Jump to content
  • 0

Models custom without parts


Pallas A

Question


  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.00
  • Content Count:  67
  • Reputation:   24
  • Joined:  10/06/12
  • Last Seen:  

Hello, I'm are in trouble with some custom models in game.

I've imported wow models using 3d autodesk and 3ds max 7, after insert the materials into models using bmp 24 and targa 36  the RSM editor doesn't show any point without material. But  Ingame some models are without parts... Someone can have a solution for fix this?


post-8564-0-97537300-1393995713_thumb.jpg
post-8564-0-33338800-1393995742_thumb.jpg
post-8564-0-53325600-1393995784_thumb.jpg                                                                                 
post-8564-0-10266800-1393995823_thumb.jpg

post-8564-0-99114400-1393996705_thumb.jpg


______________________________________________
in-game models


post-8564-0-54540300-1393995915_thumb.jpg
post-8564-0-09701600-1393996029_thumb.jpg
post-8564-0-05924800-1393996100_thumb.jpg
post-8564-0-71745900-1393996165_thumb.jpg

Sorry for my bad English, google translator: S.

Edited by Pallas A
Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  87
  • Topics Per Day:  0.02
  • Content Count:  1335
  • Reputation:   932
  • Joined:  10/26/11
  • Last Seen:  

Could be this:

Ragnarok client only renders one-side face of each polygon. Which means your object has the faces at the wrong side.

 

You must flip them manually. Right click the object, select "convert to editable poly". The bad faces are usually represented as a opaque red color in max:

 

49496.jpg

Another issue is that some clients makes some faces transparent when you have a lot of transparency levels in TGA textures, or, a lot of TGA textures present in the same object.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.00
  • Content Count:  67
  • Reputation:   24
  • Joined:  10/06/12
  • Last Seen:  

That was it, thanks for the help, it was of great importance for my 3d development. 
 


 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...