Tokei

Script Editors: Act Editor

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This is not just refreshing ActOR... this tool goes beyond it's limits.

For a long time I didn't see any software at least with the same quality as Tokeiburu's Tools.

 

Million thanks for all time you've dedicated on this.

Act Editor became my everyday workflow at my graphical tasks. I'm literally in love with it! /lv 

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This looks outstanding. I'm not a spriter, nor an artist, so I likely won't use it myself, but it's always awesome to see something so useful being produced (especially as a free release).

Excellent work Tokei,
~Azura Skyy

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Wow!!!! This is ....AWESOME!!!! This one looks really organized and user friendly. Thank you so much Tokei!

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Yet another tool by Tokei which surpasses all previous versions by leaps and bounds. Fantastic job, Tokei, thanks for innovating trivial tasks once again.

  • Upvote 1

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I'm having trouble to add attack animation when creating new act from 0 index and etc, I can only make the IDLE

Edited by Zell

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Thank you everyone for the comments  ;) !
 
 

On 11/26/2014 at 10:26 AM, Zell said:

I'm having trouble to add attack animation when creating new act from 0 index and etc, I can only make the IDLE

 
If you're creating an Act from scratch, you'll want to add actions. The easiest way to achieve that would be from the menu in Action > Add action to... 
 
The start index is used to tell which action to copy from.
The count determines how many times the action is inserted.
The destination index is where the action will be added.
 
If you want to add blank actions, uncheck "Copy from currently selected". To append the action (to the last index), use the green arrow button.
 
CVnJUoN.png
 

Was this what you were looking for?

Bug fixed in 1.0.1 ( http://www.mediafire.com/file/uoymx2vni249mlu ) :
- Undoing an action insertion no longer throws an exception.
Edited by Tokei

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Thank you everyone for the comments  ;) !

 

 

I'm having trouble to add attack animation when creating new act from 0 index and etc, I can only make the IDLE

 

If you're creating an Act from scratch, you'll want to add actions. The easiest way to achieve that would be from the menu in Action > Add action to... 

 

The start index is used to tell which action to copy from.

The count determines how many times the action is inserted.

The destination index is where the action will be added.

 

If you want to add blank actions, uncheck "Copy from currently selected". To append the action (to the last index), use the green arrow button.

 

CVnJUoN.png

 

Was this what you were looking for?

Bug fixed in 1.0.1 ( http://www.mediafire.com/download/y3amu1o5zsmgd2o ) :
- Undoing an action insertion no longer throws an exception.

 

Yes, I figure out but forget to edit here, awesome tool!

 

But to make custom hat acts and etc, could be nice if the program create the number of frames that the "walk" of head or body make, i don't know if you will understand.

 

And if your program now I can import sprites (from others games) for RO in 10 minutes!

 

And so,

 

0 - idle

1 - walk

2 - attack

3 - damage

4 - die

 

Where is the sit?

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If I'm not mistaken, sit uses the same animation as idle.

 

@Tokei, you might actually give someone like me (who's inferior with anything art-related), a chance to try spriting. Awesome tool!

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I'm loving play with this and importing mobs and customs, so easy and fast

 

oWO54.jpg

 

IsDPx.jpg

 

PO36Z.jpg

 

cuadB.jpg

 

 

And every on 45 minutes, again, awesome tool!

 

Please, on image add place multi image, select one by one take some minutes

Edited by Zell
  • Upvote 1

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Yes, I figure out but forget to edit here, awesome tool!

 

But to make custom hat acts and etc, could be nice if the program create the number of frames that the "walk" of head or body make, i don't know if you will understand.

 

And if your program now I can import sprites (from others games) for RO in 10 minutes!

 

And so,

 

0 - idle

1 - walk

2 - attack

3 - damage

4 - die

 

Where is the sit?

The animation names are simply there for guidance. If you only have these 5 animations, it means the sprite will be considered as a mob (hence why there is no sit animation). This sprite will most likely have many issues ingame if you're using it as a headgear as well (headgears require 104 actions).

 

This process is actually pretty annoying, so to make it easier, I've added new options when you create an Act file. Go in File > New Act > Headgear (male/female). I highly recommend you to either use the templates in that menu or start the sprite from an existing file. The templates do have all the necessary frames as well.

 

 

Please, on image add place multi image, select one by one take some minutes

 

This option has been added, use the mediafire link for the latest release (rAthena's link will be updated later). On a side note, you can drag and drop images in the sprite list directly. It's faster than using the menus ;].

