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Utility: [SQL] Mission Board


Emistry

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Excuse me , I am getting this error on my emulator.
 

[Warning]: script:getelementofarray: index out of range (128)
[Debug]: Data: variable name='.@temp_array' index=0
[Debug]: Source (NPC): mission_board (invisible/not on a map)

what might be the problem ? I'm using rAthena 17701 from github.

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... this script has many bugs <.<

now I feel like want to update/fix this myself

I don't want members to think that my original one has bug

@Emistry you better don't taint my name !

[paste=2kmtv0zl51by]

1. added bindatcmd, type "@mission" will allow you to display the current mission progress

2. fix the infinite loop bug as mentioned above

3. fix maximum level input problem when setup a mission

4. fix mission board allow to do mission without any time limit

5. fix when player login, the data explode wrongly

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stoped using this because for a weird reason it make my server mobs and even mvps to not walk or being not aggressive, even sometimes players couldn't walk

 

i know it sounds weird but when i removed the script everything went fine

 

since then i make my quests/misions manually with quest_db i get tired so quick x______x

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stoped using this because for a weird reason it make my server mobs and even mvps to not walk or being not aggressive, even sometimes players couldn't walk

it sounds like an infinite loop problem

however I'm not able to detect any freeloop in this script o.o

this is a performance killer script ?

then, maybe this script access too much query_sql ?

I wonder how many players in your server ?

and how high is your check_goto_count

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stoped using this because for a weird reason it make my server mobs and even mvps to not walk or being not aggressive, even sometimes players couldn't walk

it sounds like an infinite loop problem

however I'm not able to detect any freeloop in this script o.o

this is a performance killer script ? /dunno

then, maybe this script access too much query_sql ? // maybe, i made about 13 npcs and each had about 7 quests to kill some mvps and common mobs

I wonder how many players in your server ? //it was around 8 players when the bug appeared

and how high is your check_goto_count //i don't use them at all, just in a few simple npcs that just give info to the players

 

 

i wasn't refering tot his actual one, i was refering to the first version

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Hey Emistry, thank you for the awesome script!

 

I have one problem. The re-do delay and repeatable doesn't work for me for some reason. If I put 24 hours, it still let's me pick the mission over and over after completion, same with the repeatable status, it's always infinite.

 

I have to admit i did make some changes, but I believe nothing to have that result.

 

Another request if it isn't too much to ask, how do i make it so that when i put repeatable 1, the player can only do it once? Basically a "Can Do: 1 Time(s).

 

 

Here's the script. Thanks in advance. ^^;

- script mission_board -1,{
.@gm_level = getgmlevel();
.@npc_name$ = strnpcinfo(1);
.@mission_npc_num = atoi( strnpcinfo(2) );
 
// check npc if it's a valid npc with number 1 ~ 500
if( !.@mission_npc_num || .@mission_npc_num > 500 ){
message strcharinfo(0),"This NPC isnt working, invalid <'"+strnpcinfo(2)+"'>";
disablenpc strnpcinfo(0);
end;
}
 
// to assign offset index.
.@mission_npc_num--;
query_sql( "SELECT COUNT(`id`) FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ",.@mission_count );
query_sql( "SELECT `id`,`mission_id`,`mob_hunt` FROM `player_mission` WHERE `mission_id` IN ( SELECT `id` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ) AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ",.@id,.@mission_id,.@mob_hunt$ );
.@current_mission_size = getarraysize( .@id );
 
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "The Mission Board will instruct you to hunt certain monsters or items. Completing missions will result into rewards such as EXP and Midgard Coins";
next;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Every player may pick up to ^FF0000"+.max_mission_per_char+" missions^000000 from the Mission Board.";
next;
switch( select( ( .@current_mission_size )?"Submit Mission":"",
( .@current_mission_size < .max_mission_per_char )?"Pick Mission":"",
( .@current_mission_size )?"Drop Mission":"",
( .@gm_level < .gm_level || !.@mission_count )?"":"^FF0000[GM] Update Mission^000000",
( .@gm_level < .gm_level )?"":"^FF0000[GM] Setup Mission^000000",
( .@gm_level < .gm_level || !.@mission_count  )?"":"^FF0000[GM] Delete Mission^000000" ) ){
Case 1:
 
// get mission data from sql
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@mission_id[.@i]+" LIMIT 1",
.@mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
 
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
if( .@monster_size )
callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
if( .@item_size )
callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
if( .@reward_size )
callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
// display the information of mission
.@result = callsub( OnDisplayMissionInfo,
.@mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
.@expire[.@i],
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
1|2|4|8
);
 
// check completed how many times.
if( .@repeatable[.@i] ){
query_sql( "SELECT COUNT(`id`),TIMESTAMPDIFF( HOUR,`completion`,NOW() ),DATE_ADD( `completion`, INTERVAL "+.@redo_delay+" HOUR) FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `completion` <> '0000-00-00 00:00:00'",.@mission_completed,.@diff_delay,.@day$ );
if( .@repeatable[.@i] && ( ( .@mission_completed >= .@repeatable[.@i] ) || ( .@diff_delay && .@diff_delay <= .@redo_delay ) ) ){
next;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes " ";
if( .@mission_completed >= .@repeatable[.@i] ){
mes "You can't pick this mission. You have completed this mission "+.@mission_completed+" time(s). You may only do it that many times.";
close;
}
if( .@diff_delay && .@diff_delay <= .@redo_delay ){
mes "You cant pick this mission, the re-do delay hasn't passed yet.";
mes "Approximate : ^FF0000"+.@day$+"^000000";
close;
}
}
}
 
// submit mission or not
if( .@result ){
message strcharinfo(0),"Failed to submit this mission.";
}else{
next;
if( select( "Submit Completed Mission","Cancel" ) == 1 ){
for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- )
if( @ms_list$[.@ms] == ""+.@mission_id ){
mes "^0055FF[ "+.@npc_name$+" ]^000000";
query_sql( "UPDATE `player_mission` SET `completion` = NOW() WHERE `cid` = "+getcharid(0)+" AND `mission_id` = "+.@mission_id );
mes "Mission accomplished.";
@ms_size--;
 
// clear requirement.
setd( "@ms_"+.@mission_id+"_expire" ),0;
deletearray getd( "@ms_"+.@mission_id+"_list" );
deletearray getd( "@ms_"+.@mission_id+"_qty" );
deletearray getd( "@ms_"+.@mission_id+"_hunt" );
if( .@item_size )
for( .@i = 0; .@i < .@item_size; .@i++ ){
debugmes getitemname( .@item_list[.@i] )+" - "+.@item_qty[.@i];
}
// delitem .@item_list[.@i],.@item_qty[.@i];
 
mes "Here are your rewards!";
// rewards
getexp .@baseexp,.@jobexp;
if( .@reward_size )
for( .@i = 0; .@i < .@reward_size; .@i++ )
getitem .@reward_list[.@i],.@reward_qty[.@i];
#CASHPOINTS += .@cash;
Zeny += .@zeny;
break;
}
mes " ";
}
}
break;
Case 2:
// get info from SQL.
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` NOT IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ) LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no other available missions to pick.";
close;
 
}else{
mes "Pick a mission~";
mes "Reminder, the EXP reward that may look like very little is still going to be multiplied by 30 times, which is what our Quest EXP rates are set to!";
.@mission_menu$ = "";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
 
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i]+" LIMIT 1",
.@mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
 
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
// display the information of mission
.@result = callsub( OnDisplayMissionInfo,
.@mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
( .@timelimit + gettimetick(2) ),
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
1|8
);
 
// check completed how many times.
if( .@repeatable[.@i] ){
query_sql( "SELECT COUNT(`id`),TIMESTAMPDIFF( HOUR,`completion`,NOW() ),DATE_ADD( `completion`, INTERVAL "+.@redo_delay+" HOUR) FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `completion` <> '0000-00-00 00:00:00'",.@mission_completed,.@diff_delay,.@day$ );
if( .@repeatable[.@i] && ( ( .@mission_completed >= .@repeatable[.@i] ) || ( .@diff_delay && .@diff_delay <= .@redo_delay ) ) ){
next;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes " ";
if( .@mission_completed >= .@repeatable[.@i] ){
mes "You cant pick this mission, you have mission completion reach the max repeatable attempt of "+.@mission_completed+" times.";
close;
}
if( .@diff_delay && .@diff_delay <= .@redo_delay ){
mes "You cant pick this mission, you have mission redo delay isnt finish yet.";
mes "Approximate : ^FF0000"+.@day$+"^000000";
close;
}
}
}
 
if( .@result ){
message strcharinfo(0),"Failed to pick this mission.";
}else{
if( select( "Pick Mission","Cancel" ) == 1 ){
query_sql( "INSERT INTO `player_mission` VALUES ( "+gettimetick(2)+","+.@mission_id+","+getcharid(3)+","+getcharid(0)+",'"+escape_sql( strcharinfo(0) )+"','',"+( .@timelimit + gettimetick(2) )+",NOW(),'0000-00-00 00:00:00' );" );
message strcharinfo(0),"Picked Mission # "+.@mission_id;
 
@ms_list$[ @ms_size ] = ""+.@mission_id;
@ms_size++;
 
copyarray getd( "@ms_"+.@mission_id+"_list[0]" ),.@monster_list[0],.@monster_size;
copyarray getd( "@ms_"+.@mission_id+"_qty[0]" ),.@monster_qty[0],.@monster_size;
deletearray getd( "@ms_"+.@mission_id+"_hunt" );
addtimer ( .@timelimit * 1000 ),.npc_name$+"::OnTimeCheck";
}
}
break;
Case 3:
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@id,.@title$,.@min_lv,.@max_lv );
.@id_size = getarraysize( .@id );
for( .@i = 0; .@i < .@id_size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick a Mission to remove.";
next;
.@i = select( .@mission_menu$ ) - 1;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Please confirm that you want to remove ^0055FFMission # "+.@id[.@i]+"^000000.";
mes "Title: ^0055FF"+.@title$[.@i]+"^000000";
mes "^777777NOTE: Any progress you've made for this mission will be lost!^000000";
if( select( "Don't drop mission.","Drop mission." ) == 2 ){
message strcharinfo(0),"Dropped Mission # "+.@id[.@i];
query_sql( "DELETE FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00'" );
setd( "@ms_"+.@id[.@i]+"_expire" ),0;
deletearray getd( "@ms_"+.@id[.@i]+"_list" );
deletearray getd( "@ms_"+.@id[.@i]+"_qty" );
deletearray getd( "@ms_"+.@id[.@i]+"_hunt" );
for( .@ms = 0; .@ms < @ms_size; .@ms++ )
if( ""+.@id[.@i] == @ms_list$[.@ms] ){
deletearray @ms_list$[.@ms],1;
@ms_size--;
break;
}
}
break;
Case 4:
// get info from SQL.
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no available mission to update.";
close;
 
}else{
mes "Pick a mission.";
.@mission_menu$ = "";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i],
.@new_mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
Case 5:
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
// display the information of mission
callsub( OnDisplayMissionInfo,
.@new_mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
( .@timelimit + gettimetick(2) ),
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
0
);
 
// check if required info complete for setup mission
.@incomplete = 0;
if( .@title$ == "" ) .@incomplete |= 1;
if( .@description$ == "" ) .@incomplete |= 2;
if( !.@monster_size && !.@item_size ) .@incomplete |= 4;
if( getarraysize( .@level_range ) != 2 || !.@base_job_bitmask || !.@job_branch_bitmask ) .@incomplete |= 8;
if( !.@reward_size && !.@baseexp && !.@jobexp && !.@cash && !.@zeny ) .@incomplete |= 16;
if( !.@selected_npc_size ) .@incomplete |= 32;
 
.@main_option = select( "Edit Title "+(( .@incomplete & 1 )?"^FF0000-incomplete-^000000":"" ),
"Edit Description "+(( .@incomplete & 2 )?"^FF0000-incomplete-^000000":"" ),
"Edit Monster List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@monster_size )?"^777777-none-^000000":"" )),
"Edit Item List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@item_size )?"^777777-none-^000000":"" )),
"Edit Class/Level Limitation "+(( .@incomplete & 8 )?"^FF0000-incomplete-^000000":"" ),
"Edit Time/Repeat/Mission Limitation ",
"Edit Reward List "+(( .@incomplete & 16 )?"^FF0000-incomplete-^000000":"" ),
"Edit NPC Limitation "+(( .@incomplete & 32 )?"^FF0000-incomplete-^000000":"" ),
( .@incomplete )?"":"^0055FF - Complete Setup Mission^000000" );
next; 
switch( .@main_option ){
Case 1:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Enter Title";
mes "^777777( Length: 4 ~ 30 )^000000";
while( input( .@title$,4,30 ) );
.@input_result = replacestr( .@title$,":"," " );
break;
Case 2:
.@description$ = "";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Enter Description";
mes "^777777( Length: 4 ~ 255 )^000000";
mes " ";
mes "^0055FF"+.@description$+"^000000";
.@length = getstrlen( .@description$ );
do{
.@input_result = input( .@temp_input$,4,255 );
if( .@input_result )
message strcharinfo(0),"Input length must between 4 ~ 255";
}while( .@input_result );
.@description$ = .@description$ + " "+ .@temp_input$;
mes "^0055FF"+.@temp_input$+"^000000";
.@length = getstrlen( .@description$ );
next;
}while( select( ( .@length >= 255 )?"":"add more ^777777( left "+( 255 - .@length )+" words )^000000","-back" ) == 1 );
.@description$  = replacestr( .@description$,":"," " );
break;
Case 3:
if( .@new_mission_id ){
dispbottom "Editing monster list might caused unwanted behaviours of scripts.  Which may included :";
dispbottom " > Script/Missions isnt working properly.";
dispbottom " > Deletion of player mission's progress.";
dispbottom " > etc.";
dispbottom "Overall it's not suggested to edit monster list that you have set early.";
dispbottom "( Recommend for Re-Adding mission, if needed )";
}
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Monsters to kill:";
if( .@monster_size ){
.@mob_menu$ = "";
.@current_mob_list$ = "|";
deletearray .@current_mob$;
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@mob_name$ = getmonsterinfo( .@monster_list[.@i],MOB_NAME );
.@mob_menu$ = .@mob_menu$ + .@monster_qty[.@i] +" x "+.@mob_name$ +":";
mes " ^777777 ~ "+.@monster_qty[.@i]+" x "+.@mob_name$+"^000000";
.@current_mob_list$ = .@current_mob_list$ + .@monster_list[.@i] +"|";
}
 
