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Descripciones/Articulos Solo kRO


Ziu

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Gracias Ziu  n.n

Edited by rododark
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seems like, if I can make parser for your idnum2itemdisplaynametable.txt to item_db format, it would be great. At least from that file, we know the item type and weight, because for me empty item is better than non-existence item (but idk what other people/staff's minds) /heh

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seems like, if I can make parser for your idnum2itemdisplaynametable.txt to item_db format, it would be great. At least from that file, we know the item type and weight, because for me empty item is better than non-existence item (but idk what other people/staff's minds) /heh

 

good!!! /no1 /no1

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1st step, just reading the idnum2itemdisplaynametable.txt and idnum2desctable.txt Paste: 3ri44xdjynk0

I'll update my code later, for better result. uhh wait, seems nanakiwurtz or maybe lighta has the better one. /heh

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Cydh

Look good

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it's still terrible

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Gracias!!! =D

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Se me habia olvidado añadir al post los artículos de la semana pasada:
 

-  Añadido los articulos de la semana 05/02/2014

-  Se cambia la desc del artículo 12536

 

//No están en la data que comparto.

 - Cambio desc artículo 14207,14208,13598,13599,12475, (pero estos no están incluido en la data que comparto por lo tanto no buscarlo).

-> basicamente cambia la descripcion de los battle manual para el evento incrementado la experiencia ganada.

-> el otro se añade nuevo estado alterado que cura.

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 - Añadido los artículos de la semana 12-02-2014

-  Se quitan el buff de todos los headgear del evento de año nuevo y jumping pero no lo borro de la desc.

 

//No están en la data que comparto.

-  Se cambia la desc de los artículos 13310,1986,1289,1197,1391,1583(pero estos no están incluido en la data que comparto por lo tanto no buscarlo), basicamente se le añade a todas las armas de paradise group que no se pueden refinar (en la desc) nada más

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- Añadido los artículos de la semana 19/02/2014

- Corregido la descripción de los artículos (24114, 24115, 24117, 24118, 24119) donde estaba erroneo el consumo de SP .

- //No están en la data que comparto.

-> Cambio en el nombre del gloom tanto carta como sealed, como scroll cambiandolo para ajustarlo al nombre de la mob (solo para coreano) en español/ingles no varia.

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- Añadido los artículos de la semana 26/02/2014

- La semana del 05/03/2014 no fueron añadidos nuevos articulos.

 

- //No están en la data que comparto.

- Cambio desc 2559,2145,5544,2455
- se añade a la desc de green potion 506 (hallucination)
- Se cambia la desc de 12796/17153/ (ahora solo da lv 3 de concentration y si tienes un nivel superior aprendido aplica ese nivel)

 

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- Añadido los artículos de la semana 19/03/2014

- Cambia el nombre la ID 6721

 

-> Las siguientes ID añadierón una linea extra para aplicar el patch de navigation en las descripciones:

ID-> 6720,6790,7622,6791,6792,6665,6225,6226,6484,6740,6741,6742,6743,6488,6744,6745,6046,6047,6240,7776,6241,6440,6441,6697,6443,6635,6636,

ID-> 6637,6638,6639,6640,6641,6642,6643,6644,6645,6707,6521,6396,6716,6717.,6718

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- Añadido los artículos de la semana 26/03/2014

 

NoTa Ziu: Luego pongo los cambios en más profundidad.

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Gracias Ziu después de tantos problemas regreso xD espero los últimos cambios que luego pondras ya actualice los navigation en la iteminfo

thx   /no1  /no1

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@ziu

Buenas, gran trabajo por la traducción la estaba buscando, no se si es muchísimo pedir jejeje, pero podrias subir el archivo iteminfo.lua?¿

 

En un post @williamll puso esto:

 

 

can use the following info

All translations are ziu and some have small changes in the texts for me.