 

Changes in 1.0.2 :

2014-11-27	[1.0.2]
[Added] ActEditor : Insert and replace can be used for a range of images (from the sprite list menu).
[Added] ActEditor : The "New Act" menu now offers templates to create Acts from scratch more easily.
[Added] ActEditor : New feature in the Anchors menu to copy anchors from a different act file and automatically adjust the layer offsets to keep them at the same position ingame. This is useful if you want to change the gender of a headgear (male <-> female).
[Modified] ActEditor : The animation names will now be updated properly (and some names have changed).
  • Upvote 2

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Again, i just wanna say 'THANK YOU' for this amazing tool @Tokei.

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Wow, I just tried this out. This is seriously great software, Tokei!

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Very impressive. Actually makes me feel comfortable opening up ACT files, while I used to avoid it like the plague before.

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I'll leave a couple of feature requests for consideration :)

  • When on last frame, allow interpolating to first frame
  • Allow selecting which properties to interpolate on
  • Multiple anchor points
  • Upvote 1

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Actually we have the option to increase the size of all sprites, but it will be nice the option do decrease too

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I'll leave a couple of feature requests for consideration :)

  • When on last frame, allow interpolating to first frame
  • Allow selecting which properties to interpolate on
  • Multiple anchor points

 

 

Will do once I get more free time. On the other hand, I'm not really sure what the other anchor points are used for!

 

 

Actually we have the option to increase the size of all sprites, but it will be nice the option do decrease too

 

You can decrease the size by using a floating value, for example : 0.5 will decrease by half. You could also use the script engine and type in : act.Magnify(0.5f);

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how can I change the Soul Linker to other Job ?

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how can I change the Soul Linker to other Job ?

Change the anchor and select the appropriate job Sprite

Toekei, could you make a str edit and create? *--*

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how can I change the Soul Linker to other Job ?

 

I'm not sure I understand what you're looking for here. If you want to replace the soul linker's sprite for another job sprite, then you'd have to rename files (not the purpose of Act Editor). The concerned files, found in "data\sprite\Àΰ£Á·\¸öÅë\¿©\" and "data\sprite\Àΰ£Á·\¸öÅë\³²\" would be :

 

¼Ò¿ï¸µÄ¿_³².spr, Soul Linker

µÎ²¨ºñ¼Ò¿ï¸µÄ¿_³².spr, Frog Soul Linker

¼Ò¿ï¸µÄ¿_¿©.spr, Soul Linker

µÎ²¨ºñ¼Ò¿ï¸µÄ¿_¿©.spr, Frog Soul Linker

 

Simply rename OtherJob.spr to SoulLinker.spr. For other classes, you can use the following file :

//

//                 Palette Editor

//                Translation file

//_______________________________________________

 

frog_kagerou_³², Frog Kagerou

kagerou_³², Kagerou

°¡µå_³², Royal Guard

°Ç³Ê_³², Gunslinger

°Ë»ç_³², Swordsman

°Ë¿ëº´, Mercenary Swordsman

°áÈ¥_³², Tuxedo

±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_³², Crusader (Peco)

±Ã¼ö_³², Archer

±Ç¼º_³², Star Gladiator

±Ç¼ºÀ¶ÇÕ_³², Star Gladiator Floating

±Ç¼ºÆ÷¸µ_³², Star Gladiator (Poring)

±×¸®Æù°¡µå_³², Rune Knight (Gryphon)

±â»ç_h_³², Knight (2)

±â»ç_³², Knight

±æ·Îƾũ·Î½º_³², Guillotine Cross

³ëºñ½ºÆ÷¸µ_³², Novice (Poring)

´ÑÀÚ_³², Ninja

µµµÏ_³², Thief

µÎ²¨ºñ´ÑÀÚ_³², Frog Ninja

µÎ²¨ºñ¼Ò¿ï¸µÄ¿_³², Frog Soul Linker

·¹ÀÎÁ®_³², Ranger

·¹ÀÎÁ®´Á´ë_³², Ranger (Warg)

·Î±×_h_³², Rogue (2)

·Î±×_³², Rogue

·Îµå³ªÀÌÆ®_³²'', Lord Knight (2)

·Îµå³ªÀÌÆ®_³², Lord Knight

·ÎµåÆäÄÚ_³², Lord Knight (Peco)

·é³ªÀÌÆ®_³², Rune Knight

·é³ªÀÌÆ®»Ú¶ì2_³², Rune Knight (Black Ferus)

·é³ªÀÌÆ®»Ú¶ì3_³², Rune Knight (White Ferus)

