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  1. Someone can help with this error? script: //===== rAthena Script ======================================= //= Octopus Cave //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Defeat the Disgusting Octopus. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //= 1.1 Instance system rewrite. [Euphy] //============================================================ // Instance Creation :: oct //============================================================ mal_dun01,151,235,5 script Starfish 551,{ set .@party_id,getcharid(1); set .@md_name$,"Octopus Cave"; if (!.@party_id) { mes "[Starfish]"; mes "You alone is powerless, hehe!"; mes "Better get someone to help you out."; mes "Make a party, and come back later."; close; } if (is_party_leader() == false) { mes "[Starfish]"; mes "Where is your leader, hehe."; mes "I don't talk to some random people."; mes "Bring your boss to me."; close; } mes "[Starfish]"; mes "I am guarding here, hehe!"; mes "It is just roughly blocked for now."; mes "But someday this cave must be sealed forever, hehe!"; next; while(1) { switch(select("Ask what's going on.:Ask to open the gate.:Go to other location.")) { case 1: mes "[Starfish]"; mes "Lately, our Starfish lady is"; mes "suffering with some issues, ooh ooh."; mes "Something bad happen in this"; mes "peaceful place, hehe!"; next; mes "[Starfish]"; mes "Weird looking limbs came out"; mes "from the hole there,"; mes "tried to kidnap our lady Starfish."; mes "Ooh Ooh."; next; mes "[Starfish]"; mes "It seems those limbs belong to"; mes "that ugly octopus."; mes "That monster should be taken care of,"; mes "but it's hard for ourselves only to make it happen, hehe."; next; mes "[Starfish]"; mes "I want to find someone special,"; mes "and ask to punish this ugly octopus."; mes "I hope this octopus won't ever"; mes "harass our lady, hehe."; next; mes "[Starfish]"; mes "Go catch that octopus and stick it to this pick."; mes "If you bring back the pick, I will"; mes "open this gate for a while."; mes "You should challenge if you are interested, hehe."; next; break; case 2: set .@playtime, checkquest(4197,PLAYTIME); if (.@playtime == 0 || .@playtime == 1) { mes "[Starfish]"; mes "Octopus is not around now, hehe."; mes "Please come back later."; close; } if (.@playtime == 2) erasequest 4197; if (rentalcountitem(6442)) { if (instance_create(.@md_name$) < 0) { mes "[Starfish]"; mes "Party name is... "+getpartyname(.@party_id)+"."; mes "Party leader is... "+strcharinfo(0)+"."; mes "^0000ff"+.@md_name$+"^000000, I cannot open now, hehe."; mes "Now is not the time, please wait."; close; } mes "[Starfish]"; mes "I will open the gate for a while to ^0000ff"+.@md_name$+"^000000."; mes "Please catch that pervert octopus,"; mes "and come back with it sticked to the pick, hehe."; close; } mes "[Starfish]"; mes "Prepare a pick first,"; mes "so you can thread that octopus"; mes "with that pick."; mes "Then, I will let you in for a while, hehe."; close; case 3: mes "[Starfish]"; mes "This is not a good location, check someplace else."; close; } } } mal_dun01,141,230,5 script Weird Entrance 844,{ mes "There is a strange entrance"; mes "blocked roughly with some boards."; next; switch(select("Go in.:Stop.")) { case 1: if (rentalcountitem(6442)) { switch(instance_enter("Octopus Cave")) { case IE_OTHER: mes "[Starfish]"; mes "Ah, now is not the time..."; mes "Would you come back later? Hehe."; close; case IE_NOINSTANCE: case IE_NOMEMBER: mes "[Starfish]"; mes "There is a secret with that entrance."; mes "So, please be careful with it, will ya? Hehe."; close; case IE_OK: mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member started to hunt the Octopus!",bc_map,"0x00ff99"; if (checkquest(4197) == -1) setquest 4197; //warp instance_mapname("1@cash"),199,99; close; default: mes "[Starfish]"; mes "Shhh... Weird aura is"; mes "coming from that entrance."; mes "Big trouble is waiting, if you go in now."; close; } } mes "[Starfish]"; mes "You should definitely prepare"; mes "hunting stick if you want to"; mes "punish the Octopus."; mes "Or I will not let you in! Hehe."; close; case 2: mes "[Starfish]"; mes "Yes Yes, you better quit."; close; } } // Instance Scripts :: oct_in //============================================================ 1@cash,199,99,0 script oct_enter 139,4,4,{ end; OnTouch_: donpcevent instance_npcname("oct_enter_broad")+"::OnEnable"; specialeffect EF_BASH; disablenpc instance_npcname("oct_enter"); end; } 1@cash,1,1,0 script oct_enter_broad -1,{ end; OnInstanceInit: disablenpc instance_npcname("oct_foot_exit1"); disablenpc instance_npcname("oct_foot_exit2"); disablenpc instance_npcname("oct_foot_exit3"); disablenpc instance_npcname("oct_foot_exit4"); disablenpc instance_npcname("oct_boss_warp"); donpcevent instance_npcname("oct_enter_broad")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("oct_enter_broad"); donpcevent instance_npcname("oct_foot_4")+"::OnEnable"; donpcevent instance_npcname("oct_mob_con")+"::OnEnable"; initnpctimer; end; OnDisable: disablenpc instance_npcname("oct_enter_broad"); end; OnTimer1000: mapannounce instance_mapname("1@cash"),"Pervert Octopus : How dare you to come inside of my place!",bc_map,"0xFFFF00"; end; OnTimer4000: mapannounce instance_mapname("1@cash"),"Pervert Octopus : But I blocked all the cave gates!! There is nothing you can do!",bc_map,"0xFFFF00"; end; OnTimer7000: mapannounce instance_mapname("1@cash"),"Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka",bc_map,"0xFFFF00"; stopnpctimer; donpcevent instance_npcname("oct_enter_broad")+"::OnDisable"; end; } 1@cash,3,3,0 script oct_foot_4 -1,{ end; OnInstanceInit: donpcevent instance_npcname("oct_foot_4")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("oct_foot_4"); donpcevent instance_npcname("oct_foot1")+"::OnEnable"; donpcevent instance_npcname("oct_foot2")+"::OnEnable"; donpcevent instance_npcname("oct_foot3")+"::OnEnable"; donpcevent instance_npcname("oct_foot4")+"::OnEnable"; set .@map$, instance_mapname("1@cash"); monster .@map$,20,114,"Octopus Leg#1",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; monster .@map$,88,190,"Octopus Leg#2",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; monster .@map$,307,215,"Octopus Leg#3",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; monster .@map$,372,131,"Octopus Leg#4",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; end; OnDisable: disablenpc instance_npcname("oct_foot_4"); end; OnMyMobDead: set .@map$, instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("oct_boss_con")+"::OnEnable"; mapannounce .@map$,"Hey you!! I'll personally take care of you all! Let's bring it on!",bc_map,"0x00ff99"; enablenpc instance_npcname("oct_boss_warp"); instance_warpall .@map$,199,99, instance_id(); end; } mapannounce .@map$,"Arrgg!! That hurts!!! I need another strategy...",bc_map,"0x00ff99"; end; } 1@cash,20,114,0 script oct_foot1 139,6,6,{ end; OnInstanceInit: donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnEnable: enablenpc(); set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; set .@i, atoi(charat(strnpcinfo(0),8)); set .@map$, instance_mapname("1@cash"); switch(.@i) { case 1: areamonster .@map$,34,96,38,100,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,39,90,41,92,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,38,76,40,78,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,39,58,41,60,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,50,38,56,44,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,68,32,72,36,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,83,26,85,28,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,107,28,109,30,"Octopus's Henchman",2192,1,.