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[Release+Guide] Common Ailment Status Icon

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Sure, thank you very much for the guide, but there was already one writed some time ago: http://rathena.org/board/topic/72715-unofficial-extra-status-icons/

 

Yeah, but these status are not new. I'm certain that people will ask how to get it setup in the future.

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Ah my bad, the admin has not approved it yet. Looks like we have to wait for awhile.

 

Your submission was successful! An administrator must review your submission before it will be available publicly. 
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Ah my bad, the admin has not approved it yet. Looks like we have to wait for awhile.

 

Your submission was successful! An administrator must review your submission before it will be available publicly. 

 

i see.that's why i say the download link is not available. btw have you completed all the negative status icon? thanks.

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Ah my bad, the admin has not approved it yet. Looks like we have to wait for awhile.

 

Your submission was successful! An administrator must review your submission before it will be available publicly. 

 

i see.that's why i say the download link is not available. btw have you completed all the negative status icon? thanks.

 

 

I check with RO, there are 9 main status ailment without skill icon and here are my icons:

Status_Icon_Preview2.png

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NYc work!!!

 

um..could you add icons for new statuses like burning and fear?? (IDK what the 3 others do exactly by default)

--------------------------------------------------------------------------------------------------------------------------------------------------------

heres the list of bonuses according to doc/item_bonus.txt

 

Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence,
Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning
--------------------------------------------------------------------------------------------------------------------------------------------------------
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NYc work!!!

 

um..could you add icons for new statuses like burning and fear?? (IDK what the 3 others do exactly by default)

--------------------------------------------------------------------------------------------------------------------------------------------------------

heres the list of bonuses according to doc/item_bonus.txt

 

Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence,
Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning
--------------------------------------------------------------------------------------------------------------------------------------------------------

 

I have burning icon, but I'm quite sure it has already been implemented.

 

how about the SC_DPOISON

I wasn't sure before, I got confused between Enchant Deadly Poison and Deadly Poison debuff. I'll include that on v2 soon (including other statuses that I've completed like CHANGEUNDEAD).

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nice guide, I knew this and just wait someone to make the guide. xD
 
btw, there is a bit mistake there, in db\const.txt, it doesn't like "=" after SI_<name>, it needs a tab.

[spoiler=in your guide]ynB2fbX.png

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hope there is a mirror link for this.

 

The download link approved. (Thanks Admins!)


nice guide, I knew this and just wait someone to make the guide. xD
 
btw, there is a bit mistake there, in db\const.txt, it doesn't like "=" after SI_<name>, it needs a tab.

[spoiler=in your guide]ynB2fbX.png

 

Damn, that happened because one of the code was out of the box. Thanks for pointing that out. Fixed. :)

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Updated to v1.2!
Added Deadly poison and Changeundead!

 

Looking forward to your rate and response!

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help recompile error

status.c: In function 'initChangeTables':
status.c:156: error: 'SC_BLEEDING' undeclared (first use in this function)
status.c:156: error: (Each undeclared identifier is reported only once
status.c:156: error: for each function it appears in.)
status.c:156: error: 'SI_BLEEDING' undeclared (first use in this function)
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That's weird I didn't even touch that part.
What revision are you using?
Try and redoing it.

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I'm using Hercules. i guess it's not compatible at the moment  :D

 

I have zero knowledge on Hercules, but based on the error, it is just stating that there are no such thing as bleeding status. What you can do is to delete any lines that are related to bleeding. See if this works for you.

 

error sir im used svn 17072

Do you mind posting the error message?

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I'm using Hercules. i guess it's not compatible at the moment  :D

 

I have zero knowledge on Hercules, but based on the error, it is just stating that there are no such thing as bleeding status. What you can do is to delete any lines that are related to bleeding. See if this works for you.

 

 

I fixed it!  /no1

 

set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_STONE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );

set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_FREEZE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );

set_sc( NPC_STUNATTACK , SC_STUN , SI_STUN , SCB_NONE );

set_sc( NPC_SLEEPATTACK , SC_SLEEP , SI_SLEEP , SCB_NONE );

set_sc( NPC_POISON , SC_POISON , SI_POISON , SCB_DEF2|SCB_REGEN );

set_sc( NPC_CURSEATTACK , SC_CURSE , SI_CURSE , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED );

set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_SILENCE , SCB_NONE );

set_sc( NPC_WIDECONFUSE , SC_CONFUSION , SI_CONFUSION , SCB_NONE );

set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLIND , SCB_HIT|SCB_FLEE );

set_sc( NPC_BLEEDING , SC_BLOODING , SI_BLOODING , SCB_REGEN ); <--- I changed everything except for this line

set_sc( NPC_POISON , SC_DPOISON , SI_DPOISON , SCB_DEF2|SCB_REGEN );

Edited by killernot
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rathena svn latest also got error this 

status.h:1491: error: redeclaration of enumerator 'SI_UNDEAD'
status.h:808: note: previous definition of 'SI_UNDEAD' was here
make[1]: *** [obj_sql/map.o] Error 1
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rathena svn latest also got error this 

status.h:1491: error: redeclaration of enumerator 'SI_UNDEAD'
status.h:808: note: previous definition of 'SI_UNDEAD' was here
make[1]: *** [obj_sql/map.o] Error 1

 

Ah, seems like an easy fix. Change ALL of the SI_UNDEAD to SI_CHANGEUNDEAD.

 

Let me know if it works for you.

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