·é³ªÀÌÆ®»Ú¶ì4_³², Rune Knight (Blue Ferus)

·é³ªÀÌÆ®»Ú¶ì5_³², Rune Knight (Red Ferus)

·é³ªÀÌÆ®»Ú¶ì_³², Rune Knight (Green Ferus)

¸¶µµ±â¾î_³², Magic Gear

¸¶¹ý»ç_³², Mage

¸ùÅ©_h_³², Monk (2)

¸ùÅ©_³², Monk

¸ùÅ©¾ËÆÄÄ«_³², Monk (Alpaca)

¹«Èñ¹ÙÁö_³², Dancer Pants

¹ÌÄÉ´Ð_³², Mechanic

¹ÌÄɴиäµÅÁö_³², Mechanic (Savage)

¹Î½ºÆ®·²_³², Minstrel

¹Ùµå_h_³², Bard (2)

¹Ùµå_³², Bard

º¹»ç¾ËÆÄÄ«_³², Sage (Alpaca)

»çÀÚ±â»ç_³², Knight (King Lion)

»çÀڷε峪ÀÌÆ®_³², Lord Knight (King Lion)

»çÀڷξⰡµå_³², Royal Guard (King Lion)

»çÀڷ鳪ÀÌÆ®_³², Rune Knight (King Lion)

»çÀÚÅ©·ç¼¼ÀÌ´õ_³², Crusader (King Lion)

»çÀÚÆȶóµò_³², Paladin (King Lion)

»êŸ_³², Santa Suit

»óÀÎ_³², Merchant

»óÀθäµÅÁö_³², Merchant (Savage)

¼ºÁ÷ÀÚ_h_³², Acolyte (2)

¼ºÁ÷ÀÚ_³², Acolyte

¼ºÅõ»ç2_³², High Priest

¼ºÅõ»ç_³², Priest

¼¼ÀÌÁö_h_³², Sage (2)

¼¼ÀÌÁö_³², Sage

¼Ò¼­·¯_³², Sorcerer

¼Ò¿ï¸µÄ¿_³², Soul Linker

½¦µµ¿ìüÀ̼­_³², Shadow Chaser

½´¶ó_³², Shura

½´¶ó¾ËÆÄÄ«_³², Shura (Alpaca)

½´ÆÛ³ëºñ½º_³², Super Novice

½´ÆÛ³ëºñ½ºÆ÷¸µ_³², Super Novice (Poring)

½º³ªÀÌÆÛ_³², Sniper

½ºÅäÄ¿_³², Stalker

½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_³², Crusader (Armored Peco) (2)

½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³², Crusader (Armored Peco)

¾ÆÅ©ºñ¼ó_³², Arch Bishop

¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_³², Arch Bishop (Alpaca)

¾î¼¼½Å_h_³², Assassin (2)

¾î¼¼½Å_³², Assassin

¾î½Ø½ÅÅ©·Î½º_³², Assassin Cross

¿©¸§_³², Summer Outfit

¿©¸§_¿©, Summer Outfit

¿©¿ì¸¶¹ý»ç_³², Mage (Nine Tail)

¿©¿ì¸¶¹ý»ç_¿©, Mage (Nine Tail)

¿©¿ì¼¼ÀÌÁö_³², Sage (Nine Tail)

¿©¿ì¼¼ÀÌÁö_¿©, Sage (Nine Tail)

¿©¿ì¼Ò¼­·¯_³², Sorcerer (Nine Tail)

¿©¿ì¼Ò¼­·¯_¿©, Sorcerer (Nine Tail)

¿©¿ì¿ö·Ï_³², Warlock (Nine Tail)

¿©¿ì¿ö·Ï_¿©, Warlock (Nine Tail)

¿©¿ìÀ§Àúµå_³², Wizard (Nine Tail)

¿©¿ìÀ§Àúµå_¿©, Wizard (Nine Tail)

¿©¿ìÇÁ·ÎÆä¼­_³², Professor (Nine Tail)

¿©¿ìÇÁ·ÎÆä¼­_¿©, Professor (Nine Tail)

¿©¿ìÇÏÀÌÀ§Àúµå_³², High Wizard (Nine Tail)

¿©¿ìÇÏÀÌÀ§Àúµå_¿©, High Wizard (Nine Tail)

¿¬±Ý¼ú»ç_h_³², Alchemist (2)

¿¬±Ý¼ú»ç_³², Alchemist

¿¬±Ý¼ú»ç¸äµÅÁö_³², Alchemist (Savage)

