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Wynn_

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  1. Sure, I'll edit my post soon with an updated diff. http://paste.pocoo.org/raw/558391/
  2. You can disable all the Renewal stuff in yout src/map/config/Renewal.h file.
  3. Woah I can't believe I tried using set on source xD just delete the "set", it's supposed to be "sd->state.nolootid = 0;"
  4. This is my first source mod, it allows you to disable multiple items/skills on maps. <mapa> [TAB] mapflag [TAB] <mapflag> [TAB] <param>,<param>,... NOITEM: param: item id = Only disables item id 1 = Disables all consumable items 2 = Disables and takes off all equipments 4 = Disables all card effects Example: prontera mapflag noitem 1222,501,503,505,4001,4033 // Damascus, red, yellow and blue potions disabled, Poring and Poporing cards won't work geffen mapflag noitem 4,1 // All consumable items are disabled, no card effects. izlude mapflag noitem 5 // The same as above (4+1) NOSKILL2: param: skill id = Disables the specified skill. Example: prontera mapflag noskill2 243,8016 // Can't use "Call Homunculus" and Vanilmirth's "Bio Explosion" skills geffen mapflag noskill2 83,89,85 // Can't use "Storm Gust", "Meteor Storm" and "Lord of Vermillion" Mirror: http://paste.pocoo.org/raw/557974/ noitemnoskill.patch
  5. http://ratemyserver.net/index.php?page=item_db Or search your item_db file, the documentation of the bonuses is in doc/item_bonus.txt.
  6. It works just fine for me: http://img210.images...6737/noloot.png Do you get any errors or warnings when you compile? EDIT: Heres how to fix it: Sorry for the trouble
  7. Diff: http://pastebin.com/sUduy7xb Woopsie, I forgot to change something~ http://pastebin.com/SqLtTM27
  8. if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "armor_keeper",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } You're trying to compare a number (.e+1) with the string "Zeny", both compare parameters must be strings.
  9. Add an account_id column to your database, it isn't necessary if you're using txt logs. ALTER TABLE `picklog` ADD `account_id` int( 11 ) UNSIGNED NOT NULL DEFAULT '0' AFTER `char_id`; And apply this diff: http://pastebin.com/PcmXwVSZ
  10. function script XY_Check { getmapxy(.@m$,.@x,.@y,0); if( .@m$ == getarg(0) && ( .@x >= ((getarg(1)>getarg(3))?getarg(3):getarg(1)) && .@x <= ((getarg(1)<getarg(3))?getarg(3):getarg(1)) ) && ( .@y >= ((getarg(2)>getarg(4))?getarg(4):getarg(2)) && .@y <= ((getarg(2)<getarg(4))?getarg(4):getarg(2)) ) ) return 1; return 0; } if(callfunc("XY_Check", "map", x1, y1, x2, y2)) end; Add this to the beggining of your script, xy1 and 2 work kind of like setcell.
  11. *atcommand "<command line>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly. input @player$; atcommand "@nuke "+@player$; This command has a lot of good uses, I am sure you can have some fun with this one. Is this what you're looking for?
  12. È帰 ´ÞºûÀÇ È¯»ó Paste it in Notepad++, select Encoding>Character sets>Korean>EUC-KR, 흐린 달빛의 환상 and translate it. Blurred vision of the moon
  13. Or paste it in photoshop and press CTRL+I
  14. db/map_index.txt //====================================================================================== //Place your custom maps with a starting ID here. //====================================================================================== //Example: // //mymap 1250 //mymap-2 Since the max map index is 2000 I guess you can have up to 750 custom maps (2000-1250)?
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