@label$; areamonster .@map$,123,28,125,30,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,134,31,138,35,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,142,39,146,43,"Octopus's Henchman",2192,2,.@label$; break; case 2: areamonster .@map$,139,113,143,117,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,135,104,137,106,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,123,93,127,97,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,113,90,115,92,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,103,89,105,91,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,89,90,91,92,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,74,104,76,106,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,74,120,76,122,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,83,131,87,135,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,92,142,94,144,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,98,159,100,161,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,94,180,98,184,"Octopus's Henchman",2192,5,.@label$; break; case 3: areamonster .@map$,299,209,303,213,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,292,203,296,207,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,291,186,293,188,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,292,166,294,168,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,293,151,295,153,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,299,137,303,141,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,300,123,304,127,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,300,104,304,108,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,279,101,281,103,"Octopus's Henchman",2192,2,.@label$; monster .@map$,260,103,"Octopus's Henchman",2192,1,.@label$; break; case 4: areamonster .@map$,363,123,367,127,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,364,108,368,112,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,363,93,367,97,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,364,72,366,74,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,364,58,366,60,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,355,44,359,48,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,346,36,350,40,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,319,28,325,34,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,305,27,307,29,"Octopus's Henchman",2192,2,.@label$; areamonster .@map$,276,29,280,33,"Octopus's Henchman",2192,5,.@label$; areamonster .@map$,258,37,262,41,"Octopus's Henchman",2192,2,.@label$; break; } end; OnDisable: killmonster instance_mapname("1@cash"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; // Not in official script. disablenpc(); end; OnTouch_: if (getd("."+strnpcinfo(0)+instance_id())) end; setd "."+strnpcinfo(0)+instance_id(),1; hideonnpc instance_npcname(strnpcinfo(0)); mapannounce instance_mapname("1@cash"),"Come out all my babies and help me out!",bc_map,"0xFFFF00"; initnpctimer; end; OnTimer5000: set .@map$, instance_mapname("1@cash"); mapannounce .@map$,"Let's give them a lesson!",bc_map,"0xFFFF00"; set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; set .@i, atoi(charat(strnpcinfo(0),8)); switch(.@i) { case 1: areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$; break; case 2: areamonster .@map$,86,188,90,192,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,96,98,100,102,"Octopus's Henchman",2192,3,.@label$; break; case 3: areamonster .@map$,305,213,309,217,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,305,213,309,217,"Octopus's Henchman",2192,3,.@label$; break; case 4: areamonster .@map$,370,129,374,133,"Octopus's Henchman",2192,3,.@label$; areamonster .@map$,370,129,374,133,"Octopus's Henchman",2192,3,.@label$; break; } end; OnTimer30000: setd "."+strnpcinfo(0)+instance_id(),0; stopnpctimer; set .