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Renewal deaktivieren Problem


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Also möchte wie der Titel schon sagt gerne alles Renewal spezifische komplett deaktivieren. Bin dazu in /src/config/renewal.h und habe dort dann eigentlich alles deaktiviert. Sieht aktuell so aus:

 

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/
 
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL
 
/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
//#define RENEWAL_CAST
 
/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_DROP
 
/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
 
/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
 
/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
 
/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT
 
#endif
 
#endif // _CONFIG_RENEWAL_H_

 

 

 

Anschließend habe ich den Server neu kompiliert und es war dennoch weiterhin Renewal setting. Also die Casttime wird beispielsweise trotzdem noch wie in Renewal berechnet usw.

Hab ich irgendwas übersehen oder falsch gemacht oder woran könnte es noch liegen?

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Also die Config sieht ganz okay aus. Biste sicher das Du Richtig kompiliert hast?

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lag tatsächlich am kompilieren  /swt jetzt klappt es, danke

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Warum macht das eigentlich immer jeder falsch? ^^

 

//quick option to disable all renewal option, used by ./configure
//#define PRERE
 
//#define PRERE uncommentieren, sonst NICHTS ändern. Damit sind ALLE RE-Features deaktiviert...
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Warum macht das eigentlich immer jeder falsch? ^^

 

//quick option to disable all renewal option, used by ./configure
//#define PRERE
 
//#define PRERE uncommentieren, sonst NICHTS ändern. Damit sind ALLE RE-Features deaktiviert...

 

 

Gewohnheit

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