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grampa

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  1. Hi All! Just want to know if its possible to log any damage inflicted by a skill? I know it would be troublesome to log all the damage as it would cost much in db so I'm thinking if it can possible be done within a range of time? Any help and suggestions are greatly appreciated!
  2. grampa

    Add new SC

    Hi All! Can someone please point me to the source code where I can add new status change effect? I'd like to add more SC effect like SC_Xmas, SC_Summer and so on... Aside from that, I'm looking forward to add new effect for players too.. Thank you in advance!
  3. I'm looking for something like a script that can do these commands... Does this works with the permanent monster spawn? like @loadnpc npc/pre-re/mobs/dungeons/abbey.txt ?
  4. Hi All, I just want to ask if it is possible to have a script to load/unload certain script in a certain time? Like for example, I want to disable the permanent monster spawn in prt_maze OnClock0100 and the resume enable it OnClock0200? Any advise is greatly appreciated!
  5. Thank you for quick response. I'll try this out..
  6. Hi, Can someone please provide me a card remove npc but the npc will not allow to remove the card from the item if the card is account bounded? Or could possibly check if the card is account bound and will give a card too as account bound one? Thanks in advance!
  7. grampa

    MVP Board

    Well, I'm looking specifically for an NPC which will show if the MVP is dead or not... Like a PvP ladder but will show MVP instead... does that make sense?
  8. grampa

    MVP Board

    Hi, I tried to search but couldn't find one... Does anyone have this npc which shows if the certain MVP is still alive or not so as to help players view if the MVP is still available to kill? Thanks!
  9. Hi All, Quick question, where can I find the trading of zeny logs in tables? Thanks!
  10. I was working on a delay and i got below logic. Try this one: einbech,39,215,5 script Train Station Staff#ein3 852,{ if(warpdelay > gettimetick(2)){ // Checks timer, if active it will block you from doing the quest. set .@delayremaining,(((warpdelay-gettimetick(2))+1)/60); mes "[Staff]"; mes "You just have used the warper!"; mes "Please wait "+.@delayremaining+" minutes longer."; close; } mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; mes "The fare to take the"; mes "train to Einbroch is"; mes "200 zeny. Would"; mes "you like to ride?"; next; switch(select("Yes.:No.")) { case 1: if (Zeny > 199) { mes "[Staff]"; mes "Thank you and"; mes "we hope you enjoy"; mes "the ride. All aboard!"; close2; set Zeny, Zeny-200; warp "einbroch",226,276; set warpdelay,gettimetick(2)+60; // Sets delay for 60s end; } else { mes "[Staff]"; mes "I'm sorry,"; mes "but you don't"; mes "have enough zeny"; mes "to pay the train fare."; close; } case 2: mes "[Staff]"; mes "Please enjoy"; mes "your stay here"; mes "in Einbech."; close; }
  11. Below script puts a delay on a character who executes a quest.. I'm using MVP ladder and it requires to form a party but the delay(for below script) would only attach to the party leader and so I'm looking for a way to attach it to every member of the party and to check them if they still have delay before taking the quest again,, EDIT: I'm looking for something like -> this if(questdelay < gettimetick(2)){ // Check timer, if over it will allow you to continue. mes "You are able to do the quest again. Congratulations."; close; } set questdelay,gettimetick(2)+10800; // Sets timer. if(questdelay > gettimetick(2)){ // Checks timer, if active it will block you from doing the quest. set .@delayremaining,(((questdelay-gettimetick(2))+1)/60); mes "Please wait "+.@delayremaining+" minutes longer."; close; } }
  12. Hi, Is there a way to check the delay of each party member who joins a quest? I used below check in script to check the questdelay but if a player quits a party and join another, it still allow them to execute the quest.. if(questdelay < gettimetick(2)){ // Check timer, if over it will allow you to continue. mes "You are able to do the quest again. Congratulations."; close; } set questdelay,gettimetick(2)+10800; // Sets timer. if(questdelay > gettimetick(2)){ // Checks timer, if active it will block you from doing the quest. set .@delayremaining,(((questdelay-gettimetick(2))+1)/60); mes "Please wait "+.@delayremaining+" minutes longer."; close; } }
  13. Would that also mean that a player can hit full damage against a player with Ghostring card? Ain't that quite overpowered? I just want to make the monster killable using the normal attack for they all shows 1 damage only...
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