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WhatFT

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  1. Thanatos Card lang din mismo. kasi yung Thana may -def din yung orig effect nun.. Kung sa armor, Tao Gunka..
  2. How to set the max % of the negative buffs? (Stun, Curse, Sleep, Stone etc) I want to set the stun resistance like, even the player has 200 or 255 vit.. The palyer will still get stunned..
  3. How to add link effects on other jobs? 1. Lord Knight - Enable to use One Hand Quicken, Permanent Endure 2. High Priest - Double/Triple Damage of Holy Light, Increase Heal from max 32767 3. High Wizard - Magic Damage +50%, HP +50% 4. Whitesmith - Cart Boost cannot be dispelled, Movement Speeed +50% 5. Paladin - Grand Cross Damage +50%, Shield Chain Damage +200% 6. Champion - Has a 5% chance to cast Asura strike when used Asura Strike(DoubleAsura), FO damage 20% 7. Professor - Magic Damage +50%, HP +50% 8. Creator - Increase Slim Potion Pitch +200%, Acid/Grenade Bottles doesn't consume 9. Ninja - Final Strike Skill doesn't make your HP get 1, instead HP doesn't affect your final strike 10. Gunslinger - HP +20%, Casting Time Rate -50% 11. Sniper - HP +20%, Increase Double Strafe Damage & Sharp Shooting +20% 12. Super Novice - Enable to use Devotion, Reflect Shield, Auto Guard, Lord of Vermillion, Meteor Storm, Cart Termination, Bowling Bash. Bump~
  4. I tried it in GM Commands but It has no command like that, i'm using r17701... And in rentitem script, i don't have any idea how can be the same as I requested.
  5. Can I request a script regarding to renting an equipment? The script can let players rent an equipment if they have 'Renting Ticket'. If they don't have renting ticket, you can't rent an item. The rented equipment only last from 12~24 hours only. (No trade, drop, store or vend, etc) If the rented equipment is nearly to expire, the player can extend the time limit of the equipment rented. If they want to extend their rent, then they need to pay another Renting Ticket and additional will only be 12 hours. (Optional) : If possible, the cards that is compounded will not disappear as well as the item once it expires. Thank you guys!
  6. Can anyone help me edit this script made by AnnieRuru? Just wanted to remove/change the "ID START to ID END" and make it array like the godly script from the lower part of the script.. prontera,150,180,5 script kjdhfksj 100,{ mes "what do you want?"; next; if ( select ( "Gears", "Extend my items" ) == 1 ) { mes "what item you want"; next; .@category_select = select ( "Accessory", "Lower Gears", "Mid Gears", "Head Gears", "Godly Gears" ); mes "what item you want"; next; if ( .@category_select != 5 ) .@id_select = select( getd( "."+ .category$[ .@category_select ] +"_id_menu$" ) ) -1; else .@id_select = select( .god_id_menu$ ) -1; mes "how many days"; next; .@days = select( .day_menu$ ); if ( countitem( .rentitem ) < .@days ) { mes "sorry insufficient ticket!"; close; } mes "here's you're item!"; if ( .@category_select == 1 || .@category_select == 5 ) delitem .rentitem, .@days *2; else delitem .rentitem, .@days; if ( .@category_select != 5 ) rentitem getd( "."+ .category$[ .@category_select ] +"_id_start" ) + .@id_select, 60*60*24* .@days; else rentitem .god_id[ .@id_select ], 60*60*24* .