@i, atoi(charat(strnpcinfo(0),8)); enablenpc instance_npcname("oct_foot_exit"+.@i); donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnMyMobDead: set .@map$, instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { mapannounce .@map$,"You hurt my babies!!? You'll have to pay for this!!!",bc_map,"0x00ff99"; setd "."+strnpcinfo(0)+instance_id(),0; stopnpctimer; set .@i, atoi(charat(strnpcinfo(0),8)); enablenpc instance_npcname("oct_foot_exit"+.@i); donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; } end; } 1@cash,88,190,0 duplicate(oct_foot1) oct_foot2 139,6,6 1@cash,307,215,0 duplicate(oct_foot1) oct_foot3 139,6,6 1@cash,372,131,0 duplicate(oct_foot1) oct_foot4 139,6,6 1@cash,15,15,0 script oct_mob_con -1,{ end; OnInstanceInit: donpcevent instance_npcname("oct_mob_con")+"::OnDisable"; end; OnEnable: set .@map$, instance_mapname("1@cash"); enablenpc instance_npcname("oct_mob_con"); monster .@map$,32,94,"Hydra",1068,1; monster .@map$,41,101,"Hydra",1068,1; monster .@map$,35,78,"Hydra",1068,1; monster .@map$,35,62,"Hydra",1068,1; monster .@map$,49,54,"Hydra",1068,1; monster .@map$,70,28,"Hydra",1068,1; monster .@map$,83,22,"Hydra",1068,1; monster .@map$,99,23,"Hydra",1068,1; monster .@map$,115,23,"Hydra",1068,1; monster .@map$,132,25,"Hydra",1068,1; monster .@map$,100,185,"Hydra",1068,1; monster .@map$,92,178,"Hydra",1068,1; monster .@map$,92,162,"Hydra",1068,1; monster .@map$,70,121,"Hydra",1068,1; monster .@map$,70,105,"Hydra",1068,1; monster .@map$,105,85,"Hydra",1068,1; monster .@map$,121,84,"Hydra",1068,1; monster .@map$,292,209,"Hydra",1068,1; monster .@map$,303,206,"Hydra",1068,1; monster .@map$,290,163,"Hydra",1068,1; monster .@map$,299,150,"Hydra",1068,1; monster .@map$,308,141,"Hydra",1068,1; monster .@map$,308,125,"Hydra",1068,1; monster .@map$,295,97,"Hydra",1068,1; monster .@map$,279,97,"Hydra",1068,1; monster .@map$,370,111,"Hydra",1068,1; monster .@map$,370,110,"Hydra",1068,1; monster .@map$,371,96,"Hydra",1068,1; monster .@map$,371,80,"Hydra",1068,1; monster .@map$,367,55,"Hydra",1068,1; monster .@map$,343,29,"Hydra",1068,1; monster .@map$,327,24,"Hydra",1068,1; monster .@map$,311,22,"Hydra",1068,1; monster .@map$,295,22,"Hydra",1068,1; monster .@map$,279,22,"Hydra",1068,1; areamonster .@map$,30,67,50,87,"Stapo",1784,1; areamonster .@map$,102,19,122,39,"Stapo",1784,1; areamonster .@map$,89,138,109,158,"Stapo",1784,1; areamonster .@map$,112,83,132,103,"Stapo",1784,1; areamonster .@map$,283,168,303,188,"Stapo",1784,1; areamonster .@map$,292,97,312,117,"Stapo",1784,1; areamonster .@map$,355,64,375,84,"Stapo",1784,1; areamonster .@map$,317,17,337,37,"Stapo",1784,1; donpcevent instance_npcname("oct_backattack1")+"::OnEnable"; donpcevent instance_npcname("oct_backattack2")+"::OnEnable"; donpcevent instance_npcname("oct_backattack3")+"::OnEnable"; donpcevent instance_npcname("oct_backattack4")+"::OnEnable"; donpcevent instance_npcname("oct_mob_con")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("oct_mob_con"); end; } 1@cash,45,53,0 script oct_backattack1 139,3,3,{ end; OnInstanceInit: disablenpc instance_npcname("oct_backattack1"); end; OnTouch_: set .@map$, instance_mapname("1@cash"); monster .@map$,39,59,"Hydra",1068,1; monster .@map$,40,59,"Hydra",1068,1; monster .@map$,41,59,"Hydra",1068,1; monster .@map$,47,50,"Hydra",1068,1; monster .@map$,48,50,"Hydra",1068,1; monster .@map$,49,50,"Hydra",1068,1; monster .@map$,41,53,"Octopus's Henchman",2192,1; mapannounce .@map$,"Don't let them break through, stop them!!!",bc_map,"0x00ff99"; specialeffect EF_BASH; disablenpc instance_npcname("oct_backattack1"); end; OnEnable: enablenpc instance_npcname("oct_backattack1"); end; } 1@cash,78,99,0 script oct_backattack2 139,3,3,{ end; OnInstanceInit: disablenpc instance_npcname("oct_backattack2"); end; OnTouch_: if (getd("."+instance_id())) end; setd "."+instance_id(),1; initnpctimer; set .