Jump to content

[AYUDA] Exp. MVP


daikan

Recommended Posts


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  15
  • Reputation:   0
  • Joined:  09/26/13
  • Last Seen:  

Buenas, necesitaria ayuda para nivelar la exp de los MVP

 

Modifico el archivo exp.conf pero la exp por MVP y el premio por MVP no se modifican en el server.

 

Les dejo el archivo exp para que lo vean

 

Gracias !

 

 

 

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: The max level of classes is stored in the exp table.
//         See files db/exp.txt and db/exp2.txt to change them.
//--------------------------------------------------------------

// Rate at which exp. is given. (Note 2)
base_exp_rate: 100000

// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100000

// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes

// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0

// Method of calculating earned experience when defeating a monster:
// 0 = uses damage given / total damage as damage ratio
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets
//       his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0

// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
exp_bonus_attacker: 25

// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12

// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100

// Rate of base/job exp given by NPCs. (Note 2)
quest_exp_rate: 200

// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
// The balance of the exp. rate is best used with 5 to 10)
heal_exp: 0

// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0

// The rate of job exp. when using discount and overcharge on an NPC
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
shop_exp: 0

// PVP exp.  Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
pvp_exp: yes

// When a player dies, how should we penalize them?
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
death_penalty_type: 1

// Base exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_base: 100

// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100

// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
zeny_penalty: 0

// Will display experience gained from killing a monster. (Note 1)
disp_experience: yes

// Will display zeny earned (from mobs, trades, etc) (Note 1)
disp_zeny: yes

// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
// If no, an equation will be used which preserves statpoints earned/lost
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
 

 

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  15
  • Topics Per Day:  0.00
  • Content Count:  318
  • Reputation:   13
  • Joined:  11/21/11
  • Last Seen:  

// Rate at which exp. is given. (Note 2)

base_exp_rate: 100000 ► Este es para la exp general del servidor

 

Cambia

 // MVP bonus exp rate. (Note 2)

mvp_exp_rate: ► 100  - Aqui modificaras la exp que den los MVP osea que la exp que tienen asignada en la mob db se multiplicara por el rate que ajustes

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  182
  • Reputation:   36
  • Joined:  01/26/12
  • Last Seen:  

La experiencia particular de cada uno de los MvPs la puedes modificar en db/re o pre-re/mob_db.txt (la elección de re o pre-re depende de como tengas organizado tu servidor respecto a Renewal). Por ejemplo, ahí tienes la de Renewal: db/re/mob_db.txt

 

Busca la ID del monstruo que quieras modificar y procede con cuidado, porque cada una de las columnas tiene un significado distinto. Busca la columna de MEXP, que por desgracia tienes que contarlas una a una hasta llegar ahí.

 

El premio por MVP aparece en las siguientes columnas, junto a sus drops normales. Si necesitas más información puedes ver la estructura de ese fichero en la página de la wiki.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  15
  • Reputation:   0
  • Joined:  09/26/13
  • Last Seen:  

Muchas Gracias por responder.

 

williamll:

            Cuando modifico la exp general cambia, pero cuando cambio la exp de MVP los cambios no se aplican.

 

jaBote: 

            Voy a probar con lo que me decis, después cuento como me fue


La exp en el archivo db/re/mob_db.txt están bien. Hay algun otro lugar donde pueda estar leyendo el rate de exp?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  182
  • Reputation:   36
  • Joined:  01/26/12
  • Last Seen:  

Que tenga entendido no hay más sitios, así que es posible que los desarrolladores de rA hayan roto algo en el código fuente. Como yo ya no uso este emulador desde hace casi un año y estoy solamente para ofrecer soporte en español motu proprio, no sé qué más puedo comentar.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...