 
--[Ziu]
[13210] = {
unidentifiedDisplayName = "Slug Shot L",
unidentifiedResourceName = "½½·¯±×ź_1", 
unidentifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.",
"Class : ^777777Bullet^000000",
"Attack : ^777777 30^000000",
"Weight : ^777777 25^000000",
"Property : ^777777Neutral^000000"
},
identifiedDisplayName = "Slug Shot L",
identifiedResourceName = "½½·¯±×ź_1", 
identifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"It is a very light bullet, which improves your damage when using the skill 'Slug Shot' but its damage is low.",
"Class : ^777777Bullet^000000",
"Attack : ^77777730^000000",
"Weight : ^77777725^000000",
"Property : ^777777Neutral^000000"
},
slotCount = 0,
ClassNum = 0
},
 
--[Ziu]
[13211] = {
unidentifiedDisplayName = "Slug Shot M",
unidentifiedResourceName = "½½·¯±×ź_2", 
unidentifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"Class : ^777777Bullet^000000",
"Attack : ^77777730^000000",
"Weight : ^77777750^000000",
"Property : ^777777Neutral^000000"
},
identifiedDisplayName = "Slug Shot M",
identifiedResourceName = "½½·¯±×ź_2", 
identifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"Class : ^777777Bullet^000000",
"Attack : ^77777730^000000",
"Weight : ^77777750^000000",
"Property : ^777777Neutral^000000"
},
slotCount = 0,
ClassNum = 0
},
 
--[Ziu]
[13212] = {
unidentifiedDisplayName = "Slug Shot H",
unidentifiedResourceName = "½½·¯±×ź_3", 
unidentifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.",
"Class : ^777777Bullet^000000",
"Attack : ^77777730^000000",
"Weight : ^77777775^000000",
"Property : ^777777Neutral^000000"
},
identifiedDisplayName = "Slug Shot H",
identifiedResourceName = "½½·¯±×ź_3", 
identifiedDescriptionName = {
"Bullet designed to use the skill 'Slug Shot'.",
"They are general purpose, it is difficult to expect him to do great damage.",
"Shots with a bullet so heavy, you can only expect to do a lot of damage when you use the skill 'Slug Shot'.",
"Class : ^777777Bullet^000000",
"Attack : ^77777730^000000",
"Weight : ^77777775^000000",
"Property : ^777777Neutral^000000"
},
slotCount = 0,
ClassNum = 0
},
 

--[Ziu]
[7663] = {
unidentifiedDisplayName = "Full Metal Jacket",
unidentifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", 
unidentifiedDescriptionName = {
"Full Metal Jacket. One person FMJ",
"With better coating improves penetration of bullets to increase damage.",
"This item is consumed automatically when used 'Mass Spiral' skill.",
"Weight : ^777777 0.2^000000"
},
identifiedDisplayName = "Full Metal Jacket",
identifiedResourceName = "Ç®¸ÞÅ»ÀðÄÏ", 
identifiedDescriptionName = {
"Full Metal Jacket. One person FMJ",
"With better coating improves penetration of bullets to increase damage.",
"This item is consumed automatically when used 'Mass Spiral' skill.",
"Weight : ^777777 0.2^000000"
},
slotCount = 0,
ClassNum = 0
},
 
--[Ziu]
[7664] = {
unidentifiedDisplayName = "Projection Landmines",
unidentifiedResourceName = "Åõ»çÇüÁö·Ú", 
unidentifiedDescriptionName = {
"Grenade launcher that can be used as a projection mine.",
"This item is consumed automatically when used 'Howling Mine' skill.",
"Weight : ^7777770.3^000000"
},
identifiedDisplayName = "Projection Landmines",
identifiedResourceName = "Åõ»çÇüÁö·Ú", 
identifiedDescriptionName = {
"Grenade launcher that can be used as a projection mine.",
"This item is consumed automatically when used 'Howling Mine' skill.",
"Weight : ^7777770.3^000000"
},
slotCount = 0,
ClassNum = 0
},
 