@map$, instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"Headquarters are empty, GO!!!",bc_map,"0x00ff99"; hideonnpc instance_npcname("oct_backattack2"); end; OnTimer2000: set .@map$, instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"Run, RUN! Go, GO!!!",bc_map,"0x00ff99"; end; OnTimer4000: set .@map$, instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"No time, come out fast!",bc_map,"0x00ff99"; end; OnTimer6000: set .@map$, instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,3; mapannounce .@map$,"Let's take over the headquarters!!!",bc_map,"0x00ff99"; end; OnTimer8000: set .@map$, instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"There is no time to lose, hurry up!!!",bc_map,"0x00ff99"; stopnpctimer; end; OnEnable: enablenpc instance_npcname("oct_backattack2"); end; } 1@cash,299,144,0 script oct_backattack3 139,3,3,{ end; OnInstanceInit: disablenpc instance_npcname("oct_backattack3"); end; OnTouch_: if (getd("."+instance_id())) end; setd "."+instance_id(),1; set .@map$, instance_mapname("1@cash"); monster .@map$,293,153,"Octopus's Henchman ",2192,1; monster .@map$,294,152,"Octopus's Henchman ",2192,1; monster .@map$,292,153,"Octopus's Henchman ",2192,1; monster .@map$,293,151,"Octopus's Henchman ",2192,1; monster .@map$,293,152,"Octopus's Henchman ?",2175,1; mapannounce .@map$,"Kakaka! Suprised??!!",bc_map,"0x00ff99"; initnpctimer; hideonnpc instance_npcname("oct_backattack3"); end; OnTimer5000: mapannounce instance_mapname("1@cash"),"... Looks like we have a spy among us.",bc_map,"0x00ff99"; stopnpctimer; end; OnEnable: enablenpc instance_npcname("oct_backattack3"); end; } 1@cash,336,36,0 script oct_backattack4 139,3,3,{ end; OnInstanceInit: disablenpc instance_npcname("oct_backattack4"); end; OnTouch_: if (getd("."+instance_id())) end; setd "."+instance_id(),1; set .@map$, instance_mapname("1@cash"); monster .@map$,332,37,"Octopus's Henchman ",2192,1; monster .@map$,332,36,"Octopus's Henchman ",2192,1; monster .@map$,332,35,"Octopus's Henchman ",2192,1; monster .@map$,332,34,"Octopus's Henchman ",2192,1; monster .@map$,341,37,"Octopus's Henchman ",2192,1; monster .@map$,341,36,"Octopus's Henchman ",2192,1; monster .@map$,341,35,"Octopus's Henchman ",2192,1; monster .@map$,341,34,"Octopus's Henchman ",2192,1; monster .@map$,260,40,"Mercenary Squid",2175,1; monster .@map$,260,41,"Mercenary Squid",2175,1; monster .@map$,260,39,"Mercenary Squid",2175,1; monster .@map$,259,40,"Mercenary Squid",2175,1; monster .@map$,261,40,"Mercenary Squid",2175,1; mapannounce .@map$,"What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??",bc_map,"0x00ff99"; initnpctimer; hideonnpc instance_npcname("oct_backattack4"); end; OnTimer5000: mapannounce instance_mapname("1@cash"),"Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction.",bc_map,"0x00ff99"; end; OnTimer7000: mapannounce instance_mapname("1@cash"),"Pervert Octopus : Fools! Can't you read the map??!! Useless!!",bc_map,"0x00ff99"; stopnpctimer; end; OnEnable: enablenpc instance_npcname("oct_backattack4"); end; } 1@cash,2,2,0 script oct_boss_con -1,{ end; OnInstanceInit: donpcevent instance_npcname("oct_boss_con")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("oct_boss_con"); end; OnEnable: enablenpc instance_npcname("oct_boss_con"); donpcevent instance_npcname("oct_boss_foot")+"::OnEnable"; monster instance_mapname("1@cash"),199,188,"Disgusting Octopus",2194,1,instance_npcname("oct_boss_con")+"::OnMyMobDead"; initnpctimer; end; OnTimer7000: callsub OnAnnounce, "You won't attack the one man.", "I got fired from ink manufacturer last week.", "Disgusting Octopus : Arghhhhh, come on!"; end; OnTimer14000: callsub OnAnnounce, "Why... why can't you know my heart!", "Do you know how hard it is to live these days because there are not many new adventurers?", "You.. I'll destroy you all...!"; end; OnTimer21000: