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About ewanjeli
- Birthday 01/13/1992
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why dont use mobcount...
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thank a lot....
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Custom Items not Showing Sprites on Equip.
ewanjeli replied to dragonashock's question in Client-side Support
you should follow these instruction until end...http://rathena.org/wiki/Custom_Items just follow do exactly as the instruction... -
i want to request script that make all town in server auto ressurate,auto buff and auto heal.. no matter anywhere in that town map
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thx a lot Emistry... it solved
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Custom Items not Showing Sprites on Equip.
ewanjeli replied to dragonashock's question in Client-side Support
can you give more information.. what you edited?? -
- script invasion -1,{ OnInit: setarray .Map$[0],"prontera","payon","izlude","dicastes01"; end; //OnMinute00: OnWhisperGlobal: set .RandMap,rand( getarraysize( .Map$ ) ); set .mvp1,1658; set .mvp2,1648; set .mvp3,1751; set .mvp4,1312; set .boss,2600; set .ItemID,12484; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$[.RandMap] +"!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp1,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp2,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp3,10,"::OnKilled"; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp4,10,"::OnKilled"; end; OnKilled: if( mobcount( .Map$[.RandMap],strnpcinfo(0)+"::OnKilled" ) > 0 ){ mes "^008000 The Invasion Soldier is still alive! ^000000"; } else { announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.boss) + " has spawned in " + .Map$[.RandMap] + "!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Boss",.boss,1,strnpcinfo(0)+"::OnSpecialMobDead:"; } OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,3; end; } like this??. but it still spawn many boss.. and error
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yes it 1 boss in this script.. but in game it spawn 4 boss
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how to make boss spawn only 1 after all the mvp is kill?? thank in advance here my script - script invasion -1,{ OnInit: setarray .Map$[0],"prontera","payon","izlude","dicastes01"; end; //OnMinute00: OnWhisperGlobal: set .RandMap,rand( getarraysize( .Map$ ) ); set .mvp1,1658; set .mvp2,1648; set .mvp3,1751; set .mvp4,1312; set .boss,2600; set .ItemID,12484; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$[.RandMap] +"!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these monsters!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp1,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp2,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp3,10,; monster .Map$[ .RandMap ],0,0,"Invasion Soldier",.mvp4,10,"::OnKilled"; end; OnKilled: if (mobcount("+.Map$[.RandMap]+", "Invasion Soldier") > 0) { mes "^008000 The Invasion Soldier is still alive! ^000000"; } else { announce "[ Rune-Midgard Guard ]: The " + strmobinfo(1,.boss) + " has spawned in " + .Map$[.RandMap] + "!", bc_all; monster .Map$[ .RandMap ],0,0,"Invasion Boss",.boss,1,strnpcinfo(0)+"::OnSpecialMobDead:"; } OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,3; end; }
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thx for the help
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i got error here my mob_db2.txt 2600,Extreme_Monter,Extreme Monster,Extreme Monster,1000,800000000000,800000000000,1000000000,1000000000,1,100000,10000000,120,120,500,500,100,500,500,500,1,1,1000,1,2,80,181,70,30,1,14171,1000,13590,1000,12927,1000,13589,1000,7086,1000,14171,1000,13590,1000,12927,1000,13589,1000,25052,1000,1000,0,0,0,0,0,0 //ID,Sprite_Name ,kROName ,iROName ,LV ,HP ,SP ,EXP ,JEXP ,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper please help me
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i think you can edit it directly from iteminfo.lua but not from iteminfo.lub. but the best way using that converter...
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problem solved... problem is with trunk/db/pre-re/skill_require_db.txt
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the problem solved... it my silly mistake
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can i ask something do canform ur server has 877 npc sprite..