--[Rekiem][Ziu]
[7665] = {
unidentifiedDisplayName = "Dragon Tail Missile",
unidentifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", 
unidentifiedDescriptionName = {
"Missiles for Grenade launcher with the name of dragon tail.",
"Targeting the enemy to track damage.",
"This item is consumed automatically when used 'Dragon Tail' skill.",
"Weight : ^77777710^000000"
},
identifiedDisplayName = "Dragon Tail Missile",
identifiedResourceName = "µå·¡°ïÅ×ÀϹ̻çÀÏ", 
identifiedDescriptionName = {
"Missiles for Grenade launcher with the name of dragon tail.",
"Targeting the enemy to track damage.",
"This item is consumed automatically when used 'Dragon Tail' skill.",
"Weight : ^77777710^000000"
},
slotCount = 0,
ClassNum = 0
},
 

And weapons.

 
--[Ziu][Rekiem]
[13120] = {
unidentifiedDisplayName = "Pistol",
unidentifiedResourceName = "½Ä½º½´ÅÍ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Heaven's Feather & Hell's Fire",
identifiedResourceName = "ÇìºìÁîÆä´õ_ÇïÁîÆÄÀ̾î", 
identifiedDescriptionName = {
"A Set of twin revolvers, the sleek white body and red heavy barrel.",
"Increases desperado and fallen angel skill damage by 20%.",
"Inflicts burning status at a small chance when physically attacking.",
"Class : ^777777Revolver^000000",
"Attack : ^777777150^000000",
"Weight : ^77777780^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^77777799^000000",
"Applicable Job : ^777777Gunslinger, Rebellion Class^000000"
},
slotCount = 1,
ClassNum = 17
},
 

--[Ziu][Rekiem]
[13122] = {
unidentifiedDisplayName = "Pistol",
unidentifiedResourceName = "½Ä½º½´ÅÍ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Altair & Ares",
identifiedResourceName = "¾ËÅ×¾î_¾Æ·¹½º", 
identifiedDescriptionName = {
"Given the specifics of such a high level, the performance of the gun goes beyond.",
"HIT + 5/ Delay after attack + 10%.",
"Increase ranged damage by 30%.",
"Class : ^777777Revolver^000000",
"Attack : ^777777200^000000",
"Weight : ^777777100^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777140^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 0,
ClassNum = 17
},
 

--[Ziu]
[13189] = {
unidentifiedDisplayName = "Rifle",
unidentifiedResourceName = "¶óÀÌÇÃ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Color Scope",
identifiedResourceName = "Ä÷¯½ºÄÚÇÁ", 
identifiedDescriptionName = {
"Medium assault rifle. High attack power and accuracy.",
"HIT + 20 / CRI + 30%.",
"Class : ^777777Rifle^000000",
"Attack : ^777777240^000000",
"Weight : ^777777120^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777105^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 2,
ClassNum = 18
},
 

--[Ziu]
[13190] = {
unidentifiedDisplayName = "Rifle",
unidentifiedResourceName = "¶óÀÌÇÃ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "RAG203",
identifiedResourceName = "RAG203", 
identifiedDescriptionName = {
"Rifle modified. Give special treatment to each bullet, so that increases the damage to the target and increase the delay time for a new shot.",
"HIT + 10/ CRIT + 15%.",
"Add a low chance of auto casting ^008800Level 1 Decrease Agility^000000 myself when attack.",
"Class : ^777777Rifle^000000",
"Attack : ^777777260^000000",
"Weight : ^777777130^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777140^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 1,
ClassNum = 18
},
 

--[Ziu]
[13192] = {
unidentifiedDisplayName = "Shotgun",
unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Death Fire",
identifiedResourceName = "µ¥½ºÆÄÀ̾î", 
identifiedDescriptionName = {
"Maximize the damage in each of the shots. But his accuracy is pretty desperate. Splash attack.",
"",
"Range Attack + 5/ HIT - 50/ Delay After Attack - 10%.",
"Class : ^777777Shotgun^000000",
"Attack : ^777777400^000000",
"Weight : ^777777200^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777108^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 1,
ClassNum = 20
},
 

