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fictionworld

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fictionworld last won the day on January 21 2014

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  1. you need to move your database on the new computer if you are just playing LAN. or if not, make your computer accessible publicly, just like you're playing on the official servers. where did you download the Ragexe? Also, are you encountering any errors? hmmm here http://www.nickyzai.com/?p=kro 2013-12-01 , i dont know what diff file version will i use to my rag.exe I'm not sure where to find that latest diff. but the link should be http://k3dt.eu/Ragexe/unpacked/Diffs/ for the other 2013 clients. Hope someone can help you with that one.
  2. Hi, All, I'm using a 2010-06-16 client atm, and wants to change the font. I've saw some solutions (though haven't tested yet) but my question is: 1. What are the possible fonts that the client can use? 2. I read that it is dependent on the .eot files (not sure), if so, does it mean that I need to create one? 3. Hexing client or diffing client? 4. What's the difference of the step on number 3 on changing the langtype? Hope someone can help me out with this. Thanks!
  3. how did you setup your RO at the first place? look for your mysql databases
  4. you need to move your database on the new computer if you are just playing LAN. or if not, make your computer accessible publicly, just like you're playing on the official servers. where did you download the Ragexe? Also, are you encountering any errors?
  5. yep, alam ko inimplement lang yung costume para may additional stat buff ka pero not necessarily "costume" sia talaga.
  6. Hello. Im not sure but here goes. I know we are moving towards the 2013 clients and you guys have gone so far on the progress(big thanks to that). However, I want to ask if that would also mean that there will be less to no more support for pre renewal concerns sooner or later or is it something that the pre renewal right now is already stable as it could get.
  7. yep, already playable. translations are a separate concern. Let me know if you have finished doing the steps. Thanks! EDIT: Hi, all, asking for your help on this. Are there any additional steps needed in order for the skill tree to be translated? seems that it isn't being translated at all. The client version I'm using is the 2013-08-07. Please help. Thanks! Hi, for this one, I think you haven't created the log schema yet. Take note that there are two schemas that are needed to be created. One for the main db of ragnarok and one for the db for logs.
  8. Yep, do take note on step 4. the files found on System (https://subversion.a...de-translation/) are in .lua format. I really didn't change it to lub before loading them to the System(my RO directory). I've checked the behavior if those .lua files weren't found on my System folder (RO directory) and as expected, I got an error. so yeah. Regarding the packet version. There were already an existing packet ver for 2013-07-03 on packetdb.txt. It was 42. so no need to copy the packet version 38 on the first topic. So far, I haven't any encountered any errors anymore. EDIT: Speaking of no errors. The skills aren't translated. weird. checking again.
  9. Hi. That is what Ive noticed as well. Most of the files were already in .lub format. Those that are in error are in lub format. I tried to change them to a lua extension but somehow it still doesn't work. I dont know, lets wait from their response. For the meantime, I'll try to repeat the steps. EDIT: Hi, Ryu, Managed to remove all lua errors. Files located in https://subversion.a...de-translation/ should be in .lua extension. So here are the steps done from my end 1. converted all .lub files to .lua 2. created the grf file via grf builder then move it to the RO directory 3. edit data.ini and make sure that the custom grf will be the first one to be read. 4. copied System folder from the files located in https://subversion.a...de-translation/ and place it to the RO directory. hope that solves your problem too. My last concern would be the incorrect packetdb version. Hope someone advises
  10. Hi, I'm using the same client (2013-07-03), followed the tutorial steps, edited PACKETVER to the same date and packet_db to 38, as advised. However, once I start logging in, I'm encountering the below errors. Although I was able to login to the game already Asking for some assistance and advise. Thanks! EDIT: Tried manipulating instances like 1. use and not to use diff "load lua before lub" (because on the tutorial from what I understood it should use lub files) 2. editing clientinfo.xml to 42 3. re-created the same directory on the said missing lub files. all did not succeed.
  11. Hi, I'm using the same client (2013-07-03), followed the tutorial steps, edited PACKETVER to the same date and packet_db to 38, as advised. However, once I start logging in, I'm encountering the below errors. Although I was able to login to the game already Asking for some assistance and advise. Thanks! EDIT: Tried manipulating instances like 1. use and not to use diff "load lua before lub" (because on the tutorial from what I understood it should use lub files) 2. editing clientinfo.xml to 42 3. re-created the same directory on the said missing lub files. all did not succeed. Moving this to the right one. Sorry for that. I've posted in the wrong thread.
  12. great! Sorry for that. Thank you. I didn't manage to keep track of the bugs lately.
  13. Hello everyone, I'm having some chat problems in which whenever I receive other players' chat, gibberish/random character texts appear. Please see image below. What I am using is the 2012-04-10 client, my current rathena version is 16895. I haven't done much changes yet but the error somehow appeared. anyone have an idea regarding this? Hoping for your reply. Thanks!
  14. hello, gumamit ka po ba ng weediffpatcher? untick mo yung read data folder first na option para yung blue ghost setup mo gumana.
