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Talaysen

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  1. Hi guys, I've been away from the Ragnarok pServer scene for a while and I've been debating on diving into a new project, I wanted to pick some brains, first. I've been contemplating the potential of the rAthena emulator for making a stand-alone game. I had looked at Stendhal as a potential option, but the gameplay overall is very clunky, character movement seems erratic. Question 1 (Legal): While I know Gravity doesn't condone or approve of private servers, they don't seem to tend to go after private servers from a legal standpoint with any sort of real consistency. It seems like a massive gray area, especially depending on 'how' your server is set up. Much of the quests, combat mechanisms, and other materials in rAthena are designed to work just like Ragnarok Online, but where does this sit legally if you were to create a new type of MMO using rAthena? I can't imagine rAthena operating as long as it has, if Gravity had a problem with it, or if there was a real risk of legal backlash. Question 2 (Clients): Beyond KeyWorld's HTML5 based web browser (which is just magnificent, by the way), I haven't seen anything in regards to clients that aren't simply hexed versions of the Gravity/kRO client. Has there every been any headway in creating an rAthena specific client? Question 2b (Mobile): Follow-up question to #2, has there ever been any headway in regards to the same question, but on a mobile scale? Question 3 (Development): The development of a separate MMO specific to rAthena as an emulator would likely necessitate it's own client because of the different resources, maps, etc. How plausible is this? Question 3b (Minimal Starting Point): What would be the most minimal possible configuration for rAthena that would function as a building block? Essentially, one map, character, maybe an NPC, and a couple of passive (non-hostile) mobs? Question 3c (Maps): It looks like BrowEdit is the go-to tool for editing maps. Are there other alternatives that are in-use? If anyone has any good links to guides on creating new maps from scratch, I'd love em. Cross-Server Synchronization: This is more of an aside than part of this idea, slightly out-of-scope, but one of the most common problems I encountered running RO servers in the past was that players from different regions experienced lag. If multiple servers could be syncronized (chat, major towns where there's no combat/significant load), player gameplay experience would benefit greatly. Ideally, players in two separate regions (US East, Asia) wouldn't see each-other on a normal map because they'd be playing on servers in entirely different regions, but if two players from different regions wanted to play together, joining a party could pull one player or the other to the others server, or the server closest to the middle of the two players, to reduce any latency that might be experienced by grouping. I have no idea what would be involved in such a process, I just wanted to put that one out there, maybe someone with more experience than myself could come up with the logistics on how it could happen. Wrapup: At this point I'm trying to gauge interest and plausibility. rAthena has so many fantastic qualities, and I think a modern take with new graphics, quests, storyline could be a very fun project. This is a 'speculation' standpoint, nothing more. Interest and feedback will determine whether I abandon the idea, or start planning on what type of resources I have available that could be allocated for such an endeavor. If this is something I could get enough people interested in, if treated as a separate project, or maybe a branch of rAthena, but fully under rAthena's control (say, "rAthena Basic), I'd be willing to help provide hosting resources, along with time, and any aspects of the development that I could handle. The idea would be that any maps, NPCs, events, quests, sprites, any materials involved would be open-source/GPL, to allow anyone to use them freely in any way they wished, all of which would be significantly different from traditional RO materials to ensure that the materials are original, new works, completely free from any claim from any group or individual as intellectual property. If I offend anyone with the questions or information here, apologies!
  2. If you guys need a graphic artist for this, I have a guy that does images for t-shirts for different business projects, his stuff tends to turn out pretty amazing, and it's a flat-rate for the image, no royalties or anything. That aside, we've been using Teepublic for selling the shirts. They handle the production, shipping, and everything else, and we net part of the profit from the sales.
  3. The two .htaccess files seem to conflict with each other. I think it's because the CMS' .htaccess is first in the hierarchy, so it overrides the forum .htaccess in certain circumstances. XenForo .htaccess: # Mod_security can interfere with uploading of content such as attachments. If you # cannot attach files, remove the "#" from the lines below. #<IfModule mod_security.c> # SecFilterEngine Off # SecFilterScanPOST Off #</IfModule> ErrorDocument 401 default ErrorDocument 403 default ErrorDocument 404 default ErrorDocument 500 default <IfModule mod_rewrite.c> RewriteEngine On # If you are having problems with the rewrite rules, remove the "#" from the # line that begins "RewriteBase" below. You will also have to change the path # of the rewrite to reflect the path to your XenForo installation. RewriteBase /forum # This line may be needed to enable WebDAV editing with PHP as a CGI. #RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] RewriteCond %{REQUEST_FILENAME} -f [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^(data/|js/|styles/|install/|favicon\.ico|crossdomain\.xml|robots\.txt) - [NC,L] RewriteRule ^.*$ index.php [NC,L] </IfModule> I tried adding lines to the CMS' .htaccess to exclude the 'forum' subdirectory from it's rules (both by using rewrite rules and rewrite conditions), but it would then break the forum, because it would completely exclude it from mod_rewrite. What's happening is during certain situations, namely trying to install addons, during the installation process, I'll get redirected to the CMS 404 error page. It seems like it only occurs in situation where it's redirecting after a 'submit' button, or something of the such. Because the .htaccess from the main directory is applied to the main directory and all subdirectories, I'm thinking that the only viable solution is going to be to move the forum to a subdomain. Theoretically, I could put the CMS in a sub-folder of the main directory, and the forum in a separate subfolder, and use a separate .htaccess to handle directing things to their appropriate locations, but it really seems like simply splitting the forum software to a subdomain is the cleanest option available.
