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Ehwaz

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  1. This script use getitemname() to display menu, so if you wanna change, you must edit name of item have ID 6238 And edit like @HD Scripts said, for refiner function working correct
  2. I think you should align the text in the right side
  3. @hendra814 bring the item require to get the reward item ? It's just help you don't need to repeat countitem() too much Quest logic must define above function: Ex: If(BaseLevel > 99){ .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); } else { mes "You not allow to make this item"; } And ".@isSuccess" use to continue quest logic if you want, maybe after created Item NPC will "do something" Please ask if you still does not understand ...
  4. @hendra814 no SQL, only text, they not same Maybe my instruction not clearly ?
  5. View File MakeItemReq, check requirements to make a item This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; } Submitter Ehwaz Submitted 06/11/2018 Category Utilities Video Content Author Ehwaz  
  6. Version 1.0.0

    163 downloads

    This functions help you easy to create a Quest NPC use to create a item by bring for NPC items and Zeny If bring enough Zeny and Items, a menu confirm to make item will display Else will display "Close" Button Edit Menu text inside function. Usage: .@isSuccess = MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = 0, you dont want to create this item .@isSuccess = 1, NPC created item for you // Sample Struct NPC // prontera,157,120,4 script MakeItemReq 555,{ mes "[NPC_NAME]"; mes "Bla"; mes "Bla Bla"; mes "Bla Bla Bla"; mes "Bla Bla Bla Bla"; next; mes "[NPC_NAME]"; // MakeItemReq(PRODUCT_ID,ZENY,ITEM1,ITEM1_QUANTITY,ITEM2,ITEM2_QUANTITY,.....) .@isSuccess = MakeItemReq(5353,1000000,501,1,502,2); // Doesn't add next, because next existed in function if(.@isSuccess){ mes "[NPC_NAME]"; mes "You success to create a item"; } else { mes "[NPC_NAME]"; mes "You dont need it"; } close; }
    Free
  7. View File Utility: Dynamic Shop Template Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited. Submitter Ehwaz Submitted 06/01/2018 Category Utilities Video Content Author Ehwaz
  8. Version 1.0.1

    681 downloads

    Script functions help you easy to create and edit dynamic shop. Only support Zeny and Item as currency and OnBuy Install: 1. Load file traderFunctions.txt 2. Copy template from file sample_templ_shop.txt 3. Edit shop name, list items and business logic you want 4. Load shop you edited.
    Free
  9. Can you change to another background image doesn't eye catcher ? P/S: I love Ace's Hat
  10. .@cost += .@item_sell_price; To .@cost += .@item_sell_price * @inventorylist_amount[.@i];
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