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Extended Cell PvP [1.7]


Napster

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[sRC] Cell PvP 1.7
 

Last update : 18/07/2014
 

Support : rAthena SVN revision 12425
 

FeatureCreate cell for player vs player with out mapflag pvp

How to use this ?
You can enable or disable this feature

conf/battle/misc.conf

 

// Addon Cell PVP [Napster]

// Enable Deathmatch for cell pvp
// Default: 0
// 0 = No
// 1 = Yes
cellpvp_deathmatch: 1
 
// Delay player alive deathmatch for cell pvp
// Default: 1000 (1 secand)
cellpvp_deathmatch_delay: 1000
 
// When player is dead recovery HP/SP Rate for cell pvp
// Default: 100 (recovery 100%)
deathmatch_hp_rate: 100
deathmatch_sp_rate: 100
 
// Enable buff when player is dead for cell pvp
// Default: 1
// 0 = No
// 1 = Yes
// Request core npc files use name "deathmatch_core"
cellpvp_autobuff: yes
 
// Can atk player in party
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_party_enable: no
 
// Can atk player in guild
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_guild_enable: no
 
// When player move to cell pvp is delay walk out cooldown
// Default: 5000 (5 secand)
cellpvp_walkout_delay: 5000

 

how to create cell pvp
 

 

- script test_cellpvp -1,{

end;
OnInit:
setcell "new_1-1",45,109,53,102,cell_pvp, 1;
end;
}

 

How to use auto buff script

Add npc script don't edit npc name "deathmatch_core

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCREASEAGI, 60000, 10;
return;
}
 
- script deathmatch_core -1,{
 
callfunc("F_Autobuff");
end;
}

 

Change log
 

 

Cell PvP 1.7

1. Fix & Cleanup some code
2. Fix timer info when walkout cell pvp
3. support rAthena SVN revision 12425+

enjoy!

Extended_Cell_PvP_1.7.patch

Edited by Napster
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[sRC] Cell PvP 1.7

 

Last update : 18/07/2014

 

Support : rAthena SVN revision 12425

 

FeatureCreate cell for player vs player with out mapflag pvp

How to use this ?

You can enable or disable this feature

conf/battle/misc.conf

 

// Addon Cell PVP [Napster]

// Enable Deathmatch for cell pvp
// Default: 0
// 0 = No
// 1 = Yes
cellpvp_deathmatch: 1
 
// Delay player alive deathmatch for cell pvp
// Default: 1000 (1 secand)
cellpvp_deathmatch_delay: 1000
 
// When player is dead recovery HP/SP Rate for cell pvp
// Default: 100 (recovery 100%)
deathmatch_hp_rate: 100
deathmatch_sp_rate: 100
 
// Enable buff when player is dead for cell pvp
// Default: 1
// 0 = No
// 1 = Yes
// Request core npc files use name "deathmatch_core"
cellpvp_autobuff: yes
 
// Can atk player in party
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_party_enable: no
 
// Can atk player in guild
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_guild_enable: no
 
// When player move to cell pvp is delay walk out cooldown
// Default: 5000 (5 secand)
cellpvp_walkout_delay: 5000

 

how to create cell pvp

 

 

- script test_cellpvp -1,{

end;
OnInit:
setcell "new_1-1",45,109,53,102,cell_pvp, 1;
end;
}

 

How to use auto buff script

Add npc script don't edit npc name "deathmatch_core

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCAGI, 60000, 10;
return;
}
 
- script deathmatch_core -1,{
 
callfunc("F_Autobuff");
end;
}

 

Change log

 

 

Cell PvP 1.7

1. Fix & Cleanup some code

2. Fix timer info when walkout cell pvp

3. support rAthena SVN revision 12425+

enjoy!

im just wondering how to apply this .patch file? i already downloaded lots of .patch files but i didnt know how to apply it..