  15. Hello, good day, with regards to thor patcher having an error "Failed to communicate with server", I would like to seek help. As far as I know the config is correct. Is it possible that internet connection or my choice of webhosting server may also be a factor here? config.ini // Thor Patcher Internal Config File // Note: any entry leaves as blank will use default value // True = 1 // False = 0 // Note that true or 1 both works fine (that's why I put "=") [url] //base_url - everything except patch files will read from here //The address should point to a directory with / at end // // example: // http://domain.com/patch/ // NOT // http://domain.com/patch // base_url=http://sample.domain.com/patch/ //notice_file - [Relative Address] //You should able to access this file by combine base_url & notice_file notice_file=notice.html //core_file - [Relative Address] //this internal config file only store whats required, //but core_file is a remote config file that stores on your web host core_file=main.ini //TimeOut - timeout of connection in seconds //0 is default setting, leave it as 0 unless you know what you are doing! TimeOut=0 //============================= // File below is on local disk //============================= [Local] //status_file - [Relative Address] //It used to store information such as last patch id etc, status_file=sample.dat //grf_file - [Relative Address] grf_file=sampledata.grf //client_file - [Relative Address] //It's GAME EXE not patcher's client_file=devRO.exe //client_parameter - [self Explained] client_parameter=-1sak1 //----------------------------------------------------------------------- // // Below are advanced settings, it is not required for patcher to work // //----------------------------------------------------------------------- //============================= // Custom Skin controls //============================= [skin] //windows_autosize - if set to 1, window size will automatically change depend on content size windows_autosize=true //windows_mode - How should windows presented? // None - Borderless window // Single - Window cannot resized // Sizeable - ... what it says, however it can not resize when windows_autosize set to true / 1 window_style=None // Width and Height of window //windows_autosize set to 0 for this to work // Min: 1 Max: 10000 (I don't think you would need that big) window_width= window_height= // If set to true, user able to drag window by click images (background) // recommended to true especially for boarderless window window_handle_move=true // Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too) // Support : jpg bmp // Note : patcher determine image format by filename extension, use with care! background_file=images/bg.bmp //New style of progress bar, it used image. NewProgressBar=False //Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported) ProgressBar_back= ProgressBar_front= // how big is progress bar? (only when NewProgressBar set to false) progress_bar_width=305 progress_bar_height=11 // Position of progress bar progress_bar_left=30 progress_bar_top=490 //Custom progress bar color //Use hexadecimal of RGB [eg. #4C7D7E] //Color for back of progress bar. progress_bar_backcolor= progress_bar_backcolor_end= //Color for front of progress bar. progress_bar_barcolor= progress_bar_barcolor_end= // Status message width (the one shows what patcher currently doing) // no height status_width= // Text alignment // Left , Center , Right status_alignment=Center // Position status_left=10 status_top=490 //Color for status, in hexadecimal of RGB [eg. #123456] status_color= // control notice (News box? Mini web browser? you name it) notice_width=350 notice_height=256 notice_left=19 notice_top=213 // For start button start_normal=images/start1.png start_hover=images/start2.png start_down=images/start3.png start_left=380 start_top=220 // For Exit button exit_normal=images/Exit1.png exit_hover=images/Exit2.png exit_down=images/Exit3.png exit_left=380 exit_top=265 //for cancel button cancel_normal=images/cancel1.png //cancel_hover=images/cancel2.png //cancel_down=images/cancel3.png //cancel_left=370 //cancel_top=482 // How many custom buttons you want to create? // Can create up to 255 buttons (Plenty enough) buttons=0 // - Custom buttons - //As you can see below, it's not that hard to make custom buttons //the number after "button" is id(depends on how many you set in buttons) // Again, note that all image files will be embed into patcher. // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _mode - mode for button // 0 = open URL // 1 = Launch file/program // 2 = Message box // 3 = Reserved //button1_mode= // _action - depend on what you set in _mode, this may vary // ex. _mode = 0 , _action=http://google.com // which makes user open that URL address after click that button //button1_action= [star Clone] //Start button clone, I name it star clone because it's better name XD // How many buttons you wanted? // Again, up to 255 buttons=0 // very similar to custom buttons // _normal - image file when button is in normal status //button1_normal= // _hover - image file when user hover on it //button1_hover= // _down - image file when user mouse down on it //button1_down= // _left/_top - position of button //button1_left= //button1_top= // _file - Client file //button1_file= //_parameter - Client parameter //button1_parameter=-1sak1 [bGM] //Background music, leave empty to disable (mp3/mid) //Side note: Personally, I don't like background music in this kind situation, so think about players. bgm= //Loop play backgroun music? (play over and over) //Does not work for MIDI BGMLoop=False //Change volume XD (1-100) [No 0.. pointless] [MP3 ONLY] // Recommended value: 40-60 [Respect player's ears please] // Default: 100 Volume=100 //Note: This will override "bgm" entry when set! //When set, patcher will scan all mp3 in specific directory (use relative path) //It will random choose one when launch //eg. ./BGM/ BGMDir= [Misc] //Set to true if you want patcher allow to start game when unable to connect webserver Continue On Connection Fail=False //What will the window title called? Title=sample Patcher main.ini //Thor Patcher remote config file [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. //file_url - patch files should ALL put here. // This config entry will override the one in embed config. // o HTTP: // http://domain.com/dir/ // o FTP: // ftp://domain.com/dir/ // o With <Username> [Password] [Port] // ftp://username:[email protected]:port/dir/ // o Note: username is required if want put password, otherwise everything is optional. file_url=http://sample.domain.com/patch/files/ [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum= //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath= // Patch list file PatchList=sampleplist.txt [stars] // Shining o.O (Anyways, its for start button clones) // Since orignal client has check sum.. why not for clones? XD //How many? (it should same as amount of start button clone, but of course it's your choice) clients=0 // _sum - checksum, use CheckSum tool. //client1_sum= // _Name - Filename of exe //client1_Name= // _Path - Path for file [Compressed] //client1_Path= [Misc] //Set a limit for fragment, when reach this limit, patcher will ask user to defrag FragmentLimit=50 am I still missing? Thank you in advance
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