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Stolao's Auto Event [v2.5A]


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When load  OnMinute00 :  //- Start Events show this

Quote

[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: gettime (1 parameter):
[Debug]: Data: variable name='DT_DAYOFMONTH' index=0
[Debug]: Source (NPC): Eventos at prontera (144,169)
[Warning]: script:get_val: cannot access player variable 'DT_DAYOFMONTH', defaulting to 0

*and never start any event

Current version 2.0E

Edited by rafanews
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On 11/9/2017 at 8:04 PM, rafanews said:

When load  OnMinute00 :  //- Start Events show this

*and never start any event

Current version 2.0E

What's your rathena git version? Looks like it's probably outdated.

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@Stolao there is an issue with setting up times for sunday. they appear on monday instead of sunday. and a suggestion. auto randomize for all days? or give the option to do less times per day  maybe. love the RODEX support and all of the fixes :D consider adding devil square to it maybe. i have used this very script to make other scripts because of how you write your code. 

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3 hours ago, sikiro said:

@Stolao there is an issue with setting up times for sunday. they appear on monday instead of sunday. and a suggestion. auto randomize for all days? or give the option to do less times per day  maybe. love the RODEX support and all of the fixes :D consider adding devil square to it maybe. i have used this very script to make other scripts because of how you write your code. 

Devil square is on my list of to add just haven't gotten to it to much work with my project.

 

I guess I could add a RNG option to it as well.

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@Stolao having problems when setting event dates. If I input too many events it mess ups the dates. Example If I set it to monday. It will appear on Wednesday.

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5 hours ago, iAmGnome said:

@Stolao having problems when setting event dates. If I input too many events it mess ups the dates. Example If I set it to monday. It will appear on Wednesday.

ill try and replicate bug, if i can ill fix

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4 hours ago, Stolao said:

ill try and replicate bug, if i can ill fix

Thanks sir!

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how to add the map on zombie and maze? can anyone help me?

 

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[Error]: buildin_callfunc: Function not found! [dispell]

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On 1/27/2018 at 7:18 PM, skymia said:

how to add the map on zombie and maze? can anyone help me?

 

@skymia

 

when i want join event with @joinevent error on console [Error]: buildin_callfunc: Function not found! [dispell]

Screenshot_1.jpg

Edited by koloridjo
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its in a separate file which can be found on my git.

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Update

2.12->2.2F
2.13 Fixed Emp Breaker Instance Enter
2.14 Converted Instance var to NPC var in Emp Breaker Instance
2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep
2.16 Added a few more names to Poring Event
2.17 Lower Zombie Event Round time by 1 Second (even 60 now)
2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds
2.19 Corrected Typo in Final Wave of Zombie Event
2.1A Lower Dice Event Initialize time to 60 seconds
2.1B Fixed typo 'Event Event' when reciving rewards
2.1C Made the PvP Event Check Players every 5 seconds instead of 60
2.1D Dice Event Now Sends Players back to Prontera on event End
2.1E Zombie Event Now Sends Players back to Prontera on event End
2.1F Fixed at_endevent not ending events already in progress.
2.20 Bombring Event Now Sends Players back to Prontera on event End
2.21 Bombring Event now gets harder per wave.
2.22 Bombring Event waves come slower
2.23 Added Clear Event Command
2.24 Fixed Manhunt picking players from wrong map
2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader)
2.26 Poring now correctly removes mapflags
2.27 Added 'mf_nodrop' to Bombring and Poring
2.28 Fixed? Lucky Event
2.29 Replaced "mapnames" with .EnterMap$[#] in most cases
2.2A Fixed minor tabulation
2.2B Fixed an extra {
2.2C Converted to use new mail script commands
2.2D Added Mutiple item support for RoDex
2.2E Fixed 'Event Event' typo
2.2F Added more GM menus if dont want commands enabled
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	switch(select((($@CurrentEvent > 0)?":":" ~ Join event...:":":")+

something is wrong with that line. If you press it, it goes to  "Chance of no event?";

Edited by Leic
fixed
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instance_create crashes the server

 

constant crashes happening on my server

 

lucky event crashes it too

Edited by Leic
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6 hours ago, Leic said:

	switch(select((($@CurrentEvent > 0)?":":" ~ Join event...:":":")+

something is wrong with that line. If you press it, it goes to  "Chance of no event?";

Replace 

 Case 1:


next;
break;[/Codebox]
With
[Codebox]
Next;
Goto OnJoinEvent;
[/Codebox]
 
Till I can push an update to fix.
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4 minutes ago, Stolao said:

double post

Edited by Leic
double post
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3 minutes ago, Stolao said:

Replace 

 


 Case 1:


next;
break;[/Codebox]
With
		

		
Next;
Goto OnJoinEvent;
[/Codebox]
 
Till I can push an update to fix.

cancel still has the same problem

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image.png.626be8b0d407178ba77143c61c536a32.png

 

having this problem on deleting. can't delete other events

Edited by Leic
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12 hours ago, Leic said:
12 hours ago, Stolao said:

Replace 

 



 Case 1:


next;
break;[/Codebox]
With
 



 
Next;
Goto OnJoinEvent;
[/Codebox]
 
Till I can push an update to fix.

cancel still has the same problem

just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier

 

as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier.