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[sRC] Cell PvP 1.7
 

Last update : 18/07/2014
 

Support : rAthena SVN revision 12425
 

FeatureCreate cell for player vs player with out mapflag pvp

How to use this ?
You can enable or disable this feature

conf/battle/misc.conf

 

// Addon Cell PVP [Napster]

// Enable Deathmatch for cell pvp
// Default: 0
// 0 = No
// 1 = Yes
cellpvp_deathmatch: 1
 
// Delay player alive deathmatch for cell pvp
// Default: 1000 (1 secand)
cellpvp_deathmatch_delay: 1000
 
// When player is dead recovery HP/SP Rate for cell pvp
// Default: 100 (recovery 100%)
deathmatch_hp_rate: 100
deathmatch_sp_rate: 100
 
// Enable buff when player is dead for cell pvp
// Default: 1
// 0 = No
// 1 = Yes
// Request core npc files use name "deathmatch_core"
cellpvp_autobuff: yes
 
// Can atk player in party
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_party_enable: no
 
// Can atk player in guild
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_guild_enable: no
 
// When player move to cell pvp is delay walk out cooldown
// Default: 5000 (5 secand)
cellpvp_walkout_delay: 5000

 

how to create cell pvp
 

 

- script test_cellpvp -1,{

end;
OnInit:
setcell "new_1-1",45,109,53,102,cell_pvp, 1;
end;
}

 

How to use auto buff script

Add npc script don't edit npc name "deathmatch_core

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCAGI, 60000, 10;
return;
}
 
- script deathmatch_core -1,{
 
callfunc("F_Autobuff");
end;
}

 

Change log
 

 

Cell PvP 1.7

1. Fix & Cleanup some code
2. Fix timer info when walkout cell pvp
3. support rAthena SVN revision 12425+

enjoy!

im just wondering how to apply this .patch file? i already downloaded lots of .patch files but i didnt know how to apply it..

 

You add it manually if you like :D

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[sRC] Cell PvP 1.7

 

Last update : 18/07/2014

 

Support : rAthena SVN revision 12425

 

FeatureCreate cell for player vs player with out mapflag pvp

How to use this ?

You can enable or disable this feature

conf/battle/misc.conf

 

// Addon Cell PVP [Napster]

// Enable Deathmatch for cell pvp
// Default: 0
// 0 = No
// 1 = Yes
cellpvp_deathmatch: 1
 
// Delay player alive deathmatch for cell pvp
// Default: 1000 (1 secand)
cellpvp_deathmatch_delay: 1000
 
// When player is dead recovery HP/SP Rate for cell pvp
// Default: 100 (recovery 100%)
deathmatch_hp_rate: 100
deathmatch_sp_rate: 100
 
// Enable buff when player is dead for cell pvp
// Default: 1
// 0 = No
// 1 = Yes
// Request core npc files use name "deathmatch_core"
cellpvp_autobuff: yes
 
// Can atk player in party
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_party_enable: no
 
// Can atk player in guild
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_guild_enable: no
 
// When player move to cell pvp is delay walk out cooldown
// Default: 5000 (5 secand)
cellpvp_walkout_delay: 5000

 

how to create cell pvp

 

 

- script test_cellpvp -1,{

end;
OnInit:
setcell "new_1-1",45,109,53,102,cell_pvp, 1;
end;
}

 

How to use auto buff script

Add npc script don't edit npc name "deathmatch_core

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCAGI, 60000, 10;
return;
}
 
- script deathmatch_core -1,{
 
callfunc("F_Autobuff");
end;
}

 

Change log

 

 

Cell PvP 1.7

1. Fix & Cleanup some code

2. Fix timer info when walkout cell pvp

3. support rAthena SVN revision 12425+

enjoy!

im just wondering how to apply this .patch file? i already downloaded lots of .patch files but i didnt know how to apply it..

 

You add it manually if you like :D

thanks for your help :3 but i already know how to apply it :3

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I a found serious bug, when player dead in cell_pvp, they will be stone status and cannot move long time.

