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Latest and Working KOE.


asamjawa

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I'm looking for latest KOE script not iv try annieruru but they still can hit the emperium. Anyone ?.

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20 hours ago, balanar12321 said:

Need Help in KOE

Someone know this?

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sorry i can't understand you at all, can you elaborate more the topic please o: ?

thanks o:!

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Annru has released a patch that you need to apply to your src files that will stop players hitting the emp if you go back to annrus topic you should find the patch

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and what do you want? unpatch? modify so they can hit the emp o:?

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He means that, even the owner of the KoE can still attack the emp..

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ah o:

why don't you post it so we can take a look o: ?

 

lol thanks WhatFT

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 db/castle_db.txt | 2 ++
 src/map/battle.c | 7 +++++++
 src/map/battle.h | 1 +
 3 files changed, 10 insertions(+)

diff --git a/db/castle_db.txt b/db/castle_db.txt
index 12e222e..29bca74 100644
--- a/db/castle_db.txt
+++ b/db/castle_db.txt
@@ -72,3 +72,5 @@
 31,arug_cas03,Horn,Manager#arug_cas03,1               // kRO : Horn
 32,arug_cas04,Gefn,Manager#arug_cas04,1               // kRO : Gefn
 33,arug_cas05,Bandis,Manager#arug_cas05,1             // kRO : Bandis
+
+100,guild_vs1,King of Emperium Hill,koe,1
\ No newline at end of file
diff --git a/src/map/battle.c b/src/map/battle.c
index 1a04aef..f461be3 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5901,6 +5901,13 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 	if( (s_bl = battle->get_master(src)) == NULL )
 		s_bl = src;
 
+	if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {
+		TBL_PC *sd = BL_CAST( BL_PC, s_bl );
+		if ( ( ( (TBL_MOB*)target )->class_ == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
+			( sd->status.guild_id == mapreg->readreg( script->add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )
+		return 0;
+	}
+
 	if ( s_bl->type == BL_PC ) {
 		switch( t_bl->type ) {
 			case BL_MOB: // Source => PC, Target => MOB
diff --git a/src/map/battle.h b/src/map/battle.h
index 0fcef72..8d93cac 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -7,6 +7,7 @@
 
 #include "../common/cbasetypes.h"
 #include "map.h" //ELE_MAX
+#include "mapreg.h"
 
 /**
  * Declarations

Sorry my English was really bad ... so the problem is when i'm applying this patch and compile i'm getting error on the console and the player still can hit/attack the emperium, is this the correct patch/code for rathena, cause i took it at Hercules forum or do i need to change it or modify it ?

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oh god that's src DDD: i don't touch it a bit

 

sorry pal you will have to wait a little for a dev. to take a look at it

 

/hmm

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thanks and btw @AnnieRuru how to make it twice a week like tuesday and thursday start at 10 pm end at 11 pm sorry i am really newbie in scripting.
 
edit this is my script am i do it right is on tuesday and thursday start at 8.30 pm end on 9.30 am i doing it right ?

-	script	KoE	-1,{
OnInit:
	disablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,99;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
OnTue2030:
OnThu2030:
L_start:
	if ( .start ) end;
	gvgon "guild_vs1";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = 1;
	enablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "guild_vs1", $koegid, 7;
	monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
	end;
OnTue2130:
OnThu2130:
L_end:
	gvgoff "guild_vs1";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonsterall "guild_vs1";
//	maprespawnguildid "guild_vs1", $koegid, 6;
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "guild_vs1", $koegid, 6;
	sleep 500;
	if ( .start )
		monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
	end;
}

// KoE Entrance
gonryun,159,107,4	script	The King#KoE	58,{
    mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
    mes "Hello.";
    mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
    switch( rand(1,4) ){
        case 1:	warp "guild_vs1", 50, 88; end;
        case 2:	warp "guild_vs1", 88, 50; end;
        case 3:	warp "guild_vs1", 50, 11; end;
        case 4:	warp "guild_vs1", 11, 50; end;
	}
}

// KoE Exit
guild_vs1,49,56,5	script	Exit#KoE	51,{
	mes "[Exit]";
	mes "See ya.";
	if ( getcharid(2) == $koegid )
		getitem 13550, 100;
	close2;
	warp "Save",0,0;
	end;
}

// Flags
guild_vs1,49,38,4	script	King of Emperium Hill#1::koe_flag	722,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnRevKoE:
	flagemblem $koegid;
	end;
}
guild_vs1,61,49,6	duplicate(koe_flag)	King of Emperium Hill#2	722
guild_vs1,38,49,2	duplicate(koe_flag)	King of Emperium Hill#3	722
guild_vs1,49,61,0	duplicate(koe_flag)	King of Emperium Hill#4	722

guild_vs1	mapflag	nobranch
guild_vs1	mapflag	nomemo
guild_vs1	mapflag	nopenalty
guild_vs1	mapflag	noreturn
guild_vs1	mapflag	nosave	SavePoint
guild_vs1	mapflag	noteleport
guild_vs1	mapflag	gvg_noparty
guild_vs1	mapflag	nowarp
guild_vs1	mapflag	nowarpto
guild_vs1	mapflag	guildlock
Edited by asamjawa
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