stiflerxx Posted June 1, 2014 Posted June 1, 2014 olá eu uso essa skin green porem quando tento ver o personagem pra resetar posição ou aparecia da o erro Vendo PersonagemNenhum personagem encontrado. Voltar. meu modules>character>view.php if (!defined('FLUX_ROOT')) exit;$this->loginRequired();$title = 'Viewing Character';require_once 'Flux/TemporaryTable.php';if($server->isRenewal) {$fromTables = array("{$server->charMapDatabase}.item_db", "{$server->charMapDatabase}.item_db");} else {$fromTables = array("{$server->charMapDatabase}.item_db", "{$server->charMapDatabase}.item_db");}$tableName = "{$server->charMapDatabase}.items";$tempTable = new Flux_TemporaryTable($server->connection, $tableName, $fromTables);$charID = $params->get('id');$col = "ch.char_id, ch.account_id, ch.char_num, ch.name AS char_name, ch.class AS char_class, ch.base_level AS char_base_level, ";$col .= "ch.job_level AS char_job_level, ch.base_exp AS char_base_exp, ch.job_exp AS char_job_exp, ch.zeny AS char_zeny, ";$col .= "ch.str AS char_str, ch.agi AS char_agi, ch.vit AS char_vit, ";$col .= "ch.int AS char_int, ch.dex AS char_dex, ch.luk AS char_luk, ch.max_hp AS char_max_hp, ch.hp AS char_hp, ";$col .= "ch.max_sp AS char_max_sp, ch.sp AS char_sp, ch.status_point AS char_status_point, ";$col .= "ch.skill_point AS char_skill_point, ch.online AS char_online, ch.party_id AS char_party_id, ";$col .= "login.userid, login.account_id AS char_account_id, ";$col .= "partner.name AS partner_name, partner.char_id AS partner_id, ";$col .= "mother.name AS mother_name, mother.char_id AS mother_id, ";$col .= "father.name AS father_name, father.char_id AS father_id, ";$col .= "child.name AS child_name, child.char_id AS child_id, ";$col .= "guild.guild_id, guild.name AS guild_name, guild.emblem_len AS guild_emblem_len, ";$col .= "guild_position.name AS guild_position, IFNULL(guild_position.exp_mode, 0) AS guild_tax, ";$col .= "party.name AS party_name, party.leader_char AS party_leader_id, party_leader.name AS party_leader_name, ";$col .= "homun.name AS homun_name, homun.class AS homun_class, homun.level AS homun_level, homun.exp AS homun_exp, ";$col .= "homun.intimacy AS homun_intimacy, homun.hunger AS homun_hunger, homun.str AS homun_str, homun.agi As homun_agi, ";$col .= "homun.vit AS homun_vit, homun.int AS homun_int, homun.dex AS homun_dex, homun.luk AS homun_luk, ";$col .= "homun.hp AS homun_hp, homun.max_hp As homun_max_hp, homun.sp AS homun_sp, homun.max_sp AS homun_max_sp, ";$col .= "homun.skill_point AS homun_skill_point, homun.alive AS homun_alive, ";$col .= "pet.class AS pet_class, pet.name AS pet_name, pet.level AS pet_level, pet.intimate AS pet_intimacy, ";$col .= "pet.hungry AS pet_hungry, pet_mob.kName AS pet_mob_name, pet_mob2.kName AS pet_mob_name2, ";$col .= "IFNULL(reg.value, 0) AS death_count";$sql = "SELECT $col FROM {$server->charMapDatabase}.`char` AS ch ";$sql .= "LEFT OUTER JOIN {$server->loginDatabase}.login ON login.account_id = ch.account_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS partner ON partner.char_id = ch.partner_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS mother ON mother.char_id = ch.mother ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS father ON father.char_id = ch.father ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS child ON child.char_id = ch.child ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild_member` ON guild_member.char_id = ch.char_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild` ON guild.guild_id = guild_member.guild_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`guild_position` ON ";$sql .= "(guild_member.position = guild_position.position AND guild_member.guild_id = guild_position.guild_id) ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`party` ON ch.party_id = party.party_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char` AS party_leader ON party.leader_char = party_leader.char_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`homunculus` AS homun ON ch.homun_id = homun.homun_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`pet` ON ch.pet_id = pet.pet_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`mob_db` AS pet_mob ON pet_mob.ID = pet.class ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`mob_db2` AS pet_mob2 ON pet_mob2.ID = pet.class ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";$sql .= "WHERE ch.char_id = ?";$sth = $server->connection->getStatement($sql);$sth->execute(array($charID));$char = $sth->fetch();if ($char->pet_mob_name2) {$char->pet_mob_name = $char->pet_mob_name2;}if ($char && $char->char_account_id == $session->account->account_id) {$isMine = true;}else {$isMine = false;}if (!$isMine && !$auth->allowedToViewCharacter) {$this->deny();}if ($char) {$title = "Viewing Character ({$char->char_name})";$sql = "SELECT fr.char_id, fr.name, fr.class, fr.base_level, fr.job_level, ";$sql .= "guild.guild_id, guild.name AS guild_name, guild.emblem_len AS guild_emblem_len, fr.online ";$sql .