 

But My delay time is using default same as diff file.

 

I also found that When the buff end, it can moved !!!!!

 

 

And other question....

 

+++ db/const.txt (working copy)

@@ -384,6 +384,7 @@

 cell_nochat 7

 cell_maelstrom 8

 cell_icewall 9

+cell_pvp 10 // Addon Cell PVP [Napster]

 

 //cell_gettype 0

 cell_chkwall 1

@@ -401,6 +402,7 @@

 cell_chknochat 13

 cell_chkmaelstrom 14

 cell_chkicewall 15

+cell_chkpvp 16 // Addon Cell PVP [Napster]

 

 

Can I change the number which I wanted?

like:

+cell_pvp 15 // Addon Cell PVP [Napster]

+cell_chkpvp 20// Addon Cell PVP [Napster]

??

Edited by Darkpurple
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+++ db/const.txt (working copy)
@@ -384,6 +384,7 @@
 cell_nochat 7
 cell_maelstrom 8
 cell_icewall 9
+cell_pvp 10 // Addon Cell PVP [Napster]
 
 //cell_gettype 0
 cell_chkwall 1
@@ -401,6 +402,7 @@
 cell_chknochat 13
 cell_chkmaelstrom 14
 cell_chkicewall 15
+cell_chkpvp 16 // Addon Cell PVP [Napster]
 
 
Can I change the number which I wanted?
like:
+cell_pvp 15 // Addon Cell PVP [Napster]
+cell_chkpvp 20// Addon Cell PVP [Napster]
??

 

 

no you can't change to want but..

if you really want to change open map.h

edit to 

 	CELL_ICEWALL,
	CELL_PVP = 15,		// Addon Cell PVP [Napster]

 	CELL_CHKICEWALL,		// Whether the cell has Ice Wall
	CELL_CHKPVP = 20,		// Whether the cell has PVP [Napster]

 

Edited by Napster
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@Napster

I tryed this on my test server but when compiling an error msg shows up...

1>d:\test server\rathena\src\map\map.c(2791): error C2065: 'CELL_PVP' : undeclared identifier
1>d:\test server\rathena\src\map\map.c(2791): error C2051: case expression not constant
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+++ db/const.txt (working copy)
@@ -384,6 +384,7 @@
 cell_nochat 7
 cell_maelstrom 8
 cell_icewall 9
+cell_pvp 10 // Addon Cell PVP [Napster]
 
 //cell_gettype 0
 cell_chkwall 1
@@ -401,6 +402,7 @@
 cell_chknochat 13
 cell_chkmaelstrom 14
 cell_chkicewall 15
+cell_chkpvp 16 // Addon Cell PVP [Napster]
 
 
Can I change the number which I wanted?
like:
+cell_pvp 15 // Addon Cell PVP [Napster]
+cell_chkpvp 20// Addon Cell PVP [Napster]
??

 

 

no you can't change to want but..

if you really want to change open map.h 

edit to 

    CELL_ICEWALL,
    CELL_PVP = 15,        // Addon Cell PVP [Napster]

    CELL_CHKICEWALL,        // Whether the cell has Ice Wall
    CELL_CHKPVP = 20,        // Whether the cell has PVP [Napster]

 

 

 
I found a serious bug, when player dead in cell_pvp, they will be stone status and cannot move.
 
But My delay time is using default same as diff file.
 
I also found that When the buff end, it can moved !!!!!
Edited by Darkpurple
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+++ db/const.txt (working copy)
@@ -384,6 +384,7 @@
 cell_nochat 7
 cell_maelstrom 8
 cell_icewall 9
+cell_pvp 10 // Addon Cell PVP [Napster]
 
 //cell_gettype 0
 cell_chkwall 1
@@ -401,6 +402,7 @@
 cell_chknochat 13
 cell_chkmaelstrom 14
 cell_chkicewall 15
+cell_chkpvp 16 // Addon Cell PVP [Napster]
 
 
Can I change the number which I wanted?
like:
+cell_pvp 15 // Addon Cell PVP [Napster]
+cell_chkpvp 20// Addon Cell PVP [Napster]
??

