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Stolao's Auto Event [v2.5A]


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i'm the only one who not matter what day i pick, always the script prefer to set sunday?

 

 

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14 hours ago, fictionx said:

i'm the only one who not matter what day i pick, always the script prefer to set sunday?

 

 

It always says Sunday but once you placed it, it's the correct time.

Edited by Sour-
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up for this :(

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Hi Guys, how make this automated?

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Working for me, but it is missing .bmp files for maze and 1@zombie.

Where can I get it?

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Error stucj at chuckles event!

anyone can help?

[Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0).
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "1@zombie" not found in index list!
[Error]: npc_parsesrcfile: Unknown map '1@zombie' in file 'npc/custom/Auto_Event.txt', line '770'. Skipping line...
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list!
[Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '779'. Skipping line...
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list!
[Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '781'. Skipping line...
[Debug]: Source (NPC): Event_Management (invisible/not on a map)
[Error]: buildin_callfunc: Function not found! [dispell]

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On 11/25/2016 at 2:46 PM, fictionx said:

i'm the only one who not matter what day i pick, always the script prefer to set sunday?

 

 

 

On 11/26/2016 at 5:04 AM, Sour- said:

It always says Sunday but once you placed it, it's the correct time.

Ill Look into this next update

 

On 1/18/2017 at 10:18 PM, dhaisuke said:

Hi Guys, how make this automated?

Its COnfigured in game

 

On 3/9/2017 at 11:41 AM, klesler said:

Working for me, but it is missing .bmp files for maze and [email protected]

Where can I get it?

they are just pink map bmps, you can create yourself or ill try and update the map files later

 

On 3/22/2017 at 10:28 PM, RockStar said:

Error stucj at chuckles event!

anyone can help?

[Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0).
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "1@zombie" not found in index list!
[Error]: npc_parsesrcfile: Unknown map '1@zombie' in file 'npc/custom/Auto_Event.txt', line '770'. Skipping line...
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list!
[Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '779'. Skipping line...
[Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list!
[Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '781'. Skipping line...
[Debug]: Source (NPC): Event_Management (invisible/not on a map)
[Error]: buildin_callfunc: Function not found! [dispell]

your missing maps thats all



Ill try and do an update this week this  one will be last i work on as its the largest script i have released

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hey @Stolao would it be posibble to change delivery method of prize? since mail system is not support on 2015 clients?

Edited by sikiro
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On 4/24/2017 at 1:07 PM, sikiro said:

hey @Stolao would it be posibble to change delivery method of prize? since mail system is not support on 2015 clients?

I already plan to add a config, however hopefully we will have mail working again soon in new clients.

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aaah i guess ill disable it in my server i tried to remove the sql function and do a gettitem but didint work 

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Updated to add a conf option for Mailing

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@stolao the best.

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On the maze event, after you get the reward it doesnt warp you out, and allows the player to get the prize over and over think you need it needs to be

		getitem $@RewardID,$@RewardQNT;
		zeny += $@RewardZeny;
		mapwarp "maze","prontera",155,181;

 

Its with the mail disabled.

 

Also getting these errors.   Poring event and  with Manhunt, so far.

(04/27/2017 18:08:55) [ Error ] : npc_enable: Attempted to show a non-existing NPC 'ManhuntPrize' (flag=1).
(04/27/2017 18:15:33) [ Warning ] : npc_scriptcont: failed npc_checknear test.

Edit~~ the forum is changing it to email protected when its the rewardID

 

Edit2~~

(04/27/2017 18:55:01) [ Error ] : script_rid2sd: fatal error ! player not attached!
(04/27/2017 18:55:01) [ Debug ] : Function: announce (2 parameters):
(04/27/2017 18:55:01) [ Debug ] : Data: string value="Event Stopped! Not Enough Players Joined the Lucky Pick!"
(04/27/2017 18:55:01) [ Debug ] : Data: number value=18
(04/27/2017 18:55:01) [ Debug ] : Source (NPC): Event Information at gmhouse (77,19)

Edit 3~~

On zombie event, is it supposed to check for last person alive and give prize?

It doesnt do that xD

Edited by srhmike
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i can confirm the above errors 

Edited by sikiro
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Hello again, I have a few request to add in to your event.
First would be disguise event =D.

Also, when a person joins an event, to disable mado, dragon, grypon, peco, cash mount.  On my current one, this is how i did it, under the OnJoinEvent:

			setmadogear 0;
			setdragon 0;
			if ( checkwug() ) setoption Option_Wugrider,0;
			if( ismounting() ) setmounting;
			setriding 0;
			setfalcon 0;
			setcart 0;
			callfunc("dispell");
			warp .EnterMap$[$@CurrentEvent],.EnterX[$@CurrentEvent],.EnterY[$@CurrentEvent];
			end;

Also, on the dispell function, can we have it remove all buffs?

On the maze event, After receiving the rewards i added in,
 

		getitem $@RewardID,$@RewardQNT;
		zeny += $@RewardZeny;
		warp prontera,155,181;

So the player couldn't get unlimited rewards, and it still allows the other players to finish and receive the reward.

On your bombring mapflags, I think it would be a good idea to add mf_noitemconsume, like this:

	setarray .bombflag,mf_nowarp,mf_nowarpto,mf_nosave,mf_nomemo,mf_noteleport,mf_nopenalty,mf_noreturn,mf_nobranch,mf_nomobloot,mf_nomvploot,mf_noskill,mf_noitemconsumption;

It makes it so players cant call the wolf back or use any buffs to help give them an unfair advantage.

