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help Duplicate NPC with Different Item Inside

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hi guys i need help with this 

 

this is the main TCG SHOP

//============ TCG Shop ==========
trinity,118,74,3	script	Mid Shop	706,{
mes .name$;
mes "You currently have "+countitem(.TCG_item)+" TCGs.";
mes "Would you like to look at the shop?";
next;
if(select("Yes:No") == 2) {
	close;
}
close2;
callshop "TCG_SHOP",1;
npcshopattach "TCG_SHOP";
dispbottom "You currently have "+countitem(.TCG_item)+" TCGs.";
end;

OnBuyItem:
for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
	for(set @j,0; @j < getarraysize(.TCG_ITEMS); set @j,@j+1) {
		if(.TCG_ITEMS[@j] == @bought_nameid[@i]) {
			set @itemcost,(.ITEMPRICE[@j]*@bought_quantity[@i]);
			set @totalcost,(@[email protected]);
			break;
		}
	}
}

if(@totalcost > countitem(.TCG_item)) {
	dispbottom "You don't have enough TCGs.";
} else {
	for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
		getitem @bought_nameid[@i],@bought_quantity[@i];
	}
	delitem .TCG_item,@totalcost;
	dispbottom "Thank you for shopping.";
}
set @totalcost,0;
deletearray @bought_nameid[0],128;
deletearray @bought_quantity[0],128;
end;

OnInit:
npcshopdelitem "TCG_SHOP",908; // Leave this alone
set .name$,"[TCG Trader]";
set .TCG_item,7227; // Input TCG ID
setarray .TCG_ITEMS[0],23300; // Item IDs - 128 max
setarray .ITEMPRICE[0],100; // Item prices - Should followe ID's order

for(set [email protected],0; [email protected] < getarraysize(.TCG_ITEMS); set [email protected],[email protected]+1) {
	npcshopadditem "TCG_SHOP",.TCG_ITEMS[[email protected]],.ITEMPRICE[[email protected]];
}
end;
}

-	shop	TCG_SHOP	-2,908:-2

how to be this npc to duplicate with different item inside i try to make another TCG shop duplicate in npc\custom but the item is merging in the same npc ..

 

how it can be guys 

 

thanks for the help

 

 

 

 

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change shop name mean that you should all word contain TCG_SHOP

 

callshop "TCG_SHOP",1;
npcshopattach "TCG_SHOP";

if you still use the same shop's name

you will always in same trouble

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post ur duplicate NPC too

 i made the same npc script but i only change this 

 

OnInit:

npcshopdelitem "TCG_SHOP",908; // Leave this alone

set .name$,"[TCG Trader]";

set .TCG_item,7227; // Input TCG ID

setarray .TCG_ITEMS[0],23301; // Item IDs - 128 max

setarray .ITEMPRICE[0],100; // Item prices - Should followe ID's order

 

for the item 

Edited by Diss
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change shop name mean that you should all word contain TCG_SHOP

 

callshop "TCG_SHOP",1;
npcshopattach "TCG_SHOP";

if you still use the same shop's name

you will always in same trouble

 

 

thnx sir its works +1 to you .. ./kis

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how to be this npc to duplicate with different item inside i try to make another TCG shop duplicate in npc\custom but the item is merging in the same npc ..


 


how it can be guys 


 


thanks for the help


 








//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshoptc"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,137,165,4 script TCG SHOP 811,{ callfunc "qshoptc"; }


// Script Core
//============================================================
- script quest_shoptcg -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);

// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------

set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.

// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

setarray .Shops$[1],"Refines","Consumables","Converter";

// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------


add(1,6239,1,0,0,7227,50);
add(1,6238,1,0,0,7227,50);
add(1,6232,1,0,0,7227,35);
add(1,6228,1,0,0,7227,35);
add(1,6233,1,0,0,7227,15);
add(1,6229,1,0,0,7227,15);
add(1,6226,1,0,0,7227,5);
add(1,6225,1,0,0,7227,5);
add(1,6240,1,0,0,7227,3);
add(1,6241,1,0,0,7227,3);



