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transform script suggest


a91323

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*transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>};

 

sc type only use sc

 

if can use bonus , would be more practical

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Wrong section.

And this can be done via current scripting engine already. Using disguise sc_start and sleep2.

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@Stolao

You're out of the topic or misunderstand the topic I guess.

 

He is suggesting the transform to support bonus and not limited to sc_type only.

Beside, your method using disguise and sleep2 isnt ideal for server if we considering the performance.

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I'll try something about this by linking the transform & bonus_script

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I'll try something about this by linking the transform & bonus_script

thanks

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I'll try something about this by linking the transform & bonus_script

http://hercules.ws/board/topic/7547-custom-monster-transform/

i think this could be a good way too ? although it limited per monsters >.<

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if based on that guy did, it's just like u put SC_ITEMSCRIPT,<item/card_id>.

 

but technically I just want to this

 

transform <mob>,<duration>,"{ script }"
but somehow it's neat job, since currently the SC_MONSTER_TRANSFORMATION is lasting on logout, that's why I planned to link it up with bonus_script so the script can be stored. or maybe just use permanent character string variable /heh

anyone want to try? https://www.dropbox.com/s/0u142bksfu0m7yv/transform2.diff?dl=0

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