Jump to content

Adding a new handy @command for testing purposes also


joelolopez

Recommended Posts


  • Group:  Members
  • Topic Count:  154
  • Topics Per Day:  0.03
  • Content Count:  493
  • Reputation:   46
  • Joined:  01/24/12
  • Last Seen:  

i would like to suggest a new @command and it is the

 

@homalive or @halive

 

revive fallen homunculus

 

i got this idea when im checking the homunculus skills

when my job is not an alchemist class i dont have any revive skills for my fallen homunculus

so i need to change my job into alchemist class then luckily i have a platinum skill npc to obtain quest skill to revive my homunculus

sometimes i dont have any platinum skill npc installed on my server so im on a long way to run just to obtain resurrection skill

 

@homalive will come handy for sure just like @alive @homalive is very important

 

 

 

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

Why would you need to revive a Homunculus when you aren't an Alchemist?

Link to comment
Share on other sites


  • Group:  Developer
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  1443
  • Reputation:   337
  • Joined:  10/17/12
  • Last Seen:  

Just use @useskill?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  154
  • Topics Per Day:  0.03
  • Content Count:  493
  • Reputation:   46
  • Joined:  01/24/12
  • Last Seen:  

Why would you need to revive a Homunculus when you aren't an Alchemist?

no sir its just a scenario

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  13
  • Reputation:   0
  • Joined:  03/27/14
  • Last Seen:  

Just add Homunculus resurrection on all job skilltree

 

I guess you won`t need this command..

Link to comment
Share on other sites

×
×
  • Create New...