--[Ziu]
[13193] = {
unidentifiedDisplayName = "Shotgun",
unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Rolling Thunder",
identifiedResourceName = "·Ñ¸µ½ã´õ", 
identifiedDescriptionName = {
"Little sister of  shotgun [Rolling Stone] which operates distance. It has a special device that allows you to add a surprise attack. Splash attack.",
"",
"Add a ??% chance of auto casting ^008800Level 5 Thunder Storm^000000 on the enemy when attacking.",
"HIT - 10/ Delay After Attack - 10%.",
"Class : ^777777Shotgun^000000",
"Attack : ^777777280^000000",
"Weight : ^777777180^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777120^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 1,
ClassNum = 20
},
 

--[Ziu]
[13194] = {
unidentifiedDisplayName = "Shotgun",
unidentifiedResourceName = "½Ì±Û¼¦°Ç", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Peace Breaker",
identifiedResourceName = "Çǽººê·¹ÀÌÄ¿", 
identifiedDescriptionName = {
"Revolver-type semi-auto shotgun. Compared with the normal shotgun increases safety and scattered less shots. splash attack.",
"",
"HIT - 25/ Speed Attack + 25%.",
"Class : ^777777Shotgun^000000",
"Attack : ^777777250^000000",
"Weight : ^777777140^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777140^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 0,
ClassNum = 20
},
 

--[Ziu]
[13197] = {
unidentifiedDisplayName = "Gatling Gun",
unidentifiedResourceName = "µå¸®ÇÁÅÍ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Mini Mei",
identifiedResourceName = "¹Ì´Ï¸ÞÀÌ", 
identifiedDescriptionName = {
"A modified version of mass-produced gatling gun. It's quite useful considering it's quality.",
"Class : ^777777Gatling Gun^000000",
"Attack : ^777777220^000000",
"Weight : ^777777250^000000",
"Weapon Level : ^7777772^000000",
"Required Lv. : ^777777106^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 2,
ClassNum = 19
},

--[Ziu]
[13198] = {
unidentifiedDisplayName = "Gatling Gun",
unidentifiedResourceName = "µå¸®ÇÁÅÍ", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Tempest",
identifiedResourceName = "ÅÛÆ佺Ʈ", 
identifiedDescriptionName = {
"Like a storm throws bullets with high power, is a great gatling gun.",
"HIT: - 25/ CRIT + 10/ Increase ranged damage by 20%.",
"Class : ^777777Gatling Gun^000000",
"Attack : ^777777 250^000000",
"Weight : ^777777 250^000000",
"Weapon Level : ^777777 4^000000",
"Required Lv. : ^777777 140^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 0,
ClassNum = 19
},
--[Ziu][Rekiem]
[28200] = {
unidentifiedDisplayName = "Grenade Launcher",
unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "End Of The Horizon",
identifiedResourceName = "¿£µå¿ÀºêÈ£¶óÀÌÁð", 
identifiedDescriptionName = {
"You'll see far beyond his death, as exceeds the limits of firepower with this grenade launcher.",
"Add a low chance of auto casting ^008800Blind^000000 on the enemy when attacking.",
"Class : ^777777Grenade Launcher^000000",
"Attack : ^777777410^000000",
"Weight : ^777777240^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777110^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 1,
ClassNum = 21
},
 

--[Ziu]
[28201] = {
unidentifiedDisplayName = "Grenade Launcher",
unidentifiedResourceName = "µð½ºÆ®·ÎÀ̾î", 
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier]."
},
identifiedDisplayName = "Southern Cross",
identifiedResourceName = "¼­´øÅ©·Î½º", 
identifiedDescriptionName = {
"Southern Cross, which means angel of death derives its name from the Grenade Launcher.",
"Add low chance of auto casting ^008800Level 1 Cross Impact^000000 when attacking.",
"Add low chance inflict ^880000Curse^000000 on the enemy when attacking.",
"Class : ^777777Grenade Launcher^000000",
"Attack : ^777777480^000000",
"Weight : ^777777200^000000",
"Weapon Level : ^7777773^000000",
"Required Lv. : ^777777141^000000",
"Applicable Job : ^777777Rebellion Class^000000"
},
slotCount = 0,
ClassNum = 21
},
 

 

 

La verdad que me vino de perlas, pero no se exactamente que items de rebellion faltan...

