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kn16

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kn16 last won the day on June 18 2015

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  1. i'm lost for word you are incredible
  2. - -'' i already deleted the file from dropbox,nvm,i'll reupload and pm you...
  3. true.. .it look much lively using custom sprite xD previously I just did it using mob sprite ... >.< it look suck ... @Topic Starter So you roughly created 800+ sprites? consider there exists 400+ monster cards 1 for card background, 1 for monster card displays @Emistry Nope i only created 1 for the back of the card and make it animated, then i create approximately another 160 monster front cards with the point number on the right corner categorizing by how strong the monsters are. Cos i only need some amount for the matching mini-game of around 40-50 cards mixing in strength @kuro if you wanna test it, i'll put dropbox link on the topic in about half an hour after i finish drying my clothes (just finished washing), though it's still in early process as you can c in youtube i've only tested how well the script do about shuffling and picking, and the file i posted on thai forum include only 24 10 point cards sprites for testing with the scripts and the example text file for copying and paste to lub files (jobname and npcidentity), you need to change npc.h as well cos i use npcid 10114-10139 for this script. ps1. about the shuffling algorithm, i created it myself, it might not be so good. ps2. don't really wanna put it here after i test uploading my last script here and it took almost a month for someone to approve my script, sorry, feel like to complain, therefore every scripts of mine are still on the thai forum...
  4. Thank you everyone Hi kuro Actually i intend to make the mini game inspired by manga toriko, see it here http://www.mangareader.net/toriko/164 Roughly,there're 2 players and each take turn picking cards, if the card match, one can choose to fight the monster from the card and get the points or pass it, the game is decided by points. Another idea is to have players get some items or coupons to get the chance to draw the cards and get cash from the cards, there're 10 point cards to 250 point cards.. there're also hit and miss card same as in the manga...
  5. Custom card sprites for using with minigame made from the complaint about lucky roulette not being social stimulation.. See it in action : pic https://www.dropbox.com/s/8kewon8dvwwuecl/MM_beta.mp4_snapshot_01.15_%5B2015.06.14_23.52.39%5D.jpg?dl=0
  6. At first i didn't think at all about what Annie said... but it seems true,because of many things, il semble que ra soit le passé, et pourquoi on se déplacera pas vers her?
  7. i tried uploading my FREE script using cutin in the script download section since almost 3 weeks ago. I really wonder why my script didn't get any approval to be made public, and no warning no notification no reason, it's just there but with only few people able to see it (which i assume it should be moderator) and it's still invisible to members. Or do i have to upload my other scripts with paid price for selling to others who might wanna use or see my scripts to get approval? I don't know who is responsible for this script approval thing, but 3 weeks, it's just too ridiculous, don't you think?
  8. without explanation: i suppose there's a bug in moderator function
  9. i use svn17713 and 17723 what if you close that line //sleep2 .delay; or make it like this sleep 50; and delete this line cos no use of this variable anymore .delay = 50;
  10. look here https://rathena.org/board/topic/66739-dispell-all-buffs-on-entering-pvp-room/ and the most effective way is to put sc_end list by yourself like euphy said in rep4
  11. you can follow emistry's advice in this topic https://rathena.org/board/topic/68812-help-automatic-monster-invasion/ and use the script in rep 4, it's very similar to yours and it works
  12. there's something wrong about how you declare or call your function, where did you get this script?
