derpderpderp
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Stolao has a Weapon Mastery script you can use and mod to your requirements.
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gettime(4) grabs the server's current day of the week, 3 being wednesday (sun = 0 ~ sat = 6), so that line would be 'if current day not wednesday, end script'
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Price per hour at the auction - Pay for it
derpderpderp replied to Squall's question in Client-side Support
The auction listing fee has nothing to do with the client - it's a server config setting in ..\conf\battle\misc.conf -
Yep, just put the file in there once you've added the entry.
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[29000] = { unidentifiedDisplayName = "Hollow Mask", unidentifiedResourceName = "hollow_mask", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Hollow Mask", identifiedResourceName = "hollow_mask", identifiedDescriptionName = { "<desc>", "<goes>", "<here>", "Class: ^777777Headgear^000000", "Defense: ^7777775^000000", "Location: ^777777Mid^000000", "Weight: ^77777710^000000", "Applicable Job: ^777777Every Job^000000" }, slotCount = 3, ClassNum = 1082 }, Something like that. Not sure on the resource name, since I've never had to bother with custom icons. Slot it into roughly wherever item#29000 should be in your item.lub (or item.lua if your client is hexed that way). You can grab a decomplied item.lub/lua from https://github.com/ROClientSide/Translation if you don't have it.
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How to [delitem] a set number of items multiple times?
derpderpderp replied to derpderpderp's question in Scripting Support
Works a treat, thank you! -
How to [delitem] a set number of items multiple times?
derpderpderp posted a question in Scripting Support
My script is currently a 1-click item exchanger breaking elemental stones back into ores, but I want to expand it to swapping multiple dead branches to bloody banches. Atm, it's a case of doing '100 DBs -> 1 BB' one at a time, but I would like to have it exchange as many as possible in one go, eg. '320 DBs -> 3 BBs'. How can I make it do that, but only remove DBs in multiples of 100 and leave the remainder? So in that example, 320 DBs yields 3 BBs w/ 20 DBs still in inventory. prontera,162,193,4 script Vending Machine#vender01 564,{ setarray .@i[0],countitem(994),countitem(995),countitem(996),countitem(997),countitem(604); if (.@i[0] > 0 || .@i[1] > 0 || .@i[2] > 0 || .@i[3] > 0 || .@i[4] > 99) EL1: delitem 994,.@i[0]; getitem 990,.@i[0]*5; EL2: delitem 995,.@i[1]; getitem 991,.@i[1]*5; EL3: delitem 996,.@i[2]; getitem 992,.@i[2]*5; EL4: delitem 997,.@i[3]; getitem 993,.@i[3]*5; DB: delitem 604,100; getitem 12103,1; } -
Disable Frilldora Card in Champion Class
derpderpderp replied to awesomazingxed's question in Database Support
4088,Frilldora_Card,Frilldora Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass != Job_Champion) {skill "AS_CLOAKING",1;} },{},{ sc_end SC_CLOAKING; } Would be my guess. Don't know if that extends to Suras though. -
Like how it's handled in Guild Wars (and probably other games too, but GW is what comes to mind first). eg. a_id: 2111111 has a character Bob1. Bob1 makes a guild and successfully invites John (a_id:2222222). a_id: 2111111 then decides to make another character, Bob2. When John goes to check the roster, he'll find that Bob2 has been automatically assigned to the guild. - Whether John sees whoever a_id:2111111 is playing atm as the person in position0, or if Bob2 occupies its own spot (so making The Guild 3/16 members) isn't that important.