 

 

no you can't change to want but..

if you really want to change open map.h 

edit to 

    CELL_ICEWALL,

    CELL_PVP = 15,        // Addon Cell PVP [Napster]

    CELL_CHKICEWALL,        // Whether the cell has Ice Wall

    CELL_CHKPVP = 20,        // Whether the cell has PVP [Napster]

 

 

 
I found a serious bug, when player dead in cell_pvp, they will be stone status and cannot move.
 
But My delay time is using default same as diff file.
 
I also found that When the buff end, it can moved !!!!!

 

 

you enable auto buff ?

i think this wrong

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCAGI, 60000, 10;  <-- change to SC_INCREASEAGI
return;
}

 

 

@Napster

I tryed this on my test server but when compiling an error msg shows up...

 

1>d:\test server\rathena\src\map\map.c(2791): error C2065: 'CELL_PVP' : undeclared identifier
1>d:\test server\rathena\src\map\map.c(2791): error C2051: case expression not constant

you manual diff or apply patch maybe you mod src fail please check again and use last Server svn

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function script F_Autobuff {


 

sc_start SC_BLESSING, 60000, 10;

sc_start SC_INCAGI, 60000, 10;  <-- change to SC_INCREASEAGI

return;

}

 

Yup....the old link from hercules's script is using sc_start SC_INCAGI ...

Thanks you for your help. /no1 

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@Napster

I tryed this on my test server but when compiling an error msg shows up...

 

1>d:\test server\rathena\src\map\map.c(2791): error C2065: 'CELL_PVP' : undeclared identifier
1>d:\test server\rathena\src\map\map.c(2791): error C2051: case expression not constant

you manual diff or apply patch maybe you mod src fail please check again and use last Server svn

 

 

Ok its done thanks, i just forgot to add this on map.h...

 

  CELL_NOCHAT,
  CELL_MAELSTROM,
  CELL_ICEWALL,
+ CELL_PVP, // Addon Cell PVP [Napster]

Note: I notice something when you enter the cell it shows 1/999 in the lower left, is it normal?

Edited by Lelouch vi Britannia
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[sRC] Cell PvP 1.7

 

Last update : 18/07/2014

 

Support : rAthena SVN revision 12425

 

FeatureCreate cell for player vs player with out mapflag pvp

How to use this ?

You can enable or disable this feature

conf/battle/misc.conf

 

// Addon Cell PVP [Napster]

// Enable Deathmatch for cell pvp
// Default: 0
// 0 = No
// 1 = Yes
cellpvp_deathmatch: 1
 
// Delay player alive deathmatch for cell pvp
// Default: 1000 (1 secand)
cellpvp_deathmatch_delay: 1000
 
// When player is dead recovery HP/SP Rate for cell pvp
// Default: 100 (recovery 100%)
deathmatch_hp_rate: 100
deathmatch_sp_rate: 100
 
// Enable buff when player is dead for cell pvp
// Default: 1
// 0 = No
// 1 = Yes
// Request core npc files use name "deathmatch_core"
cellpvp_autobuff: yes
 
// Can atk player in party
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_party_enable: no
 
// Can atk player in guild
// Default: 1
// 0 = No
// 1 = Yes
cellpvp_guild_enable: no
 
// When player move to cell pvp is delay walk out cooldown
// Default: 5000 (5 secand)
cellpvp_walkout_delay: 5000

 

how to create cell pvp

 

 

- script test_cellpvp -1,{

end;
OnInit:
setcell "new_1-1",45,109,53,102,cell_pvp, 1;
end;
}

 

How to use auto buff script

Add npc script don't edit npc name "deathmatch_core

 

 

function script F_Autobuff {

 
sc_start SC_BLESSING, 60000, 10;
sc_start SC_INCREASEAGI, 60000, 10;
return;
}
 
- script deathmatch_core -1,{
 
callfunc("F_Autobuff");
end;
}

 

Change log

 

 

Cell PvP 1.7

1. Fix & Cleanup some code

2. Fix timer info when walkout cell pvp

3. support rAthena SVN revision 12425+

enjoy!