}else{
mes " ^777777 ~ Unavailable ^000000";
}
mes " ";
.@option = select( ( .@monster_size >= .max_required_monster )?"":"Add Monster",( .@monster_size )?"Delete Monster":"","- Back" );
switch( .@option ){
Case 1:
mes "Enter Monster ID";
do{
input .@mob_id;
if( !.@mob_id ) break;
.@mob_name$ = getmonsterinfo( .@mob_id,MOB_NAME );
}while( .@mob_name$ == "null" );
if( .@mob_name$ != "null" && .@mob_id ){
mes "How many "+.@mob_name$+" need to hunt ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_mob_list$+"|","|"+.@mob_id+"|" ) ){
for( .@i = 0; .@i < .@monster_size; .@i++ )
if( .@monster_list[.@i] == .@mob_id ){
.@monster_qty[.@i] += .@amount;
break;
}
 
}else{
.@monster_list[.@monster_size] = .@mob_id;
.@monster_qty[.@monster_size] = .@amount;
.@monster_size++;
}
}
}
break;
Case 2:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick a Monster to Remove.";
.@i = select( .@mob_menu$+"- Back" ) - 1;
if( .@i < .@monster_size ){
deletearray .@monster_list[.@i],1;
deletearray .@monster_qty[.@i],1;
.@monster_size--;
}
default: break;
}
if( .@option < 3 ) next;
}while( .@option < 3 );
break;
Case 4:
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Required Item List: ";
if( .@item_size ){
.@item_menu$ = "";
.@current_item_list$ = "|";
deletearray .@current_item$;
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@item_name$ = getitemname( .@item_list[.@i] );
.@item_menu$ = .@item_menu$ + .@item_qty[.@i] +"x "+.@item_name$ +":";
mes " ^777777 ~ "+.@item_qty[.@i]+" x "+.@item_name$+"^000000";
.@current_item_list$ = .@current_item_list$ + .@item_list[.@i] + "|";
}
 
}else{
mes " ^777777 ~ Unavailable ^000000";
}
mes " ";
.@option = select( ( .@item_size >= .max_required_item )?"":"Add Item",( .@item_size )?"Delete Item":"","- Back" );
switch( .@option ){
Case 1:
do{
input .@item_id;
if( !.@item_id ) break;
.@item_name$ = getitemname( .@item_id );
}while( .@item_name$ == "null" || .@item_name$ == "" );
if( .@item_id && .@item_name$ != "null" && .@item_name$ != "" ){
mes "How many "+.@item_name$+" need to collect ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_item_list$+"|","|"+.@item_id+"|" ) ){
for( .@i = 0; .@i < .@item_size; .@i++ )
if( .@item_list[.@i] == .@item_id ){
.@item_qty[.@i] += .@amount;
break;
}
}else{
.@item_list[.@item_size] = .@item_id;
.@item_qty[.@item_size] = .@amount;
.@item_size++;
}
}
}
break;
Case 2:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick an Item to Remove.";
.@i = select( .@item_menu$+" - Back" ) - 1;
if( .@i < .@item_size ){
mes "Removed "+.@item_qty[.@i]+" x "+getitemname( .@item_list[.@i] );
deletearray .@item_list[.@i],1;
deletearray .@item_qty[.@i],1;
.@item_size--;
}
default: break;
}
if( .@option < 3 ) next;
}while( .@option < 3 );
break;
Case 5: // class limitation
if( !.@base_job_bitmask ){
// enable all job by default.
for( .@i = 0; .@i < .base_job_size; .@i++ ){
.@bitmask_value = ( 1 << .@i );
.@base_job_bitmask |= .@bitmask_value;
}
// enable all inherited classes by default.
for( .@i = 0; .@i < .job_branch_size; .@i++ ){
.@bitmask_value = ( 1 << .@i );
.@job_branch_bitmask |= .@bitmask_value;
}
}
 
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Level Range: "+( ( .@level_range[1] )? "^777777"+.@level_range[0]+" ~ "+.@level_range[1]:"^FF0000-incomplete-" )+"^000000";
mes "Available Job Setting";
if( .@base_job_bitmask ){
for( .@i = 0; .@i < .base_job_size; .@i++ )
if( .@base_job_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+jobname( roclass( .base_job[.@i] ) )+" ^000000";
}else{
mes " ^FF0000 -incomplete-^000000";
}
mes " ";
mes "Inherited Branch Setting";
if( .@job_branch_bitmask ){
for( .@i = 0; .@i < .job_branch_size; .@i++ )
if( .@job_branch_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; 
}else{
mes " ^FF0000 -incomplete-^000000";
} 
next;
.@option = select( "Edit Base Job","Edit Job Branch","Edit Level Range","- Back" );
switch( .@option ){
Case 1:
dispbottom "[ Base Job Class ] RED = Disable , GREEN = Enable";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Available Job List:";
.@base_job_menu$ = "";
for( .@i = 0; .@i < .base_job_size; .@i++ ){
.@job_name$ = jobname( roclass( .base_job[.@i] ) );
if( .@base_job_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.@job_name$+" ^000000"; 
.@base_job_menu$ = .@base_job_menu$ + (( .@base_job_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .@job_name$ +"^000000:";
}
next;
.@i = select( .@base_job_menu$+"- Back" ) - 1;
if( .@i < .base_job_size ){
.@bitmask_value = ( 1 << .@i );
if( .@base_job_bitmask & .@bitmask_value )
.@base_job_bitmask -= .@bitmask_value;
else
.@base_job_bitmask |= .@bitmask_value;
}
}while( .@i < .base_job_size );
break;
Case 2:
dispbottom "[ Inherited Job Branch ] RED = Disable , GREEN = Enable";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Inherited Job Branch List:";
.@job_branch_menu$ = "";
for( .@i = 0; .@i < .job_branch_size; .@i++ ){
if( .@job_branch_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; 
.@job_branch_menu$ = .@job_branch_menu$ + (( .@job_branch_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .job_branch_name$[.@i] +"^000000:";
}
next;
.@i = select( .@job_branch_menu$+"- Back" ) - 1;
if( .@i < .job_branch_size ){
.@bitmask_value = ( 1 << .@i );
if( .@job_branch_bitmask & .@bitmask_value )
.@job_branch_bitmask -= .@bitmask_value;
else
.@job_branch_bitmask |= .@bitmask_value;
}
}while( .@i < .job_branch_size );
break;
Case 3:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Minimum Level";
input .@level_range[0],1,.server_max_level ;
mes "Maximum Level";
input .@level_range[1],.@level_range[0],.server_max_level;
default: break;
}
if( .@option < 4 ) next;
}while( .@option < 4 );
break;
Case 6: // mission limitation
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Can do: ^777777"+( ( !.@repeatable )?"Unlimited times":""+.@repeatable )+" time(s)^000000";
mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"Unavailable":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ))+"^000000";
mes "Time Limit: ^777777"+( ( !.@timelimit )?"Unavailable":callsub( OnTime2Str,( .@timelimit + gettimetick(2) ) ) )+"^000000";
.@option = select( "Edit Repeatable Status","Edit Time Limit","Edit Re-do Delay","Edit Required Mission","- Back" );
switch( .@option ){
Case 1:
mes "How many time can this mission repeat ??";
mes "^777777( 0 = unlimited )^000000";
input .@repeatable,0,100;
break;
Case 2:
mes "Time Limit of mission";
mes "      1 = 1 minute";
mes "    60 = 1 hour";
mes "1440 = 1 day";
input .@timelimit,0,50000;
.@timelimit *= 60;
break;
Case 3:
mes "Time Delay to re-take the mission";
mes "     1 =  1 hour";
mes "   24 =  1 day";
mes " 720 = 30 day";
input .@redo_delay,0,50000;
break;
Case 4:
mes "This is not fully implemented yet.. still in beta test";
break;
 
do{
mes "Required Mission:";
if( .@required_mission_size ){
for( .@i = 0; .@i < .@required_mission_size; .@i++ ){
mes " ^777777 ~ "+.@required_mission$[.@i]+"^000000";
.@required_mission_menu$ = .@required_mission_menu$ + .@required_mission$[.@i] +":";
}
 
}else{
mes "^777777 none ^000000";
}
next;
.@sub_option = select( ( .@required_mission_size < .max_required_mission )?"Add required mission":"",
( .@required_mission_size )?"Remove required mission":"",
"- Back");
switch( .@sub_option ){
Case 1:
mes "Enter mission ID";
mes "^777777( enter 0 to cancel )^000000";
do{
input .@mission_id$;
if( .@mission_id$ == "0" ) break;
}while( compare( "|"+.@required_mission_menu$+"|","|"+.@mission_id$+"|" ) );
.@mission_id$ = replacestr( .@mission_id$,":","" );
if( .@mission_id$ != "0" ){
.@required_mission$[.@required_mission_size] = .@mission_id$;
.@required_mission_size++;
}
break;
Case 2:
mes "Select a mission to remove.";
.@i = select( .@required_mission_menu$ ) - 1;
deletearray .@required_mission$[.@i],1;
default: break;
}
}while( .@sub_option < 3 );
default: break;
}
if( .@option < 5 ) next;
}while( .@option < 5 );
break;
Case 7: // reward list
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Zeny: ^777777"+( ( .@zeny )? .@zeny:"None" )+"^000000";
mes "Reward Item List: ";
if( .@reward_size ){
.@reward_menu$ = "";
deletearray .@current_reward$;
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@reward_name$ = getitemname( .@reward_list[.@i] );
.@reward_menu$ = .@item_menu$ + .@reward_qty[.@i] +"x "+.@reward_name$ +":";
.@current_reward$[.@i] = .@reward_name$;
mes " ^777777 ~ "+.@reward_qty[.@i]+" x "+.@reward_name$+"^000000";
}
.@current_reward_list$ = implode( .@current_reward$,"|" );
 
}else{
mes " ^777777 ~ none ^000000";
}
mes "Base EXP: ^777777"+( ( .@baseexp )? .@baseexp:"None" )+"^000000";
mes "Job EXP: ^777777"+( ( .@jobexp )? .@jobexp:"None" )+"^000000";
mes " ";
next;
.@option = select( ( .@reward_size >= .max_required_item )?"":"Add Item Reward",
( .@reward_size )?"Delete Item Reward":"",
"Edit Cash Reward",
"Edit Zeny Reward",
"Edit Base EXP Reward",
"Edit Job EXP Reward",
"- Back" );
mes "^0055FF[ "+.@npc_name$+" ]^000000";
switch( .@option ){
Case 1:
mes "Enter Reward Item ID";
do{
input .@reward_id;
if( !.@reward_id ) break;
.@reward_name$ = getitemname( .@reward_id );
}while( .@reward_name$ == "null" || .@reward_name$ == "" );
if( .@reward_id && .@reward_name$ != "null" && .@reward_name$ != "" ){
mes "How many "+.@reward_name$+" will be rewarded ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_reward_list$+"|","|"+.@reward_name$+"|" ) ){
for( .@i = 0; .@i < .@reward_size; .@i++ )
if( .@reward_list[.@i] == .@item_id ){
.@reward_qty[.@i] += .@amount;
break;
}
}else{
.@reward_list[.@reward_size] = .@reward_id;
.@reward_qty[.@reward_size] = .@amount;
.@reward_size++;
}
}
}
break;
Case 2:
mes "Pick an Reward to Remove.";
.@i = select( .@reward_menu$ ) - 1;
mes "Removed "+.@reward_qty[.@i]+"x "+getitemname( .@reward_list[.@i] );
deletearray .@reward_list[.@i],1;
deletearray .@reward_qty[.@i],1;
.@reward_size--;
break;
Case 3:
mes "How many Cash will be given ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@cash,0,.max_integer_value;
break;
Case 4:
mes "How many Zeny will be given ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@zeny,0,.max_integer_value;
break;
Case 5:
mes "How many Base EXP reward ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@baseexp,0,.max_integer_value;
break;
Case 6:
mes "How many Job EXP reward ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@jobexp,0,.max_integer_value;
default: break;
}
next;
}while( .@option < 7 );
break;
Case 8: // npc limitation
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "By default, the mission will be available from each mission board npc ^FF0000unless you have specified which NPC may offer this mission.^000000";
mes " ";
mes "Just pick all the NPC that may offer this mission if you wish.";
next;
if( !getarraysize( .@selected_npc_array$ ) )
for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
.@selected_npc_array$[.@i] = ""+.@i;
.@selected_npc_size++;
}
dispbottom "[ NPC Limitation ] RED = Disable , GREEN = Enable";
 
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Mission offered by: ";
.@selected_npc_menu$ = "";
if( .@selected_npc_size >= 2 ){
.@selected_npc$ = "|"+implode( .@selected_npc_array$,"|" )+"|";
}else{
.@selected_npc$ = "|"+.@selected_npc_array$+"|";
}
for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] );
.@sub_npc_name$ = ( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) )?"^44EE00":"^FF0000" );
.@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i];
mes "^777777("+.@map$+") "+.@sub_npc_name$;
.@selected_npc_menu$ = .@selected_npc_menu$ + .@sub_npc_name$ +":";
}
next;
.@option = select( .@selected_npc_menu$+"^000000- Back" ) - 1;
if( .@option < .mission_npc_count ){
if( compare( "|"+.@selected_npc$+"|","|"+.@option+"|" ) )
.@selected_npc_array$[.@option] = "";
else
.@selected_npc_array$[.@option] = ""+.@option;
.@selected_npc_size = getarraysize( .@selected_npc_array$ );
}
// dispbottom "["+rand(10,99)+"] "+implode( .@selected_npc_array$,"|" );
}while( .@option < .mission_npc_count );
break;
default: break;
}
next;
}while( .@main_option < 9 );
 
