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derpderpderp

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  1. Stolao has a Weapon Mastery script you can use and mod to your requirements.
  2. gettime(4) grabs the server's current day of the week, 3 being wednesday (sun = 0 ~ sat = 6), so that line would be 'if current day not wednesday, end script'
  3. The auction listing fee has nothing to do with the client - it's a server config setting in ..\conf\battle\misc.conf
  4. Yep, just put the file in there once you've added the entry.
  5. [29000] = { unidentifiedDisplayName = "Hollow Mask", unidentifiedResourceName = "hollow_mask", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Hollow Mask", identifiedResourceName = "hollow_mask", identifiedDescriptionName = { "<desc>", "<goes>", "<here>", "Class: ^777777Headgear^000000", "Defense: ^7777775^000000", "Location: ^777777Mid^000000", "Weight: ^77777710^000000", "Applicable Job: ^777777Every Job^000000" }, slotCount = 3, ClassNum = 1082 }, Something like that. Not sure on the resource name, since I've never had to bother with custom icons. Slot it into roughly wherever item#29000 should be in your item.lub (or item.lua if your client is hexed that way). You can grab a decomplied item.lub/lua from https://github.com/ROClientSide/Translation if you don't have it.
  6. My script is currently a 1-click item exchanger breaking elemental stones back into ores, but I want to expand it to swapping multiple dead branches to bloody banches. Atm, it's a case of doing '100 DBs -> 1 BB' one at a time, but I would like to have it exchange as many as possible in one go, eg. '320 DBs -> 3 BBs'. How can I make it do that, but only remove DBs in multiples of 100 and leave the remainder? So in that example, 320 DBs yields 3 BBs w/ 20 DBs still in inventory. prontera,162,193,4 script Vending Machine#vender01 564,{ setarray .@i[0],countitem(994),countitem(995),countitem(996),countitem(997),countitem(604); if (.@i[0] > 0 || .@i[1] > 0 || .@i[2] > 0 || .@i[3] > 0 || .@i[4] > 99) EL1: delitem 994,.@i[0]; getitem 990,.@i[0]*5; EL2: delitem 995,.@i[1]; getitem 991,.@i[1]*5; EL3: delitem 996,.@i[2]; getitem 992,.@i[2]*5; EL4: delitem 997,.@i[3]; getitem 993,.@i[3]*5; DB: delitem 604,100; getitem 12103,1; }
  7. 4088,Frilldora_Card,Frilldora Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass != Job_Champion) {skill "AS_CLOAKING",1;} },{},{ sc_end SC_CLOAKING; } Would be my guess. Don't know if that extends to Suras though.
  8. Like how it's handled in Guild Wars (and probably other games too, but GW is what comes to mind first). eg. a_id: 2111111 has a character Bob1. Bob1 makes a guild and successfully invites John (a_id:2222222). a_id: 2111111 then decides to make another character, Bob2. When John goes to check the roster, he'll find that Bob2 has been automatically assigned to the guild. - Whether John sees whoever a_id:2111111 is playing atm as the person in position0, or if Bob2 occupies its own spot (so making The Guild 3/16 members) isn't that important.
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