aznguy212
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Hello! I'm having trouble with my client dismissing the exp bar even thought I can level my job level more. When I'm at level 50 job level as first class, the bar goes away but I can go up to level 300. How do I prevent the bar from going away before it hits the 300 mark? please help! LEVEL 1 LEVEL 50 LEVEL 300
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Hello fellows. I have a problem when I'm changing the max job level. I want to have a job level of 300 and base level of 175 however, the job level stays at 1 I shortened the texts below for space sake. It is not like this in the actual txt file. //Job - Novice & Baby Novice 300,0:4023,1,4,10,18,28,40,91,151,205,268,340 //Job - 1st Classes & Baby 1st Classes 300,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4050,1,30,60, //Job - 2nd Classes & Baby 2nd Classes 300,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031: //Job - Novice High 300,4001,1,4,11,20,31,44,100,166,226,295,374 //Job - Adv First Classes 300,4002:4003:4004:4005:4006:4007,1,150,340,550,760,990,1250 //Job - Adv Second Classes 300,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018: //Job - 3rd Jobs & Baby 3rds 300,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064: //Job - Expanded Super Novice, Expanded Super Baby, Oboro/Kagerou, & Rebellion 300,4190:4191:4211:4212:4215,1,106000,112000,355000,615000, //Job - Ninja/Gunslinger 300,24:25,1,100,200,300,400,600,700,1000,1200,1400,1700,1900 //Job - Taekwon (Same EXP table as 1st Classes & Baby 1st Classes) 300,4046,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680, //Job - Star Gladiator 300,4047:4048,1,50700,50700,50700,50700,50700,50700,50700, //Job - Soul Linker (Same EXP table as 2nd Classes & Baby 2nd Classes) 300,4049,1,2500,4200,7000,10300,15900,18900,20900,22600,24900, //Job - Super Novice & Baby Super Novice (Still pre-renewal values -> Needs info) 300,23:4045,1,30,43,58,76,116,180,220,272,336,520,604,699,802, as you can see, I changed all of them to 300 yet the max I can level up when I do this is 1... please help thanks =======SOLUTION========= I just extended the exp to over 300 and it worked. soooo nvm.
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Hello. I was wondering if it's possible to make a passive skill that effects your base stats. For example: Skill name: STR Up Description: Raises your STR +1 through +10 per level. so at level 1 you get +1 level 2 +2 level 3 +3 etc I wanted to experiment with some new ideas so if this is possible I'd appreciate your help! Please and thank you!
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item bonus based on percentage of total stats?
aznguy212 replied to aznguy212's question in Script Requests
Yes just 5% of total attack stats. is that all I have to add in order to get that effect? I just want a weapon that can grow with it's user. So the more attack you have the stronger the weapon gets. Is it possible? -
I'm not sure if this is possible, but is it possible to add stats to weapons depending on your total stats? For example: A knife weapon with 0 stats but instead gives you 5% of total attack damage. So if your attack stat is 100 you get +5% so a total of 105 and if your attack increased due to levels and you got 125 points you get +5% of that making it 131 attack. Trying to learn and come up with something interesting so please help if possible. THANK YOU!