// finalise all variable
if( .@monster_size ){
.@final_mob_list$ = "|";
.@final_mob_qty$ = "|";
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@final_mob_list$ = .@final_mob_list$ + .@monster_list[.@i] +"|";
.@final_mob_qty$ = .@final_mob_qty$ + .@monster_qty[.@i] +"|";
} 
}
 
if( .@item_size ){
.@final_item_list$ = "|";
.@final_item_qty$ = "|";
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@final_item_list$ = .@final_item_list$ + .@item_list[.@i] +"|";
.@final_item_qty$ = .@final_item_qty$ + .@item_qty[.@i] +"|";
}
}
 
if( .@reward_size ){
.@final_reward_list$ = "|";
.@final_reward_qty$ = "|";
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@final_reward_list$ = .@final_reward_list$ + .@reward_list[.@i] +"|";
.@final_reward_qty$ = .@final_reward_qty$ + .@reward_qty[.@i] +"|";
}
}
 
if( .@selected_npc_size ){
.@final_npc_list$ = "|";
for( .@i = 0; .@i < .@selected_npc_size; .@i++ )
.@final_npc_list$ = .@final_npc_list$ + .@selected_npc_array$[.@i] +"|";
}
 
if( !.@new_mission_id ){
.@new_mission_id = gettimetick(2);
message strcharinfo(0),"Mission # "+.@new_mission_id+" has been added.";
}else{
message strcharinfo(0),"Mission # "+.@new_mission_id+" has been updated.";
// attach and inform other online players.
callsub( OnRemoveMission,.@new_mission_id,"A GM updated Mission # "+.@new_mission_id );
}
 
// add new mission into SQL
query_sql( 
"REPLACE INTO `mission_board` VALUES ( " +
.@new_mission_id+", " +
"'"+escape_sql( .@title$ )+"', " +
"'"+escape_sql( .@description$ )+"', " +
"'"+escape_sql( .@final_mob_list$ )+"', " +
"'"+escape_sql( .@final_mob_qty$ )+"', " +
"'"+escape_sql( .@final_item_list$ )+"', " +
"'"+escape_sql( .@final_item_qty$ )+"', " +
.@base_job_bitmask+", " +
.@job_branch_bitmask+", " +
.@level_range[0]+", " +
.@level_range[1]+", " +
.@repeatable+", " +
.@timelimit+", " +
"'"+escape_sql( .@final_reward_list$ )+"', " +
"'"+escape_sql( .@final_reward_qty$ )+"', " +
.@baseexp+", " +
.@jobexp+", " +
.@zeny+", " +
.@cash+", " +
getcharid(3)+", " +
"'"+escape_sql( strcharinfo(0) )+"', " +
"NOW(), " +
"'"+escape_sql( .@final_npc_list$ )+"', " +
.@redo_delay +
" ); " 
);
break;
Case 6: // delete mission
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no available mission to update.";
close;
 
}else{
mes "Pick a mission.";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
.@mission_id = .@id[.@i];
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Are you sure to remove this mission ?";
if( select( "Ýes, remove mission.","Delete Mission" ) == 2 ){
query_sql( "DELETE FROM `mission_board` WHERE `id` = "+.@mission_id+" LIMIT 1" );
mes "Removed mission from mission list.";
 
// attach other online players and remove the missions.
callsub( OnRemoveMission,.@mission_id,"A GM removed Mission # "+.@mission_id );
query_sql( "DELETE FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `mission_id` = "+.@mission_id );
mes "Removed mission from all players.";
}
default: break;
}
close;
 
OnInit:
initnpctimer "mission_board";
// initialize settings
if( strnpcinfo(0) == "mission_board" ){
 
// gm level to access panel
.gm_level = 90;
// max no. of required monster
.max_required_monster = 10;
// max no. of required item
.max_required_item = 10;
// max no. of required mission ( un-implement yet )
.max_required_mission = 10;
// max no. of available mission
.max_mission_available = 50;
// max value of integer input
.max_integer_value = 2000000000;
// max amount of mission per page
.max_page_size = 30;
// max mission per npc take by character
.max_mission_per_char = 3;
 
// predefined values.
.npc_name$ = strnpcinfo(0);
.server_max_level = getbattleflag( "max_lv" );
setarray .base_job,
EAJ_SWORDMAN,
EAJ_MAGE,
EAJ_ARCHER,
EAJ_ACOLYTE,
EAJ_MERCHANT,
EAJ_THIEF,
EAJ_TAEKWON,
EAJ_GUNSLINGER,
EAJ_NINJA;
.base_job_size = getarraysize( .base_job );
setarray .job_branch_name$,
"2-1 Classes",
"2-2 Classes",
"Rebirth Classes",
"Baby Classes",
"Third Classes";
setarray .job_branch,
EAJL_2_1,
EAJL_2_2,
EAJL_UPPER,
EAJL_BABY,
EAJL_THIRD;
.job_branch_size = getarraysize( .job_branch );
bindatcmd "mission", strnpcinfo(0)+"::OnCommand";
 
}else{
// delay the process
.@num = atoi( strnpcinfo(2) );
if( .@num && .@num <= 500 && .mission_npc_count < 100 ){
sleep( .@num + 1 );
.npc_name_list$[ .mission_npc_count ] = strnpcinfo(1);
.npc_unique_list$[ .mission_npc_count ] = strnpcinfo(0);
debugmes "["+.mission_npc_count+"]"+.npc_name_list$[ .mission_npc_count ]+"|"+.npc_unique_list$[ .mission_npc_count ];
.mission_npc_count++;
end;
 
}else if( !.@num ){
debugmes "[Removed] "+strnpcinfo(0)+", invalid <num:'"+strnpcinfo(2)+"'>";
}else if( .mission_npc_count >= 100 ){
debugmes "[Skipped] "+strnpcinfo(0)+", max: 100 Total NPC.";
}
disablenpc strnpcinfo(0);
}
end;
 
// just used to display how many total Mission Board NPC.
OnTimer1000:
stopnpctimer;
debugmes "[ Mission Board ] Total NPC Loaded : "+.mission_npc_count+" ...";
end;
 
OnCommand:
if ( strnpcinfo(0) == .npc_name$ ) {
if ( @ms_size ) {
for ( .@i = 0; .@i < @ms_size; .@i++ ) {
.@mob_size = getarraysize( getd( "@ms_"+ @ms_list$[.@i] +"_list" ) );
query_sql "select title, item_list, item_qty from mission_board where id = "+ @ms_list$[.@i], .@title$, .@item_id$, .@item_amount$;
if ( .@mob_size ) {
for ( .@j = 0; .@j < .@mob_size; .@j++ )
// dispbottom "[Mission '"+ .@title$ +"' Progress] Hunted "+ getd( "@ms_"+ @ms_list$[.@i] +"_hunt["+ .@j +"]" ) +"x "+ getmonsterinfo( getd( "@ms_"+ @ms_list$[.@i] +"_list["+ .@j +"]" ), MOB_NAME );
dispbottom "[Mission '"+ .@title$ +"' Progress] Hunted "+ getd( "@ms_"+ @ms_list$[.@i] +"_hunt["+ .@j +"]" ) +"/"+ getd( "@ms_"+ @ms_list$[.@i] +"_qty[" + .@j +"]" ) +" x "+ getmonsterinfo( getd( "@ms_"+ @ms_list$[.@i] +"_list["+ .@j +"]" ), MOB_NAME );
explode .@item_id_array$, .@item_id$, "|";
explode .@item_amount_array$, .@item_amount$, "|";
.@size = getarraysize( .@item_id_array$ );
for ( .@j = 1; .@j < .@size; .@j++ )
dispbottom "[Mission '"+ .@title$ +"' Progress] Collected "+ countitem( atoi( .@item_id_array$[.@j] ) ) +"/"+ .@item_amount_array$[.@j] +" x "+ getitemname( atoi( .@item_id_array$[.@j] ) );
}
}
}
}
end;
 
// OnWhisperGlobal:
OnPCLoginEvent:
if( strnpcinfo(0) == .npc_name$ ){
.@timetick = gettimetick(2);
query_sql( "SELECT `mission_id`,`expire`,`mob_hunt` FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0),@ms_list$,.@expire,.@mob_hunt$ );
@ms_size = getarraysize( @ms_list$ );
if( @ms_size )
for( .@i = 0; .@i < @ms_size; .@i++ ){
if( .@timetick < .@expire[.@i] ){
.@timeleft = ( .@expire[.@i] - .@timetick );
addtimer ( .@timeleft * 1000 ),.npc_name$+"::OnTimeCheck";
//dispbottom "[ Mission Progress : "+@ms_list$[.@i]+" , expire in "+callsub( OnTime2Str,( .@timeleft + .@timetick ) )+" ]";
query_sql( "SELECT `mob_list`,`mob_qty` FROM `mission_board` WHERE `id` = "+@ms_list$[.@i],.@mob_list$,.@mob_qty$ );
 
setd( "@ms_"+@ms_list$[.@i]+"_expire" ),.@expire[.@i];
if( callsub( OnExplodeArray,.@mob_list$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_list" ),0 ) ){
callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_qty" ),0 );
.@monster_size = callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_hunt" ),0 );
// for( .@mob = 0; .@mob < .@monster_size; .@mob++ )
// dispbottom  " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME );
}
}
}
}
end;
 
OnPCLogoutEvent:
if( strnpcinfo(0) == .npc_name$ ){
if( @ms_size )
for( .@ms = 0; .@ms < @ms_size; .@ms++ ){
debugmes "Saving "+@ms_list$[.@ms];
.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
if( .@mob_size ){
copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
.@mob_hunt$ = "|";
for( .@mob = 0; .@mob < .@mob_size; .@mob++ )
.@mob_hunt$ = .@mob_hunt$ + getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) +"|";
query_sql( "UPDATE `player_mission` SET `mob_hunt` = '"+escape_sql( .@mob_hunt$ )+"' WHERE `mission_id` = "+@ms_list$[.@ms]+" AND `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0) );
}
}
}
end;
 
OnNPCKillEvent:
if( strnpcinfo(0) == .npc_name$ ){
if( @ms_size ){
.@map$ = strcharinfo(3);
 
// by default mission wont work in PVP,GVG,Instance,Event maps
if( compare( .@map$,"@" ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_pvp )){
//dispbottom "[Mission Board] PvP, GvG, Instance and Event Map , include monsters will not affect Mission Progress.";
end;
}
 
.@timetick = gettimetick(2);
for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- ){
.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
if( .@mob_size ){
copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
for( .@mob = 0; .@mob_size; .@mob++ )
if( .@temp_array[.@mob] == killedrid ){
.@value = getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) + 1;
setd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ),.@value;
dispbottom "[Mission #"+@ms_list$[.@ms]+" Progress] You have killed "+.@value+"x "+getmonsterinfo( .@temp_array[.@mob],MOB_NAME );
break;
}
deletearray .@temp_array;
}
}
}
}
end;
 
OnRemoveMission:
.@mission_id = getarg(0);
.@message$ = getarg(1);
 
query_sql( "SELECT `aid`,`cid` FROM `player_mission` WHERE `cid` IN ( SELECT `char_id` FROM `char` WHERE `online` = 1 ) AND `mission_id` = "+.@mission_id+" AND `completion` = '0000-00-00 00:00:00' LIMIT 128",.@aid,.@cid );
.@aid_size = getarraysize( .@aid );
.@i = 0;
.@origin_aid = getcharid(3);
while( .@i < .@aid_size ){
if( isloggedin( .@aid[.@i],.@cid[.@i] ) ){
attachrid( .@aid[.@i] );
for( .@ms = @ms_size; .@ms >= 0; .@ms-- )
if( @ms_list$[.@ms] == ""+.@mission_id ){
message strcharinfo(0),.@message$;
dispbottom "Please visit Mission NPC to gain latest information.";
setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0;
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" );
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" );
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" );
deletearray @ms_list$[.@ms],1;
@ms_size--;
break;
}
detachrid;
.@count++;
}
.@i++;
}
attachrid( .@origin_aid );
dispbottom "Total "+.@count+" online players affected.";
return;
 
// usage :
// .@timeleft = callsub( OnTime2Str,<time> );
OnTime2Str:
.@time = getarg(0);
.@left = ( .@time - gettimetick(2) );
.@hour = ( .@left / 3600 );
.@min = ( .@left % 3600 / 60 );
.@sec = ( .@left % 60 );
if( !.@left ) 
return "none";
else
return "^777777"+( ( .@hour )? .@hour+" hr ":"" ) + ( ( .@hour || .@min )? .@min+" min ":"" ) +.@sec+" sec^000000";
  
  
// usage : 
// .@new_array_size = callsub( OnExplodeArray,<old string variable>,<new array variable>,<save '0'> );
OnExplodeArray:
.@type = getarg(2);
explode( getarg(0),getarg(0),"|" );
.@size = getarraysize( getarg(0) );
while( .@i < .@size ){
if( !.@type ){
.@value = atoi( getelementofarray( getarg(0),.@i ) );
if( .@value ){
set getelementofarray( getarg(1),.@new_size ),.@value;
.@new_size++;
}
}else{
set getelementofarray( getarg(1),.@new_size ),getelementofarray( getarg(0),.@i );
.@new_size++;
}
.@i++;
}
 
return .@new_size;
 
 
// display mission information + optional progress checking
OnDisplayMissionInfo:
.@mission_id = getarg(0);
.@title$ = getarg(1);
.@description$ = getarg(2);
.@repeatable = getarg(4);
.@timelimit = getarg(5);
.@monster_size = getarraysize( getarg(6) );
.@item_size = getarraysize( getarg(8) );
.@base_job_bitmask = getarg(10);
.@job_branch_bitmask = getarg(11);
.@baseexp = getarg(12);
.@jobexp = getarg(13);
.@cash = getarg(14);
.@zeny = getarg(15);
.@reward_size = getarraysize( getarg(16) );
.@selected_npc_size = getarraysize( getarg(18) );
.@time_update$ = getarg(19);
.@redo_delay = getarg(20);
.@check_progress = getarg(21);
 
if( .@check_progress & 8 )
.@eac = eaclass();
 
// display mission info
mes ""+(( .@mission_id )? "^FF0000Mission ID # "+.@mission_id:" " )+"^000000";
mes "Title: "+( ( .@title$ != "" )?"^777777"+.@title$:"^FF0000-incomplete-" )+"^000000";
mes "Description: "+( ( .@description$ != "" )?"^777777"+.@description$:"^FF0000-incomplete-" )+"^000000";
mes "Level Range: "+( ( getelementofarray( getarg(3),0 ) )? "^777777"+getelementofarray( getarg(3),0 )+" ~ "+getelementofarray( getarg(3),1 ):"^FF0000-incomplete-" )+"^000000";
if( .@check_progress & 1 )
if( BaseLevel >= getelementofarray( getarg(3),0 ) && BaseLevel <= getelementofarray( getarg(3),1 ) )
.@lv_progress = 1;
 
mes "Can do: ^777777"+( ( !.@repeatable )?"Repeatedly":.@repeatable+" time(s)" )+"^000000";
mes "Re-do Delay: ^777777"+( ( !.@redo_delay )?"Unavailable":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ) )+"^000000";
 
