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Arana

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Arana last won the day on August 10 2016

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About Arana

  • Birthday 02/18/1996

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    under my clothes
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    AnotherRO

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  1. Hi Adel, thank you very much! The 3D will be turned into TGA 2D pictures, Devil Evil told me that the game can handle TGA sprites, so it will be fine
  2. Hello Azura! The goal this time is different, since I'm not going to work on classes this time, now its about using the 3D software to try making an equal sprite than RO as in quality, the difference is that it will take maybe x10 times less the time it takes to create a sprite by drawing it pixel by pixel using 2D software, it will be harder as in rigging the objects as you said, since mobs are just random creatures when it comes to physics and objects they hold, but many animations can be reused too, if we get to talk about animations for humanoids, or flying mobs, even porings, each one will have their own set of skeletons that can be shared, except that I'll need to twitch a bit of the details. Anyways the main goal here is to create giant mobs like MVPs, around Atroce's size, it could be great. I get your point there, however it is still something that deserves to be developed, or at least try for doing so, I want to play with the object qualities and other methods, to see how far I can reach for making a RO-like 3D creature, however it will not be fully 3D, it will be real sprites, since it will be turned into TGA, so if the project is a success, it will be a huge WIN, since I'm planning on developing custom MVPs later, or really detailed mobs that would take ages to develop if using the traditional 2D sprite way.
  3. I decided to keep on my previous project but in a different way. The first idea I had on that topic I linked was about making all the RO classes looking different, adding more quality to the game, actually recreating the main sprite base style into a Tree of Savior one. "I Would like to thank Devil Evil again since he explained me how to rig models properly!" However the project had to be cancelled the way it was, since creating a class from scratch adding even more frames to it so the 3D animation can get to be smooth means tons of work involved, I was going to be forced to create even new hairstyles, and also match their animation frame rate to the bodies, so the whole piece wont look kind of loose. It does look great, and also it was fun to create the whole character as a model, but again, it won't only ask for the heads to be done, but the headgear too!. I'm sad I just don't have the time to keep with it this way if it would take that amount of work done, but, now I saw that 3D animating is actually friendly to RO If we get to turn the whole animation as .TGA files and load them up on ActOR. (Feel free to contact me if you want to keep up with that previous project, I can share the basic tips for it!). So the reason of this new topic is the result I got out of the previous research. If I couldn't work on a class since it ask for multiple tasks like headgear, and animated hairstyles, why not only work on Monsters? or NPCs?. So that's right, I want to try making monsters using the previous method, but instead of making them look SO 3D, I want to see how far I could get by playing with the quality, lights and colors, approaching to the original sprite quality RO got, so this way I can probably start a new way of creating custom monster characters for Ragnarok Online, which will make it faster, easier and maybe look more interesting. The first test will be done remaking a Lunatic, Chemical Crush suggested it!
  4. thanks Thank you very much! I'll upload more hats later ^.^
  5. (I'm re posting this here since I placed it by mistake first at the Art section). Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting. Name's Arana or Aiko, I've been around the RO community using those nicknames. Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him. I'll place some of my works here displayed in chronological order, also adding information about the server it was used for. (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes). EdoRO My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form. GM Albion Doll Tales of Midgard: Freya I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers. I also made an Unlimited doll hat for him. Star Craft Hydralisk. GM Unlimited Doll CeresRO I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok. Tarou Hat (I know... its probably my ugliest work so far >.> Devilish Horns Just a hat c: (not finished) Le~Mudkips hat Hello Kitty Hairband Nidhoggr's Helm probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats. Strawberry Heavens Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist. Assassin's Creed Hood (reason why I display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done). NobleRO After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends the project was about giving a Rune Factory twist to the Ragnarok Online engine. I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them. Baby Grunty Teen Grunty Grown Grunty I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...) but like I said... those were my first 3 custom monsters I have made, including all animations and sound config. Ent This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch. Final Fantasy Crystal Chronicles Giant Crab As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC this was my last current work for NobleRO, since the team disband and the project was never finished. PlayRO I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them. Juvia Hat I Juvia's Hat requested by the server admin "Juvia" Juvia Hat II I later made a new hat from the same character (Juvia Lockser from Fairy Tail) NPC Juvia I was finally asked for a custom NPC for the server, Juvia Lockser RO version. Aatrox Helm A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO. JustRO Siroma Backpack Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c: ElariaRO Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special. NPC Aurela My first work for ElariaRO was an NPC named Elaria for a quest. Giant Fiddler Bundle I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card. Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game. Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well. A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose. An NPC made for this past 2014 x-mas, was meant to cover a quest. AnotherRO I am currently working for AnotherRO, following our administrator "Nevan" requests. The symbols that AnotherRO's forum will mainly use. Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online. Can you guess which place is which?~ **Update April 2015** I am currently working on NPC projects for Aurela, recreating important characters as a RO version, so far "Freya and Odin from Valkyrie Profile". Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism. I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it! 2Nydhoggr's Helm1.rar
  6. Thank you Chem, I' so glad we are friends too ♥ anytime!!
  7. Thank you so much for your comments! well I'm looking forward for giving more freebies later, also keep updating this post aswell.
  8. Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting. Name's Arana or Aiko, I've been around the RO community using those nicknames. Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him. I'll place some of my works here displayed in chronological order, also adding information about the server it was used for. (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes). EdoRO My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form. GM Albion Doll Tales of Midgard: Freya I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers. I also made an Unlimited doll hat for him. Star Craft Hydralisk. GM Unlimited Doll CeresRO I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok. Tarou Hat (I know... its probably my ugliest work so far >.> Devilish Horns Just a hat c: (not finished) Le~Mudkips hat Hello Kitty Hairband Nidhoggr's Helm probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats. Strawberry Heavens Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist. Assassin's Creed Hood (reason why I display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done). NobleRO After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends the project was about giving a Rune Factory twist to the Ragnarok Online engine. I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them. Baby Grunty Teen Grunty Grown Grunty I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...) but like I said... those were my first 3 custom monsters I have made, including all animations and sound config. Ent This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch. Final Fantasy Crystal Chronicles Giant Crab As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC this was my last current work for NobleRO, since the team disband and the project was never finished. PlayRO I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them. Juvia Hat I Juvia's Hat requested by the server admin "Juvia" Juvia Hat II I later made a new hat from the same character (Juvia Lockser from Fairy Tail) NPC Juvia I was finally asked for a custom NPC for the server, Juvia Lockser RO version. Aatrox Helm A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO. JustRO Siroma Backpack Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c: ElariaRO Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special. NPC Aurela My first work for ElariaRO was an NPC named Elaria for a quest. Giant Fiddler Bundle I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card. Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game. Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well. A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose. An NPC made for this past 2014 x-mas, was meant to cover a quest. AnotherRO I am currently working for AnotherRO, following our administrator "Nevan" requests. The symbols that AnotherRO's forum will mainly use. Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online. Can you guess which place is which?~ Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism. I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it! 2Nydhoggr's Helm1.rar
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