add(2,14232,2,0,0,7227,6);
add(2,13999,1,0,0,7227,5);
add(2,13996,1,0,0,7227,5);
add(2,7621,4,0,0,7227,6);
add(2,7621,4,0,0,7227,6);
add(2,13583,1,0,0,7227,10);
add(2,13710,1,0,0,7227,5);
add(2,663,250,0,0,7227,15);
add(2,13607,1,0,0,7227,3);
add(2,12033,1,0,0,7227,5);
add(2,12103,2,0,0,7227,12);
add(2,12303,10,0,0,7227,3);
add(2,14542,10,0,0,7227,3);
add(2,14544,10,0,0,7227,3);
add(2,12375,10,0,0,7227,3);
add(2,14536,10,0,0,7227,3);
add(2,12404,10,0,0,7227,3);
add(2,14586,10,0,0,7227,3);
add(2,682,10,0,0,7227,3);
add(2,14537,10,0,0,7227,3);
add(2,12217,10,0,0,7227,3);
add(2,12219,10,0,0,7227,3);
add(2,12218,10,0,0,7227,5);
add(2,12215,10,0,0,7227,3);
add(2,12216,10,0,0,7227,3);
add(2,12220,10,0,0,7227,3);
add(2,13543,1,0,0,7227,5);
add(2,13545,1,0,0,7227,5);
add(2,13544,1,0,0,7227,5);
add(2,13546,1,0,0,7227,5);
add(2,13543,1,0,0,7227,5);
add(2,12250,10,0,0,7227,3);
add(2,12251,10,0,0,7227,3);
add(2,12252,10,0,0,7227,3);
add(2,12253,10,0,0,7227,3);
add(2,12254,10,0,0,7227,3);
add(2,12255,10,0,0,7227,3);
add(2,12256,10,0,0,7227,3);
add(2,14601,10,0,0,7227,3);
add(2,13744,1,0,0,7227,10);
add(2,14077,1,0,0,7227,10);
add(2,12272,10,0,0,7227,3);
add(2,12273,10,0,0,7227,3);
add(2,12271,10,0,0,7227,3);
add(2,12269,10,0,0,7227,3);
add(2,12270,10,0,0,7227,3);
add(2,14530,10,0,0,7227,3);
add(2,14531,10,0,0,7227,3);
add(2,14600,10,0,0,7227,3);
add(2,14538,10,0,0,7227,3);
add(2,12710,10,0,0,7227,3);


add(3,13894,1,0,0,7227,5);
add(3,13891,1,0,0,7227,5);
add(3,13892,1,0,0,7227,5);
add(3,13893,1,0,0,7227,5);
add(3,12020,10,0,0,7227,5);




// -----------------------------------------------------------

freeloop(0);
set .menu$,"";
for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1) {
set .menu$, .menu$+.Shops$[[email protected]]+":";
npcshopdelitem "qshoptc"[email protected],909;
}
end;

OnMenu:
set [email protected], getarraysize(@i);
if ([email protected]) set [email protected], select(.menu$);
else if ([email protected] == 1) set [email protected], @i[0];
else {
for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1)
set [email protected]$, [email protected]$+.Shops$[@i[[email protected]]]+":";
set [email protected], @i[select([email protected]$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[[email protected]] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshoptc"[email protected],1;
npcshopattach "qshoptc"[email protected];
end;

OnBuyItem:
// [email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray [email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray [email protected][3],getd(".q_"[email protected][0]+"[0]"),getarraysize(getd(".q_"[email protected][0]));
set [email protected][2],[email protected][1]*[email protected][3];
if ([email protected][2] || [email protected][2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname([email protected][0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+(([email protected][2] > 1)[email protected][2]+"x ":"")+Slot([email protected][0])+"^000000";
mes "Requirements:";
disable_items;
if ([email protected][4]) mes " > "+Chk(Zeny,[email protected][4]*[email protected][1])+([email protected][4]*[email protected][1])+" Zeny^000000";
if ([email protected][5]) mes " > "+Chk(getd(.Points$[0]),[email protected][5]*[email protected][1])+([email protected][5]*[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+([email protected][5]*[email protected][1])+")^000000";
if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+2)
mes " > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1]*[email protected][1])+((.ShowID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"+([email protected][[email protected]+1]*[email protected][1])+")^000000";
next;
setarray @qe[1], getiteminfo([email protected][0],5), getiteminfo([email protected][0],11);
if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
set [email protected],1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+(([email protected] && [email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight([email protected][0],[email protected][2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+((([email protected][2]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if ([email protected][4]) set Zeny, Zeny-([email protected][4]*[email protected][1]);
if ([email protected][5]) setd .Points$[0], getd(.Points$[0])-([email protected][5]*[email protected][1]);
if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+2)
delitem [email protected][[email protected]],[email protected][[email protected]+1]*[email protected][1];
getitem [email protected][0],[email protected][2];
if (.Announce) announce strcharinfo(0)+" has created "+(([email protected][2] > 1)[email protected][2]+"x "+getitemname([email protected][0]):A_An(getitemname([email protected][0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
}
}

OnEnd:
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],8;
end;

function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray [email protected][0],getarg(2),getarg(3),getarg(4);
for(set [email protected],5; [email protected]<getargcount(); set [email protected],[email protected]+2) {
if (getitemname(getarg([email protected])) == "null") {
debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped).";
return;
} else
setarray [email protected][[email protected]],getarg([email protected]),getarg([email protected]+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),[email protected][0],getarraysize([email protected]);
npcshopadditem "qshoptc"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}

function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}

function Slot {
set [email protected]$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return [email protected]$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return [email protected]$+" ["+getitemslots(getarg(0))+"]";
default: return [email protected]$;
}
}

function A_An {
setarray [email protected]$[0],"a","e","i","o","u";
set [email protected]$, "_"+getarg(0);
for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1)
if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0);
return "a "+getarg(0);
}
}

function script qshoptc {
deletearray @i[0],getarraysize(@i);
for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1)
set @i[[email protected]],getarg([email protected]);
doevent "quest_shoptcg::OnMenu";
end;
}


// Dummy shop data -- copy as needed.
//============================================================
- shop qshoptc1 -1,909:-1
- shop qshoptc2 -1,909:-1
- shop qshoptc3 -1,909:-1
- shop qshoptc4 -1,909:-1
- shop qshoptc5 -1,909:-1

Edited by Emistry
codebox
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