.@word$ = (( !.@monster_size && !.@item_size )?"^FF0000Incomplete":"^777777Unavailable" );
mes "Monsters to kill: "+( ( .@monster_size )?"":.@word$ )+"^000000";
if( .@monster_size )
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@mob_id = getelementofarray( getarg(6),.@i );
.@quantity = getelementofarray( getarg(7),.@i );
if( .@check_progress & 2 ){
.@killed_count = getd( "@ms_"+.@mission_id+"_hunt["+.@i+"]" );
if( .@killed_count >= .@quantity ){
.@monster_progress++;
.@temp_color$ = "44EE99";
}else{
.@temp_color$ = "FF0000";
}
}
mes " ^777777"+.@quantity+" x "+getmonsterinfo( .@mob_id,MOB_NAME )+"  "+( ( .@check_progress & 2 )?"^"+.@temp_color$+"(killed "+.@killed_count+")":"" )+"^000000";
}
mes "Items to collect: "+( ( .@item_size )?"":.@word$ )+"^000000";
if( .@item_size )
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@item_id = getelementofarray( getarg(8),.@i );
.@quantity = getelementofarray( getarg(9),.@i );
.@item_type = getiteminfo( .@item_id,2 );
if( .@check_progress & 4 ){
.@item_count = countitem( .@item_id );
if( .@item_count >= .@quantity ){
.@item_progress++;
.@temp_color$ = "44EE99";
}else{
.@temp_color$ = "FF0000";
}
}
mes " ^777777"+.@quantity+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"  "+( ( .@check_progress & 4 )?"^"+.@temp_color$+"(have "+.@item_count+")":"" )+"^000000";
}
mes " ";
mes "EXP Rewards: ";
mes "^777777 ~ Base EXP: "+( ( .@baseexp )? .@baseexp:"None" )+"^000000";
mes "^777777 ~ Job EXP: "+( ( .@jobexp )? .@jobexp:"None" )+"^000000";
mes " ";
mes "Item / Zeny Rewards: "+( ( .@reward_size )?"":"^777777Unavailable" )+"^000000";
mes "^777777  ~ "+( ( .@zeny )? .@zeny+" Zeny":"  ~ No Zeny Reward" )+"^000000";
if( .@reward_size )
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@item_id = getelementofarray( getarg(16),.@i );
.@item_type = getiteminfo( .@item_id,2 );
mes " ^777777 ~ "+getelementofarray( getarg(17),.@i )+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"^000000";
}
mes " ";
 
if( .@time_update$ != "0000-00-00 00:00:00" && .@time_update$ != "" ){
mes "Last Mission Update:";
mes "^777777"+.@time_update$+"^000000";
}
 
if( .@check_progress ){
if( .@check_progress & 1 && !.@lv_progress ){
dispbottom "[Failed] Your level didnt meet the requirements.";
.@check_result |= 1;
}
if( .@check_progress & 2 && .@monster_size != .@monster_progress ){
dispbottom "[Failed] Your Monsters Hunt didnt meet the requirements.";
.@check_result |= 2;
}
if( .@check_progress & 4 && .@item_size != .@item_progress ){
dispbottom "[Failed] Your Items collecting didnt meet the requirements.";
.@check_result |= 4;
}
}
return .@check_result; 
}
 
 
// the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 )
// the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC.
// ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... )
 
harmonia,173,90,1 duplicate(mission_board) Mission Board#1 837
//prontera,105,238,4 duplicate(mission_board) Mission B#2 837
//prontera,105,236,4 duplicate(mission_board) Mission C#3 837
//prontera,105,234,4 duplicate(mission_board) Mission D#4 837
 
//prontera,108,238,4 duplicate(mission_board) Mission E#5 837
//prontera,108,236,4 duplicate(mission_board) Mission F#6 837
//prontera,108,234,4 duplicate(mission_board) Mission G#7 837
//prontera,108,232,4 duplicate(mission_board) Mission H#8
Edited by Helena
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post-23556-0-87407400-1392873831_thumb.j

 

this is My Problem . can You Help me ?

 

 

 

post-23556-0-87407400-1392873831_thumb.jpg

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Hey Emistry, thank you for the awesome script!

 

I have one problem. The re-do delay and repeatable doesn't work for me for some reason. If I put 24 hours, it still let's me pick the mission over and over after completion, same with the repeatable status, it's always infinite.

 

I have to admit i did make some changes, but I believe nothing to have that result.

 

Another request if it isn't too much to ask, how do i make it so that when i put repeatable 1, the player can only do it once? Basically a "Can Do: 1 Time(s).

I'm having the same problem too ♥

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http://rathena.org/board/pastebin/4ryaa5wz3bu1/

- fix mission completion will update every rows on that player's mission ID, it should only update on non-completed mission

- fix repeatable option doesn't work correctly

- fix redo-delay doesn't work at all

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Wew ...thx annie for the help to fix my buggy script xD
 

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I can't load it, this error message appears

9ObUW76.png

i haven't touched the script at all

/*
DROP TABLE IF EXISTS `mission_board`;
 
CREATE TABLE IF NOT EXISTS `mission_board` (
	`id` int(11) unsigned NOT NULL,
	`title` varchar(30) NOT NULL default '',
	`desc` varchar(255) NOT NULL default '',
	`mob_list` varchar(50) NOT NULL default '',
	`mob_qty` varchar(50) NOT NULL default '',
	`item_list` varchar(50) NOT NULL default '',
	`item_qty` varchar(50) NOT NULL default '',
	`class_limitation` int(11) unsigned NOT NULL default '0',
	`class_branch` int(11) unsigned NOT NULL default '0',
	`min_lv` smallint(6) unsigned NOT NULL default '1',
	`max_lv` smallint(6) unsigned NOT NULL default '99',
	`repeat` smallint(6) unsigned NOT NULL default '0',
	`duration` int(11) unsigned NOT NULL default '0',
	`reward_list` varchar(50) NOT NULL default '',
	`reward_qty` varchar(50) NOT NULL default '',
	`base_exp` int(11) unsigned NOT NULL default '0',
	`job_exp` int(11) unsigned NOT NULL default '0',
	`zeny` int(11) unsigned NOT NULL default '0',
	`cash` int(11) unsigned NOT NULL default '0',
	`aid` int(11) unsigned NOT NULL default '0',
	`name` varchar(30) NOT NULL default '',
	`time_update` datetime NOT NULL default '0000-00-00 00:00:00',
	`npc_id` varchar(255) NOT NULL default '',
	`redo_delay` smallint(6) unsigned NOT NULL default '0',
	PRIMARY KEY  (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
 
DROP TABLE IF EXISTS `player_mission`;
CREATE TABLE IF NOT EXISTS `player_mission` (
	`id` int(11) unsigned NOT NULL,
	`mission_id` int(11) unsigned NOT NULL,
	`aid` int(11) unsigned NOT NULL default '0',
	`cid` int(11) unsigned NOT NULL default '0',
	`name` varchar(30) NOT NULL default '',
	`mob_hunt` varchar(50) NOT NULL default '',
	`expire` int(11) unsigned NOT NULL default '0',
	`starting` datetime NOT NULL default '0000-00-00 00:00:00',
	`completion` datetime NOT NULL default '0000-00-00 00:00:00',
	PRIMARY KEY  (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
 
*/
-	script	mission_board	-1,{
.@gm_level = getgmlevel();
.@npc_name$ = strnpcinfo(1);
.@mission_npc_num = atoi( strnpcinfo(2) );
 
// check npc if it's a valid npc with number 1 ~ 500
if( !.@mission_npc_num || .@mission_npc_num > 500 ){
	message strcharinfo(0),"This NPC isnt working, invalid <'"+strnpcinfo(2)+"'>";
	disablenpc strnpcinfo(0);
	end;
}
 
// to assign offset index.
.@mission_npc_num--;
query_sql( "SELECT COUNT(`id`) FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ",.@mission_count );
query_sql( "SELECT `id`,`mission_id`,`mob_hunt`,`expire` FROM `player_mission` WHERE `mission_id` IN ( SELECT `id` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ) AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ",.@id,.@mission_id,.@mob_hunt$,.@expire );
.@current_mission_size = getarraysize( .@id );
 
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "A mission board may provide various missions for adventures. Each players may pick ";
mes "   ^FF0000"+.max_mission_per_char+" missions^000000";
mes "from each mission npc.";
next;
switch( select( ( .@current_mission_size )?"Submit Mission":"",
				( .@current_mission_size < .max_mission_per_char )?"Pick Mission":"",
				( .@current_mission_size )?"Drop Mission":"",
				( .@gm_level < .gm_level || !.@mission_count )?"":"^FF0000[GM] Update Mission^000000",
				( .@gm_level < .gm_level )?"":"^FF0000[GM] Setup Mission^000000",
				( .@gm_level < .gm_level || !.@mission_count  )?"":"^FF0000[GM] Delete Mission^000000" ) ){
	case 1:
		.@current_time = gettimetick(2);
		query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@mission_id,.@title$,.@min_lv,.@max_lv );
		.@size = getarraysize( .@mission_id );
		for( .@i = 0; .@i < .@size; .@i++ ){
			if( .@expire[.@i] && .@expire[.@i] < .@current_time )
				.@submit_menu$ = .@submit_menu$ + "^FF0000[Expired]^000000";
			.@submit_menu$ = .@submit_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
		}
		.@i = select( .@submit_menu$ ) - 1;
 
		if( .@expire[.@i] && .@expire[.@i] < .@current_time ){
			dispbottom " ~ Mission expired "+callsub( OnTime2Str,( gettimetick(2) + ( .@current_time - .@expire[.@i] ) ) )+" ago.";
			dispbottom " ~ You may drop this mission.";
			close;
		}
 
		// get mission data from sql
		query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@mission_id[.@i]+" LIMIT 1",
			.@mission_id,
			.@title$,
			.@description$,
			.@mob_list$,
			.@mob_qty$,
			.@item_list$,
			.@item_qty$,
			.@base_job_bitmask,
			.@job_branch_bitmask,
			.@min_lv,
			.@max_lv,
			.@repeatable,
			.@timelimit,
			.@reward_list$,
			.@reward_qty$,
			.@baseexp,
			.@jobexp,
			.@zeny,
			.@cash,
			.@aid,
			.@name$,
			.@time_update$,
			.@npc_id$,
			.@redo_delay
		);
 
		// explode all saved strings to array value.
		.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
		if( .@monster_size )
			callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
		.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
		if( .@item_size )
			callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
		.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
		if( .@reward_size )
			callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
		.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
		setarray .@level_range,.@min_lv,.@max_lv;
 
		// display the information of mission
		.@result = callsub( OnDisplayMissionInfo,
					.@mission_id,
					.@title$,
					.@description$,
					.@level_range,
					.@repeatable,
					.@expire[.@i],
					.@monster_list,
					.@monster_qty,
					.@item_list,
					.@item_qty,
					.@base_job_bitmask,
					.@job_branch_bitmask,
					.@baseexp,
					.@jobexp,
					.@cash,
					.@zeny,
					.@reward_list,
					.@reward_qty,
					.@selected_npc_array$,
					.@time_update$,
					.@redo_delay,
					1|2|4|8
				);
 
		// submit mission or not
		if( .@result ){
			message strcharinfo(0),"Failed to submit this mission.";
		}else{
			next;
			if( select( "Submit Completed Mission","Cancel" ) == 1 ){
				for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- )
					if( @ms_list$[.@ms] == ""+.@mission_id ){
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						query_sql( "UPDATE `player_mission` SET `completion` = NOW() WHERE `cid` = "+getcharid(0)+" AND `mission_id` = "+.@mission_id +" AND `completion` = '0000-00-00 00:00:00'" );
						mes "Mission accomplished.";
						@ms_size--;
 
						// clear requirement.
						setd( "@ms_"+.@mission_id+"_expire" ),0;
						deletearray getd( "@ms_"+.@mission_id+"_list" );
						deletearray getd( "@ms_"+.@mission_id+"_qty" );
						deletearray getd( "@ms_"+.@mission_id+"_hunt" );
						if( .@item_size )
							for( .@i = 0; .@i < .@item_size; .@i++ ){
								// debugmes getitemname( .@item_list[.@i] )+" - "+.@item_qty[.@i];
								delitem .@item_list[.@i],.@item_qty[.@i];
							}
 
						mes "Gained some mission's rewards.";
						// rewards
						getexp .@baseexp,.@jobexp;
						if( .@reward_size )
							for( .@i = 0; .@i < .@reward_size; .@i++ )
								getitem .@reward_list[.@i],.@reward_qty[.@i];
						#CASHPOINTS += .@cash;
						Zeny += .@zeny;
						break;
					}
				mes "Something went wrong ..";
			}
		}
		break;
	case 2:
		// get info from SQL.
		do{
			mes "^0055FF[ "+.@npc_name$+" ]^000000";
			deletearray .@id;
			query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` NOT IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ) LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
			.@offset += .max_page_size;
			.@size = getarraysize( .@id );
			if( !.@size ){
				mes "There are no other available missions to pick.";
				close;
 
			}else{
				mes "Pick a mission.";
				.@mission_menu$ = "";
				for( .@i = 0; .@i < .@size; .@i++ )
					.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
			}
			next;
			.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
		}while( .@i == .@size );
 
		query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i]+" LIMIT 1",
			.@mission_id,
			.@title$,
			.@description$,
			.@mob_list$,
			.@mob_qty$,
			.@item_list$,
			.@item_qty$,
			.@base_job_bitmask,
			.@job_branch_bitmask,
			.@min_lv,
			.@max_lv,
			.@repeatable,
			.@timelimit,
			.@reward_list$,
			.@reward_qty$,
			.@baseexp,
			.@jobexp,
			.@zeny,
			.@cash,
			.@aid,
			.@name$,
			.@time_update$,
			.@npc_id$,
			.@redo_delay
		);
 
