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October Digest 2014


nanakiwurtz

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October Digest 2014
The following digest covers the month of October, 2014.


Staffs Changes

Development Highlights

  • Major updates:
    • Various Skill Updates (ce090ce)
    • Pathfinding code update (c009b3f)
    • Monster code update (2c86ee4)
    • Updated monster skill use behavior so monsters use skills the same way & at the same rhythm as official servers (bugreport:9326)
    • Implemented an improved hit-lock system (bugreport:7460)
    • Code optimization & bug fixes (ebd3dc9)
    • Random walking & monster target dropping (b1330a4)
    • Monster idle skills & chase update (464dd45)
    • MVP item drop mode setting added (5110ddb)
    • Official Icewall implementation (5540d89)
  • Bug Fixes:
    • Implemented Skid Trap properly (bugreport:9373)
    • Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
    • Monster chase range updates (bugreport:7637)
    • Created a new function unit_blown_immune that will now serve as the central function to determine if an object can be knocked back or stopped (bugreport:7637)
    • Updated turn-in requirements for Tripatriate Union's Feud. (incl. bugreport:9339)
    • Moved "Voyage log" NPC coordinates. (bugreport:9225)
    • Updated "Immuned Shield" (2168) item script. (bugreport:9319)
    • Added a security check when calculating MaxHP and MaxSP so there can't be a number underflow (bugreport:9369)
    • When an auto-vendor gets logged out because of at_timeout, his store will be deleted and no longer restored after server restart (bugreport:9370)
    • Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal (bugreport:144)
    • Fixed Super Novice Spirit not working and giving compiler warnings (bugreport:9366, bugreport:9365)
    • Hunter updates (bugreport:9082)
    • Taekwon updates (bugreport:9364)
    • Monk updates (bugreport:9364, bugreport:4534)
    • Implemented official formula for Gypsy's Kiss / Service For You (bugreport:9359)
    • Official Sight Blaster behavior (bugreport:6945, partially bugreport:144)
    • When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945)
    • Fixed Decoration of Music status when equipping the headgear. (bugreport:9342)
    • Fixed Warg Dash giving Endure when it shouldn't. (bugreport:9337)
    • Fixed Mado Gear skill item requirements. (bugreport:9335)
    • Fixed Super Novice Spirit being able to be casted by all classes. (bugreport:9344)
    • Fixed Masquerade - Ignorance to work on monsters. (bugreport:8099)
    • Fixed Voice of Siren duration depending on level of character. (bugreport:9289)
    • Fixed Spirit Sympathy SP requirement reduction when summoning an Element. (bugreport:9329)
    • Updated ranges to work as on official servers (bugreport:9326)
    • Corrected Ancient Gold Decoration description (bugreport:9154)
    • Now weapon endow effects will no longer be removed when unequipping / changing a shield (bugreport:1490)
    • Fixed bonus_script doesn't remove Status Icon when timer is over (bugreport:9341)
    • Reverted all the icewall-related changes done in SVN r15777 and following as testing shows they aren't official and are actually pretty exploitable (bugreport:7412)
    • Implemented an improved hit-lock system (bugreport:7460)
    • Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298)
    • Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909)
    • Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321)
    • Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322)
    • Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311)

Statistics

  • 6 authors have pushed 35 commits during this period.
  • On master, 72 files have changed.
  • There have been 5,698 additions and 3,974 deletions.
  • Sadly, there is no pull request at this time. Show your support to rAthena by submitting your pull requests! /no1
  • Upvote 6
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Playtester has done a lot this past month. :D

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Playtester must have a large stash of energy drinks..

I agree :P

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I have vacation for 1 week so I used that time to fix a lot of things that bothered me for a long time. ^^;

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@Playtester did are fix most dangerous and important bugs in code. Awesome!:)/bo

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