Is there a script for an item that adds damage to the final damage, regardless of the skill or attack used? Example, Your dragon breath does 10k damage, the item would give +10% "total" damage, so your final damage would be 11k. But also increasing by 10% the total damage of your attacks and skills like Acid Demonstration, Tetra Vortex, Arrow Storm. The closest I know would be bAddClass, but it wouldn't work for skills like Dragon Breath(old version, that was only affected by HP/SP) and Acid Demonstration. And yes, I am new to this.