@days; } else { getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( compare( .id_compare$, "#"+ @inventorylist_id[.@i] +"#" ) ) { .@item_id[.@c] = @inventorylist_id[.@i]; .@expire[.@c] = @inventorylist_expire[.@i]; .@menu$ = .@menu$ + getitemname( @inventorylist_id[.@i] ) +":"; .@c++; } } if ( !.@c ) { mes "there is no rental item in your inventory"; close; } mes "which item"; next; .@s = select( .@menu$ ) -1; if ( countitem( .@item_id[.@s] ) >= 2 ) { mes "there are more than 1 of "+ getitemname( .@item_id[.@s] ) +" in your inventory. Make sure there is only 1 of them in your inventory."; close; } mes "how many days"; next; .@days = select( .day_menu$ ); if ( countitem( .rentitem ) < .@days ) { mes "sorry insufficient ticket!"; close; } mes "here's you're item!"; if ( .@item_id[.@s] >= 8000 && .@item_id[.@s] < 9000 ) delitem .rentitem, .@days; else delitem .rentitem, .@days *2; delitem .@item_id[.@s], 1; rentitem .@item_id[.@s], .@expire[.@s] - gettimetick(2) + 60*60*24* .@days; close; } close; OnInit: setarray .category$[1], "accessory", "lower", "mid", "head"; for ( .@i = 1; .@i <= 10; .@i++ ) .day_menu$ = .day_menu$ + .@i +":"; .id_compare$ = "#"; set .rentitem, 24042; // itemID to rent // Accessory items .accessory_id_start = 20000; .accessory_id_end = 20005; for ( .@i = .accessory_id_start; .@i <= .accessory_id_end; .@i++ ) { .accessory_id_menu$ = .accessory_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Lower Gears .lower_id_start = 8000; .lower_id_end = 8021; for ( .@i = .lower_id_start; .@i <= .lower_id_end; .@i++ ) { .lower_id_menu$ = .lower_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Mid Gears .mid_id_start = 8022; .mid_id_end = 8036; for ( .@i = .mid_id_start; .@i <= .mid_id_end; .@i++ ) { .mid_id_menu$ = .mid_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Head Gears .head_id_start = 8037; .head_id_end = 8059; for ( .@i = .head_id_start; .@i <= .head_id_end; .@i++ ) { .head_id_menu$ = .head_id_menu$ + getitemname( .@i ) +":"; .id_compare$ = .id_compare$ + .@i +"#"; } // Godly Item IDs setarray .god_id, 2629, 2410; .@size = getarraysize( .god_id ); for ( .@i = 0; .@i < .@size; .@i++ ) { .god_id_menu$ = .god_id_menu$ + getitemname( .god_id[.@i] ) +":"; .id_compare$ = .id_compare$ + .god_id[.@i] +"#"; } end; } Bump!
  7. So I got a problem in my client? I'll just have to remove the 'comma' then convert it again to lub? So removing the comma will like terminating the last or putting like some kind of end; lol ) The locations are hopefully fine with their destination folders..
  8. Dunno what problem I got but the item is working fine, I can click, wear and view (right click) without error.. But when I wear it, the sprite doesn't show.. how come? Item_db : 19355,Impulse Helm,Impulse Helm,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,256,,0,0,1209,{},{},{} 19371,Gaara Bag,Gaara Bag,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1212,{},{},{} accname.lua/lub : [ACCESSORY_IDs.ACCESSORY_AVARMOR] = "_avarmor", [ACCESSORY_IDs.ACCESSORY_AVBOOTS] = "_avboots", [ACCESSORY_IDs.ACCESSORY_AVROBE] = "_avrobe", [ACCESSORY_IDs.ACCESSORY_AVSHIELD] = "_avshield", [ACCESSORY_IDs.ACCESSORY_BLUE_FLAME_FAIRY] = "_blueflamefairy", [ACCESSORY_IDs.ACCESSORY_CREED] = "_creed", [ACCESSORY_IDs.ACCESSORY_CYGNUS_HELM] = "_cygnushelm", [ACCESSORY_IDs.ACCESSORY_DANZO_BANDAGE] = "_danzobandage", [ACCESSORY_IDs.ACCESSORY_BLACK_VALKYRIE_WINGS] = "_darkdwings", [ACCESSORY_IDs.ACCESSORY_DARKICARUS] = "_darkicaruswings", [ACCESSORY_IDs.ACCESSORY_DARKRO_PHOENIX] = "_darkrophoenixwing", [ACCESSORY_IDs.ACCESSORY_DEERHAT] = "_deerhat", [ACCESSORY_IDs.ACCESSORY_DEVILSHIVAS] = "_Devil_shiva", [ACCESSORY_IDs.ACCESSORY_dragonarmor] = "_dragonarmor", [ACCESSORY_IDs.ACCESSORY_dragonshield] = "_dragonshield", [ACCESSORY_IDs.ACCESSORY_dragonmanteau] = "_dragonmanteau", [ACCESSORY_IDs.ACCESSORY_dragonboots] = "_dragonboots", [ACCESSORY_IDs.ACCESSORY_DragonHelm] = "_DragonHelm", [ACCESSORY_IDs.ACCESSORY_FEATHER_RING] = "_feathers", [ACCESSORY_IDs.ACCESSORY_FILHAT] = "_filhat", [ACCESSORY_IDs.ACCESSORY_GAARABAG] = "_gaara", [ACCESSORY_IDs.ACCESSORY_GOLDENDRAGONHELM] = "_goldendragonhelm", [ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "_hangdolls", [ACCESSORY_IDs.ACCESSORY_HARLEQUIN_HAT] = "_harlequinhat", [ACCESSORY_IDs.ACCESSORY_HEART_RING] = "_hearts", [ACCESSORY_IDs.ACCESSORY_MUSIC_RING] = "_musics", [ACCESSORY_IDs.ACCESSORY_OBITO_GOGGLES] = "_obito", [ACCESSORY_IDs.ACCESSORY_ORANGE_SPELL_RING] = "_orangespellring", [ACCESSORY_IDs.ACCESSORY_RASTA_HAT] = "_rastahat", [ACCESSORY_IDs.ACCESSORY_RED_FLAME_FAIRY] = "_redflamefairy", [ACCESSORY_IDs.ACCESSORY_ROSE_RING] = "_roses", [ACCESSORY_IDs.ACCESSORY_RUNECIRCLES] = "_runecircles", [ACCESSORY_IDs.ACCESSORY_SS4] = "_ss4", [ACCESSORY_IDs.ACCESSORY_AVH] = "_avh", [ACCESSORY_IDs.ACCESSORY_STAR_RING] = "_stars", [ACCESSORY_IDs.ACCESSORY_SUNFLOWER_RING] = "_sunflowers", [ACCESSORY_IDs.ACCESSORY_SUPER_SAIYA] = "_SUPER_SAIYA", [ACCESSORY_IDs.ACCESSORY_URAHAHAT] = "_uraharahat", [ACCESSORY_IDs.ACCESSORY_ZETZUPRO] = "_zetzupro", [ACCESSORY_IDs.ACCESSORY_Sword_Barrier2] = "_Blade_of_Dragon", [ACCESSORY_IDs.ACCESSORY_Sword_Barrier] = "_Sword_Barrier", [ACCESSORY_IDs.ACCESSORY_Enchanted_Cloth] = "_Enchanted_Cloth", } accessoryid.lua/lub : ACCESSORY_AVARMOR = 1192, ACCESSORY_AVBOOTS = 1193, ACCESSORY_AVROBE = 1194, ACCESSORY_AVSHIELD = 1195, ACCESSORY_CREED = 1196, ACCESSORY_CYGNUS_HELM = 1197, ACCESSORY_DANZO_BANDAGE = 1198, ACCESSORY_BLUE_FLAME_FAIRY = 1200, ACCESSORY_DARKICARUS = 1201, ACCESSORY_DARKRO_PHOENIX = 1202, ACCESSORY_DEERHAT = 1203, ACCESSORY_DEVILSHIVAS = 1204, ACCESSORY_dragonarmor = 1205, ACCESSORY_dragonshield = 1206, ACCESSORY_dragonboots = 1207, ACCESSORY_dragonmanteau = 1208, ACCESSORY_DragonHelm = 1209, ACCESSORY_FEATHER_RING = 1210, ACCESSORY_FILHAT = 1211, ACCESSORY_GAARABAG = 1212, ACCESSORY_GOLDENDRAGONHELM = 1213, ACCESSORY_HANGING_DOLLS = 1214, ACCESSORY_HARLEQUIN_HAT = 1215, ACCESSORY_HEART_RING = 1216, ACCESSORY_MUSIC_RING = 1217, ACCESSORY_OBITO_GOGGLES = 1218, ACCESSORY_ORANGE_SPELL_RING = 1219, ACCESSORY_RASTA_HAT = 1220, ACCESSORY_RED_FLAME_FAIRY = 1221, ACCESSORY_ROSE_RING = 1222, ACCESSORY_RUNECIRCLES = 1223, ACCESSORY_SS4 = 1224, ACCESSORY_AVH = 1225, ACCESSORY_STAR_RING = 1226, ACCESSORY_SUNFLOWER_RING = 1227, ACCESSORY_SUPER_SAIYA = 1228, ACCESSORY_URAHAHAT = 1229, ACCESSORY_ZETZUPRO = 1230, ACCESSORY_Sword_Barrier2 = 1231, ACCESSORY_Sword_Barrier = 1232, ACCESSORY_Enchanted_Cloth = 1233, I re-checked the sprite names/texture/collection/item folders and it has same names and not missing a file.. So how was it?
