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dreinor17

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  1. where can i find where to set this thing? Archer Type mobs ( Archer Skel, Raydric Archer etc.) uses arrows.. hydras use tentacles.. wootan shooter uses rocks.. i want to create a create a custom mob which uses rocks as projectile.. thanks.. can someone help me?
  2. Where can i find the imf file? Thanks for answering btw..:)
  3. anybody here knows how the attack index of taekwon works? if you look closely, the taekwon's attack switches from attackindex1 to attackindex2 in random.. anyone here where knows where can i find how to change or edit that? thanks..
  4. Is the matk of the sorcerer summons working as intended or is it bugged? I am adding a lot of int but the damage is still the same.. Am i missing something? Btw, my setting is pre-renewal..
  5. good day.. may i ask where can i edit the base aspd of weapons.. i created an Axe sprite for Rogue and whenever i equip the weapon, the aspd of the character goes to 1.. where can i edit this? here is the screenshot.. http://prnt.sc/b35pr8 thanks in advance..
  6. Good day.. i would like to ask for help in the skill cast animation of Envenom.. here is the skill cast animation of envenom.. as you can see, it uses the Skill Animation after using Envenom.. what i want is to change the animation into using attack animation.. refer to the screenshot below: i want the Envenom to use the attack animation instead of skill animation.. like from bash, magnum break etch.. anyone knows how to do this? thanks..
  7. hi.. good day.. can i ask for for someone to recolor the item angel helm? i want its color to be the same as a magestic goat.. thanks in advance.. angelhemp.rar
  8. Hi.. Can someone help me.. i want to modify the Magic Attack of Magic Decoy and Silver Sniper.. I want the Damage of Silver Sniper to be affected by the DEX stats of the caster.. here is the code for the damage of FAW - Silver Sniper: if( ud->skill_id == NC_SILVERSNIPER ) mstatus->rhw.atk = mstatus->rhw.atk2 = 200 * ud->skill_lv; What Code Should I add so that the damage of Silver Sniper be affected by the Dex of the caster? btw, this is found in status.c 2nd is the FAW - Magic Decoy.. i want the Matk of the Magic Decoy to be affected by the Luk of the caster.. Here is the code for the matk that is found on skill.c: md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id) What Code Should I add so that the Matk of the Magic Decoy be affected by the luk of the caster? sorry.. I'm not really familiar with the language of the codes, can someone help me on this? thanks.. already found the attack part of silver sniper, the code is: mstatus->rhw.atk = mstatus->rhw.atk2 = *200 * ud->skill_lv * status_get_dex(battle->get_master(mbl)); the only one left is the FAW - Magic Decoy based on luk magic damage..
  9. hi, can someone help me.. i want to add an effect on spell breaker.. i want it to work that whenever the skill is successful, the skill that was disrupted will have a cooldown of 5 sec.. is this effect possible? thanks.. this is the part of the skill that disrupts the casting, case SA_SPELLBREAKER: { int sp; if(tsc && tsc->data[sC_MAGICROD]) { sp = skill_get_sp(skill_id,skill_lv); sp = sp * tsc->data[sC_MAGICROD]->val2 / 100; if(sp < 1) sp = 1; status_heal(bl,0,sp,2); status_percent_damage(bl, src, 0, -20, false); //20% max SP damage. } else { struct unit_data *ud = unit_bl2ud(bl); int bl_skill_id=0,bl_skill_lv=0,hp = 0; if (!ud || ud->skilltimer == INVALID_TIMER) break; //Nothing to cancel. bl_skill_id = ud->skill_id; bl_skill_lv = ud->skill_lv; if (tstatus->mode & MD_BOSS) { //Only 10% success chance against bosses. [skotlex] if (rnd()%100 < 90) { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } is this the code for the effect that i want? skill_blockpc_start ? if it is the code, where should i put it? sorry i'm not that good at this..
  10. please close this thread.. posted on the wrong section..XD
  11. hi, can i ask someone to help me on this skill.. venom splasher has a countdown timer on targets and i want to modify the skill that whenever the target is under venom splasher timer countdown, i want the target to receive more damage from envenom skill.. can someone help me? this is the block of venom splasher in status.c, can i ask what is the code to add to make the skill work like what i intend it to be? thanks.. case SC_SPLASHER: { struct block_list *src=map_id2bl(sce->val3); if(src && tid != INVALID_TIMER) skill_castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL ); } break;
  12. can someone hep me on this problem.. i want to add an effect on the Preserve skill of Stalker.. i want to add an effect of increase sp consumption of skills by 50% and all incoming damage increased by 20%.. how can i add this effects to the skill? thanks.x
  13. i want to create a customized earth and water element walk skill.. can someone help me? thanks.. the skill block to be customized is found in the skill.c and skill.h right?
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