callsub OnAnnounce, "What? I'm a disgusting octopus? You're sadists.", "Let's not do this and how about we look for the best solution, huh??", "Even if I fail here, I will keep coming back, forever!!!"; end; OnTimer28000: callsub OnAnnounce, "Instinct of mating is for males, what did I do wrong?", "Do you really want to solve the problem between humans by violence?? Ah, I'm an octopus...", "That's enough! Back off!"; end; OnTimer35000: callsub OnAnnounce, "Do I have to spend Christmas alone again...", "Youth unemployment became a big issue these days... You won't get a job if you keep playing with me here.", "This is as far as I can go!"; end; OnTimer42000: callsub OnAnnounce, "Hand on your heart and think if you come onto anyone...", "Let's not do this here and follow the law!", "You'll keep on doing this til the end, is that it?"; end; OnTimer49000: callsub OnAnnounce, "errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!", "Disgusting Octopus : Violence cannot be justified in any case.", "This is my place!!!"; stopnpctimer; initnpctimer; end; OnAnnounce: mapannounce instance_mapname("1@cash"),"Disgusting Octopus : "+getarg(rand(3)),bc_map,"0xFFFF00"; return; OnMyMobDead: set .@map$, instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) { mapannounce .@map$,"Disgusting Octopus : That's it for the today! Next time, I will play with you badly!",bc_map,"0xFFFF00"; enablenpc instance_npcname("oct_exit_1"); enablenpc instance_npcname("oct_exit_2"); donpcevent instance_npcname("oct_boss_foot")+"::OnDisable"; stopnpctimer; donpcevent instance_npcname("oct_boss_con")+"::OnDisable"; end; } end; } 1@cash,4,4,0 script oct_boss_foot -1,{ end; OnInstanceInit: donpcevent instance_npcname("oct_boss_foot")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("oct_boss_foot"); initnpctimer; end; OnCall: set .@map$, instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) { switch(rand(2)) { case 0: mapannounce .@map$,"Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!",bc_map,"0xFFFF00"; areamonster .@map$,192,181,206,195,"Octopus Leg",2193,1,instance_npcname("oct_boss_foot")+"::OnMyMobDead"; break; case 1: mapannounce .@map$,"Disgusting Octopus : I...cannot..hold anymore, my babies~ please come out and fight!",bc_map,"0xFFFF00"; areamonster .@map$,192,181,206,195,"Octopus's Henchman ",2192,5,instance_npcname("oct_boss_foot")+"::OnMyMobDead"; break; } } initnpctimer; end; OnTimer10000: stopnpctimer; donpcevent instance_npcname("oct_boss_foot")+"::OnCall"; end; OnDisable: stopnpctimer; killmonster instance_mapname("1@cash"),instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script. disablenpc instance_npcname("oct_boss_foot"); end; OnMyMobDead: end; } 1@cash,190,208,0 script oct_exit_1 45,2,2,{ end; OnInstanceInit: disablenpc(); end; OnTouch: mes "Do you want to go out from the octopus dungeon?"; next; if(select("No!:Yes!") == 2) warp "mal_dun01",153,233; close; } 1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 45,2,2 // This is never enabled in the official script. //1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 45,2,2 // Warp Portals //============================================================ 1@cash,16,117,0 warp2 oct_foot_exit1 2,2,1@cash,198,99 1@cash,77,193,0 warp2 oct_foot_exit2 2,2,1@cash,198,99 1@cash,312,214,0 warp2 oct_foot_exit3 2,2,1@cash,198,99 1@cash,370,139,0 warp2 oct_foot_exit4 2,2,1@cash,198,99 1@cash,198,116,0 warp2 oct_boss_warp 2,2,1@cash,210,172 1@cash,193,82,0 warp2 oct_door1 2,2,1@cash,151,48 1@cash,154,53,0 warp2 oct_door2 2,2,1@cash,197,87 1@cash,187,99,0 warp2 oct_door3 2,2,1@cash,148,128 1@cash,153,133,0 warp2 oct_door4 2,2,1@cash,197,99 1@cash,209,100,0 warp2 oct_door5 2,2,1@cash,250,111 1@cash,244,118,0 warp2 oct_door6 2,2,1@cash,199,100 1@cash,209,83,0 warp2 oct_door7 2,2,1@cash,252,46 1@cash,246,53,0 warp2 oct_door8 2,2,1@cash,203,83