  9. Yeap, but we tested it nothing changes during PvP. I changed NonBoss to 7 for Demi-human .
  10. What if i want to change it to Demi-human (7) ? We tested it in everything but the damage doesn't go up when it's use in pvp
  11. This is the description i have in my server.. r17701 Ignores MDEF of the enemy Aftercast Delay +20% Reduce SP Regeneration Rate by 100% Drain 2000 SP as the headgear is equipped. Item Scipt : 4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; bonus bDelayrate,20; },{},{ heal 0,-2000; } Problem : It's the same as what the RMS or Other SVN Item_db looks like but when it comes to testing it ingame, the "IGNORE MDEF" effect doesn't quite work..
  12. How to make this available to use everytime? I want to remove the day interval.. Non stop questing
  13. How to fix this effects? I tried but it doesn't work on some other jobs... It doesn't have any restriction and still gives stats to all jobs who wear.. 1. Item 1 Reduce damage receive from Demi-huamn by 7% Increase damage to Demi-human by 3% [Assassin Cross, Champion, Whietsmith & Star Gladiator] Atk +8% Str +7, Luk +5 [stalker, Sniper, Gypsy & Clown] Long Atk +8% Dex +7, Luk +5 bonus2 bSubRace,7,7; bonus2 bAddRace,7,3; if(BaseClass==Job_Assassin_Cross||BaseClass==Job_Champion||BaseClass==Job_Whitesmith||BaseClass==Job_Star_Gladiator) bonus bAtkRate,8; bonus bStr,7; if(BaseClass==Job_Stalker||BaseClass==Job_Sniper||BaseClass==Job_Clown||BaseClass==Job_Gypsy) bonus bDex,7; bonus bLuk,5; bonus bLongAtkRate,8; 2. Item 2 Increase damage to Demi-human by 6% Reduce damage receive from Demi-human by 2% Reflect Magical Damage by 5% [Assassin Cross, Champion, Whitesmith & Star Gladiator] Atk +5% Max HP +5% Str, Dex, Luk +5 [High Wizard, Professor, & Soul Linker] Matk +6% Max HP +5% Int, Agi Vit +5 bonus2 bAddRace,7,6; bonus2 bSubRace,7,2; bonus bMagicDamageReturn,5; if(BaseClass==Job_Assassin_Cross||BaseClass==Job_Champion||BaseClass==Job_Whitesmith||BaseClass==Job_Star_Gladiator) bonus bAtkRate,5; bonus bMaxHPrate,5; bonus bStr,5; bonus bDex,5; bonus bLuk,5; if(BaseClass==Job_High_Wizard||BaseClass==Job_Professor||BaseClass==Job_Soul_Linker) bonus bMatkRate,6; bonus bMaxHPrate,5; bonus bVit,5; bonus bInt,5; bonus bAgi,5;
  14. I want to have the prize to be given to the GUILD who won the KoE. it will recall them back and kick the other guilds who lose the KoE. Here is the script Paste: 53zbucwzu4t
  15. So I updated my descriptions and after that.. The new descriptions I fixed are not complete or shall I say it's not correct or lacking.. How to fix that? I fixed for example # 19999# qweqwew all stat 22 stat 22 equipped...... # then it became (IN GAME) Stat 22 equipped... It's incomplete..
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