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Mechomorph XD

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  1. Thank a lot for you idea. But your model seem like multi-server with 1 login. My structure need 1 char 1 map but non-local player will got some lag and i wanna to solve this problem. Anacondaqq suggest me to use proxy server connect to login-server to reduce ping/delay but i don't know how and i need more information about it.
  2. Hi all. If i have only item id. it can possible to get the same item? Such as Sword (1101) has 3 items like this 1101,Sword 1102,Sword_ 1103,Sword__ or you guys have the better way to check item id that their have extra slot? In this case, if i put 1101 i will get 1102 because input value have extra slot. Thank you guys.
  3. Could you explain this a little bit? (such as how to setup or the first thing i need to know to do it)
  4. Hi all. I wonder how to setup server environment like this. http://i.imgur.com/KRA3UcT.png If you ask me why, Assume your friend wanna to play my server but they lived in other country and got many pings/delay. Above structure can solve this problem? Each login running in US/EU/SEA and connect to 1 char and map server to reduce pings/delay from there, Is it can be possible? I don't know the word to call it, maybe like gateway, proxy login Please share your idea or suggest me
  5. I saw a svn site to store a lua files each of country ro but I not found that site again i want to download a lua files of tro. anyone help me please thank you :X
  6. wow, i dont know that before thank again for new knowledge
  7. Sorry for language, when use item that item will call Prepare Tool Kit function and follow that I got warning at OnBuyItem event ..
  8. [Warning]: npc_scriptcont: failed npc_checknear test. What caused it? I got it while talking with npc but earlier it work. Help Me Please, Now I'm numb XD
  9. [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=1 [Debug]: Function: mes above code had warning
  10. Hello, I have problem again I'm doing function which this function will call from item. 1234,ITEM,...... { callfunc "Hello"; } So that function have menu shop, It's will call shop before select menu already. And problem is I'm add OnBuyItem event in function but Map-Server noticed error. [Error]: npc_event: event not found [FAKE_NPC::OnBuyItem] How to do that? or Who have idea about call npc from item? Thank You. Oh, Forget this some part of my function mes "x"; callshop "x",1; npcshopattach "x"; close; I'll want the player buy item and before that goto on OnBuyItem event.
  11. I want to do a new script command, It's can return value of refinable. Syntax : getcanrefine(item_id), It'll return 1 when that item can refine or 0 when can't But in itemdb.h on item_data structure, no have about refinable variable. How to add it and where?
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