  2. Hy Emistry Can help-me?
  3. I'm trying to get the ROTD ICON to be shown in the buff icon bar But it is giving this error. OnPCLoginEvent: if (!.rotd_start_time) end; .@time_passed = gettimetick(2) - .rotd_start_time; sc_start fakeicon: (getcharid(0), .rotdicon[.today_rotd], (.timer - (.@time_passed * 1000)), 1); end;
  4. I tried to find it on the forum but I couldn't find it. How to create an item with custom DROP and custom EXP in its properties as shown in the printout? Would it be in item_db?
  5. [Battle Pass] Someone have this script? i tried to find the script on the forum, but it wasnt located, does anyone have it and is it working?
  6. Im follow this guide id: 6 name: "Arealoot" level: 0 inherit: ( "Support", "Law Enforcement" ) commands: { arealoot: true } log_commands: true permissions: { arealoot: true } }, But when equipped active command -OK When unequipped dont stay desactive command
  7. I want to create an item that, when equipped, will give the @arealoot function to the player. The @arealoot command will only be released on these items, it will not be enabled for the player without the specific item using I tried to create a group and add it to the item, but the error appears: "the specified group does not exist" @adjgroup failed Example: 2301,Cotton_Shirt,Camisa de Algodão,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{ atcommand "@adjgroup 6 "+ strcharinfo(0); } id: 6 name: "Script Manager" inherit: ( "Support" ) level: 0 commands: { arealoot: true /// This is how it works, but when you unequip the item the command remains active. 2301,Cotton_Shirt,Camisa de Algodão,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{atcommand "@arealoot"; },{},{}
  8. I dont understand how to use this. - New script commands. You can read more in doc/script_commands.txt * getrandomoptinfo - For reading attributes of the option calling this command itself. * getequiprandomoption - For reading attributes of an option on an equipped item. * setrandomoption - For applying an option to an equipped item. I need create npc to read this features?
  9. I donw know about the system, i havent worked with the server for a long time, so im asking for help I want to activate this area of the item, these 3 gaps in addition to the description, add fiex information as in the image And activate the drop with random status.
  10. got it working on that part typesizes.h -> / * Number of descriptors that can fit in an `fd_set '. * / #define __FD_SETSIZE 1024 posix_type.h #undef __FD_SETSIZE #define __FD_SETSIZE 1024 even if I change, will not work?
  11. Why use freebsd? I use centos, is there no solution for him?
  12. Well, I'd like some help on the following question When I hit 1024 players my server is crashing I have already followed all the tutorials present here in the forum, even the unanswered ones I changed the FTD SIZE I moved on the socket.h But it keeps falling and I do not know what else to do, anyone with a solution?
  13. Someone know hot do solve this? rWave - Client Alpha _ Gepard Shield 3.0 (^-_-^) 11_20_2018 5_39_58 PM.mp4
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