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Reborn

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  1. is there a way that there will only be one player is allowed to transact or talk to the NPC? If there is already transacting a conversation to the npc other player wont be able to talk to the NPC unless the current player is done with the transaction or if the player cancel the transaction to the NPC then by then the other player will be able to transact to the NPC but one at a time only. If this is possible can anyone share the code? I have already tried the getattachedrid and playerattached but this 2 doesnt work. other player still able to transact to the NPC even though there is already doing a transaction to the NPC.
  2. please close this topic. I was able to implement this and find the right code by playing in src codes ^_^
  3. Would it be possible to attack a specific monster if the player is has a specific item in his inventory? For example: A player can only attack a poring if the player has an item stone in his/her inventory. Thanks
  4. This one actually not working sir. The Group ID more than 0 and less than 99 they can still create a character more than 1.
  5. Is it possible to limit a character creation for a GM? Like all GM account can only create 1 character.
  6. I think no one knows how to make it but I was able to figure out the right codes and its working exactly the way I wanted it to be. thanks. please close this topic
  7. Hi @boeyskie may I know how you were able to make the skill heal an aoe?? I am actually looking and seeking for help to make the skill heal aoe but I have no luck. I just need to make the skill heal aoe by 3x3 cell range from the target player. thanks
  8. Is there a way to modify it directly at src map/skill.cpp. because this 3x3 cell will only trigger if there the player is wearing a special item and if the player is not wearing this item the heal effect will work as the original.
  9. Hi guys. I just wanted to know, how can I make the regular heal to be an aoe heal by 3x3? For example if I use a skill to my party member or guild member the heal and the effect will be spread by 3x3 cell from the target member of the guild or party. and if someone uses the heal to a non member of the party or guild the effect of the heal will be the same as the normal heal... I know this is something that needs to be modified in src/map/skill.cpp and I really dont know how to make it aoe. I tried to use this code and its not working. map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv) * 3, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_PARTY | BCT_SAMEGUILD | 1, skill_castend_nodamage_id); the compilation is successful but when I tried it the server is shutting down without giving me any error. I hope someone can help me. thank in advance.
  10. [UPDATE] I finally got the right code and its working fine exactly the way I wanted it to be. Thanks for the help ?
  11. but how about the effect it should be 3x3 cell from a target player and there should be no requirements. whether you are on the same party/guild or not the skill should still work.
  12. BCT_ALLY is for party and guild right so meaning you wont be able to use this skill to a target player if that player is not member of your party or guild. Is there a way to make it work for every target player? whether they are not you party or guild mate? and also one more thing. the effect should also affect those within the 3x3 cell of the target player.
  13. Can anyone help me modifying the Assumptio Skill? Current Assumptio Skill can only be casted to 1 player at a time but can it be possible to cast it to a player then the effect will spread by 3x3 cell from the target? I think it is a src code that you need to do. Please help me I tried to modify the skill code from map/skill.c I tried to modify this line 6793 int splash = skill_get_splash(skill_id, skill_lv); map_foreachinallrange(skill_area_sub, bl, splash, splash_target(src), src, skill_id, skill_lv, tick, flag | 1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv))); This one is working fine and I am not getting any error or the client is not crushing however the issue is the effect is same as the old one. It can be casted to 1 player only and the effect is not spreading by 3x3 cell. I know I have a mistake here but I dont know how to fix it and make it the way I needed it to be. Please help me ?
  14. @Patskie I dont have a map named ay_fild04.rsw because I am using an existing map pay_fild04.rsw. its an instance so basically it should create a copy map from an existing map right [UPDATE] This is not just happening to some existing map but this also happens to all new maps that I have. When I tried a repository prior on changing the instance_db.txt to instance_db.yml everything works fine. Now that its in yml file, am I missing some steps that's why its not working on my end?
  15. Is there anyone knows hows to fix this?
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