I also went to the maze event, and added the .bombflag array and the dispell to the maze event to prevent those from being there also.  Getting dispell to remove all buffs would be even better.

On the dice event, I also the the bombflags to work there.  and also made it so after the winning character got the reward, the player would be warped out.

I also cant get manhunt to work, I think I posted the error up a couple of posts.

I think it would be a pretty cool to get those added in.  You could probably make it look alot cleaner than i did in my file.

thank you for your hard work and your time!

Edit~

Also, adding in the dispell function to the bottom of the script would be awesome, itd stop people from asking or hunting it down xD

 

Edited by srhmike
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On 4/30/2017 at 5:45 PM, srhmike said:

Hello again, I have a few request to add in to your event.
First would be disguise event =D.

Also, when a person joins an event, to disable mado, dragon, grypon, peco, cash mount.  On my current one, this is how i did it, under the OnJoinEvent:


			setmadogear 0;
			setdragon 0;
			if ( checkwug() ) setoption Option_Wugrider,0;
			if( ismounting() ) setmounting;
			setriding 0;
			setfalcon 0;
			setcart 0;
			callfunc("dispell");
			warp .EnterMap$[$@CurrentEvent],.EnterX[$@CurrentEvent],.EnterY[$@CurrentEvent];
			end;

Also, on the dispell function, can we have it remove all buffs?

On the maze event, After receiving the rewards i added in,
 


		getitem $@RewardID,$@RewardQNT;
		zeny += $@RewardZeny;
		warp prontera,155,181;

So the player couldn't get unlimited rewards, and it still allows the other players to finish and receive the reward.

On your bombring mapflags, I think it would be a good idea to add mf_noitemconsume, like this:


	setarray .bombflag,mf_nowarp,mf_nowarpto,mf_nosave,mf_nomemo,mf_noteleport,mf_nopenalty,mf_noreturn,mf_nobranch,mf_nomobloot,mf_nomvploot,mf_noskill,mf_noitemconsumption;

It makes it so players cant call the wolf back or use any buffs to help give them an unfair advantage.

I also went to the maze event, and added the .bombflag array and the dispell to the maze event to prevent those from being there also.  Getting dispell to remove all buffs would be even better.

On the dice event, I also the the bombflags to work there.  and also made it so after the winning character got the reward, the player would be warped out.

I also cant get manhunt to work, I think I posted the error up a couple of posts.

I think it would be a pretty cool to get those added in.  You could probably make it look alot cleaner than i did in my file.

thank you for your hard work and your time!

Edit~

Also, adding in the dispell function to the bottom of the script would be awesome, itd stop people from asking or hunting it down xD

 

Ive begun adding some of your suggestions, with my own spins ill post an updated version shortly

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@Stolao the boss fixing bugs another cool idea would be to have an option to add events randomly to a day so example for monday i can click randomize and it will add events for that entire day.

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Manage Events and Monthly Ranking appear on same line in options.

 

Bombring~

The waves go right after it spawns the bombrings, before they even all get a chance to explode. <~~I guess when they kill eachother, might need to make the time inbetween each wave longer.
Doesnt warp out the winner at the end.

Emp Event~

The Chatroom Sign doesnt go away.
Event never ends, cant @runevent again
It leaves some of the players behind.

(05/06/2017 01:30:01) [ Error ] : script:run_script_main: infinity loop !
(05/06/2017 01:30:01) [ Debug ] : Source (NPC): Event Information at prontera (159,175)

Lucky Event~
Event never ends, cant @runevent again
It never picks a winner.

(05/06/2017 01:41:29) [ Error ] : buildin_strcharinfo: Player with char id '2000436' is not found.
(05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175)
(05/06/2017 01:41:29) [ Error ] : script_rid2sd: fatal error ! player not attached!
(05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175)
(05/06/2017 01:41:29) [ Warning ] : script:get_val: cannot access player variable 'WonEvents', defaulting to 0

Manhunt~
It never chooses a target, or makes them huntable,  no errors tho..so...yeah.

 

Edited by srhmike
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helo,

may i ask why i getting error like this after loading auto event script?.

something wrong?

 

errorrr.jpg

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Any update?

 

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where are the event schedules stored after i set the day and time

 

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54 minutes ago, teknical said:

where are the event schedules stored after i set the day and time

 

$EVENT_CONTROL[Timestamp]
Timstamps are 0-168

 

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Emp Breaker, Lucky Event, ManHunt still with the same problem that was wrote by srhmike.

Hope one day stolao can fix this awesome script /ok

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On 10/14/2017 at 8:42 PM, fictionx said:

Emp Breaker, Lucky Event, ManHunt still with the same problem that was wrote by srhmike.

Hope one day stolao can fix this awesome script /ok

I plan to just haven't gotten around to it because of my project. It's a matter of resources (time) that's all. 

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Update
 

2.09 Updated Mail to RoDex
2.0A Fixed infinite loop in Emp event
2.0B Fixed Lucky Pick using account instead of character id
2.0C Added at_endevent
2.0D Readded Old Mail support (in case somone uses)
2.0E Added a 'BugTest' Event to test rewards (at_runevent only)

 

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