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Blueheel

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  1. Hey mrmmagic, I tried using ItemInfo.lub (tried changing the Cotton Shirt) but it did not do anything. >.< ** also the data >.<
  2. I don't know if this can be solve in ItemInfo.lub or in the source or in the data folder. Took already three days of me finding a solution to this problem. So my problem is, I want the unidentified items dropped from the monsters look identified (solved by src -- searched the Wiki), and when you pick the unidentified item, I want it to display the item like an identified item (but it is not identified, again NOT identified) and not in general (Clothing, Accessory, etc...). I searched it again too, yes, there was a solution (solved by src -- searched the Wiki) but somehow the problem is that, it looks really IDENTIFIED (The item's font color is white and has slot) and what I'm searching is that the identified-looking-unidentified-item MUST only show an identified name (no slot and the font color is grey), description and image and not in generalize name (Clothing, Accessory, etc.), description (Unidentified item. Use a magnifier to identify this) and image (Not cotton cloth but the image of the identified item). I don't know if I explained it thoroughly but I'm feeling that my thought is being repeated so I'll stop there and if you don't get it. Please look at the spoiler itself. I don't know what to do anymore, didn't practice my scripting because of this. If you have any idea where I can find a solution to this problem, please share it with us. Badly need it so much. If this is related to the ItemInfo.lub or the data folder, mind sharing the file/s to us? That would mean the world to me if you would and if you can solve this. Thank you omg.
  3. Hey Playtester, the problem is now solved by @Scylla. Since I have two imports (import and import-tmpl). I copied the import-tmpl's job_exp's [ Base & Job table ] then I pasted it on my import's job_exp, filled the variable x's with the job number (Actually followed @Playtester's suggestion on not to change the Job level to some jobs like Novice/1st Job/2nd Job). Thanks specially to all of you who've helped me ommmoooo. And to those who are having the same problem with this please look at thiiiisss.. Thank you so much to all of you.
  4. Hello Playtester! Yes I've chosen the Pre-Re thus that means that I commented out the 'Re'. I already specified the job IDs in the job exp but somehow it seems like the table is lacking (I really don't know how to do this right now.). Also, fixed the Novice job level and other kind of jobs except Trans but seems like the Trans job level won't exceed to 70, again, I think this is all because of not having a job exp table which I do not even know how. I'm also using the import Omg. Sorry for the inconvenience. I
  5. Thank you srhmike, the base level is now 255. Unfortunately the Job Level stayed as 1 instead omg. Also these errors showed up too. :/ LINK 1 ----- LINK 2
  6. Hello everyone, there are tons of stat seller around here... But I just want to share this stat seller. What is the function of this script: It sells 10 stats points DIRECTLY to the stat for 4,000,000z. By directly, I mean immediately +10 str (or stat they chosen) to their stat. What to know: This script does not sell SKILL POINTS. It's basically just for the stat. Resetting stat will REMOVE, again, WILL REMOVE THE BOUGHT POINTS. (It will not go to the Status Point.) Download : statseller.txt
  7. Good day, I am now encountering some problems on my Max Level & Skill Up. First of all. My Max Level should supposed to be 255/120 to all jobs including Novices (this is Pre-Renewal thus //Renewal). But instead of it to all jobs, the 255/120 only affects the Novice itself and all jobs would have a maximum 99/70. I have already changed the map.h , job_exp and the player.conf. Second, I cannot skill up all skills from any job except the Basic Skill. I may have a millions of skill points but when I skill up and press "Apply" to any skill it will just ignore and the skill point will revert back to its original number. I can only skill up Basic Skill. Lastly, I know this sounds stupid but is there something that allows unidentified items to drop and look like an identified item but when you pick it up the item is identified but it needs to be magnified for you to use it? I found something from rAthena that relates with the clif.h. But the problem with the clif.h is that it looks "VERY" identified to me. (Unidentified item name's font color looks grey -- Identified item name's font color looks white) Like when the item drops the look is identified and when you pick it up the item's font color is white but it still needs to be identified for it to become useful, whilst what I am searching is when you pick it up the item looks identified and the item's font color is grey for the players to identify that the item needs Magnifier for it to be identified. Or maybe I can put this into much simpler words. My problem - which I am facing now -> Unidentified item looks identified when dropped (Solved) -> When you picked it up the item image looks identified (Solved) -> The item name's font color looks identified which is white but it still needs a magnifier for it to be identified (Can confuse players) What I am searching - which I am hoping I can get -> Unidentified item looks identified when dropped (Solved) -> When you picked it up the item image looks identified (Solved) -> The item name's font color supposed to look greyish (Notice that when you pick up an unidentified object it looks grey). Any solution to this problem? :/ All replies are valuable to me. Thank you so much! Solutions (Not mine -- Worked for me): 1. Since I have two imports (import and import-tmpl), I copied the import-tmpl's job_exp and replaced it with my import's job_exp. Opened the note and changed the variable of x's to the job number that I want (Search google or use @job in-game) to reach the maximum level. 2. This will follow if you followed number 1. 3. Still none as of now. Thanks to the people who helped me.
  8. Here it is ---> LINK Sorry if I used it as a hyperlink since it won't upload >.<
  9. Ah, yes. I have done that almost all of the Ragexe's. Most of them either error with no text, rarely some of them crash immediately and some errors would appear with an unknown text. I don't know what to do anymore. For now I can still go inside my server using an oldy-kind of client, but I prefer the latest client if possible. Are there still any solution to this problem, maybe? Thank you so much for still being with me huhu.
  10. May I know what kind of "diffed read data folder"? I think I didn't diff any kind of data.
  11. Hi srhmike, the results are still the same. Seems like I'm not the only one who's suffering this kind of problems too.
  12. Hello srhmike, I have tried that client and yes, the problem showed up on that client (and some clients -- other clients would just give me a blank tiny little error). I tried the guide which is below this text, well it kinda works like I can log on now (the characters that I made on that client [20130807] were REALLY created) but the problem still persists that I can't create another character or else it'll again say "You are not eligible to create a Character Slot". Again, there's also a problem on the clientinfo too (But I can still go in the test server). Thank you so much!
  13. Hey Scylla, I have done it already too. The same error. Tried changing exe's and changing the packet_ver and edited mmo and clientinfo, still no progress. Also, I have tried using the other client and to my surprise, I can attempt to "create a character" but once I place the name and click OK to "create a character" it then says "You are not eligible to create character slot." I am so sorry for bothering.
  14. Hello, it's me again. Anyway, I've solved the problem which is "ragnark.clan does not exist". And now, it seems I encountered another problem. All the servers are working well, except... I can't enter because of the clientinfo. I've spent quite a time on this one but I can't seem to manage this problem now. (Try another Ragexe) Also, I tried k3dt's diff and xdiffs, unfortunately the xDiffpatcher can't locate the xDiff's. Anyway, the problem is that it says "[Warning]: aid=2000001 has an incorect version=25 in clientinfo. Server compiled for 45 [Info]: sd->version = 25 [Info]: Loading Char Data (2000001)" And obviously it will say "Failed to Connect to Server." Any type of help, may it be a fail or success is greatly accepted. Hope this topic can help others too. Thanks!
  15. Hello srhmike, thank you for the advises, but it seems it is working now. I both installed the MySQL Workbench and XAMPP to do all the work. If one table can't be read from MySQL Workbench, then I use MyPHPAdmin to read it instead. All servers are running smoothly thanks to all of you.
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