Create an NPC, that walks a large, path with many stops
Upon every stop, the NPC should scan it's close area (eg.: 15X15) for any monsters
If monster is present, rush next to it, show some flashy effect, and "kill" the monster, by either command or any other way, but only that one monster, so @killmonster is not good.
After "killing" a monster, repeat step 2.
If no more monsters are present, resume path.
As you can see, basically, I want a patrolling guard, mainly for cities.
Afaik, step 1. is possible. The questions are: scan area for mob, get mob pos, instakill only one mob.
Alternatively, if we can get mobs to walk paths, and kill other mobs, it would be good as well.
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Bonus track: Is this possible against specific players?
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Antares
Dear scripter gods, I request your assistance!
Is the following possible?
As you can see, basically, I want a patrolling guard, mainly for cities.
Afaik, step 1. is possible. The questions are: scan area for mob, get mob pos, instakill only one mob.
Alternatively, if we can get mobs to walk paths, and kill other mobs, it would be good as well.
/+
Bonus track: Is this possible against specific players?
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