  4. I use XenForo. I'm going to be looking at it later tonight, I'll post back if I figure out what causes that.
  5. Liked on FB. I have a forum running on /forum/, and I've noticed that the .htaccess for the CORA CMS interferes with the url paths and certain functionality of the forum. Some times it doesn't, some times it does, but when it does, I get a 'page not found error' from the CMS. The forum itself has it's own .htaccess, so I'm not really sure why it's grabbing the .htaccess for the main site. Any ideas how I could alleviate that?
  6. I've installed Cora, and I'm really, truly impressed. This CMS is beautiful. The back-end reminds of Wordpress in it's simplicity. I'm kind of limited on time tonight, but hopefully by this weekend I'll really be able to dive into it and explore all of the features. I'm working on a new server, so everything is 100% from scratch on my end. Once I get a feel for things, I'll start working on templating it. Couple of things: 1.) On your site (you're likely aware, but), the 'User Management', 'Page Management', 'Post Management', 'Navigation', 'Settings', 'Donate & V4P', 'Cash Shop', 'Widgets' pages give a 404 error. 2.) I did have to modify the .htaccess, as the default setting wasn't correct for my server and resulted in errors. 3.) Very minor error (typo) on the 'Admin Profile' page. The 'Change Password' section, third field, it says 'Admin Old Password', when it should be, say, 'Re-Enter New Password', or something of the such, as it's confirming the new password. Suggestions: 1.) I'm sure it's likely on your agenda, but more widget positions (footer, header, etc) are desirable. 2.) Is it possible for the Server Status widget to also display 'Online Users: #' and 'Peak Users: #'?
  7. On the demo, I noticed that the skill window doesn't seem to display learned skills, and doesn't allow the allocation of points. I did some of the basic novice area quests, I'm extraordinarily impressed with how well this works, overall. Excellent job, really. I'm excited about using this for my server, as downloading all the data files is a huge turn-off to prospective players.
  8. Excellent work, KeyWorld. I see that it's been released, if I install it, is it ready for public use? What kind of known issues exist? I wish I could help you with the development, but I just don't have the necessary skills. Once I pay for my classes for this semester, I'll donate something towards the continued development of this, I can do that much. If I have multiple servers (with one login server) will the existing application support that?
  9. Is this still being developed? Is this compatible with rAthena's current version?
  10. It's showing as '30', and when I attempt to change it, it changes back to 30 when I hit submit, however: From the database (server 1): dbname ac_online_stats_event dbusername@host SYSTEM RECURRING 2 MINUTE 2014-04-15 20:17:10 ENABLED 0 utf8 utf8_general_ci latin1_swedish_ci From the database (server 2): dbname2 ac_online_stats_event dbusername2@host SYSTEM RECURRING 2 MINUTE 2014-04-10 08:49:54 ENABLED 0 latin1 latin1_swedish_ci latin1_swedish_ci
  11. Which version are you running? If possible, send me the problematic patch file. Eh, I goofed. I was using the thor generator from the old version of the application rather than the new one. I'm assuming it isn't backwards compatible. I re-created the patches using the new generator and they downloaded + installed without issue. Sorry! Are you running the launcher as an administrator? 1.) (Every Time): Right click and 'Run as Administrator', 2.) (Permanently): Right click the Launcher Icon -> Properties -> Compatibility - Privilege Level - Check 'Run this program as an administrator'.
  12. I was using an old version on a different sever. Will test the new version on that same server when I get off work and post back. Edit: Hmm. I think it might have been the control panel that I use, messing with it. It seems to have a 'catch all' routing system, that redirects you if the page isn't part of the control panel. I moved the data/patch folders from the subdomain to the main domain and it works fine. Edit: I'm trying to patch in two files, when I run the launcher, I'm getting 't_55268F87.tmp is an invalid file'.
  13. I've been having some issues getting the patcher to work. I don't think it's misconfiguration, it just seems that it isn't properly communicating with the server. The little news box shows up, and any changes I make show up accordingly. The start button simply will not appear, off a clean, freshly configured Thor download. What protocol is used when it checks for patches/files? Is there a port (on the web server) that might be blocked that could be causing the issue?
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