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KirieZ

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  1. I don't think I understand what you said, but you write a normal quest script, as far as I know quest db / log only add a information to player, you can use it instead of a 'progress variable' too (by checking if player have or not have determined quest) if you want to use the mobcount you can check the value with checkquest. I hope it helped
  2. yes, it is. on server: you need to add your quest in db/quest_db.txt and use script commands to set or unset quest on the character. (quest log commands) on client: you need to add your quest in questid2display.txt I hope it helped.
  3. KirieZ

    parse error

    maybe your packetver is incorrect. Open src/common/mmo.h and find "#define PACKETVER" try changing the date in front of PACKETVER to your client date and recompile. I hope it helped.
  4. Thanks Euphy, I never thought of using a string, I will see what I can do. @edit: I'm new here, is there a button to mark the topic as solved?
  5. Hello everyone, today I was working on a script and get stuck on the following problem: I need to save values on player account (something like 100 values), I noticed that " setarray #values[0], 1, 2, 3; " don't work. So, what can I do? thanks in advance. sorry my bad english
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