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Posts
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About Christopher Freitas
- Birthday 12/17/1990
Profile Information
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Gender
Male
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Location
Brasil
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Server
piff ..
- Github: don't have
- Discord: christopherfreitas
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Interests
development and creation
Contact Methods
- Website URL
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Skype
christopher.loko
Christopher Freitas's Achievements
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Qual host me aconselham?
Christopher Freitas replied to d4rkpunk's question in Suporte ao Desenvolvimento
Entao brother, se olhar a data foi em 2017, mesmo tendo tanto tempo assim, os anos que utilizei nunca tive problemas. Agora como o pixel falou, procure empresas que nao trabalhem exclusivamente com hospedagem exclusiva para rag... uma sugestão Amazon ... nao é barato, qualidade muito muito foda, mas quem configura tudo é vc, o suporte e somente relacioanado a hospedagem . vlws -
Hook Project Release (old version)
Christopher Freitas replied to Zell's topic in Abandoned Projects
I believe you will grow a lot and helped the community a lot with its contents. They're your wallet fan, you know that. I go deep into what I can get here and can help anyone I can! Big hug and success always my friend! -
Stolao's Script Collection [Update 2018-06-02_08:16]
Christopher Freitas replied to Stolao's topic in Script Collections
@Stolao Oops, what's up? So I'm not having any errors in the script or emulator, but events are not starting. What can it be ? '-' -
[GUIDE] Change Aura Max Level - New Clients
Christopher Freitas replied to Mael's question in Client Requests
not work, i'm used client 2017-06-14bRagexeRE and close game ... auraspec crashed hexed. -
Hello Functor, I sent you a message on Skype, as soon as I can, please answer me ! Thx
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how to add stats only at certain level ? ex : max lvl 181 i have all stats 99, but starting 182 i can put on more attributes until set in server configuration before lvl 181 i can not exceed 99, and the consumption of points to be used after 181 also has to be higher what can I do this way or something?
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Error damage plants and mushroons
Christopher Freitas replied to Christopher Freitas's question in Database Support
yeah, i did it. I managed to clean it. was something in the src. was soon after putting the gepard files. I removed, I returned the original files ... I took the gepard files and add manually ... came back to work ... Anyway thanks for the help! can close the topic -
Error damage plants and mushroons
Christopher Freitas replied to Christopher Freitas's question in Database Support
yeah . i tested this. But the server os already online =\ i tested offline and the same thing. I testes with 0x0170000 0x40 0x0400000 And nothing ? -
I'm having problems with damage to plants and mushrooms, server is set to pre-renewal, both are taking full damage, not just "1". already checked on the db mob line, I already looked at the settings in src / config / renewal.conf Anyone would know how to help me ?? appreciate
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WoE Configure script
Christopher Freitas replied to Christopher Freitas's question in Scripting Support
It does not work, I tried searching for change in gettime (GETTIME_HOUR) I just did the script and it did not solve. -
WoE Configure script
Christopher Freitas replied to Christopher Freitas's question in Scripting Support
Yes, but I could not change the way to set the HOURS example, 7:30, 8:30, etc. Ai I researched a little and I axed this toast script, I'm just having this little problem then starting all at once! -
help to set up a small problem I set the days, castles and schedules, but all the castles are enabled for every day, and I would like to follow the order defined. What can I change? //WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 1, 3, 5; setarray .woe_0[0], 73800,73800,73800,73800; setarray .woe_1[0], 77400,77400,77400,77400; setarray .woe_state[0], 0, 0, 0, 0; //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],16,1,0,0,1,8,0;
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I understood, look how far I went to search and try to find out, I did not see anything serious, but it is risky, but only using to find out!
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Use the search you will find what you are looking for! Google also helps !!!!
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Check on the sprite the colors of the pixels and the format saved