Hey guys. I hope I'm using the right term here... It's pretty easy to render lights and shadows in Brow, but is there any way to render colors over textures on the map? I'm poor at describing this so I took a few screenshots as examples.
I've no idea how to pull this off and I don't think I've seen it done in any other custom maps. It's really the one thing that I think really keeps Gravity maps distinguishable from custom ones. I always get a little bummed when I'm editing a vanilla map and I've gotta recalculate lightmaps, which results in losing all these really nice definitions and details added with simple spots of color.
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Sage
Hey guys. I hope I'm using the right term here... It's pretty easy to render lights and shadows in Brow, but is there any way to render colors over textures on the map? I'm poor at describing this so I took a few screenshots as examples.
I've no idea how to pull this off and I don't think I've seen it done in any other custom maps. It's really the one thing that I think really keeps Gravity maps distinguishable from custom ones. I always get a little bummed when I'm editing a vanilla map and I've gotta recalculate lightmaps, which results in losing all these really nice definitions and details added with simple spots of color.
So... Anyone got any ideas?
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