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Hades03

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About Hades03

  • Birthday 03/03/1997

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  • Gender
    Male
  • Location
    Payon
  • Interests
    Girls ;)

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Poring (1/15)

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  1. Me too i want this script
  2. Hades03

    Satan

    npc can spawn satan morroc in alb2trea. it's like a invasion but only satan morroc prize every kill of satan is 10TCG but if you kill the last satan morroc you will get 15 TCG i see this event in DaredevilRO pls add announce who kill how many tcg and how many satan morroc staying in the map this event only can active the gm thank you sorry for my bad english im from mexico jajajajaja
  3. I need a NPC that sell skill points and remove skill points payment system zeny Okay Thank you dude.
  4. Hades03

    Question

    Is rathena is good for trans server?
  5. prontera,155,150,0 script Vending 123,{ OnInit: setarray .alphabets$,"V","E","N","D","I","N","G"; set .alphabets_size,getarraysize( .alphabets ); while( 1 ){ set .@title$,.@title$ +" "+ .alphabets$[.@i]; set .@i,.@i + 1; delwaitingroom; waitingroom ""+.@title$,0; sleep 1000; if( .@i % 8 == 0 ) set .@title$,""; } end; prontera,155,150,0 script Test 123,{ end; <<-- for what?
  6. Hades03