Thx man :) .. Finally.. i can add this feature to my Server :D

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@Napster

I tryed this on my test server but when compiling an error msg shows up...

 

1>d:\test server\rathena\src\map\map.c(2791): error C2065: 'CELL_PVP' : undeclared identifier
1>d:\test server\rathena\src\map\map.c(2791): error C2051: case expression not constant

you manual diff or apply patch maybe you mod src fail please check again and use last Server svn

 

 

Ok its done thanks, i just forgot to add this on map.h...

 

  CELL_NOCHAT,
  CELL_MAELSTROM,
  CELL_ICEWALL,
+ CELL_PVP, // Addon Cell PVP [Napster]

Note: I notice something when you enter the cell it shows 1/999 in the lower left, is it normal?

 

maybe it bug, bcz gm account when use @hiding on/off cell pvp not count user, i'am not sure how to reproduce this ?

Edited by Napster
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  http://hercules.ws/board/topic/4593-getmemberaid-checkmes/

 

Napster, can you transfer this patch to rathena method ?...Thanks...

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  http://hercules.ws/board/topic/4593-getmemberaid-checkmes/

 

Napster, can you transfer this patch to rathena method ?...Thanks...

 

but no have test for this  /sry

getmemberaid_r12425.patch

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  http://hercules.ws/board/topic/4593-getmemberaid-checkmes/

 

Napster, can you transfer this patch to rathena method ?...Thanks...

 

but no have test for this  /sry

 

Love you so much much much  /kis2  /kis2   /kis2 Test now~!!

 

  http://hercules.ws/board/topic/4593-getmemberaid-checkmes/

 

Napster, can you transfer this patch to rathena method ?...Thanks...

 

but no have test for this  /sry

 

I testing with this script it showed the error same as here:

http://hercules.ws/board/topic/4746-scuffle-event-21/?p=42857

 

[Warning]: script:getelementofarray: index out of range (999)

[Debug]: Data: variable name='.@i' index=0

[Debug]: Source (NPC): asdf at prontera (162,180)

 

so that ... doesn't work for rathena ? /sob

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@Darkpurple

you can post your script npc to use this

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@Darkpurple

you can post your script npc to use this

 

I followed Annieruru steps in here: http://hercules.ws/board/topic/4746-scuffle-event-21/?p=42857

 

 

unfortunately ... rathena doesn't support getmemberaid because rathena still haven't break the 128 array limit

I just tried this in rAthena

 

prontera,162,180,5    script    asdf    100,{

    .@i[999] = 1;

    dispbottom .@i[999] +"";}

[Warning]: script:getelementofarray: index out of range (999)

[Debug]: Data: variable name='.@i' index=0

[Debug]: Source (NPC): asdf at prontera (162,180)

 

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patch this but i'am not  sure won work

max_scriptarray.patch

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patch this but i'am not  sure won work

 

Do you know that why   max_scriptarray will affect  getmemberaid  ???

Does it because it not changed the array limit of 128.....the getmeberaid only can get 128 limited online people??

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yes i know it work affect  getmemberaid

 

bcz mapreg server use for this put variable, but use Memory server increase

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yes i know it work affect  getmemberaid

 

bcz mapreg server use for this put variable, but use Memory server increase

 

max_scriptarray.patch

 

 

I found the bug : 

the mapserver success  to compiled, 

but the client cannot login to the mapserver.

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oh yes map server can't load  /spit

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