		// explode all saved strings to array value.
		.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
		.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
		.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
		.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
		.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
		.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
		.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
		setarray .@level_range,.@min_lv,.@max_lv;
 
		// display the information of mission
		.@result = callsub( OnDisplayMissionInfo,
				.@mission_id,
				.@title$,
				.@description$,
				.@level_range,
				.@repeatable,
				( .@timelimit + gettimetick(2) ),
				.@monster_list,
				.@monster_qty,
				.@item_list,
				.@item_qty,
				.@base_job_bitmask,
				.@job_branch_bitmask,
				.@baseexp,
				.@jobexp,
				.@cash,
				.@zeny,
				.@reward_list,
				.@reward_qty,
				.@selected_npc_array$,
				.@time_update$,
				.@redo_delay,
				1|8
		);
 
		// check completed how many times.
		if ( .@repeatable ) {
			query_sql "select count(id) from player_mission where mission_id = "+ .@id[.@i] +" and completion != '0000-00-00 00:00:00' and cid = "+ getcharid(0), .@mission_completed;
			if( .@mission_completed >= .@repeatable ) {
				next;
				mes "^0055FF[ "+.@npc_name$+" ]^000000";
				mes " ";
				mes "You cant pick this mission, you have mission completion reach the max repeatable attempt of "+.@mission_completed+" times.";
				close;
			}
		}
 
		if ( .@redo_delay ) {
			query_sql "select timestampdiff( hour, completion, now() ), unix_timestamp( date_add( completion, interval "+ .@redo_delay +" hour ) ) from player_mission where cid = "+ getcharid(0) +" and mission_id = "+ .@id[.@i] +" order by completion desc limit 1", .@diff_delay, .@deny_time;
			if ( .@diff_delay < .@redo_delay ) {
				next;
				mes "^0055FF[ "+.@npc_name$+" ]^000000";
				mes " ";
				mes "You cant pick this mission, you have mission redo delay isnt finish yet.";
				mes "^FF0000"+ callfunc( "Time2Str", .@deny_time ) +"^000000";
				close;
			}
		}
 
		if( .@result ){
			message strcharinfo(0),"Failed to pick this mission.";
		}else{
			if( select( "Pick Mission","Cancel" ) == 1 ){
				query_sql( "INSERT INTO `player_mission` VALUES ( "+gettimetick(2)+","+.@mission_id+","+getcharid(3)+","+getcharid(0)+",'"+escape_sql( strcharinfo(0) )+"','',"+( ( .@timelimit )? ( .@timelimit + gettimetick(2) ) : 0 )+",NOW(),'0000-00-00 00:00:00' );" );
				message strcharinfo(0),"Picked Mission # "+.@mission_id;
 
				@ms_list$[ @ms_size ] = ""+.@mission_id;
				@ms_size++;
 
				copyarray getd( "@ms_"+.@mission_id+"_list[0]" ),.@monster_list[0],.@monster_size;
				copyarray getd( "@ms_"+.@mission_id+"_qty[0]" ),.@monster_qty[0],.@monster_size;
				deletearray getd( "@ms_"+.@mission_id+"_hunt" );
				if ( .@timelimit ) {
					setd( "@ms_"+.@mission_id+"_expire" ),( .@timelimit + gettimetick(2) );
					addtimer ( .@timelimit * 1000 ),.npc_name$+"::OnTimeCheck";
				}
			}
		}
		break;
	case 3:
		query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@id,.@title$,.@min_lv,.@max_lv );
		.@id_size = getarraysize( .@id );
		for( .@i = 0; .@i < .@id_size; .@i++ )
			.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
		mes "^0055FF[ "+.@npc_name$+" ]^000000";
		mes "Pick a Mission to remove.";
		next;
		.@i = select( .@mission_menu$ ) - 1;
		mes "^0055FF[ "+.@npc_name$+" ]^000000";
		mes "Confirm remove ^0055FFMission # "+.@id[.@i]+"^000000?";
		mes "Title : ^0055FF"+.@title$[.@i]+"^000000";
		mes "^777777( this cant be un-done )^000000";
		if( select( "nope","Confirm" ) == 2 ){
			message strcharinfo(0),"Dropped Mission # "+.@id[.@i];
			query_sql( "DELETE FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00'" );
			setd( "@ms_"+.@id[.@i]+"_expire" ),0;
			deletearray getd( "@ms_"+.@id[.@i]+"_list" );
			deletearray getd( "@ms_"+.@id[.@i]+"_qty" );
			deletearray getd( "@ms_"+.@id[.@i]+"_hunt" );
			for( .@ms = 0; .@ms < @ms_size; .@ms++ )
				if( ""+.@id[.@i] == @ms_list$[.@ms] ){
					deletearray @ms_list$[.@ms],1;
					@ms_size--;
					break;
				}
		}
		break;
	case 4:
		// get info from SQL.
		do{
			mes "^0055FF[ "+.@npc_name$+" ]^000000";
			deletearray .@id;
			query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
			.@offset += .max_page_size;
			.@size = getarraysize( .@id );
			if( !.@size ){
				mes "There are no available mission to update.";
				close;
 
			}else{
				mes "Pick a mission.";
				.@mission_menu$ = "";
				for( .@i = 0; .@i < .@size; .@i++ )
					.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
			}
			next;
			.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
		}while( .@i == .@size );
		query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i],
			.@new_mission_id,
			.@title$,
			.@description$,
			.@mob_list$,
			.@mob_qty$,
			.@item_list$,
			.@item_qty$,
			.@base_job_bitmask,
			.@job_branch_bitmask,
			.@min_lv,
			.@max_lv,
			.@repeatable,
			.@timelimit,
			.@reward_list$,
			.@reward_qty$,
			.@baseexp,
			.@jobexp,
			.@zeny,
			.@cash,
			.@aid,
			.@name$,
			.@time_update$,
			.@npc_id$,
			.@redo_delay
		);
		// explode all saved strings to array value.
		.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
		.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
		.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
		.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
		.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
		.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
		.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
		setarray .@level_range,.@min_lv,.@max_lv;
 
	case 5:
		do{
			mes "^0055FF[ "+.@npc_name$+" ]^000000";
			// display the information of mission
			callsub( OnDisplayMissionInfo,
				.@new_mission_id,
				.@title$,
				.@description$,
				.@level_range,
				.@repeatable,
				( .@timelimit + gettimetick(2) ),
				.@monster_list,
				.@monster_qty,
				.@item_list,
				.@item_qty,
				.@base_job_bitmask,
				.@job_branch_bitmask,
				.@baseexp,
				.@jobexp,
				.@cash,
				.@zeny,
				.@reward_list,
				.@reward_qty,
				.@selected_npc_array$,
				.@time_update$,
				.@redo_delay,
				0
			);
 
			// check if required info complete for setup mission
			.@incomplete = 0;
			if( .@title$ == "" ) .@incomplete |= 1;
			if( .@description$ == "" ) .@incomplete |= 2;
			if( !.@monster_size && !.@item_size ) .@incomplete |= 4;
			if( getarraysize( .@level_range ) != 2 || !.@base_job_bitmask || !.@job_branch_bitmask ) .@incomplete |= 8;
			if( !.@reward_size && !.@baseexp && !.@jobexp && !.@cash && !.@zeny ) .@incomplete |= 16;
			if( !.@selected_npc_size ) .@incomplete |= 32;
 
			.@main_option = select( "Edit Title "+(( .@incomplete & 1 )?"^FF0000-incomplete-^000000":"" ),
							"Edit Description "+(( .@incomplete & 2 )?"^FF0000-incomplete-^000000":"" ),
							"Edit Monster List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@monster_size )?"^777777-none-^000000":"" )),
							"Edit Item List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@item_size )?"^777777-none-^000000":"" )),
							"Edit Class/Level Limitation "+(( .@incomplete & 8 )?"^FF0000-incomplete-^000000":"" ),
							"Edit Time/Repeat/Mission Limitation ",
							"Edit Reward List "+(( .@incomplete & 16 )?"^FF0000-incomplete-^000000":"" ),
							"Edit NPC Limitation "+(( .@incomplete & 32 )?"^FF0000-incomplete-^000000":"" ),
							( .@incomplete )?"":"^0055FF - Complete Setup Mission^000000" );
			next;				
			switch( .@main_option ){
				case 1:
					mes "^0055FF[ "+.@npc_name$+" ]^000000";
					mes "Enter Title";
					mes "^777777( Length: 4 ~ 30 )^000000";
					while( input( .@title$,4,30 ) );
					.@input_result = replacestr( .@title$,":"," " );
					break;
				case 2:
					.@description$ = "";
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Enter Description";
						mes "^777777( Length: 4 ~ 255 )^000000";
						mes " ";
						mes "^0055FF"+.@description$+"^000000";
						.@length = getstrlen( .@description$ );
						do{
							.@input_result = input( .@temp_input$,4,255 );
							if( .@input_result )
								message strcharinfo(0),"Input length must between 4 ~ 255";
						}while( .@input_result );
						.@description$ = .@description$ + " "+ .@temp_input$;
						mes "^0055FF"+.@temp_input$+"^000000";
						.@length = getstrlen( .@description$ );
						next;
					}while( select( ( .@length >= 255 )?"":"add more ^777777( left "+( 255 - .@length )+" words )^000000","-back" ) == 1 );
					.@description$  = replacestr( .@description$,":"," " );
					break;
				case 3:
					if( .@new_mission_id ){
						dispbottom "Editing monster list might caused unwanted behaviours of scripts.  Which may included :";
						dispbottom " > Script/Missions isnt working properly.";
						dispbottom " > Deletion of player mission's progress.";
						dispbottom " > etc.";
						dispbottom "Overall it's not suggested to edit monster list that you have set early.";
						dispbottom "( Recommend for Re-Adding mission, if needed )";
					}
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Monster List:";
						if( .@monster_size ){
							.@mob_menu$ = "";
							.@current_mob_list$ = "|";
							deletearray .@current_mob$;
							for( .@i = 0; .@i < .@monster_size; .@i++ ){
								.@mob_name$ = getmonsterinfo( .@monster_list[.@i],MOB_NAME );
								.@mob_menu$ = .@mob_menu$ + .@monster_qty[.@i] +" x "+.@mob_name$ +":";
								mes " ^777777 ~ "+.@monster_qty[.@i]+" x "+.@mob_name$+"^000000";
								.@current_mob_list$ = .@current_mob_list$ + .@monster_list[.@i] +"|";
							}
 
						}else{
							mes " ^777777 ~ none ^000000";
						}
						mes " ";
						.@option = select( ( .@monster_size >= .max_required_monster )?"":"Add Monster",( .@monster_size )?"Delete Monster":"","- Back" );
						switch( .@option ){
							case 1:
								mes "Enter Monster ID";
								do{
									input .@mob_id;
									if( !.@mob_id ) break;
									.@mob_name$ = getmonsterinfo( .@mob_id,MOB_NAME );
								}while( .@mob_name$ == "null" );
								if( .@mob_name$ != "null" && .@mob_id ){
									mes "How many "+.@mob_name$+" need to hunt ?";
									input .@amount,0,30000;
									if( .@amount ){
										if( compare( "|"+.@current_mob_list$+"|","|"+.@mob_id+"|" ) ){
											for( .@i = 0; .@i < .@monster_size; .@i++ )
												if( .@monster_list[.@i] == .@mob_id ){
													.@monster_qty[.@i] += .@amount;
													break;
												}
 
										}else{
											.@monster_list[.@monster_size] = .@mob_id;
											.@monster_qty[.@monster_size] = .@amount;
											.@monster_size++;
										}
									}
								}
								break;
							case 2:
								mes "^0055FF[ "+.@npc_name$+" ]^000000";
								mes "Pick a Monster to Remove.";
								.@i = select( .@mob_menu$+"- Back" ) - 1;
								if( .@i < .@monster_size ){
									deletearray .@monster_list[.@i],1;
									deletearray .@monster_qty[.@i],1;
									.@monster_size--;
								}
							default: break;
						}
						if( .@option < 3 ) next;
					}while( .@option < 3 );
					break;
				case 4:
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Required Item List: ";
						if( .@item_size ){
							.@item_menu$ = "";
							.@current_item_list$ = "|";
							deletearray .@current_item$;
							for( .@i = 0; .@i < .@item_size; .@i++ ){
								.@item_name$ = getitemname( .@item_list[.@i] );
								.@item_menu$ = .@item_menu$ + .@item_qty[.@i] +"x "+.@item_name$ +":";
								mes " ^777777 ~ "+.@item_qty[.@i]+" x "+.@item_name$+"^000000";
								.@current_item_list$ = .@current_item_list$ + .@item_list[.@i] + "|";
							}
 
						}else{
							mes " ^777777 ~ none ^000000";
						}
						mes " ";
						.@option = select( ( .@item_size >= .max_required_item )?"":"Add Item",( .@item_size )?"Delete Item":"","- Back" );
						switch( .@option ){
							case 1:
								do{
									input .@item_id;
									if( !.@item_id ) break;
									.@item_name$ = getitemname( .@item_id );
								}while( .@item_name$ == "null" || .@item_name$ == "" );
								if( .@item_id && .@item_name$ != "null" && .@item_name$ != "" ){
									mes "How many "+.@item_name$+" need to collect ?";
									input .@amount,0,30000;
									if( .@amount ){
										if( compare( "|"+.@current_item_list$+"|","|"+.@item_id+"|" ) ){
											for( .@i = 0; .@i < .@item_size; .@i++ )
												if( .@item_list[.@i] == .@item_id ){
													.@item_qty[.@i] += .@amount;
													break;
												}
										}else{
											.@item_list[.@item_size] = .@item_id;
											.@item_qty[.@item_size] = .@amount;
											.@item_size++;
										}
									}
								}
								break;
							case 2:
								mes "^0055FF[ "+.@npc_name$+" ]^000000";
								mes "Pick an Item to Remove.";
								.@i = select( .@item_menu$+" - Back" ) - 1;
								if( .@i < .@item_size ){
									mes "Removed "+.@item_qty[.@i]+" x "+getitemname( .@item_list[.@i] );
									deletearray .@item_list[.@i],1;
									deletearray .@item_qty[.@i],1;
									.@item_size--;
								}
							default: break;
						}
						if( .@option < 3 ) next;
					}while( .@option < 3 );
					break;
				case 5: // class limitation
					if( !.@base_job_bitmask ){
						// enable all job by default.
						for( .@i = 0; .@i < .base_job_size; .@i++ ){
							.@bitmask_value = ( 1 << .@i );
							.@base_job_bitmask |= .@bitmask_value;
						}
						// enable all inherited classes by default.
						for( .@i = 0; .@i < .job_branch_size; .@i++ ){
							.@bitmask_value = ( 1 << .@i );
							.@job_branch_bitmask |= .@bitmask_value;
						}
					}
 
