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Catching a player and blocking your movement and skills .


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Its all that i want.

 

I have a event called The Last of Us. I want to add anything that do what the title says. Any ideias?

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block movement

pcblockmove getcharid(3), 1;
.

.

there is no block skill command, but the nearest I would go with setoption, option_xmas, which also blocked attack

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On 9/24/2014 at 8:14 AM, AnnieRuru said:

block movement

 


pcblockmove getcharid(3), 1;

.

.

there is no block skill command, but the nearest I would go with setoption, option_xmas, which also blocked attack

Hello @AnnieRuru

How do I manage to keep blocking skill but unblock attacks? Where exactly can I edit it?

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16 hours ago, Strand said:

Hello @AnnieRuru

How do I manage to keep blocking skill but unblock attacks? Where exactly can I edit it?

if you use lastest rathena just use

this script commands

 

*setpcblock <type>,<state>{,<account ID>};
*getpcblock {<account ID>};

'setpcblock' command prevents/allows the player from doing the given <type> of action according
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.

The action is blocked when the <state> is true, while false allows the action again.

'getpcblock' command return the bit-mask value of the currently
enabled block flags.

Available <type>:
	PCBLOCK_MOVE				Prevent the player from moving.
	PCBLOCK_ATTACK				Prevent the player from attacking.
	PCBLOCK_SKILL				Prevent the player from using skills/itemskills.
	PCBLOCK_USEITEM				Prevent the player from using usable items.
	PCBLOCK_CHAT				Prevent the player from sending global/guild/party/whisper messages.
	PCBLOCK_IMMUNE				Prevent the player from being hit by monsters.
	PCBLOCK_SITSTAND			Prevent the player from sitting/standing.
	PCBLOCK_COMMANDS			Prevent the player from using atcommands/charcommands.
	PCBLOCK_NPCCLICK			Prevent the player from clicking/touching any NPC/shop/warp.
	PCBLOCK_EMOTION				Prevent the player from using emotions.
	PCBLOCK_NPC				Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
	PCBLOCK_ALL				Sum of all the flags.

Examples:

// Make the attached player invulnerable to monster (same as @monsterignore)
	setpcblock PCBLOCK_IMMUNE, true;

// Prevents the attached player from attacking and using skills
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true;

// Re-enables attack, skills and item use
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false;

// getpcblock related checks
	if (getpcblock() & PCBLOCK_IMMUNE)
		mes "You are invulnerable!";

	if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND))
		mes "You can't walk or sit.";

	if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0)
		mes "You can attack and use skills.";

	if (getpcblock() & PCBLOCK_CHAT)
		mes "You can't chat.";

 

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4 minutes ago, LearningRO said:

if you use lastest rathena just use

this script commands

 


*setpcblock <type>,<state>{,<account ID>};
*getpcblock {<account ID>};

'setpcblock' command prevents/allows the player from doing the given <type> of action according
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.

The action is blocked when the <state> is true, while false allows the action again.

'getpcblock' command return the bit-mask value of the currently
enabled block flags.

Available <type>:
	PCBLOCK_MOVE				Prevent the player from moving.
	PCBLOCK_ATTACK				Prevent the player from attacking.
	PCBLOCK_SKILL				Prevent the player from using skills/itemskills.
	PCBLOCK_USEITEM				Prevent the player from using usable items.
	PCBLOCK_CHAT				Prevent the player from sending global/guild/party/whisper messages.
	PCBLOCK_IMMUNE				Prevent the player from being hit by monsters.
	PCBLOCK_SITSTAND			Prevent the player from sitting/standing.
	PCBLOCK_COMMANDS			Prevent the player from using atcommands/charcommands.
	PCBLOCK_NPCCLICK			Prevent the player from clicking/touching any NPC/shop/warp.
	PCBLOCK_EMOTION				Prevent the player from using emotions.
	PCBLOCK_NPC				Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
	PCBLOCK_ALL				Sum of all the flags.

Examples:

// Make the attached player invulnerable to monster (same as @monsterignore)
	setpcblock PCBLOCK_IMMUNE, true;

// Prevents the attached player from attacking and using skills
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true;

// Re-enables attack, skills and item use
	setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false;

// getpcblock related checks
	if (getpcblock() & PCBLOCK_IMMUNE)
		mes "You are invulnerable!";

	if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND))
		mes "You can't walk or sit.";

	if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0)
		mes "You can attack and use skills.";

	if (getpcblock() & PCBLOCK_CHAT)
		mes "You can't chat.";

 

Hello LearningRO!

  Not currently using latest rAthena. Do you know of another method?

Regards!

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On 2/17/2020 at 8:30 AM, Strand said:

Hello LearningRO!

  Not currently using latest rAthena. Do you know of another method?

Regards!

maybe you can add manual this commits

 

https://github.com/rathena/rathena/pull/4067

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My first idea is to use the admin skill "Good night sweethart" on the player with an ontouch npc (infinite sleep, no immunity, can't be canceled). Or you can try other statuses as well like silence+magnetic earth, spider web, frozen, sleep, stone curse (but I'm not sure if you can apply them with script so they don't take in account resistances.).

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Solved

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