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Black

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  • Birthday June 20

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  1. Edit your clientinfo and repack it in your grf file. Post mo pati yung mga error na nakukuha mo. Hirap kasi determine kung ano problema kung di naman natin alam kung san mag start diba.
  2. Pwede post mo po mga errors na nakukuha mo. Di naman kasi makakatulong kung di naman namin alam kung ano problema mo eh. There are a million reasons para di ka maka-connect sa server.
  3. If you want your dispell to work the way you mentioned, post ka ng new topic sa source codes request. Meron din ako fix jan eh. About sa ibang issue, pwede post mo client version mo.
  4. I don't quite get your question. Ano hinahanap mo? You want the source codes for the @monsterbig command?
  5. http://rathena.org/board/topic/53291-guidehow-to-setup-a-ragnarok-onlineserver-side-only/page__pid__52886#entry52886
  6. Go to your db folder > item_bluebox then edit freely. The numbers in front represent GroupID, ItemID, Rate (percentile of change to get the item)
  7. Wrong lua files po gamit nya. Also, seems to me that he mixed some files galing sa ibang server sa server mo if he's getting that on his log in screen Make sure na compatible files ang gamit nya or just make a full installer for your server.
  8. Client Version is 1/1/11 bump No one? =( Bump again.
  9. I'm kinda confused about scripting items and I read numerous guides including these ones: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_db.txt https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt But I still don't understand most of the numbers that are associated with the item scripting. Like for example this: //Wing 24000,Edens_Judgement,"Eden's Judgement",5,100,,10,,5,,1,0xFFFFFFFF,7,2,512,,,1,,{bonus2 bAddRace,7,15; bonus2 bAddEff,Eff_Stone,500; bonus2 bAddEff,Eff_Curse,1000; },{},{} I don't understand the number sequence and the comma's and stuff. I want to make an item with this effect: +10 INT with +5%MATK +10STR with +5%ATK A headgear with 2 slots Those are just examples of what I want but I'm really eager to learn item scripting myself. So far I'm only decent with NPC scripting and some source coding but want to widen my expertise. I wish someone can explain to me thoroughly on how to exactly script items. Thanks in advance.
  10. GUsto mo ba na hiwalay sa mismong WoE? Kasi pwede mo naman i-edit lang yung time cycle ng WoE para it stays on 24/7
  11. Yeah gamitin nyo yang bigay ni Euracharist then para sa link eto. Full Linker NPC po yan. prontera,151,189,5 script Soul Linker 59,{ mes "[soul Linker]"; mes "Good day my friend. I am the Soul Linker"; mes "I can link your soul to the Valkyrian Gods to increase your abilities"; mes "Do you want to try?"; next; switch(select ("Yes,please:Sorry, I am not interested")) { Yes (Case 1): next; mes "[soul Linker]"; mes "Ok.Please select which spirit you would like to be linked to."; mes "Please be adviced that you can only be linked to a soul with the same job as you"; mes "Please select your job from the following list."; next; switch(select ("Monk:Star Gladiator:Sage:Crusader:Super Novice:Knight:Wizard:Priest:Assassin:Rouge:Blacksmith:Hunter:Soul Linker")) { case 1: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_MONK,360000,5; skilleffect 447,0; mes "Thank you! And I hope to see you soon again."; close; case 2: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_STAR,360000,5; skilleffect 448,0; mes "Thank you! And I hope to see you soon again."; close; case 3: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SAGE,360000,5; skilleffect 449,0; mes "Thank you! And I hope to see you soon again."; close; case 4: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_CRUSADER,360000,5; skilleffect 450,0; mes "Thank you! And I hope to see you soon again."; close; case 5: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SUPERNOVICE,360000,5; skilleffect 451,0; mes "Thank you! And I hope to see you soon again."; close; case 6: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_KNIGHT,360000,5; skilleffect 452,0; mes "Thank you! And I hope to see you soon again."; close; case 7: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_WIZARD,360000,5; skilleffect 453,0; mes "Thank you! And I hope to see you soon again."; close; case 8: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_PRIEST,360000,5; skilleffect 454,0; mes "Thank you! And I hope to see you soon again."; close; case 9: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 455,0; mes "Thank you! And I hope to see you soon again."; close; case 10: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ROUGE,360000,5; skilleffect 456,0; mes "Thank you! And I hope to see you soon again."; close; case 11: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 457,0; mes "Thank you! And I hope to see you soon again."; close; case 12: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_BLACKSMITH,360000,5; skilleffect 458,0; mes "Thank you! And I hope to see you soon again."; close; case 13: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_HUNTER,360000,5; skilleffect 460,0; mes "Thank you! And I hope to see you soon again."; close; case 14: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SOULLINKER,360000,5; skilleffect 461,0; mes "Thank you! And I hope to see you soon again."; close; } No (Case 2): next; mes "[soul Linker]"; mes "Have a nice day."; close; } }
  12. You didn't state if you wanted the NPC to charge a cost but I made one for a free Soul Link Service prontera,151,189,5 script Soul Linker 59,{ mes "[soul Linker]"; mes "Good day my friend. I am the Soul Linker"; mes "I can link your soul to the Valkyrian Gods to increase your abilities"; mes "Do you want to try?"; next; switch(select ("Yes,please:Sorry, I am not interested")) { Yes (Case 1): next; mes "[soul Linker]"; mes "Ok.Please select which spirit you would like to be linked to."; mes "Please be adviced that you can only be linked to a soul with the same job as you"; mes "Please select your job from the following list."; next; switch(select ("Monk:Star Gladiator:Sage:Crusader:Super Novice:Knight:Wizard:Priest:Assassin:Rouge:Blacksmith:Hunter:Soul Linker")) { case 1: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_MONK,360000,5; skilleffect 447,0; mes "Thank you! And I hope to see you soon again."; close; case 2: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_STAR,360000,5; skilleffect 448,0; mes "Thank you! And I hope to see you soon again."; close; case 3: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SAGE,360000,5; skilleffect 449,0; mes "Thank you! And I hope to see you soon again."; close; case 4: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_CRUSADER,360000,5; skilleffect 450,0; mes "Thank you! And I hope to see you soon again."; close; case 5: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SUPERNOVICE,360000,5; skilleffect 451,0; mes "Thank you! And I hope to see you soon again."; close; case 6: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_KNIGHT,360000,5; skilleffect 452,0; mes "Thank you! And I hope to see you soon again."; close; case 7: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_WIZARD,360000,5; skilleffect 453,0; mes "Thank you! And I hope to see you soon again."; close; case 8: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_PRIEST,360000,5; skilleffect 454,0; mes "Thank you! And I hope to see you soon again."; close; case 9: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 455,0; mes "Thank you! And I hope to see you soon again."; close; case 10: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ROUGE,360000,5; skilleffect 456,0; mes "Thank you! And I hope to see you soon again."; close; case 11: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 457,0; mes "Thank you! And I hope to see you soon again."; close; case 12: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_BLACKSMITH,360000,5; skilleffect 458,0; mes "Thank you! And I hope to see you soon again."; close; case 13: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_HUNTER,360000,5; skilleffect 460,0; mes "Thank you! And I hope to see you soon again."; close; case 14: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SOULLINKER,360000,5; skilleffect 461,0; mes "Thank you! And I hope to see you soon again."; close; } No (Case 2): next; mes "[soul Linker]"; mes "Have a nice day."; close; } }
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