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deathscythe13

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deathscythe13 last won the day on May 20 2019

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About deathscythe13

  • Birthday 01/01/2011

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    Female
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    Dark World
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    Ragnarok Of Course!

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Community Answers

  1. Anyone know how to get the hex code of skip license screen? Thank you.
  2. Hi, anyone know where to find what controls this button in source? Thank you. EDIT: found it
  3. Hi guys, anyone know why it doesn't reflect the tax properly? I already added vending_tax_min: 0 that it will compute tax to all transactions but the interface only changes > 10M
  4. This is now fixed using Chris' ROEnglishRE Client Support/Renewal/2020-09-02/data/msgstringtable.txt
  5. Anyone know where can I find this? Used the latest ROEnglishRE of chris but I still got "NO MSG".
  6. prontera,155,188,0 script test 910,{ end; OnInit: setarray .message$, "H","E","L","L","O"," ","W","O","R","L","D"; while(1) { delwaitingroom; for(set .@i , 0; .@i < getarraysize(.message$) ; set .@i, .@i+1) { set .word$, .word$+.message$[.@i]; } set .@temp$ , .message$[getarraysize(.message$)-1]; for(set .@i , (getarraysize(.message$)-1); .@i > 0 ; set .@i, .@i-1) { set .message$[.@i] , .message$[.@i-1]; } set .message$[.@i] , .@temp$; waitingroom .word$,0; set .word$, ""; sleep 200; } }
  7. i think 2 initialization wont work inside 1 for loop in npc script i have tried it
  8. find the line >>> mes "Congratulation! Here is your Reward."; as what Euphy said
  9. prontera,146,170,5 script Guild Package Member 416,{ if(countitem(8998)<1 || #done) { mes "[Guildsmen]"; mes "You are not qualified on the Event"; mes "Please inquire to the game master"; close; } else { delitem 8998,1; mes "[Guildsmen]"; mes "Hello Players welcome to the Guild Package Event"; mes "I am in-charge of the Members of the guild you have."; next; mes "[Guildsmen]"; mes "Please choose a weapon"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "Infiltrator[1]",-,"+7 Luna Kaleet[3]",kaleet,"+7 Principles of Magic[2]",Magic,"+7 Orc Archer's Bow",Archer,"+7 Lich Bone Wand",wand,"+7 Orcish Axe",axe; getitem 1266,1; callfunc "F_2nd"; end; kaleet: getitem2 1544,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; Magic: getitem2 1572,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; Archer: getitem2 1734,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; wand: getitem2 1624,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; axe: getitem2 1309,1,1,7,0,0,0,0,0; callfunc "F_2nd"; end; OnPCLoadMapEvent: if(strcharinfo(3)=="prontera") showevent 2,2; end; } } prontera mapflag loadevent function script F_2nd { next; mes "[Guildsmen]"; mes "Choose Your Armor"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Odin's Blessing[1]",-,"+7 Dragon Vest[1]",Vest,"+7 Improved Tights[1]",Tights; getitem2 2353,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; Vest: getitem2 2399,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; Tights: getitem2 2390,1,1,7,0,0,0,0,0; callfunc "F_3rd"; end; } function script F_3rd { next; mes "[Guildsmen]"; mes "Choose Your Accessory"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "Orlean's Glove[1]",-,"Bradium Earring[1]",B1,"Bradium Ring[1]",B2,"Bradium Brooch[1]",B3; getitem 2701,2; callfunc "F_4th"; end; B1: getitem 2788,2; callfunc "F_4th"; end; B2: getitem 2789,2; callfunc "F_4th"; end; B3: getitem 2790,2; callfunc "F_4th"; end; } function script F_4th { next; mes "[Guildsmen]"; mes "Choose Your Garments"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Dragon Manteau[1]",-,"+7 Wool Scarf[1]",wool,"+7 Skin of Ventus[1]",ventus; getitem2 2553,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; wool: getitem2 2528,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; ventus: getitem2 2536,1,1,7,0,0,0,0,0; callfunc "F_5th"; end; } function script F_5th { next; mes "[Guildsmen]"; mes "Choose Your Shield"; mes "Choose wisely, because this is only one time."; mes "^FF0000THINK BEFORE YOU CLICK^000000"; next; menu "+7 Valkyrie Shield[1]",-,"+7 Thorny Shield[1]",torn,"+7 Orlean's Server[1]",server; getitem2 2115,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; torn: getitem2 2124,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; server: getitem2 2123,1,1,7,0,0,0,0,0; callfunc "F_6th"; end; } function script F_6th { next; mes "[Guildsmen]"; mes "Now this is the Last Part"; mes "Take this headgears and consumables item."; mes "^FF0000Click next and your done!^000000"; next; getitem 13989,100; getitem 14004,50; getitem 14232,10; getitem 12530,100; getitem 14003,5; getitem 14236,1; getitem 14237,1; getitem 14238,1; getitem 14239,1; getitem 14240,1; getitem 14241,1; getitem 14178,1; getitem 12710,5; getitem 2202,1; getitem2 5453,1,1,0,0,0,0,0,0; close2; atcommand "@sound complete.wav"; specialeffect2 501; atcommand "@me Is done! NEXT!"; set #done, 1; end; }
  10. try this prontera,156,180,4 script Party Checker 100,{ if(getcharid(1) != 1) { mes "Sorry you don't have party."; close; } getpartymember getcharid(1),1; getpartymember getcharid(1),2; for( set .@i,0; .@i<$@partymembercount && !.@classdupe; set .@i,.@i+1 ) { if (isloggedin($@partymemberaid[.@i],$@partymembercid[.@i]) ) { attachrid($@partymemberaid[.@i]); set .@comparemember1, Class; attachrid($@partymemberaid[.@i+1]); set .@comparemember2, Class; if(.@comparemember2 == .@comparemember1) set .@classdupe, 1; detachrid; } } if(.@classdupe) { mes "Sorry there is someone in your party with the same Class."; close; } mes "Good your ready to go"; close; }
  11. didn't test it yet but that should work prontera,156,180,4 script MVP LADDER 100,{ set .@query, query_sql ("SELECT char_id,value FROM `global_reg_value` WHERE `str` LIKE 'mvpladder' ORDER BY `str` DESC LIMIT 0,10",.@char_id,.@value); // Query Limit to 10 for(set .@i,0; .@i<.@query; set .@i,.@i+1) { attachrid(.@char_id[.@i]); mes .@i+" "+strcharinfo(0)+" kills: "+.@value[.@i]; } close; OnNPCKillEvent: if (getmonsterinfo(killedrid,MOB_MVPEXP)) //Every Kill MVP +1 set mvpladder,mvpladder+1; end; }
  12. matsu,208,100,4 script Level UP 55,{ if( #redemgive1 == 6 ) end; atcommand "@blvl 240"; atcommand "@jlvl 80"; set #redemgive1, #redemgive1+1; end; }
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