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olá eu uso essa skin green porem quando tento ver o personagem pra resetar posição ou aparecia da o erro

 

Vendo Personagem

Nenhum personagem encontrado. Voltar.

 

 

meu modules>character>view.php

if (!defined('FLUX_ROOT')) exit;

$this->loginRequired();

$title = 'Viewing Character';

require_once 'Flux/TemporaryTable.php';

if($server->isRenewal) {
$fromTables = array("{$server->charMapDatabase}.item_db", "{$server->charMapDatabase}.item_db");
} else {
$fromTables = array("{$server->charMapDatabase}.item_db", "{$server->charMapDatabase}.item_db");
}
$tableName = "{$server->charMapDatabase}.items";
$tempTable = new Flux_TemporaryTable($server->connection, $tableName, $fromTables);

$charID = $params->get('id');

$col = "ch.char_id, ch.account_id, ch.char_num, ch.name AS char_name, ch.class AS char_class, ch.base_level AS char_base_level, ";
$col .= "ch.job_level AS char_job_level, ch.base_exp AS char_base_exp, ch.job_exp AS char_job_exp, ch.zeny AS char_zeny, ";
$col .= "ch.str AS char_str, ch.agi AS char_agi, ch.vit AS char_vit, ";
$col .= "ch.int AS char_int, ch.dex AS char_dex, ch.luk AS char_luk, ch.max_hp AS char_max_hp, ch.hp AS char_hp, ";
$col .= "ch.max_sp AS char_max_sp, ch.sp AS char_sp, ch.status_point AS char_status_point, ";
$col .= "ch.skill_point AS char_skill_point, ch.online AS char_online, ch.party_id AS char_party_id, ";

$col .= "login.userid, login.account_id AS char_account_id, ";
$col .= "partner.name AS partner_name, partner.char_id AS partner_id, ";
$col .= "mother.name AS mother_name, mother.char_id AS mother_id, ";
$col .= "father.name AS father_name, father.char_id AS father_id, ";
$col .= "child.name AS child_name, child.char_id AS child_id, ";
$col .= "guild.guild_id, guild.name AS guild_name, guild.emblem_len AS guild_emblem_len, ";
$col .= "guild_position.name AS guild_position, IFNULL(guild_position.exp_mode, 0) AS guild_tax, ";
$col .= "party.name AS party_name, party.leader_char AS party_leader_id, party_leader.name AS party_leader_name, ";

$col .= "homun.name AS homun_name, homun.class AS homun_class, homun.level AS homun_level, homun.exp AS homun_exp, ";
$col .= "homun.intimacy AS homun_intimacy, homun.hunger AS homun_hunger, homun.str AS homun_str, homun.agi As homun_agi, ";
$col .= "homun.vit AS homun_vit, homun.int AS homun_int, homun.dex AS homun_dex, homun.luk AS homun_luk, ";
$col .= "homun.hp AS homun_hp, homun.max_hp As homun_max_hp, homun.sp AS homun_sp, homun.max_sp AS homun_max_sp, ";
$col .= "homun.skill_point AS homun_skill_point, homun.alive AS homun_alive, ";

$col .= "pet.class AS pet_class, pet.name AS pet_name, pet.level AS pet_level, pet.intimate AS pet_intimacy, ";
$col .= "pet.hungry AS pet_hungry, pet_mob.kName AS pet_mob_name, pet_mob2.kName AS pet_mob_name2, ";

$col .= "IFNULL(reg.value, 0) AS death_count";

$sql = "SELECT $col FROM {$server->charMapDatabase}.`char` AS ch ";
$sql .= "LEFT OUTER JOIN {$server->loginDatabase}.login ON login.account_id = ch.account_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS partner ON partner.char_id = ch.partner_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS mother ON mother.char_id = ch.mother ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS father ON father.char_id = ch.father ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS child ON child.char_id = ch.child ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild_member` ON guild_member.char_id = ch.char_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild` ON guild.guild_id = guild_member.guild_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild_position` ON ";
$sql .= "(guild_member.position = guild_position.position AND guild_member.guild_id = guild_position.guild_id) ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`party` ON ch.party_id = party.party_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS party_leader ON party.leader_char = party_leader.char_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`homunculus` AS homun ON ch.homun_id = homun.homun_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`pet` ON ch.pet_id = pet.pet_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`mob_db` AS pet_mob ON pet_mob.ID = pet.class ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`mob_db2` AS pet_mob2 ON pet_mob2.ID = pet.class ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
$sql .= "WHERE ch.char_id = ?";

$sth = $server->connection->getStatement($sql);
$sth->execute(array($charID));

$char = $sth->fetch();

if ($char->pet_mob_name2) {
$char->pet_mob_name = $char->pet_mob_name2;
}

if ($char && $char->char_account_id == $session->account->account_id) {
$isMine = true;
}
else {
$isMine = false;
}

if (!$isMine && !$auth->allowedToViewCharacter) {
$this->deny();
}

if ($char) {
$title = "Viewing Character ({$char->char_name})";

$sql = "SELECT fr.char_id, fr.name, fr.class, fr.base_level, fr.job_level, ";
$sql .= "guild.guild_id, guild.name AS guild_name, guild.emblem_len AS guild_emblem_len, fr.online ";
$sql .= "FROM {$server->charMapDatabase}.`char` AS fr ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.guild ON guild.guild_id = fr.guild_id ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.friends ON friends.friend_id = fr.char_id ";
$sql .= "WHERE friends.char_id = ? ORDER BY fr.name ASC";
$sth = $server->connection->getStatement($sql);