= "FROM {$server->charMapDatabase}.`char` AS fr ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.guild ON guild.guild_id = fr.guild_id ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.friends ON friends.friend_id = fr.char_id ";$sql .= "WHERE friends.char_id = ? ORDER BY fr.name ASC";$sth = $server->connection->getStatement($sql);$sth->execute(array($char->char_id));$friends = $sth->fetchAll();if ($char->party_leader_id) {$sql = "SELECT p.char_id, p.name, p.class, p.base_level, p.job_level, ";$sql .= "guild.guild_id, guild.name AS guild_name, p.online ";$sql .= "FROM {$server->charMapDatabase}.`char` AS p ";$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.guild ON guild.guild_id = p.guild_id ";$sql .= "WHERE p.party_id = ? AND p.char_id != ? ORDER BY p.name ASC";$sth = $server->connection->getStatement($sql);$sth->execute(array($char->char_party_id, $char->char_id));$partyMembers = $sth->fetchAll();}else {$partyMembers = array();}$col = "inventory.*, items.name_japanese, items.type, items.slots, c.char_id, c.name AS char_name";$sql = "SELECT $col FROM {$server->charMapDatabase}.inventory ";$sql .= "LEFT JOIN {$server->charMapDatabase}.items ON items.id = inventory.nameid ";$sql .= "LEFT JOIN {$server->charMapDatabase}.`char` AS c ";$sql .= "ON c.char_id = IF(inventory.card0 IN (254, 255), ";$sql .= "IF(inventory.card2 < 0, inventory.card2 + 65536, inventory.card2) ";$sql .= "| (inventory.card3 << 16), NULL) ";$sql .= "WHERE inventory.char_id = ? ";if (!$auth->allowedToSeeUnknownItems) {$sql .= 'AND inventory.identify > 0 ';}$sql .= "ORDER BY IF(inventory.equip > 0, 1, 0) DESC, inventory.nameid ASC, inventory.identify DESC, ";$sql .= "inventory.attribute DESC, inventory.refine ASC";$sth = $server->connection->getStatement($sql);$sth->execute(array($char->char_id));$items = $sth->fetchAll();$cards = array();if ($items) {$cardIDs = array();foreach ($items as $item) {$item->cardsOver = -$item->slots;if ($item->card0) {$cardIDs[] = $item->card0;$item->cardsOver++;}if ($item->card1) {$cardIDs[] = $item->card1;$item->cardsOver++;}if ($item->card2) {$cardIDs[] = $item->card2;$item->cardsOver++;}if ($item->card3) {$cardIDs[] = $item->card3;$item->cardsOver++;}if ($item->card0 == 254 || $item->card0 == 255 || $item->card0 == -256 || $item->cardsOver < 0) {$item->cardsOver = 0;}}if ($cardIDs) {$ids = implode(',', array_fill(0, count($cardIDs), '?'));$sql = "SELECT id, name_japanese FROM {$server->charMapDatabase}.items WHERE id IN ($ids)";$sth = $server->connection->getStatement($sql);$sth->execute($cardIDs);$temp = $sth->fetchAll();if ($temp) {foreach ($temp as $card) {$cards[$card->id] = $card->name_japanese;}}}}$col = "cart_inventory.*, items.name_japanese, items.type, items.slots, c.char_id, c.name AS char_name";$sql = "SELECT $col FROM {$server->charMapDatabase}.cart_inventory ";$sql .= "LEFT JOIN {$server->charMapDatabase}.items ON items.id = cart_inventory.nameid ";$sql .= "LEFT JOIN {$server->charMapDatabase}.`char` AS c ";$sql .= "ON c.char_id = IF(cart_inventory.card0 IN (254, 255), ";$sql .= "IF(cart_inventory.card2 < 0, cart_inventory.card2 + 65536, cart_inventory.card2) ";$sql .= "| (cart_inventory.card3 << 16), NULL) ";$sql .= "WHERE cart_inventory.char_id = ? ";if (!$auth->allowedToSeeUnknownItems) {$sql .= 'AND cart_inventory.identify > 0 ';}$sql .= "ORDER BY cart_inventory.nameid ASC, cart_inventory.identify DESC, ";$sql .= "cart_inventory.attribute DESC, cart_inventory.refine ASC";$sth = $server->connection->getStatement($sql);$sth->execute(array($char->char_id));$cart_items = $sth->fetchAll();$cart_cards = array();if ($cart_items) {$cardIDs = array();foreach ($cart_items as $item) {$item->cardsOver = -$item->slots;if ($item->card0) {$cardIDs[] = $item->card0;$item->cardsOver++;}if ($item->card1) {$cardIDs[] = $item->card1;$item->cardsOver++;}if ($item->card2) {$cardIDs[] = $item->card2;$item->cardsOver++;}if ($item->card3) {$cardIDs[] = $item->card3;$item->cardsOver++;}if ($item->card0 == 254 || $item->card0 == 255 || $item->card0 == -256 || $item->cardsOver < 0) {$item->cardsOver = 0;}}if ($cardIDs) {$ids = implode(',', array_fill(0, count($cardIDs), '?'));$sql = "SELECT id, name_japanese FROM {$server->charMapDatabase}.items WHERE id IN ($ids)";$sth = $server->connection->getStatement($sql);$sth->execute($cardIDs);$temp = $sth->fetchAll();if ($temp) {foreach ($temp as $card) {$cart_cards[$card->id] = $card->name_japanese;}}}}$itemAttributes = Flux::config('Attributes')->toArray();}?> obrigado. até Quote
JulioCF Posted June 1, 2014 Posted June 1, 2014 tem certeza que ela é compatível com sua versão do flux? Quote
stiflerxx Posted June 4, 2014 Author Posted June 4, 2014 não tipo essa skin ela vem com o "patch" do fluxcp completo entende? ele não e um thema só vem com tudo já eu eu tentei deixa só a pasta do theme mais da erro tbm tem que ser ele completo mesmo pra não da erro porem pra reseta aparecia e posição da isso ai =/ Quote
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