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Level Range : "+( ( .@level_range[1] )? "^777777"+.@level_range[0]+" ~ "+.@level_range[1]:"^FF0000-incomplete-" )+"^000000";
						mes "Available Job Setting";
						if( .@base_job_bitmask ){
							for( .@i = 0; .@i < .base_job_size; .@i++ )
								if( .@base_job_bitmask & ( 1 << .@i ) )
									mes " ^777777 ~ "+jobname( roclass( .base_job[.@i] ) )+" ^000000";
						}else{
							mes " ^FF0000 -incomplete-^000000";
						}
						mes " ";
						mes "Inherited Branch Setting";
						if( .@job_branch_bitmask ){
							for( .@i = 0; .@i < .job_branch_size; .@i++ )
								if( .@job_branch_bitmask & ( 1 << .@i ) )
									mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000";	
						}else{
							mes " ^FF0000 -incomplete-^000000";
						}	
						next;
						.@option = select( "Edit Base Job","Edit Job Branch","Edit Level Range","- Back" );
						switch( .@option ){
							case 1:
								dispbottom "[ Base Job Class ] RED = Disable , GREEN = Enable";
								do{
									mes "^0055FF[ "+.@npc_name$+" ]^000000";
									mes "Available Job List:";
									.@base_job_menu$ = "";
									for( .@i = 0; .@i < .base_job_size; .@i++ ){
										.@job_name$ = jobname( roclass( .base_job[.@i] ) );
										if( .@base_job_bitmask & ( 1 << .@i ) )
											mes " ^777777 ~ "+.@job_name$+" ^000000";						
										.@base_job_menu$ = .@base_job_menu$ + (( .@base_job_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .@job_name$ +"^000000:";
									}
									next;
									.@i = select( .@base_job_menu$+"- Back" ) - 1;
									if( .@i < .base_job_size ){
										.@bitmask_value = ( 1 << .@i );
										if( .@base_job_bitmask & .@bitmask_value )
											.@base_job_bitmask -= .@bitmask_value;
										else
											.@base_job_bitmask |= .@bitmask_value;
									}
								}while( .@i < .base_job_size );
								break;
							case 2:
								dispbottom "[ Inherited Job Branch ] RED = Disable , GREEN = Enable";
								do{
									mes "^0055FF[ "+.@npc_name$+" ]^000000";
									mes "Inherited Job Branch List:";
									.@job_branch_menu$ = "";
									for( .@i = 0; .@i < .job_branch_size; .@i++ ){
										if( .@job_branch_bitmask & ( 1 << .@i ) )
											mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000";						
										.@job_branch_menu$ = .@job_branch_menu$ + (( .@job_branch_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .job_branch_name$[.@i] +"^000000:";
									}
									next;
									.@i = select( .@job_branch_menu$+"- Back" ) - 1;
									if( .@i < .job_branch_size ){
										.@bitmask_value = ( 1 << .@i );
										if( .@job_branch_bitmask & .@bitmask_value )
											.@job_branch_bitmask -= .@bitmask_value;
										else
											.@job_branch_bitmask |= .@bitmask_value;
									}
								}while( .@i < .job_branch_size );
								break;
							case 3:
								mes "^0055FF[ "+.@npc_name$+" ]^000000";
								mes "Minimum Level";
								input .@level_range[0],1,.server_max_level ;
								mes "Maximum Level";
								input .@level_range[1],.@level_range[0],.server_max_level;
							default: break;
						}
						if( .@option < 4 ) next;
					}while( .@option < 4 );
					break;
				case 6: // mission limitation
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Repeatable: ^777777"+( ( !.@repeatable )?"unlimit":""+.@repeatable )+" time^000000";
						mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"none":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ))+"^000000";
						mes "Time Limit: ^777777"+( ( !.@timelimit )?"none":callsub( OnTime2Str,( .@timelimit + gettimetick(2) ) ) )+"^000000";
						.@option = select( "Edit Repeatable Status","Edit Time Limit","Edit Re-do Delay","Edit Required Mission","- Back" );
						switch( .@option ){
							case 1:
								mes "How many time can this mission repeat ??";
								mes "^777777( 0 = unlimited )^000000";
								input .@repeatable,0,100;
								break;
							case 2:
								mes "Time Limit of mission";
								mes "      1 = 1 minute";
								mes "    60 = 1 hour";
								mes "1440 = 1 day";
								input .@timelimit,0,50000;
								.@timelimit *= 60;
								break;
							case 3:
								mes "Time Delay to re-take the mission";
								mes "     1 =  1 hour";
								mes "   24 =  1 day";
								mes " 720 = 30 day";
								input .@redo_delay,0,50000;
								break;
							case 4:
								mes "This is not fully implemented yet.. still in beta test";
								break;
 
								do{
									mes "Required Mission:";
									if( .@required_mission_size ){
										for( .@i = 0; .@i < .@required_mission_size; .@i++ ){
											mes " ^777777 ~ "+.@required_mission$[.@i]+"^000000";
											.@required_mission_menu$ = .@required_mission_menu$ + .@required_mission$[.@i] +":";
										}
 
									}else{
										mes "^777777 none ^000000";
									}
									next;
									.@sub_option = select( ( .@required_mission_size < .max_required_mission )?"Add required mission":"",
														( .@required_mission_size )?"Remove required mission":"",
														"- Back");
									switch( .@sub_option ){
										case 1:
											mes "Enter mission ID";
											mes "^777777( enter 0 to cancel )^000000";
											do{
												input .@mission_id$;
												if( .@mission_id$ == "0" ) break;
											}while( compare( "|"+.@required_mission_menu$+"|","|"+.@mission_id$+"|" ) );
											.@mission_id$ = replacestr( .@mission_id$,":","" );
											if( .@mission_id$ != "0" ){
												.@required_mission$[.@required_mission_size] = .@mission_id$;
												.@required_mission_size++;
											}
											break;
										case 2:
											mes "Select a mission to remove.";
											.@i = select( .@required_mission_menu$ ) - 1;
											deletearray .@required_mission$[.@i],1;
										default: break;
									}
								}while( .@sub_option < 3 );
							default: break;
						}
						if( .@option < 5 ) next;
					}while( .@option < 5 );
					break;
				case 7: // reward list
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes " ";
						mes "Cash : ^777777"+( ( .@cash )? .@cash:"none" )+"^000000";
						mes "Zeny : ^777777"+( ( .@zeny )? .@zeny:"none" )+"^000000";
						mes "Reward Item List: ";
						if( .@reward_size ){
							.@reward_menu$ = "";
							deletearray .@current_reward$;
							for( .@i = 0; .@i < .@reward_size; .@i++ ){
								.@reward_name$ = getitemname( .@reward_list[.@i] );
								.@reward_menu$ = .@item_menu$ + .@reward_qty[.@i] +"x "+.@reward_name$ +":";
								.@current_reward$[.@i] = .@reward_name$;
								mes " ^777777 ~ "+.@reward_qty[.@i]+" x "+.@reward_name$+"^000000";
							}
							.@current_reward_list$ = implode( .@current_reward$,"|" );
 
						}else{
							mes " ^777777 ~ none ^000000";
						}
						mes "Base EXP : ^777777"+( ( .@baseexp )? .@baseexp:"none" )+"^000000";
						mes "Job EXP : ^777777"+( ( .@jobexp )? .@jobexp:"none" )+"^000000";
						mes " ";
						next;
						.@option = select( ( .@reward_size >= .max_required_item )?"":"Add Item Reward",
										( .@reward_size )?"Delete Item Reward":"",
										"Edit Cash Reward",
										"Edit Zeny Reward",
										"Edit Base EXP Reward",
										"Edit Job EXP Reward",
										"- Back" );
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						switch( .@option ){
							case 1:
								mes "Enter Reward Item ID";
								do{
									input .@reward_id;
									if( !.@reward_id ) break;
									.@reward_name$ = getitemname( .@reward_id );
								}while( .@reward_name$ == "null" || .@reward_name$ == "" );
								if( .@reward_id && .@reward_name$ != "null" && .@reward_name$ != "" ){
									mes "How many "+.@reward_name$+" will be rewarded ?";
									input .@amount,0,30000;
									if( .@amount ){
										if( compare( "|"+.@current_reward_list$+"|","|"+.@reward_name$+"|" ) ){
											for( .@i = 0; .@i < .@reward_size; .@i++ )
												if( .@reward_list[.@i] == .@item_id ){
													.@reward_qty[.@i] += .@amount;
													break;
												}
										}else{
											.@reward_list[.@reward_size] = .@reward_id;
											.@reward_qty[.@reward_size] = .@amount;
											.@reward_size++;
										}
									}
								}
								break;
							case 2:
								mes "Pick an Reward to Remove.";
								.@i = select( .@reward_menu$ ) - 1;
								mes "Removed "+.@reward_qty[.@i]+"x "+getitemname( .@reward_list[.@i] );
								deletearray .@reward_list[.@i],1;
								deletearray .@reward_qty[.@i],1;
								.@reward_size--;
								break;
							case 3:
								mes "How many Cash will be given ?";
								mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
								input .@cash,0,.max_integer_value;
								break;
							case 4:
								mes "How many Zeny will be given ?";
								mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
								input .@zeny,0,.max_integer_value;
								break;
							case 5:
								mes "How many Base EXP reward ?";
								mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
								input .@baseexp,0,.max_integer_value;
								break;
							case 6:
								mes "How many Job EXP reward ?";
								mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
								input .@jobexp,0,.max_integer_value;
							default: break;
						}
						next;
					}while( .@option < 7 );
					break;
				case 8: // npc limitation
					mes "^0055FF[ "+.@npc_name$+" ]^000000";
					mes "By default, the mission will be available from each mission board npc ^FF0000unless you have specified which NPC may offer this mission.^000000";
					mes " ";
					mes "Just pick all the NPC that may offer this mission if you wish.";
					next;
					if( !getarraysize( .@selected_npc_array$ ) )
						for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
							.@selected_npc_array$[.@i] = ""+.@i;
							.@selected_npc_size++;
						}
					dispbottom "[ NPC Limitation ] RED = Disable , GREEN = Enable";
 
					do{
						mes "^0055FF[ "+.@npc_name$+" ]^000000";
						mes "Mission offered by: ";
						.@selected_npc_menu$ = "";
						if( .@selected_npc_size >= 2 ){
							.@selected_npc$ = "|"+implode( .@selected_npc_array$,"|" )+"|";
						}else{
							.@selected_npc$ = "|"+.@selected_npc_array$+"|";
						}
						for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
							getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] );
							.@sub_npc_name$ = ( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) )?"^44EE00":"^FF0000" );
							.@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i];
							mes "^777777("+.@map$+") "+.@sub_npc_name$;
							.@selected_npc_menu$ = .@selected_npc_menu$ + .@sub_npc_name$ +":";
						}
						next;
						.@option = select( .@selected_npc_menu$+"^000000- Back" ) - 1;
						if( .@option < .mission_npc_count ){
							if( compare( "|"+.@selected_npc$+"|","|"+.@option+"|" ) )
								.@selected_npc_array$[.@option] = "";
							else
								.@selected_npc_array$[.@option] = ""+.@option;
							.@selected_npc_size = getarraysize( .@selected_npc_array$ );
						}
						// dispbottom "["+rand(10,99)+"] "+implode( .@selected_npc_array$,"|" );
					}while( .@option < .mission_npc_count );
					break;
				default: break;
			}
			next;
		}while( .@main_option < 9 );
 
		// finalise all variable
		if( .@monster_size ){
			.@final_mob_list$ = "|";
			.@final_mob_qty$ = "|";
			for( .@i = 0; .@i < .@monster_size; .@i++ ){
				.@final_mob_list$ = .@final_mob_list$ + .@monster_list[.@i] +"|";
				.@final_mob_qty$ = .@final_mob_qty$ + .@monster_qty[.@i] +"|";
			}	
		}
 
		if( .@item_size ){
			.@final_item_list$ = "|";
			.@final_item_qty$ = "|";
			for( .@i = 0; .@i < .@item_size; .@i++ ){
				.@final_item_list$ = .@final_item_list$ + .@item_list[.@i] +"|";
				.@final_item_qty$ = .@final_item_qty$ + .@item_qty[.@i] +"|";
			}
		}
 
		if( .@reward_size ){
			.@final_reward_list$ = "|";
			.@final_reward_qty$ = "|";
			for( .@i = 0; .@i < .@reward_size; .@i++ ){
				.@final_reward_list$ = .@final_reward_list$ + .@reward_list[.@i] +"|";
				.@final_reward_qty$ = .@final_reward_qty$ + .@reward_qty[.@i] +"|";
			}
		}
 
		if( .@selected_npc_size ){
			.@final_npc_list$ = "|";
			for( .@i = 0; .@i < .@selected_npc_size; .@i++ )
				.@final_npc_list$ = .@final_npc_list$ + .@selected_npc_array$[.@i] +"|";
		}
 
		if( !.@new_mission_id ){
			.@new_mission_id = gettimetick(2);
			message strcharinfo(0),"Mission # "+.@new_mission_id+" has been added.";
		}else{
			message strcharinfo(0),"Mission # "+.@new_mission_id+" has been updated.";
			// attach and inform other online players.
			callsub( OnRemoveMission,.@new_mission_id,"A GM updated Mission # "+.@new_mission_id );
		}
 