¿î¿µÀÚ2_³², Robot Baby GM

¿î¿µÀÚ_³², GM

¿ö·Ï_³², Warlock

¿þµù, Wedding Dress (2)

À§Àúµå_h_³², Wizard (2)

À§Àúµå_³², Wizard

Á¦³×¸¯_³², Genetic

Á¦³×¸¯¸äµÅÁö_³², Genetic (Savage)

Á¦Ã¶°ø_h_³², Blacksmith (2)

Á¦Ã¶°ø_³², Blacksmith

Á¦Ã¶°ø¸äµÅÁö_³², Blacksmith (Savage)

â¿ëº´, Mercenary Spearman

èÇÇ¿Â_³², Champion

èÇǿ¾ËÆÄÄ«_³², Champion (Alpaca)

Ãʺ¸ÀÚ_³², Novice

Ä̺£·Î½º±æ·Îƾũ·Î½º_³², Guillotine Cross (Galleon)

Ä̺£·Î½ºµµµÏ_³², Thief (Galleon)

Ä̺£·Î½º·Î±×_³², Rogue (Galleon)

Ä̺£·Î½º½¦µµ¿ìüÀ̼­_³², Shadow Chaser (Galleon)

Ä̺£·Î½º½ºÅäÄ¿_³², Stalker (Galleon)

Ä̺£·Î½º¾î½ê½Å_³², Assassin (Galleon)

Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_³², Assassin Cross (Galleon)

Å©·ç¼¼ÀÌ´õ_h_³², Crusader (2)

Å©·ç¼¼ÀÌ´õ_³², Crusader

Å©¸®¿¡ÀÌÅÍ_³², Creator

Å©¸®¿¡ÀÌÅ͸äµÅÁö_³², Creator (Savage)

Ŭ¶ó¿î_³², Clown

ŸÁ¶±Ã¼ö_³², Archer (Ostrich)

ŸÁ¶·¹ÀÎÁ®_³², Ranger (Ostrich)

ŸÁ¶¹Î½ºÆ®·²_³², Minstrel (Ostrich)

ŸÁ¶¹Ùµå_³², Bard (Ostrich)

ŸÁ¶½º³ªÀÌÆÛ_³², Sniper (Ostrich)

ŸÁ¶Å©¶ó¿î_³², Clown (Ostrich)

ŸÁ¶ÇåÅÍ_³², Hunter (Ostrich)

űǼҳâ_³², Taekwon

űǼҳâÆ÷¸µ_³², Taekwon (Poring)

Åνõµ_³², Tuxedo (2)

Æȶóµò_³², Paladin

ÆäÄڰdzÊ_³², Gunslinger (Peco)

ÆäÄÚ°Ë»ç_³², Swordsman (Peco)

ÆäÄÚÆȶóµò_³², Paladin (Peco)

ÆäÄÚÆäÄÚ_±â»ç_h_³², Knight (Peco) (2)

ÆäÄÚÆäÄÚ_±â»ç_³², Knight (Peco)

ÇÁ·ÎÆä¼­_³², Professor

ÇÁ¸®½ºÆ®_h_³², Priest (2)

ÇÁ¸®½ºÆ®_³², Priest

ÇÁ¸®½ºÆ®¾ËÆÄÄ«_³², Priest (Alpaca)

ÇÏÀÌÀ§Àúµå_³², High Wizard

ÇÏÀÌÇÁ¸®_³², High Priest

ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_³², High Priest (Alpaca)

ÇåÅÍ_h_³², Hunter (2)

ÇåÅÍ_³², Hunter

È­ÀÌÆ®½º¹Ì½º_³², Whitesmith

È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_³², Whitesmith (Savage)

È°¿ëº´, Mercenary Swordsman

 

frog_oboro_¿©, Frog Oboro

oboro_¿©, Oboro

°¡µå_¿©, Royal Guard

°Ç³Ê_¿©, Gunslinger

°Ë»ç_¿©, Swordsman

°áÈ¥_¿©, Wedding Dress

±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©, Crusader (Peco)

±Ã¼ö_¿©, Archer

±Ç¼º_¿©, Star Gladiator

±Ç¼ºÀ¶ÇÕ_¿©, Star Gladiator Floating

±Ç¼ºÆ÷¸µ_¿©, Star Gladiator (Poring)

±×¸®Æù°¡µå_¿©, Rune Knight (Gryphon)

±â»ç_h_¿©, Knight (2)

