Damid
Members-
Posts
15 -
Joined
-
Last visited
Profile Information
-
Gender
Male
Recent Profile Visitors
1554 profile views
Damid's Achievements
Poring (1/15)
0
Reputation
-
I'd like to change First Aid to do the absolute opposite of health conversion, using SP to heal and getting an amount of HP based on the SP used; but I don't actually know how to do this :/ I tried to just use the health conversion and change the HP for SP and vice-versa, but it doesn't seem to be that easy. This is the configuration of health conversion on .../src/map/skill.c: case PF_HPCONVERSION: { int hp, sp; hp = sstatus->max_hp/10; sp = hp * 10 * skill_lv / 100; if (!status_charge(src,hp,0)) { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); status_heal(bl,0,sp,2); } break;
-
Thanks! @Edit 1 more doubt that I hope can be solved here. Can I change the emulator to make the configuration "use_sql_db" read only the mob_db on SQL? @Edit2 Nevermind. Solved!
-
I want to make every mob have 0 loot and then I want to add some on some other mobs :/
-
It looks like I have one of these problems: emulator is not considering max_lv changes. emulator is not considering aura_lv changes. emulator is not considering client_limit_unit_lv changes. I'm trying to make level 99 units avoid showing their aura, but it doesn't matter how I change these strings, it will just not work. Is anyone else with this problem in the last builds or it's just me? How do I fix it? I'll paste my configuration on .../conf/battle/client.txt here, maybe I'm just making it in the wrong way: // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 100 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 31
-
take away every drop and make every mob have 0 items?
-
Anyone got one or know where I can have one? :x
-
Hmm... how sad. But well, thanks!
-
There's this configuration on '.../conf/battle/player' and I want to know if there is a way to change it through an item? For example, who's using Hat will have 1000 of natural_heal_skill_interval, while w/o it the natural_heal_skill_interval is 10000 (default). Is it possible to put this in a script?
-
Can anyone point me a pre-renewal data that matches with 2010-07-30aRagexeRE? I tried some already but they all get in trouble with the lua files, and if not that, I have problems with the interface, such as not being able to use certain keybinds D:
-
A full data pré-renewal que eu encontrei está em português ._. Tem alguma em inglês?
-
Eu estou tentando montar um servidor offline pré-renewal e eu não sei se uso Sakexe, Ragexe ou RagexeRE. Também não consegui encontrar nenhuma pasta data feita com suporte ao pré-renewal. Vocês tem alguma recomendação? (preciso do client em inglês) Estou completamente perdido e não sei se tenho que usar documentos mais atualizados e fazer modificações ou se devo resgatar arquivos antigos :/
-
So. What .exe should I diff for pre-renewal? Lastest Sakexe (2009-04-08), most stable Ragexe or most stable RagexeRE? What data should I use/you recommend me to use for pre-renewal? What packet db version should I assign?
-
So. There's a pretty long time that I don't emulate Ragnarök, I did get a break and now I'm returning. I'd like to know, to create a full server on the lastest update before renewal (Brasilis or Into the Unknown I think?), where can I get this stuff to be 100% able to make it: - Emulator files (compilation files); - Data files; - Hexed files. I'm afraid of running unguided for files, then get issues with emulador, data or hexed that doesn't match