  13. the 1st code error is nothing happen.. cant use @killboss command. put comma after "kh_dun02" and on this line sleep .delay; //change it to sleep2 .delay; it works for me can u gv me full code.. i try it but noting happen. - script killboss -1,{ OnInit: // Desired maps to clear setarray .map$[0], "abbey02", // Fallen Bishop Hibram "abbey03", // Beelzebub "abyss_03", // Detale "ama_dun03", // Samurai Specter "anthell02", // Maya "ayo_dun02", // Lady Tanee "beach_dun", // Tao Gunka "ein_dun02", // RSX-0806 "gef_dun01", // Dracula "gef_dun02", // Doppelganger "gef_fild02", // Orc Hero "gef_fild10", // Orc Lord "gef_fild14", // Orc Hero "gl_chyard", // Dark Lord "gld_dun01", // Eddga "gld_dun02", // Doppelganger "gld_dun03", // Maya "gld_dun04", // Dark Lord "gon_dun03", // Evil Snake Lord // "ice_dun03", // Ktullanux "in_sphinx5", // Pharaoh "jupe_core", // Vesper "kh_dun02", // Kiel D-01 "lhz_dun02", // Egnigem Cenia // "lhz_dun03", // Assassin Cross Eremes, High Priest Margaretha, High Wizard Kathryne, Lord Knight Seyren, Sniper Cecil, Whitesmith Howard "lou_dun03", // White Lady "mjolnir_04", // Mistress "moc_fild17", // Phreeoni "moc_pryd04", // Osiris "moc_pryd06", // Amon Ra "mosk_dun03", // Zmey Gorynych // "niflheim", // Lord of Death "odin_tem03", // Valkyrie Randgris "pay_dun04", // Moonlight Flower "pay_fild11", // Eddga "prt_maze03", // Baphomet "prt_sewb4", // Golden Thief Bug "ra_fild02", // Atroce "ra_fild03", // Atroce "ra_fild04", // Atroce "ra_san05", // Gloom Under Night "thor_v03", // Ifrit "treasure02", // Drake "tur_dun04", // Turtle General "ve_fild01", // Atroce "ve_fild02", // Atroce "xmas_dun02", // Stormy Knight "xmas_fild01"; // Garm // Execution offset (in ms) to reduce server load .delay = 50; // Create atcommand @killboss bindatcmd "killboss", strnpcinfo(3) +"::OnKillBoss", 99, 99; end; OnKillBoss: // Loop through all maps for (.@i = 0; .@i < getarraysize(.map$); .@i++) { // Kill all monsters on current map killmonsterall .map$[.@i]; // Slow down script execution (reduces load) sleep2 .delay; } message strcharinfo(0), .@i +" boss maps have been cleared."; end; } this is my present code after editing your code - script killboss -1,{ OnInit: // Desired maps to clear setarray .map$[0], "abbey02", // Fallen Bishop Hibram "abbey03", // Beelzebub "abyss_03", // Detale "ama_dun03", // Samurai Specter "anthell02", // Maya "ayo_dun02", // Lady Tanee "beach_dun", // Tao Gunka "ein_dun02", // RSX-0806 "gef_dun01", // Dracula "gef_dun02", // Doppelganger "gef_fild02", // Orc Hero "gef_fild10", // Orc Lord "gef_fild14", // Orc Hero "gl_chyard", // Dark Lord "gld_dun01", // Eddga "gld_dun02", // Doppelganger "gld_dun03", // Maya "gld_dun04", // Dark Lord "gon_dun03", // Evil Snake Lord // "ice_dun03", // Ktullanux "in_sphinx5", // Pharaoh "jupe_core", // Vesper "kh_dun02", // Kiel D-01 "lhz_dun02", // Egnigem Cenia // "lhz_dun03", // Assassin Cross Eremes, High Priest Margaretha, High Wizard Kathryne, Lord Knight Seyren, Sniper Cecil, Whitesmith Howard "lou_dun03", // White Lady "mjolnir_04", // Mistress "moc_fild17", // Phreeoni "moc_pryd04", // Osiris "moc_pryd06", // Amon Ra "mosk_dun03", // Zmey Gorynych // "niflheim", // Lord of Death "odin_tem03", // Valkyrie Randgris "pay_dun04", // Moonlight Flower "pay_fild11", // Eddga "prt_maze03", // Baphomet "prt_sewb4", // Golden Thief Bug "ra_fild02", // Atroce "ra_fild03", // Atroce "ra_fild04", // Atroce "ra_san05", // Gloom Under Night "thor_v03", // Ifrit "treasure02", // Drake "tur_dun04", // Turtle General "ve_fild01", // Atroce "ve_fild02", // Atroce "xmas_dun02", // Stormy Knight "xmas_fild01"; // Garm // Execution offset (in ms) to reduce server load .delay = 50; // Create atcommand @killboss bindatcmd "killboss", strnpcinfo(3) +"::OnKillBoss", 99, 99; end; OnKillBoss: // Loop through all maps for (.@i = 0; .@i < getarraysize(.map$); .@i++) { // Kill all monsters on current map killmonsterall .map$[.@i]; // Slow down script execution (reduces load) sleep2 .delay; } message strcharinfo(0), "at last"+.@i +" boss maps have been cleared."; end; }
  14. what if you put comma after "kh_dun02" the 1st code error is nothing happen.. cant use @killboss command. put comma after "kh_dun02" and on this line sleep .delay; //change it to sleep2 .delay; it works for me
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