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wall_cf

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  1. Many thanks to all who tried to help me, I'm very grateful for that.
  2. Anyone knows how can i do to the npc send a message to a specify map(1) when in this same map(1) there is somebody and in another map(2) there isn't anybody ??? . The npc has to check if someone go in the map(1) and if there is anyone in the map(2), so it send the message. I try to do something like this but doesn't work : if(getmapusers("new_1-2") > 0) { mapannounce "prontera","Now, there is one player doing the test, please wait your turn!",bc_map,0xFF0000; end; } i'm not getting to do the npc check if one player go in the map(1)=prontera to the npc send the message. *map(2) = new_1-2 could anyone help me ? I would like to add a code in it that when one player go out from new_1-2, the npc send a message to prontera like " new_1-2 is empty, please go into map the next ". my code : prontera,151,182,6 script John 81,{ end; OnInit: waitingroom "Waiting Room",5,strnpcinfo(3)+"::OnStart",1; end; OnStart: if( getmapusers( "new_1-2" ) > 0) { attachrid $@warpwaitingpc; announce "The player "+strcharinfo(0)+" is in the event room!",bc_blue|bc_all; end; } warpwaitingpc "new_1-2",98,17,1; attachrid $@warpwaitingpc; announce "The player "+strcharinfo(0)+" was teleported to the event room!",bc_blue|bc_all; end; } So, i just need to add something that do it sends a message when a player goes out from new_1-2 . I tried here, but no advance. Could anyone help me???
  3. Thank you, but is it hard ?
  4. No, i'd like that just one player was teleported to the map and the other players wait in the waiting room while the first player stays there, in the map. When the first player go out from the map, the second goes in the map and others wait too and so on. My scrit above isn't working this way, it's teleporting the players to the map, ok, but it isn't doing the second player in the waiting queue teleport immediately after the first player goes out from the map. The second player is getting to teleport just if another player clicks on the balloon above the npc( waiting room). This is my problem, the players don't get to teleport immediately after the player that is in a position above his position gets out from map. bump
  5. Could anyone help me? What need i do to put to go into the map just one by time when the map is empty (like if there is a player in map, nobady can entry but if nobody is in the map just one go into there up to it is empty again), what need i do? i make one modification but the player that is in the waiting room isn't teleported immediately to the map, one player need to click in the balloon to he be able to be teleported. When i go in the waiting room with a char he is teleported to the map, so i go in the waiting room with another char and after i remove my first char from the map that he was teleported and my second char continue in the waiting room, nothing happens, but if i click in the balloon with my first char, the second char is teleported to the map. My script : prontera,154,186,6 script Waiting room 81,{ end; OnInit: waitingroom "Waiting Room",2,"Waiting room::OnStart",1; end; OnStart: if(getmapusers("force_4-1")==0) { warpwaitingpc "force_4-1",99,12,1; attachrid $@warpwaitingpc; announce "The player "+strcharinfo(0)+" was teleported to the event room!",bc_blue|bc_all; } end; }
  6. Thank you for help me, your scrit works good, but now to me put to go into the map just one by time when the map is empty (like if there is a player in map, nobady can entry but if nobody is in the map just one go into there up to it is empty again), what need i do? i make one modification but the player that is in the waiting room isn't teleported immediately to the map, one player need to click in the balloon to he be able to be teleported. prontera,154,186,6 script Waiting room 81,{ end; OnInit: waitingroom "Waiting Room",2,"Waiting room::OnStart",1; end; OnStart: if(getmapusers("force_4-1")==0) { warpwaitingpc "force_4-1",99,12,1; attachrid $@warpwaitingpc; announce "The player "+strcharinfo(0)+" was teleported to the event room!",bc_blue|bc_all; end; } } Could you give a hint, maybe?
  7. ok, i will try to do it, but the problem is that i don't know how can i will do it, because i don't know the codes i just try to stand, studying the script and learn anything, i got to make that script above searching in others, if you put an egs or hint, it will become more easy to me try to stand, but i will try to do it here and if i don't get i post here again.
  8. is it correct ? prontera,154,186,6 script Waiting room 81,{ onstart: warpwaitingpc "force_4-1",99,12,1; end; OnInit: waitingroom "Waiting Room",10,"::onstart",1; attachrid($@warpwaitingnpc[]); end; } could you say me how/where can I put the speech of the character ?
  9. The most near that i reach is it but it doesn't solve my problem : prontera,154,186,6 script Waiting room 81,{ onstart: warpwaitingpc "force_4-1",99,12,1; end; OnInit: waitingroom "Waiting Room",10,"::onstart",1; end; } The char that is inside of the waiting room just is teleported if anyone click in the npc, he isn't teleported if there is just one person in the waiting room and too the message doesn't show.
  10. Hey, everyone, i would like to request a script like waiting room, but when the char will be teleported to the event room ,it will be announced in the chat window anything like this " The player "+strcharinfo(0)+" was teleported to the event room! ". I'd like to request too that when there isn't any player in a certain map, the player that is more time in the chat window can be teleported to this map, just he, nobody more, the rest wait in the waiting room for the map is empty again. Just one player by time can be teleported. I appreciate if someone can help me!
  11. you need to modify the lines in file statpoint.txt, they give the points of stats. You can find statpoint.txt in the folder db\re. If you use pre-renew you will modify the file in db\pre-re.
  12. is your client 2013 ??? I try to use clients 2013 to use the new abilitys of 3rd class and i'm using the xDiffPatcher, and i have not the file that allow me to use aura to put in diffgen and do the file.xdiff
  13. hey iracy how do you get to put this option in your diff file " Enable Aura Over Level 99 And Level 150 " ??? ; i'm using the client 2013-07-03 and i'm searching it for all places to try to implement it in my client but i can't get to find it. Can you help me ???
  14. I think that the db paste should be update, because monsters like bakonawa and bangungot are with its items outdated.
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