$sth->execute(array($char->char_id));
$friends = $sth->fetchAll();

if ($char->party_leader_id) {
$sql = "SELECT p.char_id, p.name, p.class, p.base_level, p.job_level, ";
$sql .= "guild.guild_id, guild.name AS guild_name, p.online ";
$sql .= "FROM {$server->charMapDatabase}.`char` AS p ";
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.guild ON guild.guild_id = p.guild_id ";
$sql .= "WHERE p.party_id = ? AND p.char_id != ? ORDER BY p.name ASC";
$sth = $server->connection->getStatement($sql);

$sth->execute(array($char->char_party_id, $char->char_id));
$partyMembers = $sth->fetchAll();
}
else {
$partyMembers = array();
}

$col = "inventory.*, items.name_japanese, items.type, items.slots, c.char_id, c.name AS char_name";

$sql = "SELECT $col FROM {$server->charMapDatabase}.inventory ";
$sql .= "LEFT JOIN {$server->charMapDatabase}.items ON items.id = inventory.nameid ";
$sql .= "LEFT JOIN {$server->charMapDatabase}.`char` AS c ";
$sql .= "ON c.char_id = IF(inventory.card0 IN (254, 255), ";
$sql .= "IF(inventory.card2 < 0, inventory.card2 + 65536, inventory.card2) ";
$sql .= "| (inventory.card3 << 16), NULL) ";
$sql .= "WHERE inventory.char_id = ? ";

if (!$auth->allowedToSeeUnknownItems) {
$sql .= 'AND inventory.identify > 0 ';
}

$sql .= "ORDER BY IF(inventory.equip > 0, 1, 0) DESC, inventory.nameid ASC, inventory.identify DESC, ";
$sql .= "inventory.attribute DESC, inventory.refine ASC";

$sth = $server->connection->getStatement($sql);
$sth->execute(array($char->char_id));

$items = $sth->fetchAll();
$cards = array();

if ($items) {
$cardIDs = array();

foreach ($items as $item) {
$item->cardsOver = -$item->slots;

if ($item->card0) {
$cardIDs[] = $item->card0;
$item->cardsOver++;
}
if ($item->card1) {
$cardIDs[] = $item->card1;
$item->cardsOver++;
}
if ($item->card2) {
$cardIDs[] = $item->card2;
$item->cardsOver++;
}
if ($item->card3) {
$cardIDs[] = $item->card3;
$item->cardsOver++;
}

if ($item->card0 == 254 || $item->card0 == 255 || $item->card0 == -256 || $item->cardsOver < 0) {
$item->cardsOver = 0;
}
}

if ($cardIDs) {
$ids = implode(',', array_fill(0, count($cardIDs), '?'));
$sql = "SELECT id, name_japanese FROM {$server->charMapDatabase}.items WHERE id IN ($ids)";
$sth = $server->connection->getStatement($sql);

$sth->execute($cardIDs);
$temp = $sth->fetchAll();
if ($temp) {
foreach ($temp as $card) {
$cards[$card->id] = $card->name_japanese;
}
}
}
}

$col = "cart_inventory.*, items.name_japanese, items.type, items.slots, c.char_id, c.name AS char_name";

$sql = "SELECT $col FROM {$server->charMapDatabase}.cart_inventory ";
$sql .= "LEFT JOIN {$server->charMapDatabase}.items ON items.id = cart_inventory.nameid ";
$sql .= "LEFT JOIN {$server->charMapDatabase}.`char` AS c ";
$sql .= "ON c.char_id = IF(cart_inventory.card0 IN (254, 255), ";
$sql .= "IF(cart_inventory.card2 < 0, cart_inventory.card2 + 65536, cart_inventory.card2) ";
$sql .= "| (cart_inventory.card3 << 16), NULL) ";
$sql .= "WHERE cart_inventory.char_id = ? ";

if (!$auth->allowedToSeeUnknownItems) {
$sql .= 'AND cart_inventory.identify > 0 ';
}

$sql .= "ORDER BY cart_inventory.nameid ASC, cart_inventory.identify DESC, ";
$sql .= "cart_inventory.attribute DESC, cart_inventory.refine ASC";

$sth = $server->connection->getStatement($sql);
$sth->execute(array($char->char_id));

$cart_items = $sth->fetchAll();
$cart_cards = array();

if ($cart_items) {
$cardIDs = array();

foreach ($cart_items as $item) {
$item->cardsOver = -$item->slots;

if ($item->card0) {
$cardIDs[] = $item->card0;
$item->cardsOver++;
}
if ($item->card1) {
$cardIDs[] = $item->card1;
$item->cardsOver++;
}
if ($item->card2) {
$cardIDs[] = $item->card2;
$item->cardsOver++;
}
if ($item->card3) {
$cardIDs[] = $item->card3;
$item->cardsOver++;
}

if ($item->card0 == 254 || $item->card0 == 255 || $item->card0 == -256 || $item->cardsOver < 0) {
$item->cardsOver = 0;
}
}

if ($cardIDs) {
$ids = implode(',', array_fill(0, count($cardIDs), '?'));
$sql = "SELECT id, name_japanese FROM {$server->charMapDatabase}.items WHERE id IN ($ids)";
$sth = $server->connection->getStatement($sql);

$sth->execute($cardIDs);
$temp = $sth->fetchAll();
if ($temp) {
foreach ($temp as $card) {
$cart_cards[$card->id] = $card->name_japanese;
}
}
}
}

$itemAttributes = Flux::config('Attributes')->toArray();
}
?>

 

obrigado. até

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tem certeza que ela é compatível com sua versão do flux?

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  • Group:  Members
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não tipo essa skin ela vem com o "patch" do fluxcp completo entende? ele não e um thema só vem com tudo já eu eu tentei deixa só a pasta do theme mais da erro tbm tem que ser ele completo mesmo pra não da erro porem pra reseta aparecia e posição da isso ai =/

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