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NOSKILL area


Blue Jem

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Someone know this my request:

 

1st prontera map

2nd prontera area or place the player cant use the skill of skillof area

 

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Edit the coordinates

-	script	NoSkill	-1,{

OnInit:
	setcell "prontera",100,100,150,150,cell_basilica,1;
	setcell "prontera",100,100,150,150,cell_landprotector,1;
	end;

}
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Edit the coordinates

-	script	NoSkill	-1,{

OnInit:
	setcell "prontera",100,100,150,150,cell_basilica,1;
	setcell "prontera",100,100,150,150,cell_landprotector,1;
	end;

}

100,100,150,150 = x1, y1, x2, y2???

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Yep, make sure they are properly set.

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is not working sir :(

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Edit the coordinates

-	script	NoSkill	-1,{

OnInit:
	setcell "prontera",100,100,150,150,cell_basilica,1;
	setcell "prontera",100,100,150,150,cell_landprotector,1;
	end;

}

This crashes my server..

lhz_in03,260,260,4	script	FightC	93,{
    OnInit:
       bindatcmd "joinfc",strnpcinfo(3)+"::OnAtcommand";
       setarray .participants$[0],"";
	setcell "lhz_in03",260,260,265,265,cell_basilica,1;
	setcell "lhz_in03",260,260,265,265,cell_landprotector,1;
       end;
       
    L_init:
       mapannounce "lhz_in03","The Fight Club is open! It will close in 2 minutes.",0;
       end;
       
    L_start:
       mapannounce "lhz_in03","The Fight Club has started.",0;
       end;
       
    L_end:
       end;
       
    OnTimer60000:
       mapannounce "lhz_in03","The Fight Club will start in 1 minute.",0;
       end;
       
    OnTimer120000:
       goto L_start;
       end;
       
    OnAtcommand:
    L_joinFC:
       for (set .@i, 0; .@i < getarraysize (.participants$); set .@i, .@i + 1){
           if (.participants$[.@i] == strcharinfo(0)){
               dispbottom "You have already registered for the Fight Club.";
               end;
           }
       }
       set .participants$[getarraysize(.participants$)], strcharinfo(0);
       dispbottom "You have registered for the Fight Club.";
       end;
}
Edited by Greyford
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is not working sir :(

 

the script is correct

but the cell_basilica and land_protector doesn't work properly

need to edit the source code

there are already answered in this forum

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