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Pa help sa disguise event.


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Hindi gumagana mga boss kapag sumasagot ng walang space sa una..

kapag may space naman chaka siya gumagana..

Papano kaya alisin o fix ung space s script na ito?

 

Example : Disguise ay Poring

Poring - hindi tangapin

 Poring - ito ang tama ung may space sa una

 

 

Sana matulongan nyo ako.. salamat.

 

Ito ang Script

 

//===== Athena Script ========================================

//= Disguise event NPC
//===== Credits to ===========================================
//= Created by : GmOcean
//= Re-Edit  : --
//===== Current Version: =====================================
//= 5.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= You may modify this script at your own risk
//===== Additional Comments: =================================
 
prontera,97,174,5 script Disguise Event 795,{
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
if (getgmlevel()>=$@GMLevel){goto GM_Player;}
if ($@EventON){end;}
 
mes .@npcname$;
mes "Welcome, how may i be of assistance.";
menu "Information",iInfo,"Nothing, just passing through.",iNothing;
  iInfo:
  next;
  mes .@npcname$;
  mes "This event is actually quite simple";
  mes "At the start of the event, I will disguise myself";
  mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
  next;
  mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "Thatis all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;
  iEvent:
  next;
  mes .@npcname$;
  if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";
  mes "Would you like to turn it OFF?";}
  if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";
  mes "Would you like to turn it ON?";}
  menu "Yes",iYes,"No",iNothing;
    iYes:
    if ($@EventON)
  {set $@EventON,0; set $@Timer,0;
   setnpctimer 0; stopnpctimer;
 announce "A GM has decided to turn the Disguise Event off. As a result no prizes will be given.",bc_map | bc_blue;
   deletepset 1;
 setnpcdisplay "Disguise Event",795;
 close;}
 set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
 set $@ResetCounter,$@ResetCounter+1;
 announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
 announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue;
 close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
 iMonster:
 callfunc "Monster_Display";
 iRounds:
 callfunc "Rounds";
 iPrize:
 callfunc "Prize";
 
OnInit:
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1511,1674,1785,1039,1874,1272,1719,1046,1389,1112,1115,1658,1957,1418,1871,1252,1786,1086,1885,1649,1651,1832,1492,1734,1251,1779,1688,1646,1373,1147,1059,1150,1956,1087,1190,1038,1157,1159,1052,1623,1916,1650,1583,1389,1312,1751,1685,1630,1648;
setarray $@BlackList[0],1003,1006,1017,1021,1022,1027,1043,1136,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1407,1411,1414,1495,1501,1900;
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
 {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
  announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
 {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
  announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
 {announce "The Disguise Event has begun!",bc_all | bc_blue;
  announce "The Event is being held in Event Area, go if you want to join, thank you.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer; 
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
 {set $@Winner,0;
  set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL])
  {goto iDisguise;}}
  if ($@Monster==$@LastMonster){goto iDisguise;}
  set $@LastMonster,$@Monster;
  set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
 {set $@Winner,0;
  set $@Monster,rand(49);
  set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.*\\s"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//npctalk ""+$@Monster+", "+$MonsterName$+"";
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
  {setnpcdisplay "Disguise Event",795;
   set $@RoundCount,0; set $@Change,0;
   setnpctimer 0; stopnpctimer;
   npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;
}
//--- The Functions ---//
function script Rounds {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current Number of Roudns: [^0000FF"+$Rounds+"^000000]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
mes "Come again.";
close;
}
function script Prize {
next;
mes "Please Input the ItemID of the prize that will be given each round.";
mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
 {next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=10000)
 {next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
close;
}
function script Monster_Display {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a Disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The Disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}

 

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Bakit hindi mo gamitin ang original script ng rathena?

 

https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt

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Bakit hindi mo gamitin ang original script ng rathena?

 

https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt

Sir kapag ginagamit ko yang script ng disguise event ng rathena.. lalo hindi gumagana eh.. kht wala space at meron space bago itype ang monster name.. wala hindi tumutugma sa monster.. ano kaya possible na problema? kapag naman ung athena gamit ko need ko pa mag space para lang gumana.. ito naman sa rathena kht may space at wala space hindi tinatangap ung answer... pa help pa po.. thx

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Meron ka bang screenies problem? paki post baka maka2long ako.

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Bakit hindi mo gamitin ang original script ng rathena?

 

https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt

Sir kapag ginagamit ko yang script ng disguise event ng rathena.. lalo hindi gumagana eh.. kht wala space at meron space bago itype ang monster name.. wala hindi tumutugma sa monster.. ano kaya possible na problema? kapag naman ung athena gamit ko need ko pa mag space para lang gumana.. ito naman sa rathena kht may space at wala space hindi tinatangap ung answer... pa help pa po.. thx

 

 

Matanong ko lang, anong emulator gamit mo?

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rathena sir.. not working tlga.. need pa mag space bago name ng monster

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rathena sir.. not working tlga.. need pa mag space bago name ng monster

 

If rAthena gamitin mo yung latest Disguise Event.

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san ko makikita un latest disguise event script ng rathena bro.. salamat

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san ko makikita un latest disguise event script ng rathena bro.. salamat

 

https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt

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