		// add new mission into SQL
		query_sql( 
			"REPLACE INTO `mission_board` VALUES ( " +
				.@new_mission_id+", " +
				"'"+escape_sql( .@title$ )+"', " +
				"'"+escape_sql( .@description$ )+"', " +
				"'"+escape_sql( .@final_mob_list$ )+"', " +
				"'"+escape_sql( .@final_mob_qty$ )+"', " +
				"'"+escape_sql( .@final_item_list$ )+"', " +
				"'"+escape_sql( .@final_item_qty$ )+"', " +
				.@base_job_bitmask+", " +
				.@job_branch_bitmask+", " +
				.@level_range[0]+", " +
				.@level_range[1]+", " +
				.@repeatable+", " +
				.@timelimit+", " +
				"'"+escape_sql( .@final_reward_list$ )+"', " +
				"'"+escape_sql( .@final_reward_qty$ )+"', " +
				.@baseexp+", " +
				.@jobexp+", " +
				.@zeny+", " +
				.@cash+", " +
				getcharid(3)+", " +
				"'"+escape_sql( strcharinfo(0) )+"', " +
				"NOW(), " +
				"'"+escape_sql( .@final_npc_list$ )+"', " +
				.@redo_delay +
			" ); " 
		);
		break;
	case 6: // delete mission
		do{
			mes "^0055FF[ "+.@npc_name$+" ]^000000";
			deletearray .@id;
			query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
			.@offset += .max_page_size;
			.@size = getarraysize( .@id );
			if( !.@size ){
				mes "There are no available mission to update.";
				close;
 
			}else{
				mes "Pick a mission.";
				for( .@i = 0; .@i < .@size; .@i++ )
					.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
			}
			next;
			.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
		}while( .@i == .@size );
		.@mission_id = .@id[.@i];
		mes "^0055FF[ "+.@npc_name$+" ]^000000";
		mes "Are you sure to remove this mission ?";
		if( select( "nope","Delete Mission" ) == 2 ){
			query_sql( "DELETE FROM `mission_board` WHERE `id` = "+.@mission_id+" LIMIT 1" );
			mes "Removed mission from mission list.";
 
			// attach other online players and remove the missions.
			callsub( OnRemoveMission,.@mission_id,"A GM removed Mission # "+.@mission_id );
			query_sql( "DELETE FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `mission_id` = "+.@mission_id );
			mes "Removed mission from all players.";
		}
	default: break;
}
close;
 
OnInit:
initnpctimer "mission_board";
// initialize settings
if( strnpcinfo(0) == "mission_board" ){
 
	// gm level to access panel
	.gm_level = 90;
	// max no. of required monster
	.max_required_monster = 10;
	// max no. of required item
	.max_required_item = 10;
	// max no. of required mission ( un-implement yet )
	.max_required_mission = 10;
	// max no. of available mission
	.max_mission_available = 50;
	// max value of integer input
	.max_integer_value = 2000000000;
	// max amount of mission per page
	.max_page_size = 30;
	// max mission per npc take by character
	.max_mission_per_char = 4;
 
	// predefined values.
	.npc_name$ = strnpcinfo(0);
	.server_max_level = getserverdef( VAR_MAX_LEVEL );
	setarray .base_job,
		EAJ_SWORDMAN,
		EAJ_MAGE,
		EAJ_ARCHER,
		EAJ_ACOLYTE,
		EAJ_MERCHANT,
		EAJ_THIEF,
		EAJ_TAEKWON,
		EAJ_GUNSLINGER,
		EAJ_NINJA;
	.base_job_size = getarraysize( .base_job );
	setarray .job_branch_name$,
		"2-1 Classes",
		"2-2 Classes",
		"Rebirth Classes",
		"Baby Classes",
		"Third Classes";
	setarray .job_branch,
		EAJL_2_1,
		EAJL_2_2,
		EAJL_UPPER,
		EAJL_BABY,
		EAJL_THIRD;
	.job_branch_size = getarraysize( .job_branch );
 
	bindatcmd "mission", strnpcinfo(0)+"::OnCommand";
 
}else{
	// delay the process
	.@num = atoi( strnpcinfo(2) );
	if( .@num && .@num <= 500 && .mission_npc_count < 100 ){
		sleep( .@num + 1 );
		.npc_name_list$[ .mission_npc_count ] = strnpcinfo(1);
		.npc_unique_list$[ .mission_npc_count ] = strnpcinfo(0);
		// debugmes "["+.mission_npc_count+"]"+.npc_name_list$[ .mission_npc_count ]+"|"+.npc_unique_list$[ .mission_npc_count ];
		.mission_npc_count++;
		end;
 
	}else if( !.@num ){
		debugmes "[Removed] "+strnpcinfo(0)+", invalid <num:'"+strnpcinfo(2)+"'>";
	}else if( .mission_npc_count >= 100 ){
		debugmes "[Skipped] "+strnpcinfo(0)+", max: 100 Total NPC.";
	}
	disablenpc strnpcinfo(0);
}
end;
 
// just used to display how many total Mission Board NPC.
OnTimer1000:
	stopnpctimer;
	debugmes "[ Mission Board ] Total NPC Loaded : "+.mission_npc_count+" ...";
	end;
 
OnCommand:
	if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) {
		if ( @ms_size ) {
			for ( .@i = 0; .@i < @ms_size; .@i++ ) {
				.@mob_size = getarraysize( getd( "@ms_"+ @ms_list$[.@i] +"_list" ) );
				query_sql "select id, title, item_list, item_qty from mission_board where id = "+ @ms_list$[.@i], .@m_id, .@title$, .@item_id$, .@item_amount$;
				if ( .@mob_size ) {
					if ( getd( "@ms_"+ .@m_id +"_expire" ) )
						dispbottom "[Mission '"+ .@title$ +"' Progress] Time limit -> "+ callfunc( "Time2Str", getd( "@ms_"+ .@m_id +"_expire" ) );
					for ( .@j = 0; .@j < .@mob_size; .@j++ )
						dispbottom "[Mission '"+ .@title$ +"' Progress] Hunted "+ getd( "@ms_"+ @ms_list$[.@i] +"_hunt["+ .@j +"]" ) +"/"+ getd( "@ms_"+ @ms_list$[.@i] +"_qty[" + .@j +"]" ) +" x "+ getmonsterinfo( getd( "@ms_"+ @ms_list$[.@i] +"_list["+ .@j +"]" ), MOB_NAME );
					explode .@item_id_array$, .@item_id$, "|";
					explode .@item_amount_array$, .@item_amount$, "|";
					.@size = getarraysize( .@item_id_array$ );
					for ( .@j = 1; .@j < .@size; .@j++ )
						dispbottom "[Mission '"+ .@title$ +"' Progress] Collected "+ countitem( atoi( .@item_id_array$[.@j] ) ) +"/"+ .@item_amount_array$[.@j] +" x "+ getitemname( atoi( .@item_id_array$[.@j] ) );
				}
			}
		}
	}
	end;
 
OnPCLoginEvent:
if( strnpcinfo(0) == .npc_name$ ){
	.@timetick = gettimetick(2);
	.@nb = query_sql( "SELECT `mission_id`,`expire`,`mob_hunt` FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0),@ms_list$,.@expire,.@mob_hunt$ );
	@ms_size = .@nb;
	if( @ms_size )
		for( .@i = 0; .@i < @ms_size; .@i++ ) {
			if ( .@expire[.@i] ) {
				.@timeleft = ( .@expire[.@i] - .@timetick );
				addtimer ( .@timeleft * 1000 ),.npc_name$+"::OnTimeCheck";
				dispbottom "[ Mission Progress : "+@ms_list$[.@i]+" , expire in "+ callfunc( "Time2Str", .@timeleft + .@timetick )+" ]";
			}
			else
				dispbottom "[ Mission Progress : "+@ms_list$[.@i] +" ]";
			query_sql( "SELECT `mob_list`,`mob_qty` FROM `mission_board` WHERE `id` = "+@ms_list$[.@i],.@mob_list$,.@mob_qty$ );
			setd( "@ms_"+@ms_list$[.@i]+"_expire" ),.@expire[.@i];
			if( callsub( OnExplodeArray,.@mob_list$,getd( "@ms_"+@ms_list$[.@i]+"_list" ),0 ) ){
				callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_hunt" ),0 );
				.@monster_size = callsub( OnExplodeArray,.@mob_qty$,getd( "@ms_"+@ms_list$[.@i]+"_qty" ),0 );
//				for( .@mob = 0; .@mob < .@monster_size; .@mob++ )
//					dispbottom  " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME );
			}
		}
}
end;
 
OnPCLogoutEvent:
if( strnpcinfo(0) == .npc_name$ ){
	if( @ms_size )
		for( .@ms = 0; .@ms < @ms_size; .@ms++ ){
			debugmes "Saving "+@ms_list$[.@ms];
			.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
			if( .@mob_size ){
				copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
				.@mob_hunt$ = "|";
				for( .@mob = 0; .@mob < .@mob_size; .@mob++ )
					.@mob_hunt$ = .@mob_hunt$ + getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) +"|";
				query_sql( "UPDATE `player_mission` SET `mob_hunt` = '"+escape_sql( .@mob_hunt$ )+"' WHERE `mission_id` = "+@ms_list$[.@ms]+" AND `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0) );
			}
		}
}
end;
 
OnNPCKillEvent:
if( strnpcinfo(0) == .npc_name$ ){
	if( @ms_size ){
		.@map$ = strcharinfo(3);
 
		// by default mission wont work in PVP,GVG,Instance,Event maps
		if( compare( .@map$,"@" ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_pvp )){
			// dispbottom "[Mission Board] PvP/GvG Map , Instance Map , Event Map , include monsters will not affect Mission Progress.";
			end;
		}
 
		.@timetick = gettimetick(2);
		for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- ){
			if( getd( "@ms_"+@ms_list$[.@ms]+"_expire" ) && getd( "@ms_"+@ms_list$[.@ms]+"_expire" ) < .@timetick ){
				setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0;
				deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" );
				deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" );
				deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" );
				dispbottom "[Mission # "+@ms_list$[.@ms]+"] Mission removed due to expired. ";
				deletearray @ms_list$[.@ms],1;
				@ms_size--;
 
			}else{
				.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
				if( .@mob_size ){
					copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
					for( .@mob = 0; .@mob < .@mob_size; .@mob++ )
						if( .@temp_array[.@mob] == killedrid ){
							.@value = getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) + 1;
							setd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ),.@value;
							// dispbottom "[Mission # "+@ms_list$[.@ms]+" Progress] Hunted "+.@value+" x "+getmonsterinfo( .@temp_array[.@mob],MOB_NAME );
							break;
						}
					deletearray .@temp_array;
				}
			}
		}
	}
}
end;
 
OnTimeCheck:
	if( @ms_size ){
		.@timetick = gettimetick(2);
		for( .@i = ( @ms_size - 1 ); .@i >= 0; .@i-- ){
			if( getd( "@ms_"+@ms_list$[.@i]+"_expire" ) <= .@timetick ){
				setd( "@ms_"+@ms_list$[.@i]+"_expire" ),0;
				deletearray getd( "@ms_"+@ms_list$[.@i]+"_list" );
				deletearray getd( "@ms_"+@ms_list$[.@i]+"_qty" );
				deletearray getd( "@ms_"+@ms_list$[.@i]+"_hunt" );
				dispbottom "[Mission # "+@ms_list$[.@i]+"] Mission removed due to expired. ";
				deletearray @ms_list$[.@i],1;
				@ms_size--;
			}
		}
	}
	end;
 
OnRemoveMission:
	.@mission_id = getarg(0);
	.@message$ = getarg(1);
 
	query_sql( "SELECT `aid`,`cid` FROM `player_mission` WHERE `cid` IN ( SELECT `char_id` FROM `char` WHERE `online` = 1 ) AND `mission_id` = "+.@mission_id+" AND `completion` = '0000-00-00 00:00:00' LIMIT 128",.@aid,.@cid );
	.@aid_size = getarraysize( .@aid );
	.@i = 0;
	.@origin_aid = getcharid(3);
	while( .@i < .@aid_size ){
		if( isloggedin( .@aid[.@i],.@cid[.@i] ) ){
			attachrid( .@aid[.@i] );
			for( .@ms = @ms_size; .@ms >= 0; .@ms-- )
				if( @ms_list$[.@ms] == ""+.@mission_id ){
					message strcharinfo(0),.@message$;
					dispbottom "Please visit Mission NPC to gain latest information.";
					setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0;
					deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" );
					deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" );
					deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" );
					deletearray @ms_list$[.@ms],1;
					@ms_size--;
					break;
				}
			detachrid;
			.@count++;
		}
		.@i++;
	}
	attachrid( .@origin_aid );
	dispbottom "Total "+.@count+" online players affected.";
	return;
 
// usage :
// .@timeleft = callsub( OnTime2Str,<time> );
OnTime2Str:
	.@time = getarg(0);
	.@left = ( .@time - gettimetick(2) );
	.@hour = ( .@left / 3600 );
	.@min = ( .@left % 3600 / 60 );
	.@sec = ( .@left % 60 );
	if( !.@left ) 
		return "none";
	else
		return "^777777"+( ( .@hour )? .@hour+" hr ":"" ) + ( ( .@hour || .@min )? .@min+" min ":"" ) +.@sec+" sec^000000";
 
 
// usage : 
// .@new_array_size = callsub( OnExplodeArray,<old string variable>,<new array variable>,<save '0'> );
OnExplodeArray:
	.@type = getarg(2);
	explode( getarg(0),getarg(0),"|" );
	.@size = getarraysize( getarg(0) );
	if ( !.@size )
		return 0;
	while( .@i < .@size ){
		if( !.@type ){
			.@value = atoi( getelementofarray( getarg(0),.@i ) );
			if( .@value ){
				set getelementofarray( getarg(1),.@new_size ),.@value;
				.@new_size++;
			}
		}else{
			set getelementofarray( getarg(1),.@new_size ),getelementofarray( getarg(0),.@i );
			.@new_size++;
		}
		.@i++;
	}
 
	return .@new_size;
 
 
// display mission information + optional progress checking
OnDisplayMissionInfo:
		.@mission_id = getarg(0);
		.@title$ = getarg(1);
		.@description$ = getarg(2);
		.@repeatable = getarg(4);
		.@timelimit = getarg(5);
		.@monster_size = getarraysize( getarg(6) );
		.@item_size = getarraysize( getarg(8) );
		.@base_job_bitmask = getarg(10);
		.@job_branch_bitmask = getarg(11);
		.@baseexp = getarg(12);
		.@jobexp = getarg(13);
		.@cash = getarg(14);
		.@zeny = getarg(15);
		.@reward_size = getarraysize( getarg(16) );
		.@selected_npc_size = getarraysize( getarg(18) );
		.@time_update$ = getarg(19);
		.@redo_delay = getarg(20);
		.@check_progress = getarg(21);
 
		if( .@check_progress & 8 )
			.@eac = eaclass();
 