±â»ç_¿©, Knight

±æ·Îƾũ·Î½º_¿©, Guillotine Cross

³ëºñ½ºÆ÷¸µ_¿©, Novice (Poring)

´ÑÀÚ_¿©, Ninja

µµµÏ_¿©, Thief

µÎ²¨ºñ´ÑÀÚ_¿©, Frog Ninja

µÎ²¨ºñ¼Ò¿ï¸µÄ¿_¿©, Frog Soul Linker

·¹ÀÎÁ®_¿©, Ranger

·¹ÀÎÁ®´Á´ë_¿©, Ranger (Warg)

·Î±×_h_¿©, Rogue (2)

·Î±×_¿©, Rogue

·Îµå³ªÀÌÆ®_¿©, Lord Knight

·ÎµåÆäÄÚ_¿©, Lord Knight (Peco)

·é³ªÀÌÆ®_¿©, Rune Knight

·é³ªÀÌÆ®»Ú¶ì2_¿©,, Rune Knight (Black Ferus)

·é³ªÀÌÆ®»Ú¶ì3_¿©, Rune Knight (White Ferus)

·é³ªÀÌÆ®»Ú¶ì4_¿©, Rune Knight (Blue Ferus)

·é³ªÀÌÆ®»Ú¶ì5_¿©, Rune Knight (Red Ferus)

·é³ªÀÌÆ®»Ú¶ì_¿©, Rune Knight (Green Ferus)

¸¶µµ±â¾î_¿©, Magic Gear

¸¶¹ý»ç_¿©, Mage

¸ùÅ©_h_¿©, Monk (2)

¸ùÅ©_¿©, Monk

¸ùÅ©¾ËÆÄÄ«_¿©, Monk (Alpaca)

¹«Èñ_h_¿©, Dancer (2)

¹«Èñ_¿©, Dancer

¹«Èñ_¿©_¹ÙÁö, Dancer Pants

¹«Èñ¹ÙÁö_¿©, Dancer Pants

¹ÌÄÉ´Ð_¿©, Mechanic

¹ÌÄɴиäµÅÁö_¿©, Mechanic (Savage)

º¹»ç¾ËÆÄÄ«_¿©, Sage (Alpaca)

»çÀÚ±â»ç_¿©, Knight (King Lion)

»çÀڷε峪ÀÌÆ®_¿©, Lord Knight (King Lion)

»çÀڷξⰡµå_¿©, Royal Guard (King Lion)

»çÀڷ鳪ÀÌÆ®_¿©, Rune Knight (King Lion)

»çÀÚÅ©·ç¼¼ÀÌ´õ_¿©, Crusader (King Lion)

»çÀÚÆȶóµò_¿©, Paladin (King Lion)

»êŸ_¿©, Santa Suit

»óÀÎ_¿©, Merchant

»óÀθäµÅÁö_¿©, Merchant (Savage)

¼ºÁ÷ÀÚ_h_¿©, Acolyte (2)

¼ºÁ÷ÀÚ_¿©, Acolyte

¼ºÅõ»ç2_¿©, High Priest (2)

¼ºÅõ»ç_¿©, Priest

¼¼ÀÌÁö_h_¿©, Sage (2)

¼¼ÀÌÁö_¿©, Sage

¼Ò¼­·¯_¿©, Sorcerer

¼Ò¿ï¸µÄ¿_¿©, Soul Linker

½¦µµ¿ìüÀ̼­_¿©, Shadow Chaser

½´¶ó_¿©, Shura

½´¶ó¾ËÆÄÄ«_¿©, Shura (Alpaca)

½´ÆÛ³ëºñ½º_¿©, Super Novice

½´ÆÛ³ëºñ½ºÆ÷¸µ_¿©, Super Novice (Poring)

½º³ªÀÌÆÛ_¿©, Sniper

½ºÅäÄ¿_¿©, Stalker

½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h_¿©, Crusader (Armored Peco) (2)

½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©, Crusader (Armored Peco)

¾ÆÅ©ºñ¼ó_¿©, Arch Bishop

¾ÆÅ©ºñ¼ó¾ËÆÄÄ«_¿©, Arch Bishop (Alpaca)

¾î¼¼½Å_h_¿©, Assassin (2)

¾î¼¼½Å_¿©, Assassin

¾î½Ø½ÅÅ©·Î½º_¿©, Assassin Cross

¿¬±Ý¼ú»ç_h_¿©, Alchemist (2)

¿¬±Ý¼ú»ç_¿©, Alchemist

¿¬±Ý¼ú»ç¸äµÅÁö_¿©, Alchemist (Savage)