    Who have

    Who have this prontera pls share http://m.youtube.com/watch?v=nkJ1F_WbQ7c .
  7. Ty. Now the dicer hehehehe. . capuche help hahahahaha
  8. cmd_in02,181,98,2 script Dicer 57,{ //These variables allow you to set the amount of zeny people can bet set @betzeny1,500; //500 zeny set @betzeny2,1000; //1000 zeny set @betzeny3,2000; //2000 zeny set @betzeny4,10000; //10000 zeny //Variable for the number guess zeny bet set @betnum, 1000; //1000 Zeny mes "[Dicer]"; mes "Welcome to the Revolution Dice Game.You wanna check your luck with dices?Remember I am the dice expert and rarely someone was able to beat me."; next; mes "[Dicer]"; mes "What would you like to do?"; next; menu "Play",L_play,"Info",L_info,"Go away",L_go; L_go: mes "[Dicer]"; mes "Please come again when you are ready."; close; L_info: mes "[Dicer]"; mes "Please choose one of the following options for more informations:"; next; menu "Main Rules",L_main,"Bets and Wins",L_bet,"Extra Games",L_extra,"Go away",L_go; L_main: mes "[Dicer]"; mes "^0080FFRoll A Dice^000000 is a very simple game.The game allows you and the NPC to throw 3 dices.Whoever gets a higher total number wins."; next; goto L_info; L_bet: mes "[Dicer]"; mes "You have 4 zeny amounts to choose for your bet.If you choose a high bet your win will also be higher,it is that simple.Also various extra games can increase your win."; next; mes "[Dicer]"; mes "Example:"; mes "^0080FFBet^000000 ^0080FFWin^000000"; mes "500 1000"; mes "1000 2000"; mes "2000 4000"; mes "10000 20000"; next; goto L_info; L_extra: mes "[Dicer]"; mes "You can also try increasing your win by playing extra games like guessing your total number at the end of the game.It will cost you an extra amount of zeny but if you guess the number your win will be tripled instead of doubled."; next; goto L_info; L_play: mes "[Dicer]"; mes "Ok,please choose the amount of zeny you want to bet:"; next; menu ""+@betzeny1+" Zeny",L_zeny1,""+@betzeny2+" Zeny",L_zeny2,""+@betzeny3+" Zeny",L_zeny3,""+@betzeny4+" Zeny",L_zeny4,"Too rich for my blood...",L_go; L_zeny1: if(Zeny < @betzeny1) goto L_nzeny; set @bet, @betzeny1; goto L_gamea; L_zeny2: if(Zeny < @betzeny2) goto L_nzeny; set @bet, @betzeny2; goto L_gamea; L_zeny3: if(Zeny < @betzeny3) goto L_nzeny; set @bet, @betzeny3; goto L_gamea; L_zeny4: if(Zeny < @betzeny4) goto L_nzeny; set @bet, @betzeny4; goto L_gamea; L_nzeny: mes "[Dicer]"; emotion 20; mes "Sorry but it seems you don't have enough zeny!"; close; L_gamea: mes "[Dicer]"; mes "Would you like to try to increase your win by trying to guess the number you will get?"; mes "It will cost you another ^0080FF"+@betnum+"^000000 zeny."; next; menu "Yes",L_gamec,"No",L_gameb; L_gamec: if(Zeny < @betnum + @bet) goto L_nzeny; mes "[Dicer]"; mes "Please input the number you think you will get (3-18)."; input @numg; if(@numg<3) message strcharinfo(0),"Number is too low, input again."; if(@numg>18) message strcharinfo(0),"Number is too high, input again."; if(@numg<3||@numg>18) goto L_gamec; set Zeny, Zeny - @betnum; next; goto L_gameb; L_gameb: set @dea1, rand(1,6); set @dea2, rand(1,6); set @dea3, rand(1,6); set @pla1, rand(1,6); set @pla2, rand(1,6); set @pla3, rand(1,6); set @deatot, @dea1+@dea2+@dea3; set @platot, @pla1+@pla2+@pla3; mes "[Dicer]"; mes "I will be the first one to roll the dices,and after that you will throw them.I am feeling lucky today, so you better go away before I take every zeny you have."; next; mes "[^0080FFDicer 1st Turn^000000]"; mes "Throwing first dice!"; mes ".....roll.....roll....roll...."; emotion 58; mes " "; mes "First throw: ^0080FF"+@dea1+" ^000000"; next; mes "[^0080FFDicer 2nd Turn^000000]"; mes "Throwing second dice!"; emotion 58; mes ".....roll.....roll....roll...."; mes " "; mes "Second throw: ^0080FF"+@dea2+" ^000000"; next; mes "[^0080FFDicer 3rd Turn^000000]"; mes "Throwing third dice!"; emotion 58; mes ".....roll.....roll....roll...."; mes " "; mes "Third throw: ^0080FF"+@dea3+" ^000000"; next; mes "[Dicer]"; mes "Now it's your turn to throw the dices.I bet you can't get higher numbers then me."; next; mes "[^0080FFPlayer 1st Turn^000000]"; mes "Throwing first dice!"; mes ".....roll.....roll....roll...."; emotion 58; mes " "; mes "First throw: ^0080FF"+@pla1+" ^000000"; next; mes "[^0080FFPlayer 2nd Turn^000000]"; mes "Throwing second dice!"; emotion 58; mes ".....roll.....roll....roll...."; mes " "; mes "Second throw: ^0080FF"+@pla2+" ^000000"; next; mes "[^0080FFPlayer 3rd Turn^000000]"; mes "Throwing third dice!"; emotion 58; mes ".....roll.....roll....roll...."; mes " "; mes "Third throw: ^0080FF"+@pla3+" ^000000"; next; mes "[Dicer]"; mes "Let's look at our total numbers:"; mes " "; mes "Dicer Total: ^0080FF"+@deatot+" ^000000."; mes "Player Total: ^0080FF"+@platot+" ^000000."; next; if (@platot < @deatot) goto L_lose; if (@platot == @deatot) goto L_again; if (@platot > @deatot && @platot == @numg) goto L_win2; if (@platot > @deatot) goto L_win1; L_lose: mes "[Dicer]"; set Zeny, Zeny - @bet; emotion 39; mes "I got a higher number!!!"; mes "See I told you nobody can beat me!"; mes " "; mes "You lost ^0080FF"+@bet+"^000000 Zeny."; next; goto L_againa; L_again: mes "[Dicer]"; emotion 54; mes "It seems it's a draw.Let's play again."; next; goto L_play; L_win1: mes "[Dicer]"; set Zeny, Zeny + @bet*2; set @wona, @bet*2; emotion 36; mes "I can't belive I lost. Here take your money."; mes " "; mes "You won ^0080FF"+@wona+"^000000 Zeny."; next; goto L_againa; L_win2: mes "[Dicer]"; set Zeny, Zeny + @bet*3; set @wonb, @bet*3; emotion 36; mes "You even guessed the total number you got.I can't belive I lost. Here is your money."; mes " "; mes "You won ^0080FF"+@wonb+"^000000 Zeny."; next; goto L_againa; L_againa: mes "[Dicer]"; mes "Would you like to play again?"; next; menu "Yes",L_play,"No",L_go; } Can you pls delete the Variable for the number quess zeny bet and change the bet for poring coin ( maximum bet: 10 ) if you bet 10 you will get 20 poring coins. i want to do if you bet 10 the 10 poring coins will appear and if you win the coins will beack with the prize in dicer i mean 10 + 10 = 20 if you lose your bet will not back hahahahaha ty gonryun,140,136,5 script Sex Changer 719,{ mes "Would you like to change your Sex (Female or Male)?"; mes "The Operation would cost 10 Gold Coin."; next; if ( select("Yes:No") == 2 ) close; if ( countitem(671) < 10 ) { mes "You need more Coins."; close; } delitem 671,10; mes "Great..."; close2; changesex; end; } my sex changer is no bug coz i see some sex changer have many lines like sniper bard bla bla its ok my sex change or can some edit it if you see some wrong line and add if will have bug ty ty
  9. Capuchin the mapflagnosave prontera I need to change that to my event map or what?
  10. yeah i try the script and no party can you edit it? and max player is 7 vs 7
  11. capuche not wroking but can you edit this script coz if they recall they can get again the prize can you pls? - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end; L_start: announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"Emperium",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is the [ " + strcharinfo(2) + " ] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"Emperium",1288,1,"KoE::OnEmpDead"; end; } // KoE Entrance gonryun,156,139,5 script The King#KoE 459,{ mes "[ The King ]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 607, 50; // configure prize here next; warp "Save",0,0; close; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[ King of Emperium Hill ]"; mes "The Current King of Emperium Hill is the [ "+ getguildname(.@gid) +" ] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto
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