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deathscythe13 last won the day on May 20 2019
deathscythe13 had the most liked content!
About deathscythe13
- Birthday 01/01/2011
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Gender
Female
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Location
Dark World
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Interests
Ragnarok Of Course!
deathscythe13's Achievements
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Anyone know how to get the hex code of skip license screen? Thank you.
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Solved. thanks.
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Hi guys, anyone know why it doesn't reflect the tax properly? I already added vending_tax_min: 0 that it will compute tax to all transactions but the interface only changes > 10M
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This is now fixed using Chris' ROEnglishRE Client Support/Renewal/2020-09-02/data/msgstringtable.txt
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prontera,155,188,0 script test 910,{ end; OnInit: setarray .message$, "H","E","L","L","O"," ","W","O","R","L","D"; while(1) { delwaitingroom; for(set .@i , 0; .@i < getarraysize(.message$) ; set .@i, .@i+1) { set .word$, .word$+.message$[.@i]; } set .@temp$ , .message$[getarraysize(.message$)-1]; for(set .@i , (getarraysize(.message$)-1); .@i > 0 ; set .@i, .@i-1) { set .message$[.@i] , .message$[.@i-1]; } set .message$[.@i] , .@temp$; waitingroom .word$,0; set .word$, ""; sleep 200; } }
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i think 2 initialization wont work inside 1 for loop in npc script i have tried it
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add annoucer in tron quest script
deathscythe13 replied to manabeast's question in Scripting Support
find the line >>> mes "Congratulation! Here is your Reward."; as what Euphy said -
How to make this script Account Base...
deathscythe13 replied to Ragnar Lothbrok's question in Scripting Support
prontera,146,170,5 script Guild Package Member 416,{ if(countitem(8998)<1 || #done) { mes "[Guildsmen]"; mes "You are not qualified on the Event"; mes "Please inquire to the game master"; close; } else { delitem 8998,1; mes "[Guildsmen]"; mes "Hello Players welcome to the Guild Package Event"; mes "I am in-charge of the Members of the guild you have."; next; mes "[Guildsmen]"; mes "Please choose a weapon"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "Infiltrator[1]",-,"+7 Luna Kaleet[3]",kaleet,"+7 Principles of Magic[2]",Magic,"+7 Orc Archer's Bow",Archer,"+7 Lich Bone Wand",wand,"+7 Orcish Axe",axe; getitem 1266,1; callfunc "F_2nd"; end; kaleet: getitem2 1544,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; Magic: getitem2 1572,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; Archer: getitem2 1734,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; wand: getitem2 1624,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; axe: getitem2 1309,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; OnPCLoadMapEvent: if(strcharinfo(3)=="prontera") showevent 2,2; end; } } prontera mapflag loadevent function script F_2nd { next; mes "[Guildsmen]"; mes "Choose Your Armor"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Odin's Blessing[1]",-,"+7 Dragon Vest[1]",Vest,"+7 Improved Tights[1]",Tights; getitem2 2353,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; Vest: getitem2 2399,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; Tights: getitem2 2390,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; } function script F_3rd { next; mes "[Guildsmen]"; mes "Choose Your Accessory"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "Orlean's Glove[1]",-,"Bradium Earring[1]",B1,"Bradium Ring[1]",B2,"Bradium Brooch[1]",B3; getitem 2701,2; callfunc "F_4th"; end; B1: getitem 2788,2; callfunc "F_4th"; end; B2: getitem 2789,2; callfunc "F_4th"; end; B3: getitem 2790,2; callfunc "F_4th"; end; } function script F_4th { next; mes "[Guildsmen]"; mes "Choose Your Garments"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Dragon Manteau[1]",-,"+7 Wool Scarf[1]",wool,"+7 Skin of Ventus[1]",ventus; getitem2 2553,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; wool: getitem2 2528,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; ventus: getitem2 2536,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; } function script F_5th { next; mes "[Guildsmen]"; mes "Choose Your Shield"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Valkyrie Shield[1]",-,"+7 Thorny Shield[1]",torn,"+7 Orlean's Server[1]",server; getitem2 2115,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; torn: getitem2 2124,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; server: getitem2 2123,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; } function script F_6th { next; mes "[Guildsmen]"; mes "Now this is the Last Part"; mes "Take this headgears and consumables item."; mes "^FF0000Click next and your done!^000000"; next; getitem 13989,100; getitem 14004,50; getitem 14232,10; getitem 12530,100; getitem 14003,5; getitem 14236,1; getitem 14237,1; getitem 14238,1; getitem 14239,1; getitem 14240,1; getitem 14241,1; getitem 14178,1; getitem 12710,5; getitem 2202,1; getitem2 5453,1,1,0,0,0,0,0,0; close2; atcommand "@sound complete.wav"; specialeffect2 501; atcommand "@me Is done! NEXT!"; set #done, 1; end; } -
try this prontera,156,180,4 script Party Checker 100,{ if(getcharid(1) != 1) { mes "Sorry you don't have party."; close; } getpartymember getcharid(1),1; getpartymember getcharid(1),2; for( set .@i,0; .@i<$@partymembercount && !.@classdupe; set .@i,.@i+1 ) { if (isloggedin($@partymemberaid[.@i],$@partymembercid[.@i]) ) { attachrid($@partymemberaid[.@i]); set .@comparemember1, Class; attachrid($@partymemberaid[.@i+1]); set .@comparemember2, Class; if(.@comparemember2 == .@comparemember1) set .@classdupe, 1; detachrid; } } if(.@classdupe) { mes "Sorry there is someone in your party with the same Class."; close; } mes "Good your ready to go"; close; }
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didn't test it yet but that should work prontera,156,180,4 script MVP LADDER 100,{ set .@query, query_sql ("SELECT char_id,value FROM `global_reg_value` WHERE `str` LIKE 'mvpladder' ORDER BY `str` DESC LIMIT 0,10",.@char_id,.@value); // Query Limit to 10 for(set .@i,0; .@i<.@query; set .@i,.@i+1) { attachrid(.@char_id[.@i]); mes .@i+" "+strcharinfo(0)+" kills: "+.@value[.@i]; } close; OnNPCKillEvent: if (getmonsterinfo(killedrid,MOB_MVPEXP)) //Every Kill MVP +1 set mvpladder,mvpladder+1; end; }
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matsu,208,100,4 script Level UP 55,{ if( #redemgive1 == 6 ) end; atcommand "@blvl 240"; atcommand "@jlvl 80"; set #redemgive1, #redemgive1+1; end; }