DeveloperNewbie
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Exe closing / crashing after character select
DeveloperNewbie replied to DeveloperNewbie's question in General Support
already did that all i have if i enable it is some lua error which i fixed and nothing else -
Hi im currently running 20200610 on latest rAthena trunk All is well server side since im able to connect and see the logs that im logging in but after character select the window / exe would crash without error message. Im stuck on this loop trying to figure out what client version i should use, i tried different client versions and recompiling with the corresponding version but still getting the same result. What should i do next or what should i look for? TIA
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No problem thanks!
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Done! Just one script no bugs. Thanks for the thread you posted @srhmike! warspec.txt
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Thank you lemme read this.
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Hello everyone, i made this script for players who want to watch the ongoing War event. The player will be hide, strip, muted and mounted to not be able to Melee attack as well. but i encountered a problem that when the player is spectating and got Disconnected. The said player will be remained mounted and muted, that's why i made another script for that bug. Any suggestions for making this script works fine? or without bugs? is there any way i can hide a player without using atcommand "@hide";? or another way for not be able to melee attack? Thanks fellas mutemountremove.txt warspec.txt
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when i use EF on someone, my SP won't be reduced to 0 and be full instead. i don't know why this bug happens since i didn't change anything in SRC. Refer in the Image attached. however, whenever EF misses, the SP remains at 0. any ideas on what to do? Up
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When i finish this server that im making. ill make a guide how.
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Done. Solve all by myself. Thanks forum
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Hello, im using 2013-08-07 client and diff it to maximize my viewid to 5000 but here's my problem. I try adding a HG. Above 1500+ is not showing. Here's my sample. iteminfo.lua: [20609] = { unidentifiedDisplayName = "Unidentified Helm", unidentifiedResourceName = "¸¶·Â¼®_³ë¶û", unidentifiedDescriptionName = { "Use magnifier", }, identifiedDisplayName = "Valhalla Helm", identifiedResourceName = "valhalla_helm", identifiedDescriptionName = { "Class: ^777777Headgear^000000", "Defense: ^7777770^000000", "Location: ^777777Upper^000000", "Weight: ^7777770^000000", "Required Level: ^7777771^000000", "Jobs: ^777777All^000000" }, slotCount = 1, ClassNum = 1509 }, accessoryid.lua: ACCESSORY_VALHALLA_HELM = 1509 accname.lua: [ACCESSORY_IDs.ACCESSORY_VALHALLA_HELM] = "_valhalla_helm", Drop spr: data\sprite\¾ÆÀÌÅÛ\valhalla_helm.spr/act Female and male Spr data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_valhalla_helm.act/spr data\sprite\¾Ç¼¼»ç¸®\³²\³²_valhalla_helm.act/spr item_db.txt: 20609,Valhalla_helm,Valhalla Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,1509,{},{},{} I don't have a problem in texture folder. Can somebody help me?
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Can you tell me how? Im using the latest revision of rAthena. Thanks Done fix
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Is there a way i can bring back Switch frost? Which had been fixed here: http://herc.ws/board...n-switch/?st=20 I like to bring it back since my players is resquesting this kind of gameplay for champs. Thanks in advance.
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Is there any way i can implement this? http://herc.ws/board/tracker/issue-7307-status-weapon-switch/?st=20 I mean revert the the fix? Thanks in advance tho
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No i didn't make any modification. wait ill post it http://pastebin.com/G3BSc0Xc Here
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The Problem is it's Considering 1 Kill as 2 in Broadcasting the Message. can someone help me? This is the problem can anyone help me?