		// display mission info
		mes ""+(( .@mission_id )? "^FF0000Mission ID # "+.@mission_id:" " )+"^000000";
		mes "Title : "+( ( .@title$ != "" )?"^777777"+.@title$:"^FF0000-incomplete-" )+"^000000";
		mes "Description : "+( ( .@description$ != "" )?"^777777"+.@description$:"^FF0000-incomplete-" )+"^000000";
		mes "Level Range : "+( ( getelementofarray( getarg(3),0 ) )? "^777777"+getelementofarray( getarg(3),0 )+" ~ "+getelementofarray( getarg(3),1 ):"^FF0000-incomplete-" )+"^000000";
		if( .@check_progress & 1 )
			if( BaseLevel >= getelementofarray( getarg(3),0 ) && BaseLevel <= getelementofarray( getarg(3),1 ) )
				.@lv_progress = 1;
 
		mes "Repeatable: ^777777"+( ( !.@repeatable )?"unlimit":.@repeatable+" time" )+"^000000";
		mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"none":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ) )+"^000000";
		mes "Expire in: ^777777"+( ( !.@timelimit )?"none":callsub( OnTime2Str,.@timelimit ) )+"^000000";
		mes " ";
 
		.@word$ = (( !.@monster_size && !.@item_size )?"^FF0000incomplete":"^777777none" );
		mes "Monster List : "+( ( .@monster_size )?"":.@word$ )+"^000000";
		if( .@monster_size )
			for( .@i = 0; .@i < .@monster_size; .@i++ ){
				.@mob_id = getelementofarray( getarg(6),.@i );
				.@quantity = getelementofarray( getarg(7),.@i );
				if( .@check_progress & 2 ){
					.@killed_count = getd( "@ms_"+.@mission_id+"_hunt["+.@i+"]" );
					if( .@killed_count >= .@quantity ){
						.@monster_progress++;
						.@temp_color$ = "44EE99";
					}else{
						.@temp_color$ = "FF0000";
					}
				}
				mes " ^777777"+.@quantity+" x "+getmonsterinfo( .@mob_id,MOB_NAME )+"  "+( ( .@check_progress & 2 )?"^"+.@temp_color$+"(killed "+.@killed_count+")":"" )+"^000000";
			}
		mes "Item List : "+( ( .@item_size )?"":.@word$ )+"^000000";
		if( .@item_size )
			for( .@i = 0; .@i < .@item_size; .@i++ ){
				.@item_id = getelementofarray( getarg(8),.@i );
				.@quantity = getelementofarray( getarg(9),.@i );
				.@item_type = getiteminfo( .@item_id,2 );
				if( .@check_progress & 4 ){
					.@item_count = countitem( .@item_id );
					if( .@item_count >= .@quantity ){
						.@item_progress++;
						.@temp_color$ = "44EE99";
					}else{
						.@temp_color$ = "FF0000";
					}
				}
				mes " ^777777"+.@quantity+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"  "+( ( .@check_progress & 4 )?"^"+.@temp_color$+"(have "+.@item_count+")":"" )+"^000000";
			}
		mes " ";
		mes "Available Job Classes :";
		if( .@base_job_bitmask ){
			deletearray .@available_job$;
			deletearray .@available_branch$;
			.@available_job_size = 0;
			.@available_branch_size = 0;
			for( .@i = 0; .@i < .base_job_size; .@i++ )
				if( .@base_job_bitmask & ( 1 << .@i ) ){
					.@class = roclass( .base_job[.@i] );
					.@available_job$[.@available_job_size] = jobname( .@class );
					if( .@check_progress & 8 && BaseClass == .@class )
						.@class_progress = 1;
					.@available_job_size++;
				}
			mes " ^777777"+implode( .@available_job$,"," )+" ^000000";	
			if( .@job_branch_bitmask && .@class_progress ){
				for( .@i = 0; .@i < .job_branch_size; .@i++ )
					if( .@job_branch_bitmask & ( 1 << .@i ) ){
						if( .@check_progress & 8 && ( .@eac & .job_branch[.@i] ) )
							.@branch_progress++;
						.@available_branch$[.@available_branch_size] = .job_branch_name$[.@i];	
						.@available_branch_size++;
					}
				mes "Inherited: ^777777"+implode( .@available_branch$,", " )+" ^000000";			
			}
		}else{
			mes " ^FF0000-incomplete^000000";
		}
 
		mes " ";
		mes "Reward List : ";
		mes "^777777 ~ Base EXP: "+( ( .@baseexp )? .@baseexp:"none" )+"^000000";
		mes "^777777 ~ Job EXP: "+( ( .@jobexp )? .@jobexp:"none" )+"^000000";
		mes "^777777 ~ Cash: "+( ( .@cash )? .@cash:"none" )+"^000000";
		mes "^777777 ~ Zeny: "+( ( .@zeny )? .@zeny:"none" )+"^000000";
		mes "Reward Item List: "+( ( .@reward_size )?"":"^777777none" )+"^000000";
		if( .@reward_size )
			for( .@i = 0; .@i < .@reward_size; .@i++ ){
				.@item_id = getelementofarray( getarg(16),.@i );
				.@item_type = getiteminfo( .@item_id,2 );
				mes " ^777777 ~ "+getelementofarray( getarg(17),.@i )+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"^000000";
			}
		mes " ";
 
		mes "Mission Offered by: "+( ( .@selected_npc_size )?"":"^FF0000-incomplete" )+"^000000";
		if( .@selected_npc_size ){
			if( .@selected_npc_size >= 2 )
				.@selected_npc$ = "|"+implode( getarg(18),"|" )+"|";
			else
				.@selected_npc$ = "|"+getarg(18)+"|";
			for( .@i = 0; .@i < .mission_npc_count; .@i++ )
				if( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) ) ){
					getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] );
					.@sub_npc_name$ = "^777777("+.@map$+") ";
					.@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i] + "^000000";
					mes " ~ "+.@sub_npc_name$;
				}
			mes " ";
		}
		if( .@time_update$ != "0000-00-00 00:00:00" && .@time_update$ != "" ){
			mes "Last Mission Update:";
			mes "^777777"+.@time_update$+"^000000";
		}
 
		if( .@check_progress ){
			if( .@check_progress & 1 && !.@lv_progress ){
				dispbottom "[Failed] Your level didnt meet the requirements.";
				.@check_result |= 1;
			}
			if( .@check_progress & 2 && .@monster_size != .@monster_progress ){
				dispbottom "[Failed] Your Monsters Hunt didnt meet the requirements.";
				.@check_result |= 2;
			}
			if( .@check_progress & 4 && .@item_size != .@item_progress ){
				dispbottom "[Failed] Your Items collecting didnt meet the requirements.";
				.@check_result |= 4;
			}
			if( .@check_progress & 8 && ( !.@branch_progress && !.@class_progress ) ){
				dispbottom "[Failed] Your Class didnt meet the requirements.";
				.@check_result |= 8;
			}
		}
	return .@check_result;	
}
 
 
// the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 )
// the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC.
// ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... )
 
turbo_room,105,139,5	duplicate(mission_board)	Weapon Master#1	628
//prontera,154,174,4	duplicate(mission_board)	Mission B#2	837
//prontera,156,176,4	duplicate(mission_board)	Mission C#3	837
//prontera,159,179,4	duplicate(mission_board)	Mission D#4	837
//prontera,151,161,4	duplicate(mission_board)	Mission E#5	837
//prontera,154,164,4	duplicate(mission_board)	Mission F#6	837
//prontera,156,166,4	duplicate(mission_board)	Mission G#7	837
//prontera,159,169,4	duplicate(mission_board)	Mission H#8	837

but this line

turbo_room,105,139,5	duplicate(mission_board)	Weapon Master#1	628
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update your server svn ...

 

and..dont post your full script in codebox ... it's suck ... use paste link instead.

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allright sorry x_x and thanks

 

update svn hmm well thank you again

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  • 1 month later...

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SUGGESTIONS:

 

-if possible time attack quest (quest with time limit)

for example: quest "Byalan Blitz" kill plankton 10x, swordfish 10x, merman 20x, king dramoh x30 for 30mins!

 

-callfunction rewards (for example "function kagerou"  this function script will execute atcommand @changejob 4211)

with this concept we can assign a job quest, homevolution quest, quest to warp to exclusive maps , unique quest like "Joining a party" you know the script will check if you created a party or a guild and many amazing things!!!!!!!!!!!!!!!1

 

 

-craft quest (after acquiring all item quest crafting system follows, crafting has a success chance set by the gm)

 

-exp reward improvements: if possible GM can set an exp reward not only the value of exp they inputted but also GM must have an option of "EXP PERCENTAGE"

for example:  Bexp 10% Jexp 35%

 

-custom variable requirements (custom variable requirements that you can obtain from your other scripts or systems)

for example: quest "Biggest loser"  requirements for this quest is Death variable from your pvp scripts :3

 

 

 

ahahahhahah thats all for now, im going to edit this when i got new ideas :3

i love you script sir Emistry im looking forward to this script :3

Edited by joelolopez
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Well...Same Error

 

 

[Error]:  Loading NPC file: npc/custom/missionfilds.txt
script error on npc/custom/missionfilds.txt line 1019
    parse_line: expect command, missing function name or calling undeclared function
  1014 :        // max mission per npc take by character
  1015 :        .max_mission_per_char = 4;
  1016 :
  1017 :        // predefined values.
  1018 :        .npc_name$ = strnpcinfo(0);
* 1019 :        .server_max_level = getserverdef( 'V'AR_MAX_LEVEL );
  1020 :        setarray .base_job,
  1021 :                EAJ_SWORDMAN,
  1022 :                EAJ_MAGE,
  1023 :                EAJ_ARCHER,
  1024 :                EAJ_ACOLYTE,
 

 

I've updated my rAthena, and no work.

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Well...Same Error

 

 

[Error]:  Loading NPC file: npc/custom/missionfilds.txt

script error on npc/custom/missionfilds.txt line 1019

    parse_line: expect command, missing function name or calling undeclared function

  1014 :        // max mission per npc take by character

  1015 :        .max_mission_per_char = 4;

  1016 :

  1017 :        // predefined values.

  1018 :        .npc_name$ = strnpcinfo(0);

* 1019 :        .server_max_level = getserverdef( 'V'AR_MAX_LEVEL );

  1020 :        setarray .base_job,

  1021 :                EAJ_SWORDMAN,

  1022 :                EAJ_MAGE,

  1023 :                EAJ_ARCHER,

  1024 :                EAJ_ACOLYTE,

 

 

I've updated my rAthena, and no work.

 

i got that same error too so i'm not using it ):

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Ok,the main problem has been fixed  , but i have another problem on "NPC Limitation" When I try to select the letter A, the letter B is selects
I mean that if i active the letter "A" doesn't work, only the letter "B", and if I select the letter "C" doesnt works,  and works letter "D"

And so continuously with the other options. -_-

prontera,151,171,4 duplicate(mission_board) Mission A#1 837
prontera,154,174,4 duplicate(mission_board) Mission B#2 837
prontera,156,176,4 duplicate(mission_board) Mission C#3 837
prontera,159,179,4 duplicate(mission_board) Mission D#4 837

prontera,151,161,4 duplicate(mission_board) Mission E#5 837
prontera,154,164,4 duplicate(mission_board) Mission F#6 837
prontera,156,166,4 duplicate(mission_board) Mission G#7 837
prontera,159,169,4 duplicate(mission_board) Mission H#8 837

 

I've well the duplicates npcs

 

and the options when i try select is disordered without alphabetical order

 

sorry for my bad english.

 

 

post-2679-0-21925500-1397751741_thumb.jpg

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Ok,the main problem has been fixed  , but i have another problem on "NPC Limitation" When I try to select the letter A, the letter B is selects

I mean that if i active the letter "A" doesn't work, only the letter "B", and if I select the letter "C" doesnt works,  and works letter "D"

And so continuously with the other options. -_-

prontera,151,171,4 duplicate(mission_board) Mission A#1 837

prontera,154,174,4 duplicate(mission_board) Mission B#2 837

prontera,156,176,4 duplicate(mission_board) Mission C#3 837

prontera,159,179,4 duplicate(mission_board) Mission D#4 837

prontera,151,161,4 duplicate(mission_board) Mission E#5 837

prontera,154,164,4 duplicate(mission_board) Mission F#6 837

prontera,156,166,4 duplicate(mission_board) Mission G#7 837

prontera,159,169,4 duplicate(mission_board) Mission H#8 837

 

I've well the duplicates npcs

 

and the options when i try select is disordered without alphabetical order

 

sorry for my bad english.

cool o: may i know how you solve that if we are using same rev. o: ?

 

huh for the list errors, if i remember correctly, there was a config to make it random or in a order (?) 

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/awsm this is cute, friend, that's brilliant, I enjoyed the implementation of sql, thank you! /thx

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Hi, i updated my rAthena to latest and i still have the same error ):

kxvKAZg.png

 

the script

http://upaste.me/6e2912259a39ef09e

 

im using latest rathena ):

 

ps: i just modified the config part and nothing else, ah right i commented the last npcs because i just wanted to test first with only one

 

i also have the tables player_mission and mission_board on my sql ):

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    I have a few questions i havent been able to figure out on my own.

 

http://i61.tinypic.com/ok95ip.jpg

 

How do I make the OnNPCKillEvent: Show the mission name instead of the numbers and make it stop listing the kills after you reached the amount required and tell you the mission is complete to return to the mission board?

 

And how do i change the cash point reward to free points? 

						mes "Gained some mission's rewards.";
						// rewards
						getexp .@baseexp,.@jobexp;
						if( .@reward_size )
							for( .@i = 0; .@i < .@reward_size; .@i++ )
								getitem .@reward_list[.@i],.@reward_qty[.@i];
						#CASHPOINTS += .@cash;
						Zeny += .@zeny;
						break;
					}
				mes "Something went wrong ..";
			}

I assumed it was the #cashpoints but changing it to #Points doesnt work and ive found nowhere else in the script that controlled they rewards.

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Error with : Line 1128

 

Please assist.

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ehm how can I change the cash points to #mission_points ?

 

edit2:

and dispbottom for mob kill does not go

Edited by EL Dragon
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can not help me ?

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