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rosfus

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About rosfus

  • Birthday 03/07/1979

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  • Gender
    Male
  • Location
    Shanghai,China
  • Server
    Windows
  • Interests
    scripts,vi

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  1. Hi, sir Myztet. My players is very very like this game, thank you! I found merchant class will lost they are own skill “Blood of merchant” when reset status or skills, did Mining World have some update about this?
  2. hey jeroen how to make event autoplay. I add these line but, it will start without any bomb. OnMinute45: OnStart: OnInit: //Default .mobcount set .mobcount, 100; set .@mobcount, 100; //Default .increase set .increase, 40;
  3. It's new 3th headgear mission. Graves of the dead. I think is use item6814~6820 to exchange new 3th headgear. Hi Ziu. can you find some new quests in kRO.?
  4. like town warp? It’s work very well, Can the points show by FluxCP, just like zeny rank?
  5. Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: PDOException Message: SQLSTATE[HY000] [1044] Access denied for user 'rosfus_sakray'@'localhost' to database 'sakray2013' File: /home/rosfus/public_html/loki/lib/Flux/Connection.php:81 File Line Function/Method /home/rosfus/public_html/loki/lib/Flux/Connection.php 81 PDO::__construct() /home/rosfus/public_html/loki/lib/Flux/Connection.php 94 Flux_Connection::connect() /home/rosfus/public_html/loki/lib/Flux/Connection.php 159 Flux_Connection::getConnection() /home/rosfus/public_html/loki/modules/server/status.php 23 Flux_Connection::getStatement() /home/rosfus/public_html/loki/modules/main/preprocess.php 82 require_once() /home/rosfus/public_html/loki/lib/Flux/Template.php 334 include() /home/rosfus/public_html/loki/lib/Flux/Dispatcher.php 168 Flux_Template::render() /home/rosfus/public_html/loki/index.php 177 Flux_Dispatcher::dispatch() Exception Trace As String #0 /home/rosfus/public_html/loki/lib/Flux/Connection.php(81): PDO->__construct(*hidden*) #1 /home/rosfus/public_html/loki/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config)) #2 /home/rosfus/public_html/loki/lib/Flux/Connection.php(159): Flux_Connection->getConnection() #3 /home/rosfus/public_html/loki/modules/server/status.php(23): Flux_Connection->getStatement('SELECT COUNT(ch...') #4 /home/rosfus/public_html/loki/modules/main/preprocess.php(82): require_once('/home/rosfus/pu...') #5 /home/rosfus/public_html/loki/lib/Flux/Template.php(334): include('/home/rosfus/pu...') #6 /home/rosfus/public_html/loki/lib/Flux/Dispatcher.php(168): Flux_Template->render() #7 /home/rosfus/public_html/loki/index.php(177): Flux_Dispatcher->dispatch(Array) #8 {main} When I use asurahosting.com install FluxCP, Report overhead error codes. But I can connect remote by Navicat. What's wrong with it?
  6. Hello Euphy Can Hunting Missions Points [Mission_Points] Merge to Event Manager Points[Event_Points]?
  7. Time Shoes ID: 22000~22011 Use 6608,Coagulated Spell 1st: Enchet use 1 Coagulated Spell [slot4] 2nd: Enchet use 4 Coagulated Spell [slot4] 3td: Enchet use 15 Coagulated Spell [slot4] 4th: Enchet use 30 Coagulated Spell [slot4] Last: Enchet use 10 Coagulated Spell [slot3] Player can choise 4 type include the following results: NO.4 Slot 1st. 2nd. 3td. 4th. Fighting Spirit: Fighting Spirit4 Fighting Spirit5 Fighting Spirit6 Fighting Spirit7 Expert Archer: Expert Archer1 Expert Archer2 Expert Archer3 Expert Archer4 Spell: Spell2 Spell3 Spell4 Spell5 VIT: VIT+2 VIT+3 MHP+1% MHP+2% ASPD: ASPD1(ASPD+4%) ASPD2(ASPD+6%) ASPD3(ASPD+8%) ASPD4(ASPD+10%) LUK: LUK+3 LUK+4 LUK+5 LUK+6 When player second time enchent it is not change, but update. EX. Fighting Spirit4 upto Fighting Spirit5 When player upto Fighting Spirit 7, It can enchent slot 3. Slot3 just on chance. Following results: NO.3 Slot 4875,Strength of Bear 4876,Reckless Magic 4877,Speed of Light 4878,Muscular Endurance 4879,Hawk Eye 4880,Lucky Day EX: All of this is too hard for me , Some one can help it? function script glast_enchant_1 { //Checks mes .npc$; mes "----------------------------"; mes "我可以赋予你的时间之靴神秘的力量, 但这将花费你 "+.price1+" "+((.price1-1)?getitemname(.item)+"":getitemname(.item))+"."; next; if(!getequipisequiped(6)){mes .npc$; mes "----------------------------"; mes "对不起, 但你必须将您的时间之靴装备在脚上, 我们才能继续."; close;} set .@timeshoes,callfunc("timeshoes",getequipid(6)); if(!.@timeshoes){mes .npc$; mes "----------------------------"; mes "我只能帮你附魔时间之靴."; close;} if(!countitem(.item)){ mes .npc$; mes "----------------------------"; mes "等你有了 "+getitemname(.item)+"再来找我吧."; close; } if(select("- 是:- 否")&2){ mes .npc$; mes "----------------------------"; mes "好的, 随时恭候!"; close; } if(countitem(.item)<.price1) { mes .npc$; mes "----------------------------"; mes "对不起, 你的 "+getitemname(.item)+"不够进行附魔, 请准备足够的材料再来."; close; } set .@check1, getequipid(6); if (countitem(.@check1) > 1) { mes .npc$; mes "----------------------------"; mes "看上去你背包里面有相同的时间之靴请先存放至仓库再来附魔."; close;} set .@check2, getequipid(6,3); if (countitem(.@check2) > 1) { mes .npc$; mes "----------------------------"; mes "您的时间之靴已经附魔过一次了, 继续附魔会清除原来的附魔结果. 如果需要升级请选择升级时间之靴附魔菜单."; close;} mes .npc$; //Work 1st slot if(getequipid(6)+1) { delitem .item,.price; set .@id, getequipid(6); set .@ref, getequiprefinerycnt(6); set .@card1, getequipcardid(6,0); set .@card2, getequipcardid(6,1); set .@card3, getequipcardid(6,2); set .@card4, getequipcardid(6,3); delitem2 .@id,1,1,.@ref,0,.@card1,.@card2,.@card3,.@card4; getitem2 .@id,1,1,.@ref,0,.@card1,.@card2,.@card3, callfunc("F_Rand", 6, 4808,4832,4814,4741,4869,4752 ); equip .@id; misceffect 154; mes "----------------------------"; mes "完成了!"; close; } mes "对不起, 但你必须将您的时间之靴装备在脚上, 我们才能继续."; close; } function script glast_enchant_2 { } //NPC Constants //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= OnInit: set .npc$, "[ ^336699时间的奖励^000000 ]"; set .price1, 1; set .price2, 4; set .price3, 15; set .price4, 30; set .price4, 10; set .item, 6608; function script timeshoes { setarray .@timeshoes[0],22000,22001,22002,22003,22004,22005,22006,22007,22008,22009,22010,22011; for( set .@i,0; .@i < getarraysize(.@timeshoes); set .@i,.@i+1){ if(getarg(0)==.@timeshoes[.@i]) return 1; } return 0; } //=-=-=-=-=-=-End Configuration-=-=-=-=-=-=-=
  8. thanks for share thanks for share
  9. Hello sir. I am using your Arena_Master.1.4 ,. It's a very nice scripts. Thank you for sharing. And I have a bug with Arena_Master. [Debug]: NPCEvent '竞技管理员::OnStatus' not found! (source: PvPGvGMain) Can you help for it?
  10. rosfus

    Custom NPC

    1 // Free ID's 140 - 400 modify const.txt add customname 399 2 modify npc.h find #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) replace to #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 399 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) then Compile . 3 modify lua find data\luafiles514\lua files\datainfo\npcidentity.lua add JT_customname = 399, 4 copy your customname.spr & customname.act file to data\sprite\npc\
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