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[Browedit] Global lighting not working properly


Leeg

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Hello!

 

I'm having a few problems with browedit and its Global Lighting.

 

If you take a look at the attached picture, you will see that some models are not being lighted properly... something which is ridiculous, because Global Lighting is supposed to be... Global!

 

Has anyone encountered this problem before? Is there a way to fix this?

 

Note: I want all models to look as the ones from the right side of the screen (the dark ones).

 

 

Thank you very much!

post-310-0-10837900-1385506397_thumb.png

Edited by Leeg
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global_shadow.jpg

It should be like that everytime as long as that 35% doesn't has any "yellow represented" empty texture present (fill it with black) To solve your issue: if your map is this size: 50x50 or 100x100? copy all of it to the center of a larger map: 200x200 and you will have global shadow all over it.

The bad thing about is that, sadly, your minimap won't be too accurate.

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Thanks Olrox!

 

I didn't know that. I wonder if this is intended behaviour or if it's a problem from browedit's side...

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It also happens with official maps. I assume that its not a browedit issue.

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