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2 hours ago, Stolao said:

just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier

 

as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier.

ok thanks.

 

suggesting to add which type of event will be randomize before initiating..

 

ex: what events should be randomize? (cluckers, bombring) then it will randomize it

 

tyia

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10 hours ago, Leic said:

ok thanks.

 

suggesting to add which type of event will be randomize before initiating..

 

ex: what events should be randomize? (cluckers, bombring) then it will randomize it

 

tyia

//===== To Do: ===============================================
//= Make Rewards Editable in game
//= Add A Vote4Event(ingame) Feature
//= Add Devil Square, Disguise, Invasion, X-O Event, MVP Arena, Dead Branch, Wiki, Jumper, Fast Type Event
//= Add Other Requested Events
//= Upgrade Randomize Event to allow choices in events		<--------------------------------------------------
//= Fix Manually Removing Events Overflow Error (not game breaking)

 

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Where do i put the map for this event? 

Thank you in advance!

 

Sir where do i exactly put the maps in the server? Can you help me out? I want to use this but in order to do so i need to put it in the right folder and i dont know where i need to put it.

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5 hours ago, footloose23 said:

Sir where do i exactly put the maps in the server? Can you help me out? I want to use this but in order to do so i need to put it in the right folder and i dont know where i need to put it.

Data/

Or grf/data

 

Also need to update mapinfo maps conf and mapcache there should be a guide on how to do this please use your available resources and try yourself

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Updated 2.38 -> 2.5A

2.39 Added Find th Baphomet
2.3A Added Grab the Candy!
2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled)
2.3C Combined OnPCLogout Events
2.3D Added Disgusie Event
2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3
2.3F Removed dependencey on regular expressions library for Disguise and Coutning
2.40 Fixed Poring Event setting mapflags non-dynamic map
2.41 Added Fabre Event
2.42 Fixed Emp Event Failing to annouce not enough players
2.43 Fixed Zombie Failing to start due to negative index
2.44 Added Devil Square
2.45 Certain mapflags no loger removed on events end
2.46 Warp Players to Save instead of Prontera
2.47 Made default time for emp event ~23 Days
2.48 Added a player death check to zombie event
2.49 Fixed a loop issue in PVP
2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save"
2.4B Fixed Lucky Pick
2.4C Fixed a missing "" in maze event
2.4D Added a check so Mushroom Event will always have at least 1 mushroom
2.4E Fixed incorrect map index for Mushroom and Bapho events
2.4F Fixed incorrect event index for Mushroom and Bapho events
2.50 Added a Gm diplay count for mob counting event if Testmode is enabled
2.51 Removed map warp from counting event
2.52 Counting event now properly removes mobs at events end
2.53 Removed SQL dependency from Fabre event
2.54 Added Warp out for disgusie event
2.55 Disabled Countdown timer in disguse event
2.56 Fixed incorrect Rules check
2.57 Added a Gm diplay mob name for disguise event for gm 99
2.58 Fixed incorrect mapindex for disguise event
2.59 Devil Square now rewards all players once last chest is killed
2.5A Fabre event now propery kills monsters at end

 

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On 6/1/2018 at 11:58 AM, Stolao said:

Updated 2.38 -> 2.5A

2.39 Added Find th Baphomet
2.3A Added Grab the Candy!
2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled)
2.3C Combined OnPCLogout Events
2.3D Added Disgusie Event
2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3
2.3F Removed dependencey on regular expressions library for Disguise and Coutning
2.40 Fixed Poring Event setting mapflags non-dynamic map
2.41 Added Fabre Event
2.42 Fixed Emp Event Failing to annouce not enough players
2.43 Fixed Zombie Failing to start due to negative index
2.44 Added Devil Square
2.45 Certain mapflags no loger removed on events end
2.46 Warp Players to Save instead of Prontera
2.47 Made default time for emp event ~23 Days
2.48 Added a player death check to zombie event
2.49 Fixed a loop issue in PVP
2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save"
2.4B Fixed Lucky Pick
2.4C Fixed a missing "" in maze event
2.4D Added a check so Mushroom Event will always have at least 1 mushroom
2.4E Fixed incorrect map index for Mushroom and Bapho events
2.4F Fixed incorrect event index for Mushroom and Bapho events
2.50 Added a Gm diplay count for mob counting event if Testmode is enabled
2.51 Removed map warp from counting event
2.52 Counting event now properly removes mobs at events end
2.53 Removed SQL dependency from Fabre event
2.54 Added Warp out for disgusie event
2.55 Disabled Countdown timer in disguse event
2.56 Fixed incorrect Rules check
2.57 Added a Gm diplay mob name for disguise event for gm 99
2.58 Fixed incorrect mapindex for disguise event
2.59 Devil Square now rewards all players once last chest is killed
2.5A Fabre event now propery kills monsters at end

 

Hello! I'm using the latest version of the script, all right, without errors in the console and nothing badly visible, but when configuring the events, randomly through the menu or entering them manually when arriving at the time of the events do not start, there is no announcement and nothing comes out in console.
What can be?

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