Jump to content

Damid

Members
  • Posts

    15
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

1554 profile views

Damid's Achievements

Poring

Poring (1/15)

0

Reputation

  1. I'd like to change First Aid to do the absolute opposite of health conversion, using SP to heal and getting an amount of HP based on the SP used; but I don't actually know how to do this :/ I tried to just use the health conversion and change the HP for SP and vice-versa, but it doesn't seem to be that easy. This is the configuration of health conversion on .../src/map/skill.c: case PF_HPCONVERSION: { int hp, sp; hp = sstatus->max_hp/10; sp = hp * 10 * skill_lv / 100; if (!status_charge(src,hp,0)) { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); status_heal(bl,0,sp,2); } break;
  2. Damid

    SQL command to

    Thanks! @Edit 1 more doubt that I hope can be solved here. Can I change the emulator to make the configuration "use_sql_db" read only the mob_db on SQL? @Edit2 Nevermind. Solved!
  3. Damid

    SQL command to

    I want to make every mob have 0 loot and then I want to add some on some other mobs :/
  4. It looks like I have one of these problems: emulator is not considering max_lv changes. emulator is not considering aura_lv changes. emulator is not considering client_limit_unit_lv changes. I'm trying to make level 99 units avoid showing their aura, but it doesn't matter how I change these strings, it will just not work. Is anyone else with this problem in the last builds or it's just me? How do I fix it? I'll paste my configuration on .../conf/battle/client.txt here, maybe I'm just making it in the wrong way: // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 100 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 31
  5. take away every drop and make every mob have 0 items?
  6. Anyone got one or know where I can have one? :x
  7. Hmm... how sad. But well, thanks!
  8. There's this configuration on '.../conf/battle/player' and I want to know if there is a way to change it through an item? For example, who's using Hat will have 1000 of natural_heal_skill_interval, while w/o it the natural_heal_skill_interval is 10000 (default). Is it possible to put this in a script?
  9. Can anyone point me a pre-renewal data that matches with 2010-07-30aRagexeRE? I tried some already but they all get in trouble with the lua files, and if not that, I have problems with the interface, such as not being able to use certain keybinds D:
  10. A full data pré-renewal que eu encontrei está em português ._. Tem alguma em inglês?
  11. Eu estou tentando montar um servidor offline pré-renewal e eu não sei se uso Sakexe, Ragexe ou RagexeRE. Também não consegui encontrar nenhuma pasta data feita com suporte ao pré-renewal. Vocês tem alguma recomendação? (preciso do client em inglês) Estou completamente perdido e não sei se tenho que usar documentos mais atualizados e fazer modificações ou se devo resgatar arquivos antigos :/
  12. So. What .exe should I diff for pre-renewal? Lastest Sakexe (2009-04-08), most stable Ragexe or most stable RagexeRE? What data should I use/you recommend me to use for pre-renewal? What packet db version should I assign?
  13. So. There's a pretty long time that I don't emulate Ragnarök, I did get a break and now I'm returning. I'd like to know, to create a full server on the lastest update before renewal (Brasilis or Into the Unknown I think?), where can I get this stuff to be 100% able to make it: - Emulator files (compilation files); - Data files; - Hexed files. I'm afraid of running unguided for files, then get issues with emulador, data or hexed that doesn't match
×
×
  • Create New...