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jhina

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  1. jhina

    Flux Menu Empty

    That is exactly the issue. Thanks!
  2. jhina

    Flux Menu Empty

    Hi, The FluxCP Menu is empty. I had to reinstall the CP to remove a broken addon. I reinstalled all of my addons and imported the old data for the news, pages and so forth but now the navigation menu is empty (As in links still exist but there is no text.). Does anyone have any thoughts on what this could be? I attached a screenshot. I assume it is something simple but it escapes me on how to fix this.
  3. Hi, I have added this plugin and added fluxbb. The BB works and the integration works for logging in and out on NEW accounts but not EXISTING accounts. Any idea why; anything I can do to fix this?
  4. I was able to resolve the first issues however second and third job skills will not be learned. // Players' maximum HP rate? (Default is 100) hp_rate: 100 // Players' maximum SP rate? (Default is 100) sp_rate: 100 // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) // (It is 'yes' on official servers) left_cardfix_to_right: yes // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: no // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes // Quest skills can be learned? (Note 1) // Setting this to yes can open an exploit on your server! quest_skill_learn: no // When skills are reset, quest skills are reset as well? (Note 1) // Setting this to yes can open an exploit on your server! // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. quest_skill_reset: no // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regardless of this setting. player_invincible_time: 5000 // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 // The time interval for SP to restore naturally. (in milliseconds) natural_healsp_interval: 8000 // Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 199 // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) max_third_aspd: 199 // Maximum walk speed rate (200 would be capped to twice the normal speed) max_walk_speed: 300 // Maximum HP. (Default is 1000000) max_hp: 1000000 // Maximum SP. (Default is 1000000) max_sp: 1000000 // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk) // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes // 'max_trans_parameter' for trans classes (non-3rd trans classes) // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess // 'max_third_trans_parameter' for 3rd trans classes // 'max_baby_parameter' for baby classes except baby 3rd classes // 'max_baby_third_parameter' for baby 3rd classes only // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion) // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt' max_parameter: 500 max_trans_parameter: 500 max_third_parameter: 500 max_third_trans_parameter: 500 max_baby_parameter: 500 max_baby_third_parameter: 500 max_extended_parameter: 500 // Status points bonus for transcendent class transcendent_status_points: 52 // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 // Max weight carts can hold. max_cart_weight: 8000 // Prevent logout of players after being hit for how long (in ms, 0 disables)? prevent_logout: 10000 // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) show_hp_sp_drain: no // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) show_hp_sp_gain: yes // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting enables friend auto-adding and auto-deletion. friend_auto_add: yes // Are simultaneous trade/party/guild invite requests automatically rejected? invite_request_check: yes // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 1 // Do mounted (on Peco) characters increase their size? // 0 = no // 1 = only Normal Classes on Peco have Big Size // 2 = only Baby Classes on Peco have Medium Size // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 0 // Idle characters can receive autoloot? // Set to the time in seconds where an idle character will stop receiving // items from Autoloot (0: disabled). idle_no_autoloot: 0 // Minimum distance a vending/chat room must be from a NPC in order to be placed. // Default: 3 (0: disabled). min_npc_vendchat_distance: 3 // How much should rental mounts increase a player's movement speed? // Default is 25. 100 = 100% Increase. rental_mount_speed_boost: 25 //=================================== // VIP system //=================================== // Storage slot increase. Setting to 0 will disable. // Give more storage slots above the MIN_STORAGE limit. // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE. // Default: 300 vip_storage_increase: 300 // Base experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_base_exp_increase: 50 // Job experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_job_exp_increase: 50 // Experience penalty rate multiplier for non-VIP accounts. // Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'. // Default: 3 (3*100 = 3% penalty) vip_exp_penalty_base_normal: 3 vip_exp_penalty_job_normal: 3 // Experience penalty rate multiplier for VIP accounts. // Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'. // Default: 1 (1*100 = 1% penalty) vip_exp_penalty_base: 1 vip_exp_penalty_job: 1 // Battle Manual experience increase. Setting to 0 will disable. // - Regular/Thick Battle Manual: 50+(50/X) = 75% // - HE Battle Manual: 100+(100/X) = 150% // - Battle Manual x3: 200+(200/X) = 300% // Note: X is the config value. // Default: 2 vip_bm_increase: 2 // Item drop increase. Setting to 0 will disable. // Note: 50 = 0.5% // Default: 50 vip_drop_increase: 50 // Gemstone requirement. Setting to false will disable. // Can the VIP Group ignore Gemstone requirement for skills? // Default: yes vip_gemstone: yes // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) vip_disp_rate: yes // Revive dead player while warping? (Note 1) revive_onwarp: yes // Minimum base level to receives Taekwon Ranker Bonus // - 3x Maximum HP and SP // - All Taekwon skills taekwon_ranker_min_lv: 90 // Fame points gained // Taekwon Mission completed fame_taekwon_mission: 1 // Refined own forged weapon to +10 fame_refine_lv1: 1 fame_refine_lv2: 25 fame_refine_lv3: 10000 // Success to forge a lv3 weapon with 3 additional ingredients fame_forge: 10 // Success to prepare 'n' Condensed Potions in a row fame_pharmacy_3: 1 fame_pharmacy_5: 3 fame_pharmacy_7: 10 fame_pharmacy_10: 50 I checked the lua and lub files; and ["Simplicity_SkillList"] = 1, does not seem to affect anything. The other lub files seem to be configured properly.
  5. I am trying to add new status's to this system though it does not look like the developer is supporting this anymore... Sad.
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