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cell_pvp


Anubis-K

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File Name: cell_pvp

File Submitter: Anubis-K

File Submitted: 14 Sep 2014

File Category: Source Modifications

Content Author: Ize - compatibilized by AnubisK


Hi,

With this you can set a cell as a pvp zone, therefore a zone in a map that is pvp and the rest it is not.

I'm not the outor. I just think that this is cool So I made compatible with the last version of the emulator.

More informatino here: http://rathena.org/board/topic/97799-cell-nopvp-cell-pvp/
and here: http://hercules.ws/board/topic/4589-pk-area/?p=29693

You need the folowing "npcs":

-	script	CELLPVP	-1,{OnInit:	setcell "morocc",143,113,157,103,cell_pvp,1;	end;	}-	script	deathmatch_core	-1,{	callfunc("pvp_scstart");	end;}function	script	pvp_scstart	{	sc_start SC_INC_AGI,120000,5;	sc_start SC_BLESSING,120000,5;	sc_start SC_MAGNIFICAT,120000,3;}



Click here to download this file

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I did not check the other one,  I do not know.

It took a long time until it was accepted (submited since september 14) in the download section and in the meantime the other was uploaded. That is the only one reasson why there are two of them.

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SVN Revision: '17706'

Bug01
If the target get a PC SC_ status (buff or deBuff) area Skills dont Affect. Example: Magnus vs Undead (evil druid card), damage but if the unDead got Agi or Assump or Kyrie, the Magnus dont deal Damage.

 

Bug02
Status Alter vs Element. PC_Undead enemy got Poison, Silence and Curse status o.O

 

Fix - My Bad >.<

Edited by Lordok
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