 

Saludos.

 

EDIT:

hadow Equip / Costume Enchantments:

 (24072) 빅 아머 쉐도우 (Big Armor Shadow)

 (24073) 미디움 아머 쉐도우 (Medium Armor Shadow)

 (24074) 스몰 아머 쉐도우 (Small Armor Shadow)

 (24075) 빅 웨폰 쉐도우 (Big Weapon Shadow)

 (24076) 미디움 웨폰 쉐도우 (Medium Weapon Shadow)

 (24077) 스몰 웨폰 쉐도우 (Small Weapon Shadow)

 

Costumes:

 (18742) 의상 달과 별의 장식 (Moon and Star Decoration)

 (19590) 의상 트윈리본 (Twin Ribbon)

 (19656) 의상 음유시인의 모자 (Troubadour Hat)

 (19746) 의상 맹목의 후드 (Blindness Hood)

 (19859) 의상 비상하는 천사 (Flying Angel)

 (19860) 의상 크리투라 학원 모자 (Culture School Hat)

 (19861) 의상 하트 머리핀 (Heart’s Hairpin)

 (19862) 의상 서큐버스의 뿔 (Succubus Horn)

 (19863) 의상 인큐버스의 뿔 (Incubus Horn)

 (19864) 의상 아프로 가발 (Afro Wig)

 (19865) 의상 광대모자 (Pierrot Hat)

 (20737) 의상 기린의 날개 (Feather of Kirin)

 

Etc.:

17338.png (17338) 제련용 광석상자V (Refining Ore Box V)

17339.png (17339) 제련용 광석상자V 10세트 (Refining Ore Box V 10 Set)

17394.png (17394) 오래된 모자 상자 (Old Hat Box)

4485.png (4485) 봉인된 글룸언더나이트카드 (Sealed Gloom Under Night Card)

14696.png (14696) 봉인된 글룸언더나이트 스크롤 (Sealed Gloom Under Night Gachapon)

Esos items me salen con el icono de la manzana y sin nombres..

Edited by khyle650
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Actualizado hasta 08/05/2014.

- La semana del 08 de mayo no sufrio modificaciones.

- El día 30 gravity añadio a todos los tickets para pet el sufijo <PET> y cambio la descripción añadiendo la linea puedes encontrar al NPC que cambia esto por un pet en alberta y prontera, fueron más de 90 artículos con esta modificación, si quereis tenerlo solo bucar todos los <Exchange Ticket> y añadir delante del nombre de la mob el sufijo PET y la descripción antes dada.

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- Actualizado hasta 21/05/2014.

-> Algunos artículos sufrieron ajustes en la descripción pero no cambiarón sus buff (es más ajuste de texto).

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yey, updates. /thx

 

btw Ziu, can u check your file again

4942#Critical_Lv1#

but on desc, it's for Perfect Dodge. /hmm

 

EDIT:

I think it should be Shedding_Lv1, 흘리기1LV

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if it was wrong... thanks

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Sección de español o ingles(?)

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Sección de español o ingles(?)

 

a @cydh se le puede permitir hablar en cualquier idioma en cualquier parte del foro de rAthena.. /kis2

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- Añadido los artículos de la semana 28/05/2014.

-> Creo que gravity va a implementar una buena cantidad de articulos a los mains en el mes de junio, ya me voy mentalizando.. xD

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Gracias por el update :)

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Actualizada hasta la fecha 25/06/2014.

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Que bien ;) lo estaba esperando  /no1  /no1  /no1

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