¿î¿µÀÚ2_¿©, Robot Baby GM

¿î¿µÀÚ_¿©, GM

¿ö·Ï_¿©, Warlock

¿ø´õ·¯_¿©, Wanderer

À§Àúµå_h_¿©, Wizard (2)

À§Àúµå_¿©, Wizard

Á¦³×¸¯_¿©, Genetic

Á¦³×¸¯¸äµÅÁö_¿©, Genetic (Savage)

Á¦Ã¶°ø_h_¿©, Blacksmith (2)

Á¦Ã¶°ø_¿©, Blacksmith

Á¦Ã¶°ø¸äµÅÁö_¿©, Blacksmith (Savage)

Áý½Ã_¿©, Gypsy

èÇÇ¿Â_¿©, Champion

èÇǿ¾ËÆÄÄ«_¿©, Champion (Alpaca)

Ãʺ¸ÀÚ_¿©, Novice

Ä̺£·Î½º±æ·Îƾũ·Î½º_¿©, Guillotine Cross (Galleon)

Ä̺£·Î½ºµµµÏ_¿©, Thief (Galleon)

Ä̺£·Î½º·Î±×_¿©, Rogue (Galleon)

Ä̺£·Î½º½¦µµ¿ìüÀ̼­_¿©, Shadow Chaser (Galleon)

Ä̺£·Î½º½ºÅäÄ¿_¿©, Stalker (Galleon)

Ä̺£·Î½º¾î½ê½Å_¿©, Assassin (Galleon)

Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º_¿©, Assassin Cross (Galleon)

Å©·ç¼¼ÀÌ´õ_h_¿©, Crusader (2)

Å©·ç¼¼ÀÌ´õ_¿©, Crusader

Å©¸®¿¡ÀÌÅÍ_¿©, Creator

Å©¸®¿¡ÀÌÅ͸äµÅÁö_¿©, Creator (Savage)

ŸÁ¶±Ã¼ö_¿©, Archer (Ostrich)

ŸÁ¶·¹ÀÎÁ®_¿©, Ranger (Ostrich)

ŸÁ¶¹«Èñ_¿©, Dancer (Ostrich)

ŸÁ¶½º³ªÀÌÆÛ_¿©, Sniper (Ostrich)

ŸÁ¶¿ø´õ·¯_¿©, Wanderer (Ostrich)

ŸÁ¶Â¤½Ã_¿©, Gypsy (Ostrich)

ŸÁ¶ÇåÅÍ_¿©, Hunter (Ostrich)

űǼҳàÆ÷¸µ_¿©, Taekwon (Poring)

űǼҳâ_¿©, Taekwon

űǼҳâÆ÷¸µ_¿©, Taekwon (Poring)

Æȶóµò_¿©, Paladin

ÆäÄڰdzÊ_¿©, Gunslinger (Peco)

ÆäÄÚ°Ë»ç_¿©, Swordsman (Peco)

ÆäÄÚÆȶóµò_¿©, Paladin (Peco)

ÆäÄÚÆäÄÚ_±â»ç_h_¿©, Knight (Peco) (2)

ÆäÄÚÆäÄÚ_±â»ç_¿©, Knight (Peco)

ÇÁ·ÎÆä¼­_¿©, Professor

ÇÁ¸®½ºÆ®_h_¿©, Priest (2)

ÇÁ¸®½ºÆ®_¿©, Priest

ÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©, Priest (Alpaca)

ÇÏÀÌÀ§Àúµå_¿©, High Wizard

ÇÏÀÌÇÁ¸®_¿©, High Priest

ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«_¿©, High Priest (Alpaca)

ÇåÅÍ_h_¿©, Hunter (2)

ÇåÅÍ_¿©, Hunter

È­ÀÌÆ®½º¹Ì½º_¿©, Whitesmith

È­ÀÌÆ®½º¹Ì½º¸äµÅÁö_¿©, Whitesmith (Savage)

 

Change the anchor and select the appropriate job Sprite

Toekei, could you make a str edit and create? *--*

 

Changing the anchors won't do much here. I would like to make a str editor software, and I probably will actually. There isn't any concrete work related to this as of now though, so it'll take quite a while before I make such a tool.

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ePWmae3.png

Do you have any idea if your software could fix this? I tried messing with the anchors and had zero luck.

Basically if you zoom out enough, both the stand-by animation on the Rebellion sprite and the attacking one push the bottom part of the head behind the sprite.

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